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Taking in questions for Everquest Next interview at Gamescom!

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Comments

  • irpugbossirpugboss Member UncommonPosts: 427

    It was mentioned that enemies will spawn and move to areas that suite their preferences and traits, such as the orc example. However, once in their area will they mill around, or will creatures and NPCs in the wilderness roam and perform activities expected of them.?

    Like will beasts migrate to a field and just stand around until I attack them or enter their aggro circle or will they patrol to actively hunt/aggro, or flee based on their species/traits?

    image
  • RydesonRydeson Member UncommonPosts: 3,852
    I would like to know , given the 40 classes that are promised..  If we will have  a) charming, b) mezzing, c) feign death, d) kiting, e) porting,  f) serious HEALING......... OR are all the classes just going to be DPS hybrid classes
  • BBPD766BBPD766 Member UncommonPosts: 98
    Originally posted by evilastro
    1) Can you actively work against a rally call if you oppose it? If so, how?
    2) PvP.... Tell us more.
    3) Whenever asked about the trinity you talk about removing tanks. Will there be specialist healing and support classes?

    *see 20:38-22:28 of the video...*

  • wasaguestwasaguest Member Posts: 27

    I would like to know whether or not there will be for sure PvE and/or PvP servers to choose from. If I want to opt out (via server choice) of PvP, I want it to be 100%, not some arcane complex, content limited (safe zones) broken rule structure that limits my choice.

    If I opt in (server choice), I want it to also be 100% and again, not some inane system that requires certain conditions be met.

  • EeksEeks Member Posts: 72
    Originally posted by wasaguest

    I would like to know whether or not there will be for sure PvE and/or PvP servers to choose from. If I want to opt out (via server choice) of PvP, I want it to be 100%, not some arcane complex, content limited (safe zones) broken rule structure that limits my choice.

    If I opt in (server choice), I want it to also be 100% and again, not some inane system that requires certain conditions be met.

    I doubt this will be addressable until they talk about pvp at all.

  • Univers0Univers0 Member UncommonPosts: 30
    Will there be a class which is a master of crowd control through displacement?  We have seen in video warrior doing knock backs with a shield but it would be neat to have a class which can teleport mobs to and fro as way of crowd control.
  • BBPD766BBPD766 Member UncommonPosts: 98

    I have a question that I did not get to ask during the Q & A at SOE Live that I was curious about. Since Everquest Next Landmark is launching sometime this winter it was stated that the existence of guilds and such will be a part of the Landmark. When I form a guild and name it inside Landmark, will it be transferable to Everquest Next when it launches? It would be kind of chitty if I in fact formed / named a guild, played under that guild name in Landmark for a year (or however long it takes) until Everquest Next launches, only to have some other group on the launch day of Everquest Next to form their guild but allow them to use / create same name guild name I created and used during in Landmark.

    Additionally, this would apply for character names as well. Will character names that are created in Landmark be transferable to Everquest Next? I would certainly hate to make a character, name it, and build a reputation that people will identify me by in Landmark only to have somebody create a character under the same name in Everquest Next who isn't me.

  • ziggotziggot Member Posts: 7

    This question is more important than all other questions you will ask regarding combat mechanics and class dependency. 

     

    "Will one's character spells directly affect party members DPS and health, and are one's spells able to physically move party members, i.e... can i use a spell to pull a party member to my location or use a spell to swap places with a party member."

     

    If they confirm/deny this question it will give us a very good indication of the type of class dependency we will have.

     

    Its not enough to simply ask them "will there be class dependency" and they have and will respond "yes there will be dependency" however not actually explaining any details on how they will actually accomplish that. if we know that we are able to buff dps or affect HP or able to move party members around we will know that team play will be incorporated in the game play.

  • MawneeMawnee Member UncommonPosts: 247
    What's with the grandpa jeans?


    But seriously:
    Given the character model feedback, any changes(or options) being considered?
  • XthosXthos Member UncommonPosts: 2,740
    I would like to know if dungeons are going to be instanced, or open.  They have given vague answers, saying they will use instancing where it is appropriate, which isn't saying anything, where one person says it is appropriate, another wouldn't think so.
  • EeksEeks Member Posts: 72
    Originally posted by Xthos
    I would like to know if dungeons are going to be instanced, or open.  They have given vague answers, saying they will use instancing where it is appropriate, which isn't saying anything, where one person says it is appropriate, another wouldn't think so.

    I feel like the example they used was that instancing would be used for personal story situations more than likely.

  • ziggotziggot Member Posts: 7
    "will there be server unique items that once gotten no one else can get?"
  • radarheadradarhead Member Posts: 3

    Hey guys, sorry for the late link to the interview, but it is finally here!

    We get to chat with Dave Georgeson, was highly enjoyable!

     

    Subjects covered:

    -Water in Everquest Next

    -Verticality of Everquest

    -Guild made buildings

    -Hints at auto locking and ranged combat

    -Securing land for your guilds

    -The divergent AI, and how Rallying calls will evolve and not get dry

    and mucho mucho more!

     

    The interview is at 1h28, but you should listen to the entire show, its awesome and we have some great competitions!

    You can download it directly from the site here and click on the episode 157.

    Or

    you can get it from I-tunes here.

     

    Enjoy!

  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by radarhead

    Hey guys, sorry for the late link to the interview, but it is finally here!

    We get to chat with Dave Georgeson, was highly enjoyable!

     

    Subjects covered:

    -Water in Everquest Next

    -Verticality of Everquest

    -Guild made buildings

    -Hints at auto locking and ranged combat

    -Securing land for your guilds

    -The divergent AI, and how Rallying calls will evolve and not get dry

    and mucho mucho more!

     

    The interview is at 1h28, but you should listen to the entire show, its awesome and we have some great competitions!

    You can download it directly from the site here and click on the episode 157.

    Or

    you can get it from I-tunes here.

     

    Enjoy!

    Thanks Radarhead. Dave obviously read the thread, and I appreciate that he made an offhanded comment about one of my questions. Ok, so we have to wait. But my hands will turn green from sitting on them that freakin' long. Guess I should practice the ancient art of twiddling my thumbs. Good interview though, for the time constraints.

    Damn, I have to say this. Dave reminds me so much of an old D+D buddy of mine. Everything about him, his looks, voice, thought process, laugh, everything. Give him blond hair, a longish beard, and glasses and I'd swear it's him even if I met him personally. I truly hope he has the same game theory as that guy did (which even that seems to be the case).

    Once upon a time....

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