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According to a new report at GamesIndustry.biz, Trion Worlds has announced that Rift player numbers are significantly higher since the game's conversion from a subscription title to a F2P title. In addition, sales are up according to the report.
Speaking to Trion Worlds SVP of marketing Noah Maffitt, the [a]list daily discussed the transition of the MMORPG Rift from subscription to free-to-play. "I'm actually very pleased with how the team has executed on it," Maffitt said. "It was a planned transition that's taken months and months to do. They've thought through all the little details very well. We actually saw our sales go up after we announced free-to-play, because we think we have a compelling package around that transition. Our player counts have gone way up, as well. All early signs are good."
Read the rest at the link above.
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Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
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"Rift player numbers are significantly higher since the game's conversion from a subscription title to a F2P title."
Surprising, not.
Really? I found Rifts combat system vastly better then GW2 which poorly executed its 'action combat'. Far more skill spammy with dodge added as the only bit of thought to it. Rift combat with the right souls is a lot more challenging and feels more rewarding. GW2 combat system is quite lack luster in both my opinion and if you really break down the combat and look at it as a whole how it plays, very 'slip and slidy' to put it poorly but in a fun sounding way.
To each their own I guess.
Still back on topic... dislike vague wording rather then numbers. I know marketting but far better to put numbers to it.
Who would have ever thought that giving the game out for free would bring in more players?
Amazing!
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Wow has got me excited again but I like Rift and hope it keeps on rocking.
They already aren't holding up. There was a spike when it went F2P but that has largely died down now. Of course, a marketing guy would never mention those fine details for obvious reasons.
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Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Do you have some proof that players are leaving? let me guess, you are thinking that 1st week of f2p it was so tough to login as servers were always full but now they never go above high even in peak time. so people are leaving, right? wrong. a few days after f2p conversion they brought down all server and then doubled the capacity of all servers. so there is no more 1000 minute queue. i am playing everyday around peak hours and the servers are always high and chat channels are filled with spam(calling them spam because people are talking more about useless stuff not related to game) and every other kind of stuff you can imagine. using /who in capitals shows shit load of players and also the guild i am in always have around 100 players online at peak hour everyday. maybe your server is a pvp one, i hear they are dying; they are talking about it in official forums too.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
This. I'm glad sales are up but the cost to the community is huge.
Say what you want about gw2 combat, but it's a least a lot more responsive than the combat of Rift. Rift combat is cluncky and not so responsive compared to GW2 or even WoW. And no, Rift combat isn't more challenging at all, at least from a PvE point of view. And yeah, I've played both games.
Also to the people saying that communities quality drop when a game become F2P, you guys couldn't be more wrong. Idiots and haters are in every single game, F2P or not.
I am so good, I backstabbed your face!
Yeah, Wildstar sure needs that crowd.
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Huh? That post makes about as much sense whatsoever. I thought the class structure was much superior to many other MMO's because you can design your own class. How can a class have a "flavor"? Maybe you should reread your posts before posting.
Personally I find rift more fun now that more people are playing it. I actually resubbed.
When are some of you going to learn that the f2p model is better.......Alot of these games start p2p, convert to f2p, company comes out and says that the f2p model brought in alot more players and revenue, and yet some players still insist the p2p model is better.....You can make every single game p2p if you like....If it makes you feel better to give 15 dollars a month, then go for it, but it doesn't make the game any better and you're not making the community better because you pay 15 dollars a month.....F2p is what the majority wants and these companies are giving it to them or going out of business.
Counter Argument!
Bots.
There is a big problem here though: More people may prefer f2p, because they are cheap and want free entertainment.
Very few games pull off f2p well. GW2 did a decent job with the b2p model. Games like LOTRO, EQ2 and especially Rift remind you of the cash shop constantly. Its beyond tacky going to a vendor in Rift and a humongous window pops up reminding you that you dont need to earn a large amount of the games items, you can just buy them. It creates a very different feel. Rift's model is very player friendly in terms of what you get, but what little immersion Rift may have had is gone every time you vendor.
And f2p shifts the developers priorities. In p2p, the incentive is to make the game good so people continue to find it worthy of their money. In f2p the game quality comes second to trying to find ways to get money from people.
As I said, GW2 does it better than most. But the downside is while GW2 has a LOT of players, it seems its only a modest financial success. The less intrusive you make the f2p model, the tougher it is to make money.
And while the community effect is exaggerated, it is definitely there. EQ2 and LOTRO still have strong communities, but they did weaken a little under f2p. Its not as big of a downside as cash shop intrusion because there are always good guilds to find, even in toxic player bases like TERA.