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Emotes

ajmstiltajmstilt Member Posts: 30

What are your must have emotes?

For me I must have:

/nod

/curtsie

/smoke

/clap (applaud/cheer)

/boo

/smile

/frown

Those are just some of my must haves.  I'd really love to have a choice of hundreds of emotes, and many moods, different walks etc.  But short of an open scripting sytem like Second Life, I'd be happy with SWG/EQ2 menue of emotes.

Just don''t give me "zug zug" and call it good.

....And I am getting VERY excited about this game

 

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Comments

  • RipperjackAURipperjackAU Member Posts: 124
    You know one emote that is lacking from most games, it is the one to lie down on the ground.

     

    Then again, World of Warcraft has it and most people use it with other players in lude acts of public display. So I am not surprised that it is missing from most games. image
  • SuldaSulda Member Posts: 24

    the more emotes the better.

    Especially in a game where the characters are going to be so dynamic in movement.  Since it is going to be such a visual game, the more emotes you can have (even emotes that respond to your chat text) would give alot of depth to an already visually immersive experience.

  • CthulhuvongCthulhuvong Member UncommonPosts: 433

    Just steal them all from Galaxies!

    I agree with Sulda, the more the better ::::28::

    image
    Waiting For: something good
    Games Tried: SWTOR, Star Trek Online, EQ, EQ2, Earth and Beyond, Planetside, Lineage 2, Eve Online, WoW, City of Heroes, City of Villians, Auto Assault, Fallen Earth
    Star Wars: Galaxies - Ibra Olasi (Valcyn Server) [Dead, screw you SOE]

  • RabiatorRabiator Member Posts: 358


    Originally posted by RipperjackAU
    You know one emote that is lacking from most games, it is the one to lie down on the ground.

    Then again, World of Warcraft has it and most people use it with other players in lude acts of public display. So I am not surprised that it is missing from most games. image

    ::::02:: ::::02:: ::::02:: bring it on - a game for adults is fine with me. This brings back memories of Neocron1, with nude hookers and some rude language. Fits the postapocalyptic, anarchic theme of Neocron and Fallen Earth well.

    On a more serious note, I would like to see the option of defining small macros and binding them to a key. That way, I could bind some favorite emotes to otherwise unused keys, maybe on the numeric key block. Just hitting "7" to wave or "8" to salute would make using emotes much quicker. By the time you have typed the whole emote in the old fashioned way, the right moment has often passed.

  • drycatdrycat Member Posts: 119
    The more the merrier. I am always disappointed with the avaialble emotes, as maybe some of you are as well. Especially the un-animated emotes. SWG had a large base of emotes, though some were not animated, if I remember correctly?
  • EdgthoEdgtho Member Posts: 40

    I think there are plenty of emotes, but as Radiator said, they're just a pain to use. I think that binding (or the option of binding) is a great idea. Ideally, I'd like to see emotes be relevant enough that they might actually be useful in the field (whistling, halt/advance hand gestures, firing into the air etc.). All of this would of course require binding to be effective.

    -----------------------------------
    Go you must.
    No guest shall stay
    in one place for ever.
    Love will be lost
    if you sit too long
    at a friend's fire.

    -- The Havamal

  • StowawayStowaway Member Posts: 165

    SWG has an awesome range of emotes, a lot of them animated, those that aren't dont really need to be.

    Although it's always been missing a /drink emote!

    I want Lots... and lots... of emotes. ::::17::


    It is a huge letdown when a game doesnt have these, especially if the game wants to encourage RP.

  • drycatdrycat Member Posts: 119
    Anarchy had plenty of emotes as well, and all or most them were animated. I haven't played it in ages so I cannot really remember image I always liked the YMCA emote for some reason.. just something about an atrox in a bikini doing the "YMCA" that always made me laugh. image
  • caprisoncaprison Member Posts: 17
    defiantly macroed emotes is the way to go.. no one likes typing all that stuff in.. /dance is a definite.. /workout.. (pushups and jumping jacks.. that stuff..) plus how bout this? i think there should be /dance 1 & 2 & 3 and so on for other emotes to add some personality and flava to the same emotes.. i get tired of seeing the same ones.. maybe even change some after the game has been out for a bit..

    ---------------------------------------------
    Then the Lord answered Job from the whirlwind: "Who is this that questions my wisdom with such ignorant words? Brace yourself, because I have some questions for you, and you must answer them. "Where were you when I laid the foundations of the earth? Tell me, if you know so much.

  • AtheraalAtheraal Member Posts: 90

    I'm all for scripting your own emotes. It'd make your character much more customizable in his/her general feel... Especially if you could change the walking or running animations as well.

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  • drycatdrycat Member Posts: 119
    Absolutely. The more emotes the merrier. That is generally how most of the MMPORG's try to do it. I'll even drag the somewhat failure ( well, I actually would like to call it a complete failure, but that is harsh ): The Matrix. They had quite a few emotes as well, and some were really interesting: like the regal/noble or whatever it was that changed your characters posture. That could be said about the drunk/casual/bouncy whatever they were, I cannot recall now, but they were kind of interesting.
  • Hardware-DCHardware-DC Member Posts: 95
    I am not much of the on-line "socialite", but I will admit....when the space expansion came out for SWG, I must have played with the new list of TONS of emotes for hours laffing my ass off the chair.  Was a lot of fun and adds character to the game.

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  • EdgthoEdgtho Member Posts: 40

    Has anyone seen the commercials for SWG on TV? They do make it look rather appealing, however I wasn't sure what to make of the clip of assorted races dancing together in a club :)

    -----------------------------------
    Go you must.
    No guest shall stay
    in one place for ever.
    Love will be lost
    if you sit too long
    at a friend's fire.

    -- The Havamal

  • CthulhuvongCthulhuvong Member UncommonPosts: 433

    The dancing is from the entertainer profession (used to be Entertainer>Dancer professions). You work you way up and learn dances, then can dance as a group if you want. That would be cool. Or even a /mimic option which would let you do the same as whoever you targeted.

    image
    Waiting For: something good
    Games Tried: SWTOR, Star Trek Online, EQ, EQ2, Earth and Beyond, Planetside, Lineage 2, Eve Online, WoW, City of Heroes, City of Villians, Auto Assault, Fallen Earth
    Star Wars: Galaxies - Ibra Olasi (Valcyn Server) [Dead, screw you SOE]

  • sinothsinoth Member Posts: 175

    And alongside /mimic we could have /danceduel ::::02::

    I would totally sit around and watch a breakdancing fight.

    http://www.fallenearth.se - Your source for Fallen Earth information

  • SlagathorSlagathor Member Posts: 37

    I'm going to add my opinion here even though this is a topic where I can sometimes come off as a buzzkill.

    I'm all for emotes that compliment the immersion and genre of the game. Silly and goofy emotes that are done for the sake of a quick laugh just don't cut it for me.  Walking into a village and being greeted by a half dozen CHOTA stripped to their briefs and doing the Peanut Butter Jelly dance wouldn't make me chuckle. It'd make me wish for an 'ignore' function that would erase all visual representations of the characters as well as their associated chat.

    I'm more comfortable with the older school of emotes where a player typed /Slagathor sizes up the newcomer with a dismissive glance.

    But that's just me and how I role.image

  • darkasterdarkaster Member Posts: 187

    I'll admit that I enjoy the dance emote as much as the next guy, but sometimes it just bothers me. People in the middle of a raid dancing around and such. Having it in the game isn't a negative, I just wish folks didn't abuse it. However, /salute /laugh /thank /bye /bow /wave are some emotes I can't live without, seeing as I use them as they are supposed to be used. I often wave goodbye and hello rathering than typing it out. Laugh is also a great replacement for the common "Hehehe" or "Haha" in game.

    1000000
  • drycatdrycat Member Posts: 119

    I would like to see some new emotes that, perhaps have not been atempted yet:

    1. Maybe a casual type emote that allows you to *lean* on/against objects with your shoulder or hand. ( not sure how feasible/possible this one would be )
    2. I would also like to see some common emotes with more depth. While dance is a "standard" emote in most MMO's now, it lacks any great creativity. Most of the time when someone uses dance, it generates a text description that." So-and-so dances with (insert a pronoun or name here). I would actually prefer to see the two persons, dancing with one another.  I suppose that just more variety to a dance command is all I am really hoping for. That is, outsisde of an entertainer class' ability to dance a variety of *entertaining dances*, of course.

    I'll stop here, as I really think what I am asking is that there be more, and more variety to the emotes we are given. It is one thing to wave goodbye, but people have many different ways to say goodbye, and use many different gestures. I definitely would like to see a good choice of hello and goodbye emotes, as well as *animated* emotes covering a spectrum of expressions and situations.

    Of course, there has to be some stopping point. ( or maybe there doesn't after release ) Emotes. I think, are too often ignored in MMPORG's, or not given the proper attention. They are just as much a part of the immersion factor as the settings and the other systems developed to allow the player to interact with the game world.

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  • CthulhuvongCthulhuvong Member UncommonPosts: 433

    I swear I saw the first one in City of Heroes/Villains, so its doable. The Second one would be cool to see also. I do think your ideas are good, and would be nice to see in the game. maybe you could have a way to set a certain emote to say goodbye and hello, so that when you do /goodbye it makes a different gesture while the message says "so-and-so says goodbye."

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    Waiting For: something good
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  • GrimCreepGrimCreep Member Posts: 121

    SWG had a system for emotes such as hello or goodbye that as soon as you typed hello your character would wave as would he if you said bye. I think this would be a great system to work with the emotes for FE, for example saying somthing "LEAVE" and your character would straight out point in some general direction while he stairs at the targeted player.

    And as for the topic, some the emotes I enjoyed were the /brandish /beckon /stare and would really like to see an emote /shove and my character could actually shove someone. Would make for some great pvp challenges.image

    Lead with your face and role with the punches.

  • drycatdrycat Member Posts: 119

    Those are absolutely great ideas Grim. Rooting, certain basic, emote actions off of keywords is a very clever idea. The only potential difficulty I can see happening is that if these keywords come up during a normal conversation, outside of their intended "realm" of application. But, that may not altogether be a bad thing.

    Since most people are quite "animated" when they are talking, this could add some really interesting depth to character interaction.

     

    Excellent idea!

    image

  • CthulhuvongCthulhuvong Member UncommonPosts: 433

    /push, /shun, /snub, there are so many you could do its incredable. I did like the animations linked with words most of the time (say "hate" and you character pounds his fist into his other hand). Sometimes it would be screwy, but not all the time.

    image
    Waiting For: something good
    Games Tried: SWTOR, Star Trek Online, EQ, EQ2, Earth and Beyond, Planetside, Lineage 2, Eve Online, WoW, City of Heroes, City of Villians, Auto Assault, Fallen Earth
    Star Wars: Galaxies - Ibra Olasi (Valcyn Server) [Dead, screw you SOE]

  • StowawayStowaway Member Posts: 165

    On the being linked to words , if that is in, as in SWG you MUST have the option to turn it off.

    Most RPers, that i know, have that option turned off in SWG.

    So it would not bother me if they were not linked, as I like to decide when my character does things.

  • drycatdrycat Member Posts: 119

    I certainly hope a macro system like we found in SWG, is on the slate of things to offer us. The SWG system was kind of like writing a block of code, I suppose. Hopefully, FE will feature something along this line, with a bit of keyword linking.

    Or, they could take the keyword on/off a little further and just give us a list of keywords that trigger emotes, and we can edit them as we see fit. Taking that a bit further, they could let us link specific emotes/actions/etc with keywords that we make. More or less an interface change that would just allow us to indicate/make words that we want to link actions to. But, this is just getting back to writing macros with accompanying dialogue text. Except here, you free up the burden of having to find room on your keyboard, or in a hotkey list for commonly used macros. By giving players the ability to make keywords for actions they use frequently, you release us from having to find a spot for the macro, key combination. 

    Like you said, it is reminisce of SWG. I had completely forgotten, or didn't realize they used keywords in SWG image

  • CalmarCalmar Member Posts: 62



    Originally posted by drycat

    I certainly hope a macro system like we found in SWG, is on the slate of things to offer us.


    you were one of those Afk doctor/entertainers weren't you....
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