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why cant there be Hardcore servers and Casual servers?
i dont understand why we cant have hardcore servers and let casuals play with other casuals..
ok you might have to make 2 diff patches for the 2 diff servers , for example casual servers might have a patch one day with nerfs to difficulty etc , where as hardcore servers wont,
hardcore servers might not have x realm as where casual servers do etc ...you get what im saying
why hasnt this been done in any mmo yet? :S
there is always whining about casuals ruining mmos, or hardcores wanting harder content etc
i guess its too much work to implement
edit. I'm not against casuals or anything i would just like to play a game that doesnt end up like wow, there is no denying casuals ruined that game for hardcores ,..well blizz ruined it mostly ^ but wow is about as hardcore as hello kitty online now
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ye i guess
but it would be nice like someone else suggested to have different types of servers for peoples different play styles
not just pvp and pve but somethign more specfic like casual - hardcore
What you're asking is for a gaming company to divide their community. Since the OP used WoW as an example let's see how character achievements being linked to forum accounts was a bad idea on Blizzard's part.
Before the WoW Armory, the wow forum community was pretty poor, but mostly tolerable. However, as soon as people could check your achievements and gear based upon which character you were posting from, that poor community got even worse. You would see crap like, "well your gearscore is below XXXX so your comments don't matter" or "you haven't even downed X boss noob, stfu", etc. There was already a division between "hardcore" and "casuals" and the Armory being tied to forum accounts made it even worse.
Imagine how much worse off the community would be, as a whole, if certain servers were listed as hardcore or casual and had different rulesets.
There's enough ways for people to try and segregate themselves from one another, why should any developer even attempt to foster such poor community interactions.
This is stupid lol.
Having cross platform is enough of a headache as is. Throwing a wrench in there on maintaining different versions would be a nightmare and use up more resources.
Amazing people are still starting topics like these all over when they have yet to even know what end game is like in ARR. Also what end game is like on the harder difficulty.
Looking forward to: Camelot Unchained
Playing: None
Played: DAOC, WAR, FFXIV, WOW, Vanguard, GW, GW2, LORTO,
There is no such thing as casual,that is a BS excuse for lazy players and impatient players.
Sure you could make two different games,but why should they,it is either FFXIV or it is NOT,you can't be two different games at the same time.
That is why we have choice,if you are looking for instant gratification,don't like to spend time in a game,don't want to earn anything,then find that game.The WORST thng a dev can do is try to cater to both,it is impossible to do that.
The very poor game design that devs have been following is create an entire game based on soloing with a VERY small portion of instance raiding.How can you expect players to perform in an alliance if 99% of their play time is easy soloing?
A game should focus on ONE aspect,PVE and grouping,or PVP and soloing or just PVE soloing or pvp grouping.
you can't play hockey with baseball bats and tennis raquets and you can't play Tennis with hockey sticks and footballs,i wish devs would quit trying to do the impossible.Every single one of these devs are just trying to tel lthe public they have made a game that focuses on everyone so they can make more sales,it is lying and ends up with your game dying out in 2 months.
Never forget 3 mile Island and never trust a government official or company spokesman.
Also, what are you using to define hardcore vs. casual? Time played or spent in game? Loot? Achievements? Some people might stay on 24/7, but might not be doing much of anything other than trying to sell loot, do single player stuff and may just enjoy socially interacting with people through chat. Then you have the person that has a rigid work schedule and can only get on for a day or weekend, but when he's on, he's charging through like madman trying to get the best of anything and everything. What if neither cared for achievements?
This ^
The more server 'types' you throw into the mix. The more you fragment the playerbase. If you actually want to build a good community in FFXIV, then this is the last thing you want to have happen.
The few exceptions to this, are when you have game types that directly affect how others can play the game (like FFA PvP), in which case it may be necessary to fragment that part of the population, if you have a lot of fans who do not enjoy that type of gameplay.
Ok, what is the industry definitions for hardcore and casual. Not your personal definition. Oh wait, there isn't such a thing so your request is meaningless. A list of specific measureable goals would be nice.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Some of the most hardcore players I have ever seen play solo, and only for small chunks of time, but when they do they try and do nearly impossible shit like solo instances or raid bosses using all kinds of tricks and wacky tactics.
Casual and Hardcore are play styles, not content types or game systems.
It's like asking for a server for "only people who play 2-10 hours a week" and calling it "casual" and not letting people log back in if they go over their 10 hours.
Or a server where you have to play at least 30 hours a week or your account is suspended and calling it a "hardcore" server.
This "debate" has been going on for a decade and you people STILL don't get it.
"Facts are only up for discussion when logical reasoning is abandoned." - annonymous
Hmm, what does "hardcore" mean to you?
Would you like stronger mobs? Corpse-Runs?
Or do you just want to be together with other "hardcore" players? Why not just announce one unofficial server for this purpose?
fun fact: In WoW some "hardcore"-guilds moved away from servers with "hardcore" competition to more casual rp servers, because they knew, there they would be alone and could get all the server first kills
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
@BadSpock, don't laugh, I have seen people make that exact suggestion. Limited playtime servers. Ick.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
It probably is, the "plow through all the content in 30 days and then rage quit and come back to MMORPG.com and QQ the game sucks has no content and demand refunds" community, however, is just starting to ramp up their FFXIV:ARR presence here.
can tell just from reading these posts why it would be nice to have casual / hardcore servers
seems half of you guys dont even know what hardcore is and keep asking me to give you a definition
we all know what casual is right? well hardcore s the opposite of that...its not rocket science
i know having a mix of people is nice yada yada but when devs start catering for the casuals over the "hardcores" like in every mmo released the last i dont know 7 years? or more it ruins it for those that dont like to be spoonfed.
anyway this is just going to end up casual vs hardcore thread which was not what i intended so im gonna sign off laters gamers !!
People should stop using the term "hardcore" in place of "difficult".
Segregation splits the playerbase in bad ways.
The game is what it is, easy or hard, you can't really make it both modes because of the issues people have already discussed. The PvE-PvP division is bad enough.
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
Because hardcore servers would be shut down in less than 3 months due to lack of pop. Also SE has stated they want this game to be accessible by all, so itll always be casual
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3
No, we don't. Everyone has their own definition of "casual" and those definitions vary from "doesn't play many hours per day" to "doesn't like grouping" to "is a complete noob".
Yeah, after the OP's last post, I feel confident calling this a troll thread - let's go ahead and get this closed.