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Have I reached the limits of EVE?

darkpantherdarkpanther Member Posts: 23

I played EVE for the past few months, and became utterly mad about it. But I have to admit, I do believe by now the game has it's limits. It all leads to one thing at one point you have to start pvping and at that point it becomes really hardcore with veteran pirates team blasting you in a few seconds.

So when you get to that point it's either get ore, or shoot.

I did have fun and laughed till I cried by being an ore thief, but that's not very appreciated in the game.

Then I tried contraband, but it only worked once when I bought slaves and sold them back to be freed. The other offers I had were for narcotics I never was able to find even after having checked every 0.0 region, and the EVE items database.

Then the shooting, but the agent missions and the complexes are very very  very very repetitive, and it's the same ones if you do them for another race

Then the industry, I found that usefull, but it wasn't really what I would call fun.

Then pvping, but loosing a good well equiped ship, is dramatic when you think of all the repetitive missions, or mining that you needed to do to acquire it...

So now I feel the game is get ore-shoot and that's all. I wish there were quests, and other job opportunities than just being a fighter or an industrial (and I did not omit trading, because it's the day to day life of any fighter or industrial).

But I might be missing something?

 

Comments

  • CowinspaceCowinspace Member Posts: 671

    Have you tried joining a corp that PvPs regularly? Or were you trying to solo PvP?

    Either way you could just switch sides and go Pirate in lowsec belts (or even join some of the pirate Corps)

    image

  • saunasauna Member UncommonPosts: 62

    PvP will always suck ass since there's no real skill (not anything anyone can't learn in a week or two anyway) in it and then it comes down to numbers and finally ship and skillpoints accumulated. Since you can't have more skillpoints than someone that has played longer than you the fight will be lost at most occasions only due to you not having played for as long as your opponent, which sucks major ass.
    Or you could join a PvP corp which zergs all day long and think you're good...whichever works for you.
    EVE is good but the skillsystem has its very obvious pros and cons, nothing that benefits the hardcore gamer though :(.

    If they at least made it easy to get back into the fight instead of wasting a ship that took too long to equip in the first place, some presets or something like in Planetside :).

  • CopelandCopeland Member Posts: 1,955


    Originally posted by sauna
    PvP will always suck ass since there's no real skill (not anything anyone can't learn in a week or two anyway) in it and then it comes down to numbers and finally ship and skill.

    ::::12::


    First you say theres no real skill then it comes down to finally ship and what?? SKILL!

    Skillpoints are not the be all and end all of EVE. Focus is. Focused fire and focused training. Play the game with a purpose and dont just drift from one thing to another.

    I've killed many people that have played a year longer than i have. I only have 15 million skill points but i routinely go up against those with 25 million+

    Sure sure make the game easier.. afterall blizzard did and look at their success! Oh wait i finished WoW in 2 months.. great game though.. yeah.

  • HomelanderHomelander Member UncommonPosts: 306

    Ok, let me get this straight, you did some mining, manufacturing, combat missions, pvp battles, research and complexes and now you now feel it is repetitive ... Well, sorry but that's a part of any MMO. You always have to have fall back to the basics whenever you lose a few too many ships or find your niche and stick to it. If your looking for something different I would suggest joining up with one of the major alliances, although pretty much ALL of them are at war at the moment, they probably wouldn't turn down new members.

    As for pvp requiring no skill, npc rats aren't considered players, try getting into a real engagement before posting unintelligible rants and cussing every 2 lines. Look at the major fleet engagements, most often than not, a seemingly fair fight turns into a one-sided massacre due to various reasons. Unfortunately at the moment, one of these major reasons has been horrible lag due to the low attribution of ressources to 0.0 system by CCP.

    Funny though, how once AZN got it's own node on the server and the lag stopped, our enemies chose to attack us in different systems where we would experience lag, employing latency as a tactic, wow, lame.

    Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
    Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
    Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)

  • DinionDinion Member Posts: 879

    If you did all that in a few months then your SP must be scattered everywhere, I can see how it would be hard to get ISK if you aren't really specialized in any form of making it. Mining deep in 0.0 space can make you HUGE amounts of ISK and running level 3/4 missions can make you a crap load of cash too(if you have the SP and experience for it), when you get higher up in faction standings you'll get actaul 10-part storyline missions and important missions that net you easy +3 implants you can sell for 30-40mil. Have you been to any COSMOS systems yet? Sounds like you've done just a little bit of everything but haven't gone too deep into any of the different means of making ISK.

    ----------------------------------
    MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.

    MMOs Currently (worth) Playing: None.

    MMO hopefuls: Age of Conan.

  • AzirophosAzirophos Member Posts: 447


    Originally posted by darkpanther
    But I have to admit, I do believe by now the game has it's limits.


    You can reach that limit within a few days, a few months or never. It all depends on you, and how (or if at all) you set yourself goals.

    ------------------------------------------------------
    Originally posted by Mandolin

    Designers need to move away from the old D&D level-based model which was never designed for player vs player combat in the first place.

  • darkpantherdarkpanther Member Posts: 23

    Ok well I wanted suggestions so you gave me a few...

    Thanks ;)

    in the meantime I checked other games (SWG and Anarchy online), and EVE is probably the best SF MMORPG there is, maybe just the best all category MMORPG there is.

    I do wish however they would add new professions, make contraband worthwile for example, and put more lore into agent missions so that pirating and antipirating wouldn't be so central to the game.

    It would make the game even more real-life-ish than it is, probably get more people in it for CCP (if there aren't already too many for them to handle).

    How does that sound?

     

  • darkpantherdarkpanther Member Posts: 23



    Originally posted by sauna

    If they at least made it easy to get back into the fight instead of wasting a ship that took too long to equip in the first place, some presets or something like in Planetside :).



    hehe, yeah I had that feeling too
  • saunasauna Member UncommonPosts: 62


    Originally posted by Copeland
    Originally posted by sauna
    PvP will always suck ass since there's no real skill (not anything anyone can't learn in a week or two anyway) in it and then it comes down to numbers and finally ship and skill.

    ::::12::


    First you say theres no real skill then it comes down to finally ship and what?? SKILL!

    Skillpoints are not the be all and end all of EVE. Focus is. Focused fire and focused training. Play the game with a purpose and dont just drift from one thing to another.

    I've killed many people that have played a year longer than i have. I only have 15 million skill points but i routinely go up against those with 25 million+

    Sure sure make the game easier.. afterall blizzard did and look at their success! Oh wait i finished WoW in 2 months.. great game though.. yeah.


    There, I edited it for you so you would understand, troll.
    I was talking about skillpoints, the game itself doesn't require any specific skill that anyone who has played computergames for a while can't learn in a few weeks.
    Yeah, you've probably killed people just because they make alot of mistakes, I was merely stating that if you know what you're doing in EVE the only thing deciding the win will be your ship and your skillpoints.
    It doesn't need to be easier, it needs to require more interaction in PvP than clicking a few modules, i.e. MORE skill or something to give a hardcore gamer a chance at winning fights vs. these "only 15 million skill points"-people. No, most people don't want to wait 6+ months before being able to kicks some ass...

    And no, WoW isn't great, it's a game for MMO newcomers who love PvE and are astounded by big mobs day in and day out, DAoC was great though before Mythic b0rked it up with TOA. E.g.: http://www.curse-gaming.com/movie.php?movid=23

  • saunasauna Member UncommonPosts: 62


    Originally posted by darkpanther
    Ok well I wanted suggestions so you gave me a few...
    Thanks ;)
    in the meantime I checked other games (SWG and Anarchy online), and EVE is probably the best SF MMORPG there is, maybe just the best all category MMORPG there is.
    I do wish however they would add new professions, make contraband worthwile for example, and put more lore into agent missions so that pirating and antipirating wouldn't be so central to the game.
    It would make the game even more real-life-ish than it is, probably get more people in it for CCP (if there aren't already too many for them to handle).
    How does that sound?

    EVE is a brilliant game, no doubt. Just wish they had gone with a more ordinary method of skill acquirement, maybe a skillsystem like UO (if you mine that asteroid you gain mining skill etc.). For now it's something to remember good old Elite and Elite Frontier by, for myself at least :).
    Yeah, I like that way of thinking, always been a fan of class characters. Complete freedom in all its glory but in EVE you're only what the other players call you. Be it pirate or miner.

  • lowradslowrads Member UncommonPosts: 200

    I like limits. They help you define what your minion's purpose is, and give reality to the actions of other participants in EVE. There'd be no point to EVE if you couldn't walk away with a good story.

    Sometimes this translates to an extreme of not being able to get past a chokepoint for several days. C'est la vie. Other times, it is a temptation to look to the tools you do have, and try to out do your opponent with them rather than sit back and wait till you have the ideal tools available.

    Right now, I limit myself to only a few small story arcs:

    1) I like hammering high level deadspaces with my friends daily. No, they aren't especially hard, and the AI could use some target switching at the very least. But if I do mess up, it's quite possible to find myself limping home in a pod. Even though I know I can do them, it's still hard to believe that myself and 2-3 corp members can take on over 40 npc ships. There's always that little twinge of fear, and then that spectacular feeling when total calm floods in. Such are the small benefits of my addiction of choice.

    2) The other thing I do is deal with PvP. Mostly it's avoiding potential flak from others, but in EVE it is not remotely important to play "fair." If some dork starts swooping around a crow in the local area, you better believe I will load some artillery and we will set a 10 man trap for him.

    3)I never ever mine. If I need ammo or some rockets, I refine the loot and cook some. If I kill some drones, I have the added benefit of killing them with the refined hulls of their dead brethren. Maybe I'll even get to shoot at a real enemy with some guns looted from his friends one day. Or maybe I already have and didn't realize it. If I lose a ship too often, I revert to a combat alt and tech1 ships. Otherwise, I'm making quite good money in corp ops to those already mentioned deadspaces.

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