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Do you like it ?

hcoelhohcoelho Member UncommonPosts: 529

Two simple questions, Do you like it ? Why ? 

 

 

«13

Comments

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Yes.
    Best crafting I've seen in a while.

  • hcoelhohcoelho Member UncommonPosts: 529
    Originally posted by Foomerang

    Yes.
    Best crafting I've seen in a while.

    Does it reminds any other crafting system you know ? Why do you like it ?

  • OfficialFlowOfficialFlow Member Posts: 111

    I have to politely as possible say, No i dont like it

    Why?

    because in its core it is still WoW sure it has new and innovative mechanics as well, but to me its not enough

    not enough reasons?

    the skill effects are too flashy, the cities are badly scaled and too empty

    Combat looks chaotic even though its trinity, due to too flashy skill visuals

    Combat is trinity based

    Linear storyline

    Level system

    Music

    Forced grouping

    now what i think are good things

    ............

    good art design (not ugly graphics)

    well as you see the bad things far out weight the good so i dont even know why i bothered to post a reply

  • DrelkagDrelkag Member UncommonPosts: 56

    Yes, I like it. Why?

     

    I like the art style and music. Top quality, like every Final Fantasy for its time. Of course, if you're not into the 'JRPG' look you probably won't like it.

    The fact you can have all classes leveled on one character and mix/match a lot of skills between them. It even branches into gathering and crafting classes.

    Speaking of crafting, it's totally viable to play an entirely gathering and crafted class(es) once you reach 20 for your airship pass.

    It's group oriented - as in you need to group at level 15 during the main storyline and often afterwards.

    And that main storyline is epic, just like an offline FF.

    There's a lot of lore for a game that isn't based on an existing IP. Lots of flavor text when talking to NPC's, and just the overall setting makes the world seem 'real' - everything is in scale, and for the most part the game lacks those puns that break down the fourth wall you see all too often in other MMO's (mostly WoW).

     

    There's a lot of other reasons, but those are my main ones.

    Not to come off fanboyish, I'd admit the game has some flaws - to be honest I preferred the launch 1.0 combat system where you had the stamina gauge to juggle with cooldowns (no GCD like ARR) and TP. Was way more strategic.


  • hcoelhohcoelho Member UncommonPosts: 529
    Originally posted by OfficialFlow

    I have to politely as possible say, No i dont like it

    Why?

    because in its core it is still WoW sure it has new and innovative mechanics as well, but to me its not enough

    not enough reasons?

    the skill effects are too flashy, the cities are badly scaled and too empty

    Combat looks chaotic even though its trinity, due to too flashy skill visuals

    Combat is trinity based

    Linear storyline (not sure if this is a fact)

    Level system

    Music

    now what i think are good things

    ............

    good art design (not ugly graphics)

    well as you see the bad things far out weight the good so i dont even know why i bothered to post a reply

    Why shouldn't you ?! Your opinion is as valid as any.

     

    What you are saying is, the game is more of the same with flashy combat, is that right ? 

     

  • WaterlilyWaterlily Member UncommonPosts: 3,105

    I don't like it.

    The art is nice, the music is nice.

    The gameplay is not.

    It's much too quest hub based, very shallow to non-existent community. There's little to no incentive to group for the majority of the game it seems, the fates are public quests which I dislike.

    The combat itself is spammy, it uses a trinity-light version.

    They did say they were going for a more casual gamestyle this time around, so that's what they did.

  • RidelynnRidelynn Member EpicPosts: 7,383

    Well, I can only comment on the P3 beta - things may change after release, especially once we get to play it for more than a weekend at a time.

    I do like it. I was drawn to 1.0 for the cross-class/horizontal character progression, and that's the main reason I decided to try it again after the 1.0 letdown.

    However, after playing in ARR, the biggest reason I have come around to liking it: the attention to detail. You can sit in chairs. The weather changes, and the music changes with it, and the entire mood of the game changes. The cities now feel alive (they were total graveyards in 1.0, except for the area around the fountain in Ul'Dah where everyone was hawking repairs). Your character actually looks at things around them in the world - target a mob to the left, your character's head turns left to look, but their body remains with your camera. The grass moves in the wind. Your chocobo is your mount, and a combat pet. The textures for cloth look like cloth. You have a retainer that holds your things, not a ambiguous "bank".

    It's a lot of little things, all done very well. It's far from a perfect game, but it makes me think the best possible thing that could have happened to FFXIV was having 1.0 be so poor, if for no other reason than it allowed them to essentially blow up the world and reboot it. Now we not only have some lore-based story telling us about world-rending events, we have players who actually lived through it, we have actual news stories about it, and now we have this new world that's come up out of it; familiar, yet totally different. We've all actually experienced part of the lore, and we get to see how the story unfolds from there.

    It's rather exciting for me. It makes me willing to look past some of the aspects I'm less fond of, just so I can see what happens next in this adventure - the story as it is written, the game as it has evolved, and myself as a player in Eorzea.

  • hcoelhohcoelho Member UncommonPosts: 529
    Originally posted by Ridelynn

    Well, I can only comment on the P3 beta - things may change after release, especially once we get to play it for more than a weekend at a time.

    I do like it. I was drawn to 1.0 for the cross-class/horizontal character progression, and that's the main reason I decided to try it again after the 1.0 letdown.

    However, after playing in ARR, the biggest reason I have come around to liking it: the attention to detail. You can sit in chairs. The weather changes, and the music changes with it, and the entire mood of the game changes. The cities now feel alive (they were total graveyards in 1.0, except for the area around the fountain in Ul'Dah where everyone was hawking repairs). Your character actually looks at things around them in the world - target a mob to the left, your character's head turns left to look, but their body remains with your camera. The grass moves in the wind. Your chocobo is your mount, and a combat pet. The textures for cloth look like cloth. You have a retainer that holds your things, not a ambiguous "bank".

    It's a lot of little things, all done very well. It's far from a perfect game, but it makes me think the best possible thing that could have happened to FFXIV was having 1.0 be so poor, if for no other reason than it allowed them to essentially blow up the world and reboot it. Now we not only have some lore-based story telling us about world-rending events, we have players who actually lived through it, we have actual news stories about it, and now we have this new world that's come up out of it; familiar, yet totally different. We've all actually experienced part of the lore, and we get to see how the story unfolds from there.

    It's rather exciting for me. It makes me willing to look past some of the aspects I'm less fond of, just so I can see what happens next in this adventure - the story as it is written, the game as it has evolved, and myself as a player in Eorzea.

    Nice !  I'm a fan of those little details, they give flavor to the "world", makes it more believable. Immersion is key to any RPG, imo. 

     

  • daystar18daystar18 Member UncommonPosts: 15

    -Yes

    - Same char multi class system (tired of alts)

    -P2P (prefer over f2p/b2p)

  • IfrianMMOIfrianMMO Member UncommonPosts: 252

    Overall i like it very much.

     

    Things i like:

    -The music is amazing and has both instrumental and vocal scores.

    -The graphics and  artistic direction truly transport you to the FF´s of old, it reminds me a lot of FF9

    -The lore is rich and the game is story driven, with bad guys that go beyond "haw haw haw i keel u lolz , i evil"

    -Did i mention the music? It´s the first time i play a game with it´s music instead of switching to my playlist.

    -You can and benefit from leveling many classes within a single character.

    -The game is decently polished and offers different leveling paths.

    -It highly encourages, if not forces, party and even just in beta phase 3 i already interacted with the community a lot more than i did in most live mmos after months.

    -IIn the later leveling zones, things are difficult enough to feel a bit dangerous and fun to explore, without being difficult enough to drive people away.

    -Armor and clothes feel realistic an detailed in a way that "just fits" the world.

    -Crafting is AWESOME and fun.

     

    Things i do not like:

    -The combat is not the worst i have seen but it´s just "ok", they could have done much better.

    -The char creation is still inferior to many older titles, and while it´s still more or less robust, i believe that again, they could have done much better, especially considering the idea is to have a single character.

    -I feel there should be more end-game content from the start, although being a casual, this won´t be an issue for me, but i do still believe it should have.

    -I just wish Ifrit would go back to look like some kind of fiery humanoid african demon  thing instead of this kind of biomecha spiky  stylized  slim monster thing. 

     

     

    image
  • RollieJoeRollieJoe Member UncommonPosts: 451

    I like it.  Why?  Many reasons, but the biggest one is:

     

    This game is subscription based with no cash shop.  In fact, is the only AAA MMO that doesn't have one.  I'll repeat that, FF:ARR is the ONLY non-indie MMO without a cash shop.  The only other 2 subscription based AAA MMO's that even exist anymore are WoW and EVE, and WoW has pets/mounts in their cash shop, and EVE has PLEX in theirs.

     

    So if you hate cash shops of any kind and you like major MMO's, then here are your choices:

     

    1) FF:ARR

    2)FF:ARR

    3) There is no other choice.

  • SamuraiXIVSamuraiXIV Member Posts: 354

    YES!!!!!

    Cause it's Final Fantasy MMORPG and that's reason enough to like it. 

    It has roles like tanking, healing, damage dealing, buffing.

    It's subscription based and not a scam free to play piece of crap.

    No need for alt you can be any class/job. I never play alts it's boring.

    Best graphics MMORPG ever seen in my opinion.

    Easy to pick up and play but also it has fights where you can choose (hard mode) and (extreme mode) with higher rewards for the hardcore players.

    Its early morning and my brain is not functioning fully but this list is way longer.

     

    "mmorpg.com forum admins are all TROLLS and losers in real life"
    My opinion

  • kabitoshinkabitoshin Member UncommonPosts: 854
    Originally posted by Waterlily

    I don't like it.

    The art is nice, the music is nice.

    The gameplay is not.

    It's much too quest hub based, very shallow to non-existent community. There's little to no incentive to group for the majority of the game it seems, the fates are public quests which I dislike.

    The combat itself is spammy, it uses a trinity-light version.

    They did say they were going for a more casual gamestyle this time around, so that's what they did.

    You got to realize that majority of people have real life to deal with instead of gaming. There's lots of reason for grouping, but not for leveling. The combat is slower than the standard, people are bitching both ways that it's too slow and too fast though. I would like quests to be a scenario where you see something happen, and after you help them you get a reward. I like being in the world doing stuff, not hitting max level to sit in queue or main cities looking for something.

    Gear becoming the only reason for hitting max level have lead to this stagnation IMO. I like GW2 approach to gearing and their approach to PvE, but it seems to be missing something. I spend most my time out and about in GW2, and see something new often. I really like the game, but it may only hold my attention for a couple of days after each update. I generally see where you are coming from it's a nice game, but it's not you're style.

  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by H.Coelho
    Originally posted by Ridelynn

    Nice !  I'm a fan of those little details, they give flavor to the "world", makes it more believable. Immersion is key to any RPG, imo. 

     

     

    To elaborate on the small details (they focus on quite a bit), the world actually senses you and treats you as if you're a person rather than some piece of coding that simple triggers some things.  You are able to sit on pretty much anything, be it a char, bench, bed, etc.  In your Inn room (and possibly your house), it's also possible to lay down in your bed, and it was possible to have dreams when you logged in the next day if you logged out that way.

     

    The NPCs and most noticeably the Chocobos look directly at you when you get close; if you jump, run left or right, even use an emote their heads will actually move to follow you as they go about their own things.

     

    The game is pretty much focused on grouping when it comes to the main story; the community has been great so far, but no one can say anything yet as when people play a beta (in which they don't keep their progression), they tend not to act as a launched game will and instead just focus on treating it as a demo or test rather than finding friends to help them.

     

    As a whole it's a nice call back to old school RPG fans what with it's focus on dialog, antagonists (Square Enix really knows how to make and establish villains!) and just immersing you in the world the best it can with the limitations that come with MMOs or trying to make the game look gorgeous.  Even at the start you are greeted with about 30 minutes of text and no action and some basic quests that you will see in any other game.  Though at the risk of sounding a different type of elitist (and not saying that if someone doesn't like it, they fit into this category), this just seemed to help weed out the impatient and quite a bit of complainers that many do not enjoy partying with in game anyway.  Those I personally know that stuck with it were met with something fairly great in terms of Final Fantasy Theme Parks.  With Final Fantasy XI I've also been a bit reserved in saying that I believed the difficulty and lack of understanding at the beginning kept a lot of the troublemakers out as they couldn't get passed Valkurn Dunes (which required a party and good manners in that community back then).

     

    The ability to make people work hard for power is one of this game's strengths; you have control of how powerful you become depending on how much time you want to put into your character, and the good thing is it isn't all focused on just getting gear.  You're able to level every class and then use skills from the classes you've leveled on any other class.  You are also able to prepare with potions and ethers and antidotes and the like with some bosses.

     

    Classes and Jobs all have their own stories -- even the crafting ones -- which just adds to the main and side stories of the game, and if one judges the patches of 1.0, they will keep on adding to the storylines or add an entirely new one along with system upgrades and new additions.  The cutscenes and story keep on coming and it's just plain fun at times to watch everything unfold.

     

    But most of all I just really enjoy the universe; to see chocobos and moogles about is something pretty fun and reminds me of old times.  The chocobo battle companion and pet is a step in the right direction, the housing system is nice and the game seems to be preparing the right type of things to really retain a Final Fantasy playerbase.

     

    It will likely be my last Themepark for a long time since Sandboxes are starting to come back after such a long time.  So it's a good thing that it's a Final Fantasy themed one.  It isn't a perfect game by any stretch of the imagination, but what they have shown so far has been impressive.

     

    I'm looking forward to get back in.  Though I can't really say much about the actual game or what's waiting once you have all your characters at max level as we've yet to play the official launch.

     

    :)

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • ZenTaoYingYangZenTaoYingYang Member Posts: 354

    It might sound strange but honestly I like it mainly because of the Dev team.

     

    I picked up V1.0 in 2010 and was very crushed, but then I read the announcement SE made in a gaming website and since then I have been following what they are doing and what they plan to do. It became essentially a case study for me to see how in the hell they can turn things around, and I began gradually anticipating this game until now where I am a complete fanatic about it.

    I played many other MMOs, and I have never seen this approach from Devs to the community and how what ever they say they deliver , they have never said anything and not deliver it. so that speaks much about the future of this game.

     

    there are many examples of why this Dev team makes you want to play this game but I will give you a recent example, at the end of phase 3 of beta, they have provided a list of all suggestions and feedback given since beta 1 , and they replied to every single one of them including my feedback. They clearly havent implemented all of them, but they will give you the reason why they think its bad or why it can not be implemented.

  • Fish_TacosFish_Tacos Member UncommonPosts: 45

    No

    Combat felt stagnant

     

    I liked other aspects of the game, but combat is a big part of what most players do. 

    image
  • yui1989yui1989 Member Posts: 5

    nope dont like it.

     

    its just a wow clone wif only better graphic but gameplay is not as gud as wow. wow got more to offer.

  • AbrrahamAbrraham Member Posts: 149
    Unfortunately I don't like the combat at all, extremely slow (even slower than Rift!!!) and for the most parts of the game there there is absolutely no movement required (just standing...)
  • BraindomeBraindome Member UncommonPosts: 959

    Yes, I like it.

     

    Why:

    The environment, the setting, the animations set the mood and make it feel like an adventure as opposed to so many other current MMO's that feel like they corral you in and send you down the road of linear questing. The quest structure feels more open and lends itself to the environment the story and the characters, not nearly as much immersion breaking and a better overall fleshed out lore and world.

    Environments are also very active with loads of people running around and questing or rifting "aka, FATE". It feels alive, very alive and running into people in either dungeons or during FATE battles is fun.

    Customization. I love finding new gear and equipping and or making new gear and FFXIV gear feels less generic and has good design. Outfits looks unique and well tailored, not copy and paste crap.

    Combat. I don't understand the gripe about combat. If you liked FF12 you will and should like the combat in this one. People moaned and complained for years how they wanted that type of combat system to make a comeback and here it is and I know and believe true Final Fantasy fans love it and appreciate as it is active and you can move and attack, no need to stay still, I don't get why people complain about it at all.

    It's new and I won't feel pressured by a cash shop to progress. I can enjoy it and live in it and just focus on RPing and playing and not cash shop sales so I can compete. A nice fresh start.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Ridelynn

    Well, I can only comment on the P3 beta - things may change after release, especially once we get to play it for more than a weekend at a time.

    I do like it. I was drawn to 1.0 for the cross-class/horizontal character progression, and that's the main reason I decided to try it again after the 1.0 letdown.

    However, after playing in ARR, the biggest reason I have come around to liking it: the attention to detail. You can sit in chairs. The weather changes, and the music changes with it, and the entire mood of the game changes. The cities now feel alive (they were total graveyards in 1.0, except for the area around the fountain in Ul'Dah where everyone was hawking repairs). Your character actually looks at things around them in the world - target a mob to the left, your character's head turns left to look, but their body remains with your camera. The grass moves in the wind. Your chocobo is your mount, and a combat pet. The textures for cloth look like cloth. You have a retainer that holds your things, not a ambiguous "bank".

    It's a lot of little things, all done very well. It's far from a perfect game, but it makes me think the best possible thing that could have happened to FFXIV was having 1.0 be so poor, if for no other reason than it allowed them to essentially blow up the world and reboot it. Now we not only have some lore-based story telling us about world-rending events, we have players who actually lived through it, we have actual news stories about it, and now we have this new world that's come up out of it; familiar, yet totally different. We've all actually experienced part of the lore, and we get to see how the story unfolds from there.

    It's rather exciting for me. It makes me willing to look past some of the aspects I'm less fond of, just so I can see what happens next in this adventure - the story as it is written, the game as it has evolved, and myself as a player in Eorzea.

    I agree. It is in the details that makes this game special. I think it is the best themepark made since WoW. I think it will have a small, but stable community. I am not normally a fan of themeparks, but I will definitely play this for awhile. I have truly enjoyed the beta experience, and I can play with my wife by playing on the PC/PS3. 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • hcoelhohcoelho Member UncommonPosts: 529
    Originally posted by stevebombsquad
    Originally posted by Ridelynn

    Well, I can only comment on the P3 beta - things may change after release, especially once we get to play it for more than a weekend at a time.

    I do like it. I was drawn to 1.0 for the cross-class/horizontal character progression, and that's the main reason I decided to try it again after the 1.0 letdown.

    However, after playing in ARR, the biggest reason I have come around to liking it: the attention to detail. You can sit in chairs. The weather changes, and the music changes with it, and the entire mood of the game changes. The cities now feel alive (they were total graveyards in 1.0, except for the area around the fountain in Ul'Dah where everyone was hawking repairs). Your character actually looks at things around them in the world - target a mob to the left, your character's head turns left to look, but their body remains with your camera. The grass moves in the wind. Your chocobo is your mount, and a combat pet. The textures for cloth look like cloth. You have a retainer that holds your things, not a ambiguous "bank".

    It's a lot of little things, all done very well. It's far from a perfect game, but it makes me think the best possible thing that could have happened to FFXIV was having 1.0 be so poor, if for no other reason than it allowed them to essentially blow up the world and reboot it. Now we not only have some lore-based story telling us about world-rending events, we have players who actually lived through it, we have actual news stories about it, and now we have this new world that's come up out of it; familiar, yet totally different. We've all actually experienced part of the lore, and we get to see how the story unfolds from there.

    It's rather exciting for me. It makes me willing to look past some of the aspects I'm less fond of, just so I can see what happens next in this adventure - the story as it is written, the game as it has evolved, and myself as a player in Eorzea.

    I agree. It is in the details that makes this game special. I think it is the best themepark made since WoW. I think it will have a small, but stable community. I am not normally a fan of themeparks, but I will definitely play this for awhile. I have truly enjoyed the beta experience, and I can play with my wife by playing on the PC/PS3. 

    Will the game have cross plataform play ?! 

  • R1zlaR1zla Member Posts: 25

    Yes, very much.

    I love the final fantasy game worlds and this feels very much like a final fantasy world. The graphics are fantastic as are the animations. The attention to detail and polish are top notch. Great crafting, no need for alts to max everything. Theres really a long list of things to love about the game for me.

    The combat is a touch slow, at first. As my play time went on i began to get a better feel for the pace and i actually liked it in the end. Its slow because there is a base 2.5 second global cooldown. Not every skill is on the GC however. They have done this on purpose to give ppl more time to think. Sure its a bit more casual, but in groups i found i liked that touch, especially as a tank. I had more time to think and immerse myself in what was happening in the game around me, i was watching the environment, not my hotbar. In the end i had no problem with the combat at all

     

    Primarily i like it because this is a traditional mmorpg, it has the features i want in an mmorpg:...

    -Trinity (a round wheel works fine, i dont need a different shape)

    -Tab target combat (to me mmorpg's are about playing my character, a stat based game. I dont want an action game, ill go play a different genre if thats what i want)

    -P2P with no cash shop (thank god!)

    -Decent graphics (im not fond of the disney art styles)

     

    For me, the game just works, and im excited for beta 4 :)

  • StarskinsStarskins Member UncommonPosts: 24
    Originally posted by H.Coelho
    Originally posted by stevebombsquad
    Originally posted by Ridelynn

    Well, I can only comment on the P3 beta - things may change after release, especially once we get to play it for more than a weekend at a time.

    I do like it. I was drawn to 1.0 for the cross-class/horizontal character progression, and that's the main reason I decided to try it again after the 1.0 letdown.

    However, after playing in ARR, the biggest reason I have come around to liking it: the attention to detail. You can sit in chairs. The weather changes, and the music changes with it, and the entire mood of the game changes. The cities now feel alive (they were total graveyards in 1.0, except for the area around the fountain in Ul'Dah where everyone was hawking repairs). Your character actually looks at things around them in the world - target a mob to the left, your character's head turns left to look, but their body remains with your camera. The grass moves in the wind. Your chocobo is your mount, and a combat pet. The textures for cloth look like cloth. You have a retainer that holds your things, not a ambiguous "bank".

    It's a lot of little things, all done very well. It's far from a perfect game, but it makes me think the best possible thing that could have happened to FFXIV was having 1.0 be so poor, if for no other reason than it allowed them to essentially blow up the world and reboot it. Now we not only have some lore-based story telling us about world-rending events, we have players who actually lived through it, we have actual news stories about it, and now we have this new world that's come up out of it; familiar, yet totally different. We've all actually experienced part of the lore, and we get to see how the story unfolds from there.

    It's rather exciting for me. It makes me willing to look past some of the aspects I'm less fond of, just so I can see what happens next in this adventure - the story as it is written, the game as it has evolved, and myself as a player in Eorzea.

    I agree. It is in the details that makes this game special. I think it is the best themepark made since WoW. I think it will have a small, but stable community. I am not normally a fan of themeparks, but I will definitely play this for awhile. I have truly enjoyed the beta experience, and I can play with my wife by playing on the PC/PS3. 

    Will the game have cross plataform play ?! 

    Yes it does.

  • XarusXarus Member Posts: 40

    Yes I do like this game and for several reasons.

     

    First for me is the fact that this is a first, I keep reading that "this game brings nothing new to the table." when that could not be further from, the truth. This is the first time not only in MMO history but in Gaming history where a Major company has released a game that by all accounts was horrible, Apologized to their fans, dumped millions of dollars into rebooting the same title, gave the people who played the original a copy of the game for free. This is reason enough to like the game but outside of all of that they actually made a very good game. 

    The attention to detail in this game is simply staggering as is the dedication and sincerity of the current development team. I am not saying that FFARR is the best MMO ever, I am saying it is the most polished title I have played in several years. I have become numb to the "OH MAH GERD ITS A WOW CLONE FER SHERD" rubbish that is said any time any new MMO comes out that uses hotbars and a trinity system, (Because that all started with wow /wrists)  the comparison diminishes both games and is pretty foolish. I can take one character in XIV and become a gladiator by day and a summoner by night if I so choose, If I want to change my death knight to a paladin I'd better go and make an alt....  one of many examples of how they are different but I will not get drawn into that... at the moment.

     

    So far the only thing I find lacking in this game is the Stealth/Rogue class and a sense of dangerous exploration. I did not venture too far out in beta phase 3 but I never really felt like I was going to be overwhelmed and destroyed when I did leave the city. In FFXI that first trip to Jeuno felt like a serious trek into the unknown and extremely dangerous. Popping Prism powder and silent oils as soon as sneak and invis wore so you would not be aggrod and killed along the road......... I miss that feeling. I could also stand a bit of forced level grinding and forced grouping but mainly because I cannot stand the current trend of getting a character to Max Level in less than a week in almost all new age MMOS. I feel like the forced grouping in FFXI made you learn how to play your job in a party and also helped the community. 

     

    I could also deal with some time based HLNMs   .... a lot of people Did not like the way FFXI did Khim/Faf/Behe  Back in the day but in my opinion that bit of competition was very good for the community. 

    Edited to add: After rereading my post it hit me, that is what has been bothering me the most about current MMOs it seems like they are trying to remove all content competition and leave competition to only PVP.  Removing outside competition for gear greatly diminishes its value... its as if they are trying to help every be super..... "and When Everyone is super, no one will be."

  • Kayn33Kayn33 Member Posts: 20

    Do I like it? Yeh, it looks like one of the few decent MMOs left

    Will I play it? Nope, 150-200ms ping from EU is intolerable for me in 2013, I played 1.0 with the horrible horrible lag and I refuse to play with lag and skill delays again. Sad, as I was Legacy with CE too.

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