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Final Fantasy XIV: Unapology Accepted

FoomerangFoomerang Member UncommonPosts: 5,628

Lately I've been thinking about why I'm looking forward to FFXIV so much. I know its the thought of player housing and neighborhoods with chocobo ranching, golden saucer on the way and finally a crafting system I can really sink my teeth into again.

But there are also some intangibles that ultimately seal the deal for me.

This game tanked hard in its first incarnation. I was in the beta. It was a broken, counterproductive mess. I never played a game that felt like it was fighting me the whole time until this one. But SquareEnix did something unconventional. They took responsibility for their game, acknowledged the concerns of their customers, and proceeded to remake an entire mmorpg. Despite the turd they first pushed on us, they have re-earend my trust.

The new game's director, Yoshi P, is a hardcore mmo player. It s a bonus to have the person in charge not just a fan of the genre, but an actual pvp legend in one of the classics, DAOC. His street cred is solid, and I feel good about this game being in the hands of someone who has been in the trenches. I love his stance on P2P and the company behind him believes in it too. Its nice to have a developer not try to bullshit you with this. He straight up says sub fee or gtfo. He doesn't try to demonize other pay types in order to promote his. He doesn't have to deal with defending rng cash shop, gold exchanges, cosmetic fluff, xp potions, none of that bullshit. Theres no pay to win scrutiny or dev controlled economies. It is simple, streamlined and unapologetic. I love that.

I love the unapologetic nature of the game's main system designs. Its right there, in black and white: quest hubs, hard trinity, 2.5 second global cooldown, tab target, dungeons and raid tiers. It is what it is. He doesn't try to sell you on an idea. He doesn't try to convince you its something its not. Props to that as well.

All these things combined give me a lot of confidence in this game. And sadly, confidence in MMOs is a rarity for me at least. So cheers!

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Comments

  • Allacore69Allacore69 Member Posts: 839


    Originally posted by Foomerang
    Lately I've been thinking about why I'm looking forward to FFXIV so much. I know its the thought of player housing and neighborhoods with chocobo ranching, golden saucer on the way and finally a crafting system I can really sink my teeth into again.But there are also some intangibles that ultimately seal the deal for me.This game tanked hard in its first incarnation. I was in the beta. It was a broken, counterproductive mess. I never played a game that felt like it was fighting me the whole time until this one. But SquareEnix did something unconventional. They took responsibility for their game, acknowledged the concerns of their customers, and proceeded to remake an entire mmorpg. Despite the turd they first pushed on us, they have re-earend my trust.The new game's director, Yoshi P, is a hardcore mmo player. It s a bonus to have the person in charge not just a fan of the genre, but an actual pvp legend in one of the classics, DAOC. His street cred is solid, and I feel good about this game being in the hands of someone who has been in the trenches. I love his stance on P2P and the company behind him believes in it too. Its nice to have a developer not try to bullshit you with this. He straight up says sub fee or gtfo. He doesn't try to demonize other pay types in order to promote his. He doesn't have to deal with defending rng cash shop, gold exchanges, cosmetic fluff, xp potions, none of that bullshit. Theres no pay to win scrutiny or dev controlled economies. It is simple, streamlined and unapologetic. I love that.I love the unapologetic nature of the game's main system designs. Its right there, in black and white: quest hubs, hard trinity, 2.5 second global cooldown, tab target, dungeons and raid tiers. It is what it is. He doesn't try to sell you on an idea. He doesn't try to convince you its something its not. Props to that as well.All these things combined give me a lot of confidence in this game. And sadly, confidence in MMOs is a rarity for me at least. So cheers!


    I agree 100%

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Foomerang

    Lately I've been thinking about why I'm looking forward to FFXIV so much. I know its the thought of player housing and neighborhoods with chocobo ranching, golden saucer on the way and finally a crafting system I can really sink my teeth into again.

    But there are also some intangibles that ultimately seal the deal for me.

    This game tanked hard in its first incarnation. I was in the beta. It was a broken, counterproductive mess. I never played a game that felt like it was fighting me the whole time until this one. But SquareEnix did something unconventional. They took responsibility for their game, acknowledged the concerns of their customers, and proceeded to remake an entire mmorpg. Despite the turd they first pushed on us, they have re-earend my trust.

    The new game's director, Yoshi P, is a hardcore mmo player. It s a bonus to have the person in charge not just a fan of the genre, but an actual pvp legend in one of the classics, DAOC. His street cred is solid, and I feel good about this game being in the hands of someone who has been in the trenches. I love his stance on P2P and the company behind him believes in it too. Its nice to have a developer not try to bullshit you with this. He straight up says sub fee or gtfo. He doesn't try to demonize other pay types in order to promote his. He doesn't have to deal with defending rng cash shop, gold exchanges, cosmetic fluff, xp potions, none of that bullshit. Theres no pay to win scrutiny or dev controlled economies. It is simple, streamlined and unapologetic. I love that.

    I love the unapologetic nature of the game's main system designs. Its right there, in black and white: quest hubs, hard trinity, 2.5 second global cooldown, tab target, dungeons and raid tiers. It is what it is. He doesn't try to sell you on an idea. He doesn't try to convince you its something its not. Props to that as well.

    All these things combined give me a lot of confidence in this game. And sadly, confidence in MMOs is a rarity for me at least. So cheers!

    Not to be mean or anything but enjoy the next gen dinosaur... that system is older than Everquest 2's and that's saying something. It may be a game for some but not for me... I got my fill of such games during my early teens.

    image
  • svannsvann Member RarePosts: 2,230
    I agree and disagree on this.  While its pretty amazing how much changed the game is, this is actually the 2nd remake of ff14, isnt it?  I mean to say, they didnt actually get it right the first or 2nd try (1.23) did they.  Hopefully 3rd try is the charm.  So far from what I played it looks to have potential.
  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Yoshida makes things happen.  He bailed square and the the FF franchise out of this one by simply making an epic game.  Can't wait to play it :D

    Played-Everything
    Playing-LoL

  • Originally posted by Dihoru
    Originally posted by Foomerang

    Lately I've been thinking about why I'm looking forward to FFXIV so much. I know its the thought of player housing and neighborhoods with chocobo ranching, golden saucer on the way and finally a crafting system I can really sink my teeth into again.

    But there are also some intangibles that ultimately seal the deal for me.

    This game tanked hard in its first incarnation. I was in the beta. It was a broken, counterproductive mess. I never played a game that felt like it was fighting me the whole time until this one. But SquareEnix did something unconventional. They took responsibility for their game, acknowledged the concerns of their customers, and proceeded to remake an entire mmorpg. Despite the turd they first pushed on us, they have re-earend my trust.

    The new game's director, Yoshi P, is a hardcore mmo player. It s a bonus to have the person in charge not just a fan of the genre, but an actual pvp legend in one of the classics, DAOC. His street cred is solid, and I feel good about this game being in the hands of someone who has been in the trenches. I love his stance on P2P and the company behind him believes in it too. Its nice to have a developer not try to bullshit you with this. He straight up says sub fee or gtfo. He doesn't try to demonize other pay types in order to promote his. He doesn't have to deal with defending rng cash shop, gold exchanges, cosmetic fluff, xp potions, none of that bullshit. Theres no pay to win scrutiny or dev controlled economies. It is simple, streamlined and unapologetic. I love that.

    I love the unapologetic nature of the game's main system designs. Its right there, in black and white: quest hubs, hard trinity, 2.5 second global cooldown, tab target, dungeons and raid tiers. It is what it is. He doesn't try to sell you on an idea. He doesn't try to convince you its something its not. Props to that as well.

    All these things combined give me a lot of confidence in this game. And sadly, confidence in MMOs is a rarity for me at least. So cheers!

    Not to be mean or anything but enjoy the next gen dinosaur... that system is older than Everquest 2's and that's saying something. It may be a game for some but not for me... I got my fill of such games during my early teens.

    A lot of people like dinosaurs btw. Also, just because the core system is old and the game is baked like a traditional cake, it doesn't mean that they can't deliver a nice package with a modern icing and a unique style.

  • healboothealboot Member UncommonPosts: 103
    Originally posted by Dihoru
    Originally posted by Foomerang

    Lately I've been thinking about why I'm looking forward to FFXIV so much. I know its the thought of player housing and neighborhoods with chocobo ranching, golden saucer on the way and finally a crafting system I can really sink my teeth into again.

    But there are also some intangibles that ultimately seal the deal for me.

    This game tanked hard in its first incarnation. I was in the beta. It was a broken, counterproductive mess. I never played a game that felt like it was fighting me the whole time until this one. But SquareEnix did something unconventional. They took responsibility for their game, acknowledged the concerns of their customers, and proceeded to remake an entire mmorpg. Despite the turd they first pushed on us, they have re-earend my trust.

    The new game's director, Yoshi P, is a hardcore mmo player. It s a bonus to have the person in charge not just a fan of the genre, but an actual pvp legend in one of the classics, DAOC. His street cred is solid, and I feel good about this game being in the hands of someone who has been in the trenches. I love his stance on P2P and the company behind him believes in it too. Its nice to have a developer not try to bullshit you with this. He straight up says sub fee or gtfo. He doesn't try to demonize other pay types in order to promote his. He doesn't have to deal with defending rng cash shop, gold exchanges, cosmetic fluff, xp potions, none of that bullshit. Theres no pay to win scrutiny or dev controlled economies. It is simple, streamlined and unapologetic. I love that.

    I love the unapologetic nature of the game's main system designs. Its right there, in black and white: quest hubs, hard trinity, 2.5 second global cooldown, tab target, dungeons and raid tiers. It is what it is. He doesn't try to sell you on an idea. He doesn't try to convince you its something its not. Props to that as well.

    All these things combined give me a lot of confidence in this game. And sadly, confidence in MMOs is a rarity for me at least. So cheers!

    Not to be mean or anything but enjoy the next gen dinosaur... that system is older than Everquest 2's and that's saying something. It may be a game for some but not for me... I got my fill of such games during my early teens.

             No one want's your sour pus playing it any way good luck with your own next gen game

  • itchmonitchmon Member RarePosts: 1,999

    i honestly am pretty tired of the trinity/raid/hub pattern, but if the overall game is good i'll deal with it with a smile.

     

    and from my hours in beta, the overall game is good.

     

    see you guys in Vana'die--- er, whatever we're calling it this time :)

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • MagKilnMagKiln Member Posts: 46
    If it looks like a duck, quacks like a duck I am guessing DUCK! I just don't have the same enthusiasm as most with this Remake! Still looks like a Duck to me! Good luck though...but as we have seen the Hype with EQN, lets not over do it here as I predict a similar outcome after the free 30 days.  Hype drop 50% is my guess. 
  • Jadedangel1Jadedangel1 Member UncommonPosts: 187
    I agree fully with the OP. I never played the original FFXIV, but seeing how the devs handled that failure of a game totally won my respect and drew me to this one. Most other games would try to continue their failures as long as they could and then shut them down. Instead SE admitted their mistake and attempted to do better by doing a complete overhaul. Besides this, with the game being different they could have just introduced it as a new game and charge everyone a box fee for it, instead they didn't crap on their original player base and gave their veteran players the game for free along with additional veteran perks. If that's not good customer service for an MMO, I don't know what is. That alone makes me 100% respect the company. Not to mention the box price for the game is nowhere near the high price games have been charging in recent years. Its win win for me. I'm not saying it will be a game for everyone, and its not perfect, but those things alone will at least make me give the game a chance, and not judge them too harshly for mistakes they've made in the past. I can't think of any company at the moment that would have done the same. 
  • twruletwrule Member Posts: 1,251

    So basically you're saying that a business' public facade of insensitivity to either consumer demands or market trends - and keeping in mind this game itself is essentially supposed to be a giant apology - makes you want to by their product? Makes sense...image

  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372
    The fact they could admit mistakes were made and try again makes me want to try this one.  But no time really left in a day for it.  I am hoping it does well and if I do hit a bored spell I do intend to try it.  I like that they are going p2p and staying p2p?  That lone makes me wayyyyyyyyy more interested.

    image
  • svannsvann Member RarePosts: 2,230
    Originally posted by Br3akingDawn
    Originally posted by svann
    I agree and disagree on this.  While its pretty amazing how much changed the game is, this is actually the 2nd remake of ff14, isnt it?  I mean to say, they didnt actually get it right the first or 2nd try (1.23) did they.  Hopefully 3rd try is the charm.  So far from what I played it looks to have potential.

    if you count "1.23" then be rdy for  2.1, 2.2, 2.3, 2.+++++ cause ARR is calling all their major patches and updates like that.

    I dont count it because its a number, but because I think most people looked at 1.23 as more of a remake than simply a patch.  Am I wrong on that count?

  • Jadedangel1Jadedangel1 Member UncommonPosts: 187
    Originally posted by twrule

    So basically you're saying that a business' public facade of insensitivity to either consumer demands or market trends - and keeping in mind this game itself is essentially supposed to be a giant apology - makes you want to by their product? Makes sense...image

    No, its not a case of the devs being insensitive, its that they decided on a game, made a stance, and decided not to let those original ideals be derailed by trying to cater to the players, as we can see from numerous threads on this forum not all players' ideas are necessarily good ones or the right ones for a particular game. its a case of "too many cooks in a kitchen.." and we all know how that turns out.  In fact Yoshi P himself put a long statement along the lines of about how though he is a hardcore player himself and prefers other things, that he knows not everyone feels the same, and the game is being made for everyone to enjoy, not just a select few. Everything was done for a reason (and unlike most devs, fully outlined each one). So though I may not fully agree with all of them, I can at least respect his opinion on them.

  • KhebelnKhebeln Member UncommonPosts: 794
    Originally posted by Foomerang

    Lately I've been thinking about why I'm looking forward to FFXIV so much. I know its the thought of player housing and neighborhoods with chocobo ranching, golden saucer on the way and finally a crafting system I can really sink my teeth into again.

    But there are also some intangibles that ultimately seal the deal for me.

    This game tanked hard in its first incarnation. I was in the beta. It was a broken, counterproductive mess. I never played a game that felt like it was fighting me the whole time until this one. But SquareEnix did something unconventional. They took responsibility for their game, acknowledged the concerns of their customers, and proceeded to remake an entire mmorpg. Despite the turd they first pushed on us, they have re-earend my trust.

    The new game's director, Yoshi P, is a hardcore mmo player. It s a bonus to have the person in charge not just a fan of the genre, but an actual pvp legend in one of the classics, DAOC. His street cred is solid, and I feel good about this game being in the hands of someone who has been in the trenches. I love his stance on P2P and the company behind him believes in it too. Its nice to have a developer not try to bullshit you with this. He straight up says sub fee or gtfo. He doesn't try to demonize other pay types in order to promote his. He doesn't have to deal with defending rng cash shop, gold exchanges, cosmetic fluff, xp potions, none of that bullshit. Theres no pay to win scrutiny or dev controlled economies. It is simple, streamlined and unapologetic. I love that.

    I love the unapologetic nature of the game's main system designs. Its right there, in black and white: quest hubs, hard trinity, 2.5 second global cooldown, tab target, dungeons and raid tiers. It is what it is. He doesn't try to sell you on an idea. He doesn't try to convince you its something its not. Props to that as well.

    All these things combined give me a lot of confidence in this game. And sadly, confidence in MMOs is a rarity for me at least. So cheers!

    Agree 100%

     

    image
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  • zaylinzaylin Member UncommonPosts: 794
    Originally posted by Namath
    Originally posted by Dihoru
    Originally posted by Foomerang

    Lately I've been thinking about why I'm looking forward to FFXIV so much. I know its the thought of player housing and neighborhoods with chocobo ranching, golden saucer on the way and finally a crafting system I can really sink my teeth into again.

    But there are also some intangibles that ultimately seal the deal for me.

    This game tanked hard in its first incarnation. I was in the beta. It was a broken, counterproductive mess. I never played a game that felt like it was fighting me the whole time until this one. But SquareEnix did something unconventional. They took responsibility for their game, acknowledged the concerns of their customers, and proceeded to remake an entire mmorpg. Despite the turd they first pushed on us, they have re-earend my trust.

    The new game's director, Yoshi P, is a hardcore mmo player. It s a bonus to have the person in charge not just a fan of the genre, but an actual pvp legend in one of the classics, DAOC. His street cred is solid, and I feel good about this game being in the hands of someone who has been in the trenches. I love his stance on P2P and the company behind him believes in it too. Its nice to have a developer not try to bullshit you with this. He straight up says sub fee or gtfo. He doesn't try to demonize other pay types in order to promote his. He doesn't have to deal with defending rng cash shop, gold exchanges, cosmetic fluff, xp potions, none of that bullshit. Theres no pay to win scrutiny or dev controlled economies. It is simple, streamlined and unapologetic. I love that.

    I love the unapologetic nature of the game's main system designs. Its right there, in black and white: quest hubs, hard trinity, 2.5 second global cooldown, tab target, dungeons and raid tiers. It is what it is. He doesn't try to sell you on an idea. He doesn't try to convince you its something its not. Props to that as well.

    All these things combined give me a lot of confidence in this game. And sadly, confidence in MMOs is a rarity for me at least. So cheers!

    Not to be mean or anything but enjoy the next gen dinosaur... that system is older than Everquest 2's and that's saying something. It may be a game for some but not for me... I got my fill of such games during my early teens.

    A lot of people like dinosaurs btw. Also, just because the core system is old and the game is baked like a traditional cake, it doesn't mean that they can't deliver a nice package with a modern icing and a unique style.

    100% agree with you. So many people are looking for That First MMO experience,again.

    But nothing seems to satisfy them. I for one Loved FF11, and it was my first MMO as well, and seeing that FFXIV will be very similar with some modern touches is great news!

    So many mmos are  trying to do NEW things or try to be REALLY different, and just fail, or miss capturing that fun,excitment of an Online game.

    Oh and I love the fact that Yoshi-P is all about Social,grouping, and making friends online. If you watch the video on the Duty Finder, and a few other ones, he really emphasis it. I like to play solo here and there,but why are we playing an online game if we dont want to group or play with other people?

  • Jadedangel1Jadedangel1 Member UncommonPosts: 187
    Originally posted by MagKiln
    If it looks like a duck, quacks like a duck I am guessing DUCK! I just don't have the same enthusiasm as most with this Remake! Still looks like a Duck to me! Good luck though...but as we have seen the Hype with EQN, lets not over do it here as I predict a similar outcome after the free 30 days.  Hype drop 50% is my guess. 

    Not trying to argue with you, just looking for clarification...How does this compare with the hype of EQN? With EQN the game was hyped with every detail of it being hidden except for vague comments and tweets from devs. With this game, nearly everyone here has played in the beta so we know exactly what we are getting.

  • twruletwrule Member Posts: 1,251
    Originally posted by Jadedangel1
    Originally posted by twrule

    So basically you're saying that a business' public facade of insensitivity to either consumer demands or market trends - and keeping in mind this game itself is essentially supposed to be a giant apology - makes you want to by their product? Makes sense...image

    No, its not a case of the devs being insensitive, its that they decided on a game, made a stance, and decided not to let those original ideals be derailed by trying to cater to the players, as we can see from numerous threads on this forum not all players' ideas are necessarily good ones or the right ones for a particular game. 

    I know it isn't a case of insensitivity, hence my use of the word 'facade'.

    its a case of "too many cooks in a kitchen.." and we all know how that turns out.  In fact Yoshi P himself put a long statement along the lines of about how though he is a hardcore player himself and prefers other things, that he knows not everyone feels the same, and the game is being made for everyone to enjoy, not just a select few.

    Not really sure what you mean here - the second sentence shows evidence that the devs are sensitive to all feedback, the first is trying to express that they aren't? Obviously, players will never ultimately be in control of what devs decide - that was never a question - but if you mean to say they will be closed to changing design decisions down the road, I'd question just how much that is really he case, if demand is great enough.

    Everything was done for a reason (and unlike most devs, fully outlined each one). So though I may not fully agree with all of them, I can at least respect his opinion on them.

    My point was that it is bizarre to somehow have moral admiration for business policies or decisions of any kind, like the kind the OP is spouting. A business chooses what is best for itself - that is, what is most profitable, all things considered, if it is acting as it is supposed to - this has nothing do to with values or 'ideals'.

  • DrelkagDrelkag Member UncommonPosts: 56
    Originally posted by svann
    Originally posted by Br3akingDawn
    Originally posted by svann
    I agree and disagree on this.  While its pretty amazing how much changed the game is, this is actually the 2nd remake of ff14, isnt it?  I mean to say, they didnt actually get it right the first or 2nd try (1.23) did they.  Hopefully 3rd try is the charm.  So far from what I played it looks to have potential.

    if you count "1.23" then be rdy for  2.1, 2.2, 2.3, 2.+++++ cause ARR is calling all their major patches and updates like that.

    I dont count it because its a number, but because I think most people looked at 1.23 as more of a remake than simply a patch.  Am I wrong on that count?

    1.23 was made by a small fraction of the XIV team to give players of the original XIV something to do while a large majority of the team worked on 2.0 as it was known then, or ARR. It wasn't an attempt to fix the game, just a bandage to hold players over.


  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Originally posted by twrule
    Originally posted by Jadedangel1
    Originally posted by twrule

    So basically you're saying that a business' public facade of insensitivity to either consumer demands or market trends - and keeping in mind this game itself is essentially supposed to be a giant apology - makes you want to by their product? Makes sense...image

    No, its not a case of the devs being insensitive, its that they decided on a game, made a stance, and decided not to let those original ideals be derailed by trying to cater to the players, as we can see from numerous threads on this forum not all players' ideas are necessarily good ones or the right ones for a particular game. 

    I know it isn't a case of insensitivity, hence my use of the word 'facade'.

    its a case of "too many cooks in a kitchen.." and we all know how that turns out.  In fact Yoshi P himself put a long statement along the lines of about how though he is a hardcore player himself and prefers other things, that he knows not everyone feels the same, and the game is being made for everyone to enjoy, not just a select few.

    Not really sure what you mean here - the second sentence shows evidence that the devs are sensitive to all feedback, the first is trying to express that they aren't? Obviously, players will never ultimately be in control of what devs decide - that was never a question - but if you mean to say they will be closed to changing design decisions down the road, I'd question just how much that is really he case, if demand is great enough.

    Everything was done for a reason (and unlike most devs, fully outlined each one). So though I may not fully agree with all of them, I can at least respect his opinion on them.

    My point was that it is bizarre to somehow have moral admiration for business policies or decisions of any kind, like the kind the OP is spouting. A business chooses what is best for itself - that is, what is most profitable, all things considered, if it is acting as it is supposed to - this has nothing do to with values or 'ideals'.

    Why is that? When Jack Tretton ( Head of Sony ) Said at e3 that the PS4 was not going to have DRM, the entire room exploded with happiness.  Consumers like being told what they want to hear, smart business owners tell consumers what they want to hear, consumers buy product, its not a very hard concept to understand.  

    This time with FFXIV:ARR , Yoshida told us what we wanted to hear after the 1.0 disaster, and we are actually going to get what we want.  It's about damn time someone in the mmo industry followed through on their promises.  

    Played-Everything
    Playing-LoL

  • InsaneDalekInsaneDalek Member Posts: 119

    I agree. Can't wait to give it a fair play during OBT.

    Now if only Squeenix would remember that putting that sort of love & attention into their SP FF games is why people loved them in the first place. Instead we get garbage like 8, 10 (both installments), 12, and 13. To say nothing of the spinoffs (Dirge of Cerberus NOOOOO!)

    It's a sad day indeed when a family is too afraid of reprisals to publicly thank somebody for saving their lives.

  • Jadedangel1Jadedangel1 Member UncommonPosts: 187
    Originally posted by twrule
    Originally posted by Jadedangel1
    Originally posted by twrule

    So basically you're saying that a business' public facade of insensitivity to either consumer demands or market trends - and keeping in mind this game itself is essentially supposed to be a giant apology - makes you want to by their product? Makes sense...image

    No, its not a case of the devs being insensitive, its that they decided on a game, made a stance, and decided not to let those original ideals be derailed by trying to cater to the players, as we can see from numerous threads on this forum not all players' ideas are necessarily good ones or the right ones for a particular game. 

    I know it isn't a case of insensitivity, hence my use of the word 'facade'.

    its a case of "too many cooks in a kitchen.." and we all know how that turns out.  In fact Yoshi P himself put a long statement along the lines of about how though he is a hardcore player himself and prefers other things, that he knows not everyone feels the same, and the game is being made for everyone to enjoy, not just a select few.

    Not really sure what you mean here - the second sentence shows evidence that the devs are sensitive to all feedback, the first is trying to express that they aren't? Obviously, players will never ultimately be in control of what devs decide - that was never a question - but if you mean to say they will be closed to changing design decisions down the road, I'd question just how much that is really he case, if demand is great enough.

    Everything was done for a reason (and unlike most devs, fully outlined each one). So though I may not fully agree with all of them, I can at least respect his opinion on them.

    My point was that it is bizarre to somehow have moral admiration for business policies or decisions of any kind, like the kind the OP is spouting. A business chooses what is best for itself - that is, what is most profitable, all things considered, if it is acting as it is supposed to - this has nothing do to with values or 'ideals'.

    I can see what you're saying, and had I not read those posts by him (and truly each one is very, very long and detailed), I might have been saying the same. But since each reason was fully outlined with both the pros and cons of each feature, and why they went with one choice over another as it coincides with what they intend, I can't fault them for that. And its not saying that they are fully closed to player feedback, only that they will not go any route that will deviate too far from the original intent. So many times on this forum we see things like "Game X promised us Y, but wtf?! We ended up with Z, I'm outta here". So I see it more along the lines of "We promise Y, we're giving you Y". If that makes sense.

     

    As for the other, Ideals do come into play, in that not every decision made would translate 100% into guaranteed profitability. I mean a p2p in an age when nearly everyone is f2p?! Something even Blizzard is considering? That right there is very risky, and can make or break them. If they really wanted to guarantee profit, they would have opened up a cash shop, threw in some cosmetics and housing items, and called it a day. Not to mention the game is old school tab targeting when the trend is action, forced grouping when newer games are striving to make things more soloable for casual players, a themepark when most are looking to incorporate sandbox elements, and admittedly purposely made the first 15 levels slow in order to give plenty of time for MMO newbs to learn to play. Any one of those things can be considered game breaking to many in their own right, something even the devs admit, but still the devs stand by them. So how can we say that ideals have nothing to do with it?

     

    EDIT: Just wanted to say that I am not a big SE fan, and in fact have never played many of the other FF games (only 1 or 2 in the past and I can't even remember which ones they were), so I don't want anyone to think that fan bias is coloring my post at all.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by twrule
    My point was that it is bizarre to somehow have moral admiration for business policies or decisions of any kind, like the kind the OP is spouting. A business chooses what is best for itself - that is, what is most profitable, all things considered, if it is acting as it is supposed to - this has nothing do to with values or 'ideals'.

    It kind of goes hand in hand though. There are many ways to sell a product. I prefer the way Square is doing it with FFXIV. They said, "This is how our new game is going to work. Here, try it out." And then you play it and it is exactly what they said it would be. It gives me confidence in the future development of this game when they say they are adding or planning to add other features. I don't want to get into a list of mmos launched in the past few years that have yet to deliver on features they implied before launch. But its there in the forum logs. I'm tired of hearing devs sound off on their grand philosophies and all this stuff they want to put in their mmos that we are still waiting on. FFXIV may not be a genre busting messiah, but it does what it says. Which is sadly really effing rare with all the bs artists in the mmo industry today.

  • twruletwrule Member Posts: 1,251
    Originally posted by Chrisbox

    My point was that it is bizarre to somehow have moral admiration for business policies or decisions of any kind, like the kind the OP is spouting. A business chooses what is best for itself - that is, what is most profitable, all things considered, if it is acting as it is supposed to - this has nothing do to with values or 'ideals'.

    Why is that? When Jack Tretton ( Head of Sony ) Said at e3 that the PS4 was not going to have DRM, the entire room exploded with happiness.  Consumers like being told what they want to hear, smart business owners tell consumers what they want to hear, consumers buy product, its not a very hard concept to understand.

    Ignoring your condescending quip at the end of this paragraph, my point again was just that this sort of thing is a 'smart business decision', not something we should find *morally* admirable. I thought it was a smart move for Sony to do that as much as the next person, but do I think that should produce 'happiness' or make Sony an object of admiration to be looked up to, as though it were a moral agent, no I don't. People could do with a little more critical self-awareness about their attachment to these businesses. 

     

  • twruletwrule Member Posts: 1,251
    Originally posted by Foomerang

     


    Originally posted by twrule
    My point was that it is bizarre to somehow have moral admiration for business policies or decisions of any kind, like the kind the OP is spouting. A business chooses what is best for itself - that is, what is most profitable, all things considered, if it is acting as it is supposed to - this has nothing do to with values or 'ideals'.

     

    It kind of goes hand in hand though. There are many ways to sell a product. I prefer the way Square is doing it with FFXIV. They said, "This is how our new game is going to work. Here, try it out." And then you play it and it is exactly what they said it would be. It gives me confidence in the future development of this game when they say they are adding or planning to add other features. I don't want to get into a list of mmos launched in the past few years that have yet to deliver on features they implied before launch. But its there in the forum logs. I'm tired of hearing devs sound off on their grand philosophies and all this stuff they want to put in their mmos that we are still waiting on. FFXIV may not be a genre busting messiah, but it does what it says. Which is sadly really effing rare with all the bs artists in the mmo industry today.

    As long as you understand this - that this all is just one means of sales pitch versus another, this one happening to be more effective when directed toward you as a consumer - then you and I have no qualms.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by twrule
    Originally posted by Foomerang   Originally posted by twrule My point was that it is bizarre to somehow have moral admiration for business policies or decisions of any kind, like the kind the OP is spouting. A business chooses what is best for itself - that is, what is most profitable, all things considered, if it is acting as it is supposed to - this has nothing do to with values or 'ideals'.
      It kind of goes hand in hand though. There are many ways to sell a product. I prefer the way Square is doing it with FFXIV. They said, "This is how our new game is going to work. Here, try it out." And then you play it and it is exactly what they said it would be. It gives me confidence in the future development of this game when they say they are adding or planning to add other features. I don't want to get into a list of mmos launched in the past few years that have yet to deliver on features they implied before launch. But its there in the forum logs. I'm tired of hearing devs sound off on their grand philosophies and all this stuff they want to put in their mmos that we are still waiting on. FFXIV may not be a genre busting messiah, but it does what it says. Which is sadly really effing rare with all the bs artists in the mmo industry today.
    As long as you understand this - that this all is just one means of sales pitch versus another, this one happening to be more effective when directed toward you as a consumer - then you and I have no qualms.

    Of course! :) I'm just saying how I feel about their business model. No way am I going to even consider trying to convince people to feel the same. Its more of a personal eye opener of things I never knew Id want when shopping for a new mmo.
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