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OMG this game is a huge bag of

time007time007 Member UncommonPosts: 1,062

This game is a huge bag of fun!!!  I am NOT final fantasy fan and I didn't play any of the previous online games though I did play a couple of the console games long ago.  (so don't call me a series fanboi!). (btw I think Dragon Warrior/Dragon quest pwns the FF series any day of the week but that's another thread).  On to my beta thoughts:

 

-I think the storyline is great.  I've seen many MMO fluffy cutscenes but these were interesting movies and very well done.  So the plot and setting were great. 

-2.5 Global Cooldown is superb!!!  Why can't more games do this!!!  It really takes things back to their RPG roots.  Twitch and button mashing were never a part of traditional roleplaying games.   If you are a fan of this, just try this game, it brings back RP immersion.

-Tab targeting - I'm glad to see this is still viewed favorably in Asia.  Twitch gamers need not apply.  Combat/twitch in a Final Fantasy game would be like Tab targeting in Halo/Duke nuke em.

-Tutorial was a bit slow but it just lasted till around level 10.  After that can do what you like.  I had fun doing it though, but others might not like it.  Good news is, it ends after a couple of hours, then you can do what you want!  Chances are if you can't wait 1-2 hours to do what you want, you probably wouldn't pony up 15 bucks a month unless you created your own game.

-FATE's were ok, but over before you know it.  Also, do I get FATE credit or any exp for hitting other's mobs (already purple named and not red)?  So if I'm whaling on mobs other people have hit already, does it boost my FATE score or do I gotta hit my own?  Will I get normal exp for it?

 

End result:  This game is a breath of fresh air for old school PvE'ers.  It's worth the sub.  Odds are if you are an old school gamer, you are an adult and have a job or part time one and don't mind spending the 15 bucks for this quality game.  If you are sick of twitch come here.  If you like a quality storyline from a company who has been providing good game storylines for decades come here.  I only got to level 16 BUT the 2.5 GCD is a world of difference in terms of game immersion.  For some reason that delay brings back the feeling of actually playing a role in a fantasy world, as opposed to playing an arcade beat em up at a carnival.  

 

As for some questions for big time players who leveled up fast:

 

I got to level 16 marauder, 5 fishing, 2 weaponcrafting during the beta

 

1.  I noticed some people were able to steam roll through things and get lots of things to level 20, both combat and crafting.  How'd you guys do it? 

Questing?  Leve? Group?  Mob grinding?

2.  If I craft early on, will I be broke? (for those guys who leveled it up)

3.  Should I just focus on 1 gathering and 1 crafting?  Or try to level up all slowly?

4.  Would it be more advantageous to just level up my class and get the warrior job then go back and do crafting and gathering once I've got the gil? (I know gathering doesn't cost much money but it costs time) (I tried fishing and weaponcrafting but it seemed time consuming.  It really is the age old argument that, you can craft your weapons if you level up weaponcrafting, but in that time you could have already leveled up beyond what you were crafting and have higher level stuff earned from quests)

 

I know since this game doesn't have major faction based player vs player warfare YET there shouldn't be a rush to the level up, but hah, I just can't bring myself to do the crafting/gathering hahah.  Anyone else feel the same way?  I hate the rush rush feeling we get nowadays in these games, but its always a race.  I think once I get my warrior job I might hit the brakes and craft. 

 

Best regards,

 

Timetrapper

 

 

IMPORTANT:  Please keep all replies to my posts about GAMING.  Please no negative or backhanded comments directed at me personally.  If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead.  I'm on this forum to talk about GAMING.  Thank you.

Comments

  • ZenTaoYingYangZenTaoYingYang Member Posts: 354

    to answer your questions:

    1. some people did not sleep , and some people just skip cutscenes and text. but also FATEs are really good source of exp if you go to the right zones and right ones. you can do one fate after another while wait on your duty finder for guildhest/instances.

     

    2.many people tend to level crafting through class quest and craft leves. in fact craft leves gives you even the material to craft so you do not lose money on it but gain some.

     

    3.at the start of MMO, gathering always win over crafting since it will bring you lots of money to spend on later for crafting. so imo gathering first while crafting only crafting leves.

     

    4.I do not plan on rushing to 50, going to use instances/guildhests and fates for combat class, while leves and logs for crafting/gathering. my combat class will hit 50 first, but i wont need to start from Lv1 craft. in my case since i am alchemist and culnarian, most essential items are Lv15-30 anyways to craft.

  • VoqarVoqar Member UncommonPosts: 510

    1.  I noticed some people were able to steam roll through things and get lots of things to level 20, both combat and crafting.  How'd you guys do it? 

    This was beta phase 4.  They wiped previous beta characters due to the cap of 20 on this one and the fact that characters from phase 4 do not get wiped.

     

    So you had a lot of people with prior experience that could fly thru do to already having done it all before.

     

    That and the game is very simplistic with a dramatically more simplified and extended "tutorial phase" and for anybody with MMORPG experience (like me, I didn't play in previous betas) it's easy to adjust to the few variations on typical themes and to blitz.  With simplicity this overdone you blitz whether you try to or not.

     

    I wasn't particularly hurrying and didn't play the OB time obsessively like I usually do because I find this game underwhelming and even somewhat insulting.  The "tutorial" aspect is way, WAY overdone.

     

    I still got a 15 (waiting for others in early access to do dungeons so I didn't push for 20), unlocked all classes and took them all to 6-10 (fighting classes, gathering, and crafting) to try a little of everything.

    Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  • KesinKesin Member UncommonPosts: 25
    Originally posted by time007

     

    As for some questions for big time players who leveled up fast:

     

    I got to level 16 marauder, 5 fishing, 2 weaponcrafting during the beta

     

    1.  I noticed some people were able to steam roll through things and get lots of things to level 20, both combat and crafting.  How'd you guys do it? 

    Questing?  Leve? Group?  Mob grinding?

    I got 3 classes to lvl 20 during phase 4 and spent half the time being unable to play because of error 90000 and error 3102.  The way I approached leveling is to level up CNJ 1st since they have the weakest DPS and focus on fates, hunting logs, dungeons, story, class and local quests for them.  Also something introduced in P4 increased exp for all your classes lower than your main.

    The 2nd and 3rd classes I leveled were ACN and THM.  I level'd these mainly through fates, hunting logs, local quests, dungeon runs and Guildhests.  I saved most of my guildleves for crafting leveling.

    2.  If I craft early on, will I be broke? (for those guys who leveled it up)

     It is possible to gather a lot of your own materials if you want to do it that way.  I leveled up weaver to 20 and alchemy to 11 with spending about 4k gil out of the 20k I made during p4.  

    3.  Should I just focus on 1 gathering and 1 crafting?  Or try to level up all slowly?

    That is really up to you.  I am only going to level two crafts up at the start, but I am planning on leveling all the gathering classes.

    4.  Would it be more advantageous to just level up my class and get the warrior job then go back and do crafting and gathering once I've got the gil? (I know gathering doesn't cost much money but it costs time) (I tried fishing and weaponcrafting but it seemed time consuming.  It really is the age old argument that, you can craft your weapons if you level up weaponcrafting, but in that time you could have already leveled up beyond what you were crafting and have higher level stuff earned from quests)

     Its hard to say without experiencing the higher level content yet, but it should be perfectly viable to just level up combat classes at first.  You will get plenty of equipment from quest rewards and dungeon runs.  Also I remember YoshiP stated somewhere that crafted gear was basically only to bridge the gap between dungeon sets.  

    I know since this game doesn't have major faction based player vs player warfare YET there shouldn't be a rush to the level up, but hah, I just can't bring myself to do the crafting/gathering hahah.  Anyone else feel the same way?  I hate the rush rush feeling we get nowadays in these games, but its always a race.  I think once I get my warrior job I might hit the brakes and craft. 

     We don't have a ton of information about PvP yet, but we do know it will use a whole different set of skills from the PvE skills.  Other than that I don't know much about it yet.  

     

     

     

  • PsycheiPsychei Member Posts: 148

    I had previous beta exp which allowed me to skip cut scenes, you could do this not seeing them before but then you'd miss on some awesome story.

    My approach to leveling was focus on just storyline and class quests save your leve's and other quests for that second class, you will rarely get stuck needing a level to progress following this method and when you do you will be short a few thousand xp which you can knock out in minutes with your hunters log stuff.

     

    At level 15 start running instances you will get a level per instance until 18 or 19 and remember to do your storyline quests for each instance, at 19 you will run out of storyline and class quests until 20 but no problem 1 or 2 instances will fix that. following this method you will get to 20 in less than half a day.

    with your second class do all the other quests, leve's, hunter log mission until 15 then instance til 20, in one day you can have two classes to 20 easy.

  • cerockscerocks Member UncommonPosts: 33
    Originally posted by time007

     

    As for some questions for big time players who leveled up fast:

     

    I got to level 16 marauder, 5 fishing, 2 weaponcrafting during the beta

     

    1.  I noticed some people were able to steam roll through things and get lots of things to level 20, both combat and crafting.  How'd you guys do it? 

    Questing?  Leve? Group?  Mob grinding?

    2.  If I craft early on, will I be broke? (for those guys who leveled it up)

    3.  Should I just focus on 1 gathering and 1 crafting?  Or try to level up all slowly?

    4.  Would it be more advantageous to just level up my class and get the warrior job then go back and do crafting and gathering once I've got the gil? (I know gathering doesn't cost much money but it costs time) (I tried fishing and weaponcrafting but it seemed time consuming.  It really is the age old argument that, you can craft your weapons if you level up weaponcrafting, but in that time you could have already leveled up beyond what you were crafting and have higher level stuff earned from quests)

     

     

     

    I played beta phase 3, so anything which was repeated from then I skipped. I found crafting very inexpensive as I would queue on my arcanist. Change chars and craft while I waited. I found that I made more gil from dungeons (despite the queue time) than I was spending whilst lvling my craft. Despite working on Friday I was able to get 7 crafts to lvl 10 and GsM to 20. Aswell as lvling my arcanist to 20. This is the first game I've played where I enjoy the crafting as much as the combat. My plan is to lvl GSM very quickly but also lvl all other crafts slowly at the same time. I found that by switching through crafting jobs I was spending less gil on suppliers as I could make those items myself. So I'd definitely recommend concentrating towards your first job but also being mindful that lvling your crafting classes together reduces costs.

  • slicknslim88slicknslim88 Member Posts: 394
    Yeah this game truly surprised me, I loved it!  Definitely took me back to the games that require patience and understanding over twitch reflexes.
  • ToxiaToxia Member UncommonPosts: 1,308

    My recipe for my level 20 combat classes (5) was 

    1-10: Beginning class quests/Hunting log/Low level fates(Don't need much of these, 1-10 is a breeeeze)

    10-15: Middle los Noscea, Northern area of zone, Fate Grinding( about 30-45 minutes with a Full Party got you to 15)

    15-20: Dungeons. Every run gave me a level just about.(as well as phat gear! do your dungeons people! saw so many level 20's still in whites x.x)

    all in all, about 3-4 hour apiece for 1-20, no Quests involved ^^

    Besides the lowbie class quests. Save them other quests for later! :D

    The Deep Web is sca-ry.

  • Dudek28Dudek28 Member UncommonPosts: 226
    I don't know what it is but it really really bugs me to skip quests! even though I know its slower but I just have to do them... It kills me running around a city and seeing quests above NPC's heads..
  • PsycheiPsychei Member Posts: 148
    Originally posted by Dudek28
    I don't know what it is but it really really bugs me to skip quests! even though I know its slower but I just have to do them... It kills me running around a city and seeing quests above NPC's heads..

    Ideally though you would still do the generic quests on your second class if you stuck to my method, I do this because it makes up for the xp you lose by not being able to do the storyline quests again.

  • Jairoe03Jairoe03 Member Posts: 732

    1. Two things that I found when experiencing the game and the part that allowed me to level much faster was when I grouped up with 1 other person. We basically were able to take down monsters faster, more efficiently and most importantly we were able to do Fates effectively (which carry a lot of exp)


    2. If you craft early on, I can imagine being able to exploit the market since there are more players that aren't as willing to do the work. At the very least, you will have a readily source of armor/gear/items etc. more readibly available than the non-crafter. Ultimately, you should craft because you want to and not necessarily worry about the cost-reward. Whatever you do in any game whether you craft or not will pay off in some shape or form. The benefits cannot be directly measured or quantified.


    3. Refer to answer to #2. Play what gives the most fun. If you want to try and game the economy, you could potentially get away with JUST crafting if you can find cheap enough supplies or find someone willing to work with you, 1 of you gather, the other crafts and you split profits. I done that in Star Wars Galaxies a very long time ago and it worked out for both of us very well. Became a millionaire in credits very easily. Otherwise if the crafting materials are expensive, I would get into the gathering side of the economy. Ultimately, it's how you gauge the "local" market on your server/city-state etc.


    4. Referring to #2 and #3 on the answer here too. Play what makes the game fun and it'll reward you. I'll add on to the fact that I never seen a game not reward you for pursuing the craft even if it's somewhat cheaply aka Warcraft providing battle stats for maxing out particular crafts etc. If you don't like crafting, don't do it, if you do, do it. If you prefer to level your Warrior above all else, then by gods do it. The game provides you the flexibility so you can maximize your entertainment while playing.

  • Nhoj1983Nhoj1983 Member UncommonPosts: 185
    Originally posted by time007

     

    As for some questions for big time players who leveled up fast:

     

    I got to level 16 marauder, 5 fishing, 2 weaponcrafting during the beta

     

    1.  I noticed some people were able to steam roll through things and get lots of things to level 20, both combat and crafting.  How'd you guys do it? 

    Questing?  Leve? Group?  Mob grinding?

    2.  If I craft early on, will I be broke? (for those guys who leveled it up)

    3.  Should I just focus on 1 gathering and 1 crafting?  Or try to level up all slowly?

    4.  Would it be more advantageous to just level up my class and get the warrior job then go back and do crafting and gathering once I've got the gil? (I know gathering doesn't cost much money but it costs time) (I tried fishing and weaponcrafting but it seemed time consuming.  It really is the age old argument that, you can craft your weapons if you level up weaponcrafting, but in that time you could have already leveled up beyond what you were crafting and have higher level stuff earned from quests)

     

    I know since this game doesn't have major faction based player vs player warfare YET there shouldn't be a rush to the level up, but hah, I just can't bring myself to do the crafting/gathering hahah.  Anyone else feel the same way?  I hate the rush rush feeling we get nowadays in these games, but its always a race.  I think once I get my warrior job I might hit the brakes and craft. 

     

    Best regards,

     

    Timetrapper

     

     

    At least some of those people like myself already have a level 50 and you get a 50% bonus to xp gain on anything below your highest level character whether they're 50  or not.  So if you have a 30 all your other classes will get a bonus to xp until you outlevel that point.  While I am legacy player, I don't have everything at top level.. I didn't want to take away from this new experience and after getting one to the top I wanted to take things easy.  Another thing that might have helped was that my free company was activating a experience boost for the whole group most the way through.  

     

    As far as advice on the absolute fastest possible leveling routine.. join a group and chain kills while doing fates every time they pop.  Everything your group touches will give you experience so imagine all those tasty numbers that come while aoeing everything down.  This game is VERY party friendly while still allowing you to solo if that is how you want to do things.  Also especially if your on a jp server remember to use the translation tools to get groups.  You can often find a group and more or less communicate fine with the help of it and a few emotes.  

     

    I don't recommend you race unless that's your thing... You'll get to 50 reasonably easily but remember you'll likely have to level more than one class to be at your best.. and even for your jobs you should level your secondary past the minimum so you have access to more of that secondary's skills.  Those jobs aren't the end all.  Sometimes a well built class that features a mix of well thought out skills will work better especially for soloing than the super specialized job.  One thing that makes things a heck of a lot more easy while leveling is to have a reasonably high conjurer to throw in buffs as well as heal yourself.   Pretty much do what you want.  Smart move going tank for your first class.  I also recommend leveling glad some to grab some extra agro skills.  Cheers.

  • VezlinVezlin Member UncommonPosts: 35
    Not sure if it got mentioned, but FATE credit is based on enmity generation/contribution rather than just damage dealt, so no need to worry about just thwacking on things. Also, if you do a sizable amount of damage to any target, even non-fate and being attacked by a non-party member, you will get contribution-based credit, instanced item drop chance, and quest items. I try to help people finish off mobs or heal them up with crossclass abilities whenever I can!
  • DaxamarDaxamar Member UncommonPosts: 593

    Do FATES for lots of XP, no cash tho. As for crafting make sure you get a gathering class since they only sell lower level materials to craft. Eventually youll need to gather your own.

    Since you took up blacksmith you should probably look into Armorsmith too. As for a gathering class take Mining, to gather metals and shards.

    Armor smith is in the same place you took Blacksmith, Limsa. For Mining its in Ul'Dah.

    Glad your enjoying the game as much as me!

  • Syno23Syno23 Member UncommonPosts: 1,360
    Originally posted by Vezlin
    Not sure if it got mentioned, but FATE credit is based on enmity generation/contribution rather than just damage dealt, so no need to worry about just thwacking on things. Also, if you do a sizable amount of damage to any target, even non-fate and being attacked by a non-party member, you will get contribution-based credit, instanced item drop chance, and quest items. I try to help people finish off mobs or heal them up with crossclass abilities whenever I can!

    Good advice guys, I'll keep that in mind when I get back into the game for Early Access.

  • wowclonezwowclonez Member Posts: 74
    LOL i knew it was going to say something like "fun", not allow to post bad things about game in these forums or you might get banned :)
  • naZchoconaZchoco Member Posts: 82

    I created a post but i'll say it again multiple times because of how damn HAPPY it made me.

     

    The best way to level up (to me) (after playing CB and OB) - is to grind mobs.

     

    That's right. I found a group of 10 people (full party - not light), we camped a goblin camp that was level 18-20 mobs. There were 5 fates that spawned within a 20 second run from the camp. Two spawned on the camp. We literally did not stop killing mobs for about 3-5 hours it was late, can't remember. I went from 11-20 on CONJ in seriously 3 hours. Everyone in the group switched jobs about 2-3 times and got to 20.

     

    We all talked the whole time. We made 10 friends, and more, since a few had to leave and new ones joined.

    We were exp chaining up to 50 during one event and all of us laughing maniaclly and loving every second of it.

     

     

    First time since EQ this seems viable and FUN. yes, FUN. 

     

    So i say go try that. Shout that your starting a group for a camp and find the most strategic spot for fates/camping mobs. And start trashing everything you see for chains.

     

    Such a breathe of fresh air SE, thank you.

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