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AAA mmo, filthy rich IP, and still uses speech bubbles with zero sound -_-

No voices for anything? 
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Comments

  • RzepRzep Member UncommonPosts: 767
    It was a bit jarring for me as well, but I got used to it. Shows how far weve come that text in an mmo seems wierd=)
  • BademBadem Member Posts: 830
    The cost alone does not bear thinking about!! that and all the Localisation...
  • YaevinduskYaevindusk Member RarePosts: 2,094

     

    They said in several letters and discussions that adding voices for everything, in every language would push back the 2-3 month planned patches by another 5 to 8 eights if they went that route.  Therefore they are only for main story cutscenes and the like.

     

    Suits me just fine personally, as it reminds me of old school RPGs and may scare away some people who have little to no patience (the type that spam "go go go" and not the good people who just may not like such).

     

    :3

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • PoufPouf Member Posts: 341

    Yea i kinda like it that way too, there are just enough event for me to watch them all.

     

    I loved it in SWTOR at first, but I ended up spamming "space bar" to skip WAY before level 50

  • strellokstrellok Member Posts: 48
    Id rather have no voice acting and download 8gb than have voice acting and cut scenes for every quest and download 41gb+ (tsw).
  • kabitoshinkabitoshin Member UncommonPosts: 854
    Reading is good for you.
  • sado2020sado2020 Member Posts: 112

    IRC the higher ups at square enix said another failure like FF14 could crush the company.  I believe it was on IGN in an interview but I dont have any links to it.  But it leads me to believe the IP isn't as loaded with cash as some believe.   Maybe ambiant convo's in the background or emotes like WoW I could get behind but the only game where I really enjoyed all the voiced convos was TSW.

    Playing: TSW, D&D NW, Defiance (more the tv show than game >.> ) LotRO, DCUO

    image
  • LlexXLlexX Member UncommonPosts: 200
    Voices are not important at all for an MMORPG.
  • k11keeperk11keeper Member UncommonPosts: 1,048
    There is voice acting for the main quest line. Just not the garbage quests you do all day long. I prefer it that way honestly. All that voice acting costs detracts from real content.
  • KyleranKyleran Member LegendaryPosts: 44,057
    Reading is FUNdamental, and voice acting is definitely way down on my list when playing an MMORPG.

    Heck, I've already got music from my own soundtrack and guild voicechat to deal with, I turn of all in game music and reduce game sounds more than 50%.

    In fact when playing SWTOR I became annoyed having to try and listen to it since I had other audio activities going on.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • rykim86rykim86 Member Posts: 236

    Can people like the OP please...can you guys just read the patch/dev notes?

    They specifically stated only some of the main story line CUT SCENES would have voice acting.  And the one I came across so far was very well done.

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    Nothing kills a mmorpg faster for me than voices. The less, the better, imo.

     

     

  • DistopiaDistopia Member EpicPosts: 21,183

    Does the game need voice acting? No

    Would it benefit from it in terms of experience? Yes

    Well executed voice acting brings an extra dimension of life to an NPC. MMO or not there's a benefit to that.

    Reading dialogue is fine from time to time, but the longer I play/read, the more my eye's glaze over and the sleepier I get. This doesn't happen when there's voice acting. I'm much more engaged in the story.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • blazeicerblazeicer Member UncommonPosts: 72
    Adding voices would have been ideal.. We are in the year 2013 its time for the "voices" feature to be in everything....
  • DemalisDemalis Member Posts: 134
    Originally posted by coretex666

    New generation of MMO players is ruining the genre with complaints like:

    "There are no voices"

    "The graphic looks old and cartoony"

    "What? Why did they go with the prehistoric tab targeting. I demand action combat. You know...the one I am used to from playing arcade console games"

    "Too many action bars and skills, how am I supposed to play the game on my joypad"

    "It takes too long to level up"

    "Vertical progression has no place in MMORPGs, it ruins balance in PVP"

    "It is too grindy. I want my legendary gear NOW"

    "Only griefers want OWPVP"

    "Why would I buy an expensive PC when I can get cheap PS4"

    "What? The game is PC only? I am not playing any MMOs that do not support consoles"

    Disgusting!

     

     

     

    You forgot...

    "What? I have to pay for something that other people work on so I can have fun. They should just be happy, that I am playing their game."

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by coretex666
    Originally posted by Distopia

    Does the game need voice acting? No

    Would it benefit from it in terms of experience? Yes

    Well executed voice acting brings an extra dimension of life to an NPC. MMO or not there's a benefit to that.

    Reading dialogue is fine from time to time, but the longer I play/read, the more my eye's glaze over and the sleepier I get. This doesn't happen when there's voice acting. I'm much more engaged in the story.

     

    The real question is:

    "What effect could loud complaining about lack of voice acting potentially have on the MMO genre?"

    Do we really want the developers to allocate larger percentages of the budgets to features like voice acting instead of other aspects which truly matter?

     

     

    Well first I don't feel it's as black and white as that. As the first question is, what are they trying to accomplish? Second, what is needed for what they're trying to accomplish?

    TSW as an example would not have been nearly as enjoyable without it's VO/Characters. They're telling a story, they created personalities, and they brought them to life as much as possible. Same goes for TOR and AOC.

    As for FFXIV, as I said it's not needed, yet it would heighten the story experience they're presenting. SE basically said it's an issue of time, it would add extra time to the release of content. I doubt it was an issue of money.

    As for your closing, there's plenty of fluff in any MMO that could be cut down to pave the way for VO. I'd much rather have VO than numerous dancing or kissing emotes.

     

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • TorcipTorcip Member UncommonPosts: 669
    Frankly, I like reading quests. It also allows them to add content at a faster rate if they don't have to voice them in a bunch of languages first.
  • Kayo45Kayo45 Member Posts: 293
    Speaking of VO ... didnt they say theyd be in already? Only play for an hour or so before I had to go to work but I didnt get a single VO. Isnt that whole Adventurers Guild thing part of the main story which should have VO already?
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by coretex666

    New generation of MMO players is ruining the genre with complaints like:

    "There are no voices"

    "The graphic looks old and cartoony"

    "What? Why did they go with the prehistoric tab targeting. I demand action combat. You know...the one I am used to from playing arcade console games"

    "Too many action bars and skills, how am I supposed to play the game on my joypad"

    "It takes too long to level up"

    "Vertical progression has no place in MMORPGs, it ruins balance in PVP"

    "It is too grindy. I want my legendary gear NOW"

    "Only griefers want OWPVP"

    "Why would I buy an expensive PC when I can get cheap PS4"

    "What? The game is PC only? I am not playing any MMOs that do not support consoles"

    Disgusting!

     

     

     

     

    well, i am an old timer.. since release EQ, and when you have stories to tell in an MMO, or what ever other game, voice chatting is the only way to go... Its just so much more immersive..

     

    Has nothing to do with old timers or new people, its all about preferences..  Games like SWTOR, Skyrim, The withcer TESO, Guild wars 2, and espescially TSw have shown me how much voice acting adds, its pretty much incredible..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • DemalisDemalis Member Posts: 134
    Originally posted by Lord.Bachus
     

     

    well, i am an old timer.. since release EQ, and when you have stories to tell in an MMO, or what ever other game, voice chatting is the only way to go... Its just so much more immersive..

     

    Has nothing to do with old timers or new people, its all about preferences..  Games like SWTOR, Skyrim, The withcer TESO, Guild wars 2, and espescially TSw have shown me how much voice acting adds, its pretty much incredible..

    I agree that it has nothing to do with generational views, and more so it is just aimed at the group of players demanding change because they are bored with said systems. And fully agree that vo's can be done right, but it is usually at the cost of game play. it is not free, and it takes time to encode so for a little convenience would I rather the developers set aside time and money that could be better used enhancing game play. Hells no.

    Btw you forgot farcry 3, the writing and acting in that was damn good, my personal favorite part was Einstien's definition of insanity.

  • flizzerflizzer Member RarePosts: 2,455
    This might seem odd but I don't plan on playing FF XIV, at least until they get rid of the sub, but I really don't mind speech bubbles, as you describe. Most people are impatient when dealing with voice and just want to click right on through anyway.  Once this goes f2p Ill probably try it out.
  • GormogonGormogon Member UncommonPosts: 224

    It would be nice to have a voiceover for the wagon scene to kick off the game IMO.  They could then pick up with the dialogue boxes with the first guy you talk to in your home city.  I seem to recall them saying they would do this for launch, but I might be wrong.

     

    I think the main story being voiced while the ordinary quests retaining the dialogue boxes is a good compromise given the tradeoffs.  Personally I don't have any problem reading quest text.  I read the full text for every quest on my way to Loremaster in WoW ... twice.   But I suspect many people insisting that good voiceovers don't bring anything to the table probably wouldn't feel that way if FFXIV:ARR had more of them.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Rzep
    text in an mmo seems wierd

    :insert obligatory oldtimer rant:

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • kruluxkrulux Member Posts: 229

    I see its in vogue to bash on SWTOR now... 

    Well not all of us hated the game.  I enjoyed my time with it for the most part.  I felt like I got my money's worth from the game.  I only played for about 4 months, which was enough for me to cap my Jedi Consular and see most of the end game content.  Fairly cheap entertainment for what little money I spent on the title.

    As for the voice work, I enjoyed it in SWTOR... that and the very well done cut-scenes that flowed from quest to quest are what made the game good to me. 

    SWTOR was a solo game for me and I treated it as such... with some MMO trappings added on.  I would have preferred they made KORTOR3 and re-made Star Wars Galaxies type game.. but nobody asked me.

     

    As for voice in FFXIV... I hope they at least voice the major quests/story - but the regular stuff is fine for reading.  A good mix of both is fine IMO.

     

     

     

  • KyleranKyleran Member LegendaryPosts: 44,057
    Originally posted by Demalis
    Originally posted by Lord.Bachus
     

     

    well, i am an old timer.. since release EQ, and when you have stories to tell in an MMO, or what ever other game, voice chatting is the only way to go... Its just so much more immersive..

     

    Has nothing to do with old timers or new people, its all about preferences..  Games like SWTOR, Skyrim, The withcer TESO, Guild wars 2, and espescially TSw have shown me how much voice acting adds, its pretty much incredible..

    I agree that it has nothing to do with generational views, and more so it is just aimed at the group of players demanding change because they are bored with said systems. And fully agree that vo's can be done right, but it is usually at the cost of game play. it is not free, and it takes time to encode so for a little convenience would I rather the developers set aside time and money that could be better used enhancing game play. Hells no.

    Btw you forgot farcry 3, the writing and acting in that was damn good, my personal favorite part was Einstien's definition of insanity.

    Voice acting is a great idea for a single player game, the only story there really they have is what the dev's create, the player is just along for the ride, sort of like reading a book or watching a movie.

    In MMO's there's an opportunity for the players to "be" the story, if only the dev's invest their dollars in creating game mechanics that enable them to do so.

    Each of the MMO's highlighted above might have been decent "games" from a single player, story perspective, but they all fell far short in being good MMORPG's and their longevity has been suffering because dev created stories can't go on forever, but player stories can last indefinitely given the right tools.

    The resources spent on their voice acting could have been better spent elsewhere. (IMO)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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