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Well there been many complaints over the years. But seem like by watching the trending, it seems like those problems are being addressed.
You asked for an end to the Trinity. You got more no Trinity MMOs.
You asked for an end to Tab Targeting. You got more action combat MMOs.
You asked for an end to Raiding. You got less Raiding MMOs.
You asked for an end to Themeparks. You got more Sandbox MMOs.
You asked for less WoW Clones. You got more MMOs who aim to be different no matter what.
You asked for less Quest Grinding. You got Dynamic Events.
You should be happy! Now what is there left to complain about? You got what you asked.
Philosophy of MMO Game Design
Comments
Bait thread.
No proof or factual information.
I'm playing an 11+ year old subscription game(DAOC)
That should tell you what I think about todays mmog.
http://www.mmorpg.com/gamelist.cfm
You really didn't have to go far to find that.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
yeah whatever i'll bite
and since when did questing become an issue?
they are still half assing everything there is no such game in development that adresses all of those issues
and if you think that i will game hop from game to game just because they wont make a game that has all those....dream on
Dynamic events we´ve gotten where never really dynamic, and we haven´t had a good sandbox at all, unless you count the absolute bottom of the barrel like Xsyon, Darkfall, and mortal online. - And darkfall and mortal online aren't even really all that, you don't have much freedom there at all.
I loved raiding, and i loved the trinity, and every MMO is still nearly a carbon copy of all that came before it, a change in combat mechanics doesn't matter much when AI is still crap.
Everquest next and ESO have some potential, but i very much doubt they'll be what I'm looking for.
Well now that we saw how bad the changes are can we go back to what made this genre.
"mmorpg.com forum admins are all TROLLS and losers in real life"
My opinion
Same here, I have a sub for DAOC for RvR, FFXI for a long journey type game (wife and I duo, and are taking our time, as we missed a lot of it the first time), EQ2 for a good pve game we can duo in with mercs. I think MMOs now are crap, and we re slowly losing interest in them. When the older games get shut down, we ll be done with them I think. We re getting into co op rpg s more now.
We like grouping, but with a lot of the older games, you have to do a lot of duoing.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Oh so clever......trying to make people feel bad for their requests......but unfortunately your question isn't rhetorical:
What is there left to complain about?
Quality.
Too bad that was lost on you.
I really didn't ask for any of those things.
Hence why I am playing WoW waiting for FFXIV:ARR to come out in a few.
I played no-Trinity games - too much of a cluster, not enough structure for large-group content
I played action MMOs - no added depth or skill you can't get in a well-designed tab target system
I played no-Raid MMOs - I got to the end of the leveling process and lost all motivation to keep playing
I played sandboxes 10 years ago and earlier - all they mean to me now is "lack of content."
I played all the WoW-clones and non-WoW clones - and I'm still back to WoW and waiting on FFXIV:ARR
I do not enjoy pointless quest grinding / quest hubs - but I don't enjoy farming static event chains - or mob grinds - I do however really enjoy well put together story content and questing with a purpose (FFXIV:ARR is hitting all the notes there)
Hell, my biggest hopes for the MMO genre right now are that WoW makes a bit of a comeback, maybe F2P with a banging new expansion that brings some of the challenge and complexity back, and more so that FFXIV becomes my new go-to game with a big focus on end-game and community (housing, raiding, guild focus, etc.)
I actually am pretty happy with the direction MMOs are heading now. Glad we are going to see some action combat sandboxes in the near future.
It was the last 6 to 8 years of nothing but WoW clones that made me unhappy with the genre. We have had nothing but 8 years of trinity based theme parks that lead players through linear questing to a raiding based endgame that is nothing but a loot treadmill. This stuff was already getting boring back in EQ1. WoW itself is just a better polished EQ clone. Time for a change and that change has come.
As someone said in another thread MMOs are going back to their real roots. Talking about older than Everquest roots such as table top D&D. Fantasy MMOs would never have existed without D&D or the decades of literature that went along with it. For those who never played D&D it was NOT about dice rolls. It was about key word "intelligent" PvE where the opposing faction was roleplayed out by another live human. At best the trinity was a situational diversionary tactic not the main the affair because you couldn't fool the dungeon master like you can fool dumb mobs.
Well, since the wheels turn so slowly in terms of developing new games, it's hard to say whether what's coming down the pipeline is something going to enjoy when they finally release.
Despite all the good things we've heard, the near term titles are still pretty close to the themepark model that we've been dealing with for years, as I don't see that much about FFXIV, Wildstar or even TESO that's all that different. (the latter might surprise me)
I think it's the titles likely to release in late 2014/2015 that will provide some real changes in our game play experience, but we'll see when the time comes.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This question tends to answer itself around here
YES! Several MMOs have tried heading that way (DF, Xsyon), but few have actually executed it to any degree of success, not because of flaws with the concept but due to limitations of the development team itself. There's a lot more variety to what's on the horizon, in stark contrast to what 2008-2012 seemed to offer.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I'm never happy thats why I post on MMORPG.com.
Though I'm happy as I play games for fun and there are fun games out there. If you are not happy you should really do something else that makes you happy.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
Doesn't the fact that even though new MMO's project themselves as new, innovative or different are not really that much different tell you that actually making something that is is new, innovative and different is harder than it seems? And when games do succeed in some ways to be different fans reject them because they are different (GW2 is a great example). So I would ask anyone here what would you do as a dev? its a catch 22 situation they are damned if they do and damn if that don't in the eyes of many gamers.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Responses in yellow, why should I be happy about mediocrity?
hallo ~_~
Of course. Look at the name of the OP.
Hehe Im playing Everquest and Anarchy Online so that should tell you what I think of the post WoW era too.....
I never asked for an "end" to anything, just more diversity.
And I've got that in bucketloads.
I've never had so many interesting MMO's to look forward to as I have at this moment:
FFXIV:ARR launches in 3 weeks' time.
Wildstar, ESO and Archeage are all launching "soon".
EQ:Next, Destiny and The Division are in the not too distant future.
And "The Repopulation" is shaping-up to be the best indie MMORPG we've seen in years.
It's like Xmas !
Did something positively change in the MMO genre that I don't know about? Or have more Devs just puffed their chests out and said "We're gonna do it different than the other guys!" to try to hype me up some more? All the changes in the OP mean very little because we had to give up the challenges of playing in a persistent world so that the Devs/Publishers could make a couple extra bucks off the casuals.
Let everyone play the game, but not everyone has to be good at it.