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Any games with INTERESTING battle systems?

I'm really tired of the attack and then press a skill once in a while type fighting. I'm begging you to show me a game that takes some skill. It doesn't even have to be an rpg!. blitz 1941 or rakion are some games i've found to take some amount of skill. Someone should make a war game like battlefield 2, cuz it doesnt work on my computer!

Comments

  • macadillyamacadillya Member Posts: 7

    yeah man rakion is awesome if u can get it working
    every time i enter a room it exits me and says im too slow with one of the users but i have 512kb/s internet which is pretty reasonable::::28::

  • AshkentAshkent Member Posts: 772

    Age of Conan.

    not out yet but will have a totally different combat system that the standard autoattack

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    SWG image  You need to aim with your mouse at what you want to shoot, then either click to shoot at it or hold down the mouse to "auto fire" at the target while still aiming at the target.  There are still specials you can do, you press the appropriate hotkey and then you use your right mouse button to activate it.  Most times tho you only have time to do one special as combat as quite fast (unless you're fighting an Elite, specials can play an importan role with them). 

    Professions like Officer have some pretty cool specials, like being able to call down a bomber to drop bombs on a target or request that a Star Destroyer fire down a blaster bolt at the targets.  Here's a short video of one in action, http://media.putfile.com/swg-officer-airstrike

    There is a free trial for SWG at www.tryswg.com

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  • DarkchronicDarkchronic Member Posts: 1,088

    SWG combat isn't interesting, you just hold down the button instead of letting go.

    RYL is like SWG, but with primarily M

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  • ObraikObraik Member, Newbie CommonPosts: 7,261



    Originally posted by Darkchronic

    SWG combat isn't interesting, you just hold down the button instead of letting go.




    More interesting then setting up a macro and watching TV while the macro took care of killing the agros (pre-cu) or sitting there mashing hotkeys for specials over and over to try and kill the thing faster (CU) or a combination of both.  There's a bit more tactic involved then just sitting there holding the mouse down, moving reduces the chance an NPC will hit you by 50%, and the NPC's also use that technique too.

    While we shouldn't look into the future too far, collision detection will be added in a few months which will allow you to take advantage of the terrain and objects better then what you can at the moment.

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  • tigris67tigris67 Member UncommonPosts: 1,762

    Rubies of eventide...might not be interesting but sure is unique

    Hi! My name is paper. Nerf scissors, rock is fine.
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  • DarkchronicDarkchronic Member Posts: 1,088


    Originally posted by tigris67
    Rubies of eventide...might not be interesting but sure is unique

    Ah yes, RoE, I played that for months, and the combat system is very very interesting, but using it is a complete pain in the ass.

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    No Userbar here, sorry to disappoint.

  • zeboathzeboath Member Posts: 396

    Yeah RoE sucks. Combat is strange semi turnbased, AI taking cared of choose type of how you want to attack strange sucking boring crap.

    Well City of Heroes combat is a bit different, because you mostly use different moves like in a fighter game, so you make our own combos of moves when you fight.

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