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EQN will implement level cap boredom, like GW2

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Comments

  • AeliousAelious Member RarePosts: 3,521
    Let's assume a few things in light of a thread that has so much concrete information. Let's assume that the only point of EQN was to progress our character in a combat manner. Let's also assume that we have all the information and that gearing up our character in tiers is the only way of progression. Even if a tier of gear took a week (middle between days and weeks) to gain, let's do the math.

    I thought four was the highest tier but let's say it's three. That's three weeks to tier up one class. Times 40 classes that's 120 weeks. That's... well you get the idea.

    Motion to assume EQN will have cap bordom, denied!
  • ropeniceropenice Member UncommonPosts: 588
    Origina

     EQN I am hoping that class and gear unlocks will not be available. I would hope they promote extra inventory, maybe building materials, costumes, full buildings, basically anything that players may not have the talent to build themselves but may want to buy for a player house template. That sort of thing would be ok with me.

    I hope not. Nothing that a player-crafter could make or build should be available in a CS in a sandbox mmo, not even extra backpack space or pouches. Sandbox is all about player created and driven content and economy. Kind of ruins that if you don't actually need to participate in said economy (with real money and not gold.) This is why a sandbox game should be a sub game and not f2p CS driven.
  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Aelious
    Let's assume a few things in light of a thread that has so much concrete information. Let's assume that the only point of EQN was to progress our character in a combat manner. Let's also assume that we have all the information and that gearing up our character in tiers is the only way of progression. Even if a tier of gear took a week (middle between days and weeks) to gain, let's do the math.

    I thought four was the highest tier but let's say it's three. That's three weeks to tier up one class. Times 40 classes that's 120 weeks. That's... well you get the idea.

    Motion to assume EQN will have cap bordom, denied!

    It was brought up though, and I also mentioned it .. what if we want to play a particular class style and no others?

     

    EQN forces players to be Altaholics essentially, by trying to gravitate every player into the same core abilities.

     

    Someone mentioned they just want to play a rogue.  I would rather just play a healer.  Once I get tear 3 or 4 or whatever, the game is done for me / us?  Unless I want to collect other classes I never wanted in the first place?

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • AeliousAelious Member RarePosts: 3,521
    Now of course not everyone will want to gain every class, right? There is however the matter of collecting the other classes to gain thier abilities. So while the game won't last two and a half years of strictly combat and gearing there will be much more time spent than this thread assumes. Also, there will be so many other things to do outside of combat. If someone only wants to combat progress they will get bored of any MMO after a short while. That's not really the games problem if there are other fun things to do.
  • ropeniceropenice Member UncommonPosts: 588
    Originally posted by Aelious
    Let's assume a few things in light of a thread that has so much concrete information. Let's assume that the only point of EQN was to progress our character in a combat manner. Let's also assume that we have all the information and that gearing up our character in tiers is the only way of progression. Even if a tier of gear took a week (middle between days and weeks) to gain, let's do the math.

    I thought four was the highest tier but let's say it's three. That's three weeks to tier up one class. Times 40 classes that's 120 weeks. That's... well you get the idea.

    Motion to assume EQN will have cap bordom, denied!

    They did say days or weeks to tier up, so until we play we won't know how much time this will take and most people probably won't be going for every class, as there should be some they aren't interested in using (also race, alignment restrictions on classes, if thats in game.) Your guess might be on point to level up tiers, but with the casual approach they seem to be taking, i don't see anything taking too much time or effort to get. I hope im wrong, as i like to progress slowly and enjoy the journey.

  • AeliousAelious Member RarePosts: 3,521
    Again you'll have to wait for more progression information. If you're given a system like EQN has and don't want to play more than one class or don't want to customize your abilities or want to craft or want to explore or want to participate in rallying calls or any of the other activities EQN has...

    Then yes, maybe it's not for you. You'll get the chance to find out though and judge for yourself.
  • Jagsman32Jagsman32 Member Posts: 109
    Originally posted by Vutar
    Originally posted by Aelious
    Wait, so because it takes days or weeks to get a tier means that there will be level cap bordom? That stinks!

    If only they had three or four tiers. Better yet, what if you had three or four tiers... per class. If you had a lot of classes to gain three or four tiers of gear each that would exponentially extend the gameplay.

    Man I wish EQN was like that.

     

    You are assuming that everyone wants to unlock every class and progress them. If I just want to be a rogue that is supposed to be a viable play style according to the devs. Yet, I would have the whole thing unlocked in short order. Then what?

     Here is a hint, how about you play the damn game the way it is meant to be played? They have already said this isn't a game about reaching level caps, doing dailies and completing raiding tiers. It is a game about exploring, socializing, building, crafting, and good old fashion dungeon diving. How about you play a game that satisfies your hamsterwheel view of getting a new level or completing a useless daily like WoW or Tera while those who want a fun, original, and exciting game based around exploration, community, and gameplay play EQN?

  • AeliousAelious Member RarePosts: 3,521
    Ropenice

    That all depends on what you consider progression. An open skill based system would be pretty limited to those that made one "achetype" and never wanted to skill up any others. The class acquisition plus the gear tiering in EQN is very comparable to a skill based system.

    People can limit themselves but to then come back and complain that it's getting bored because they don't want to progress anything else and that's a problem with the game doesn't make sense.

    I'd like to see what other forms of progression are in the class system. Oh, let's not forget its not just getting the gear but tweaking it to fit your specific build.
  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280
    Originally posted by Karteli
    Originally posted by Victor_Kruger
    Originally posted by Karteli
    Originally posted by Victor_Krug

    EQ Next is a real sandbox game , GW 2 is a themepark game. EQ Next is a descendant of games like U.O and SWG that use horizontal progression because it works well in a sand box game. Its going to be nothing like GW 2, the action combat is not even the same.

    Videos available makes it look the same.  Weapon skills (4 of 8) are tied to your weapon, and they look an awful lot like GW2?

    It has one thing that looks like a GW 2 mechanic and that doesn't even mean its going to be just like it. Devs have said that its going to be a more advance form of Neverwinter's combat system on twitter.

    Did they actually mention Neverwinter?  This would be interesting if you have a link.

     

    Originally posted by Aelious
    Then they would wait for more information on the progression system. They said there was more they weren't talking about. They also eluded to the fact that you can progress other classes by putting in points gained from playing just one.

    Another option is for them to pout :)

    I'm also waiting for more information regarding progression for that same reason, I just realize that there is already a known way to prevent "creep bordom" and it's in the form of collecting and tiering up classes. Beats collecting 50 flying mounts for the completionist in us.

     

    Sounds like an Altaholic system .. I wasn't fond of that in any MMORPG .. even SWTOR with the other class stories .. gets boring really quick.

    Its was said during the classes panel I am pretty sure.

    http://www.eqnexus.com/2013/08/soe-live-day-3-everquest-next-landmark-updates/

    A list of bullet points that where made during the panels , remark is in the middle of the bottom paragraph.

    Combat will not be handled via auto-attack.  Similar to NeverWinter combat, but more advanced.

  • Crazy_StickCrazy_Stick Member Posts: 1,059
    So there is a gear cap? We haven't really seen enough of their end game ideas to know what is in store yet and I don't want to trash it ahead of time. Maybe they will one up GW2 for WV3 with PVP that allows you to chop off another player characters head and steal their power so you don't have to quest grind for classes? Maybe the assumed raid dungeons will have random elements. Maybe there will be guildhall and feature grind to open up new functional additions in landmark. I am just not stoking a fire till there is meat to burn dude. 
  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280
    Originally posted by Crazy_Stick
    So there is a gear cap? We haven't really seen enough of their end game ideas to know what is in store yet and I don't want to trash it ahead of time. Maybe they will one up GW2 for WV3 with PVP that allows you to chop off another player characters head and steal their power so you don't have to quest grind for classes? Maybe the assumed raid dungeons will have random elements. Maybe there will be guildhall and feature grind to open up new functional additions in landmark. I am just not stoking a fire till there is meat to burn dude. 

    There is no endgame in Sandbox game, you do want to do and make your own goals.  Sandbox game doesn't end its just there for you to play in. The content comes from interacting with the other players in the world and making your own adventures. Rallying Calls are big world events that you can take part in or not , but they said even if you are on the other end of the world you can still effect the out come of a Rallying Call just by doing something that triggers other events like a ripple in a pond of water.

    EVE has a good video about the butterfly effect one person can have in a sandbox game where your one choice can cause a lot things to happen. The hook of a sandbox game is too get evolve into wants going on around you in the game world and too make your own mark in it.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Victor_Kruger
    Originally posted by Crazy_Stick
    So there is a gear cap? We haven't really seen enough of their end game ideas to know what is in store yet and I don't want to trash it ahead of time. Maybe they will one up GW2 for WV3 with PVP that allows you to chop off another player characters head and steal their power so you don't have to quest grind for classes? Maybe the assumed raid dungeons will have random elements. Maybe there will be guildhall and feature grind to open up new functional additions in landmark. I am just not stoking a fire till there is meat to burn dude. 

    There is no endgame in Sandbox game, you do want to do and make your own goals.  Sandbox game doesn't end its just there for you to play in. The content comes from interacting with the other players in the world and making your own adventures. Rallying Calls are big world events that you can take part in or not , but they said even if you are on the other end of the world you can still effect the out come of a Rallying Call just by doing something that triggers other events like a ripple in a pond of water.

    EVE has a good video about the butterfly effect one person can have in a sandbox game where your one choice can cause a lot things to happen. The hook of a sandbox game is too get evolve into wants going on around you in the game world and too make your own mark in it.

    I dunno, I dislike the similarities people make between EQN and EVE.  EQN as proposed seems more like GW2 with other MMORPG altaholic stuff going on, perhaps more like SWTOR, where altaholics got global account benefits via Legacy for doing more alts.

     

    GW2 had no endgame, and like hell thats a sandbox.

     

    All this talk about EVE, and I think I'll be playing that tonight!

     

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • GrayKodiakGrayKodiak Member CommonPosts: 576
    Originally posted by Karteli
    Originally posted by Victor_Kruger
    Originally posted by Crazy_Stick
    So there is a gear cap? We haven't really seen enough of their end game ideas to know what is in store yet and I don't want to trash it ahead of time. Maybe they will one up GW2 for WV3 with PVP that allows you to chop off another player characters head and steal their power so you don't have to quest grind for classes? Maybe the assumed raid dungeons will have random elements. Maybe there will be guildhall and feature grind to open up new functional additions in landmark. I am just not stoking a fire till there is meat to burn dude. 

    There is no endgame in Sandbox game, you do want to do and make your own goals.  Sandbox game doesn't end its just there for you to play in. The content comes from interacting with the other players in the world and making your own adventures. Rallying Calls are big world events that you can take part in or not , but they said even if you are on the other end of the world you can still effect the out come of a Rallying Call just by doing something that triggers other events like a ripple in a pond of water.

    EVE has a good video about the butterfly effect one person can have in a sandbox game where your one choice can cause a lot things to happen. The hook of a sandbox game is too get evolve into wants going on around you in the game world and too make your own mark in it.

    I dunno, I dislike the similarities people make between EQN and EVE.  EQN as proposed seems more like GW2 with other MMORPG altaholic stuff going on, perhaps more like SWTOR, where altaholics got global account benefits via Legacy for doing more alts.

     

    GW2 had no endgame, and like hell thats a sandbox.

     

    All this talk about EVE, and I think I'll be playing that tonight!

     

    We really will not know the sandbox nature of this game until more of the other systems are released in details. It doesn't HAVE to have PVP or Open World Player Housing or Item Durability (though I think it has to have something like that for crafting) or a complete lack of instances, or a real travel mechanic and not just insta port everywhere.

    But it is going to require more than just a multiclass system and a wow like crafting system to be called sandbox-ish, hell they have not even confirmed player housing at this point or any actual building of anything in EQnext just in Landmark, we just assume there will be something from the hints they drop and SOE's generally good history with player housing.

    Too early to tell at this point. The stuff still behind the curtain is more important than the graphic style.

  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280
    Originally posted by Karteli
    Originally posted by Victor_Kruger
    Originally posted by Crazy_Stick
    So there is a gear cap? We haven't really seen enough of their end game ideas to know what is in store yet and I don't want to trash it ahead of time. Maybe they will one up GW2 for WV3 with PVP that allows you to chop off another player characters head and steal their power so you don't have to quest grind for classes? Maybe the assumed raid dungeons will have random elements. Maybe there will be guildhall and feature grind to open up new functional additions in landmark. I am just not stoking a fire till there is meat to burn dude. 

    There is no endgame in Sandbox game, you do want to do and make your own goals.  Sandbox game doesn't end its just there for you to play in. The content comes from interacting with the other players in the world and making your own adventures. Rallying Calls are big world events that you can take part in or not , but they said even if you are on the other end of the world you can still effect the out come of a Rallying Call just by doing something that triggers other events like a ripple in a pond of water.

    EVE has a good video about the butterfly effect one person can have in a sandbox game where your one choice can cause a lot things to happen. The hook of a sandbox game is too get evolve into wants going on around you in the game world and too make your own mark in it.

    I dunno, I dislike the similarities people make between EQN and EVE.  EQN as proposed seems more like GW2 with other MMORPG altaholic stuff going on, perhaps more like SWTOR, where altaholics got global account benefits via Legacy for doing more alts.

     

    GW2 had no endgame, and like hell thats a sandbox.

     

    All this talk about EVE, and I think I'll be playing that tonight!

     

    GW 2 is not a sandbox, its a themepark game that took some ideas from sandbox games and tried to make the world less rigid as far giving players choices on how to level and progress. You still follow a quest line that has a end and nothing in the world changes because the dynamic events are scripted and reset themselves.

    EQ Next is a true sandbox game, there is no comparison between the two games. EQ Next will give you the freedom to go and do anything you want to do and as long as you progress your gear and items higher tier areas will open up to you to explore and harvest resources. Players in GW 2 have to wait on devs to make new content to get anything new to do in it. Players in EQ 2 make there own content just by being in the world and effecting change in it, this has been done in older sandbox games.

     

  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280
    Originally posted by GrayKodiak
    Originally posted by Karteli
    Originally posted by Victor_Kruger
    Originally posted by Crazy_Stick
    So there is a gear cap? We haven't really seen enough of their end game ideas to know what is in store yet and I don't want to trash it ahead of time. Maybe they will one up GW2 for WV3 with PVP that allows you to chop off another player characters head and steal their power so you don't have to quest grind for classes? Maybe the assumed raid dungeons will have random elements. Maybe there will be guildhall and feature grind to open up new functional additions in landmark. I am just not stoking a fire till there is meat to burn dude. 

    There is no endgame in Sandbox game, you do want to do and make your own goals.  Sandbox game doesn't end its just there for you to play in. The content comes from interacting with the other players in the world and making your own adventures. Rallying Calls are big world events that you can take part in or not , but they said even if you are on the other end of the world you can still effect the out come of a Rallying Call just by doing something that triggers other events like a ripple in a pond of water.

    EVE has a good video about the butterfly effect one person can have in a sandbox game where your one choice can cause a lot things to happen. The hook of a sandbox game is too get evolve into wants going on around you in the game world and too make your own mark in it.

    I dunno, I dislike the similarities people make between EQN and EVE.  EQN as proposed seems more like GW2 with other MMORPG altaholic stuff going on, perhaps more like SWTOR, where altaholics got global account benefits via Legacy for doing more alts.

     

    GW2 had no endgame, and like hell thats a sandbox.

     

    All this talk about EVE, and I think I'll be playing that tonight!

     

    We really will not know the sandbox nature of this game until more of the other systems are released in details. It doesn't HAVE to have PVP or Open World Player Housing or Item Durability (though I think it has to have something like that for crafting) or a complete lack of instances, or a real travel mechanic and not just insta port everywhere.

    But it is going to require more than just a multiclass system and a wow like crafting system to be called sandbox-ish, hell they have not even confirmed player housing at this point or any actual building of anything in EQnext just in Landmark, we just assume there will be something from the hints they drop and SOE's generally good history with player housing.

    Too early to tell at this point. The stuff still behind the curtain is more important than the graphic style.

    Yes they talk about player housing , player cites and the crafting is going to be a improved version of SWG according to them. All this info comes from the panels at SOE live and the devs tweets. The crafting system is said to be the backbone of the whole game which is the core of sandbox game play.

  • corpusccorpusc Member UncommonPosts: 1,341

    @OP

     

    game isn't for you.

     

    if you can't see any reason why you'd wanna continue building the world you live in, and exploring practically endless user & procedurally created environments.....

    ....and instead you just want to grind out character progression, there are literally hundreds of other grinders for you to choose from.

    scratch this game off your list

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • ropeniceropenice Member UncommonPosts: 588
    Originally posted by Victor_Kruger
    Originally posted by Crazy_Stick
    So there is a gear cap? We haven't really seen enough of their end game ideas to know what is in store yet and I don't want to trash it ahead of time. Maybe they will one up GW2 for WV3 with PVP that allows you to chop off another player characters head and steal their power so you don't have to quest grind for classes? Maybe the assumed raid dungeons will have random elements. Maybe there will be guildhall and feature grind to open up new functional additions in landmark. I am just not stoking a fire till there is meat to burn dude. 

    There is no endgame in Sandbox game, you do want to do and make your own goals.  Sandbox game doesn't end its just there for you to play in. The content comes from interacting with the other players in the world and making your own adventures. Rallying Calls are big world events that you can take part in or not , but they said even if you are on the other end of the world you can still effect the out come of a Rallying Call just by doing something that triggers other events like a ripple in a pond of water.

    EVE has a good video about the butterfly effect one person can have in a sandbox game where your one choice can cause a lot things to happen. The hook of a sandbox game is too get evolve into wants going on around you in the game world and too make your own mark in it.

    I hope those 2 statements will go together. If grouping isn't forced to complete the rally calls, most probably won't group up, just zerg it, as seen in other DE/public type content. I know forced grouping is a dirty word for most, but if content is easy enough to solo or no reason to stay grouped after Rally, the lack of interaction could make community suffer. Also, the CS could impact interaction if you can buy things in CS instead of getting it from crafter or builder. They have some great ideas on paper, but we've all seen paper ideas not turn out do great in game play.

  • GrayKodiakGrayKodiak Member CommonPosts: 576
    Originally posted by Victor_Kruger
     

    Yes they talk about player housing , player cites and the crafting is going to be a improved version of SWG according to them. All this info comes from the panels at SOE live and the devs tweets. The crafting system is said to be the backbone of the whole game which is the core of sandbox game play.

    Dude or Ma'am,

    I have seen the panels and read the tweets...absolutely nothing concrete has been released to show whether this game is a real sandbox or not. When they talked about the crafting they said things like "we really want crafting to be an important part of this game"...in fact I think they said exactly that in exactly those words...but so have almost every other MMO developer in the last 10 years. Exactly what they considered improved, and remember this is the same company that thought NGE was an improvement, is still up in the air and we will not know until they release more information.

    I hope for the best, but I am not an idiot to argue that this is a sandbox until they actually show, or at least explain in greater detail, exactly HOW this is a sandbox.

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    i think its kinda of a dumb assumption that a game is better or worse if unlocking things takes longer or shorter time...a game is fun if the gameplay is fun - unlcoking should just come as an added benefit while having fun....
  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280
    Originally posted by ropenice
    Originally posted by Victor_Kruger
    Originally posted by Crazy_Stick
    So there is a gear cap? We haven't really seen enough of their end game ideas to know what is in store yet and I don't want to trash it ahead of time. Maybe they will one up GW2 for WV3 with PVP that allows you to chop off another player characters head and steal their power so you don't have to quest grind for classes? Maybe the assumed raid dungeons will have random elements. Maybe there will be guildhall and feature grind to open up new functional additions in landmark. I am just not stoking a fire till there is meat to burn dude. 

    There is no endgame in Sandbox game, you do want to do and make your own goals.  Sandbox game doesn't end its just there for you to play in. The content comes from interacting with the other players in the world and making your own adventures. Rallying Calls are big world events that you can take part in or not , but they said even if you are on the other end of the world you can still effect the out come of a Rallying Call just by doing something that triggers other events like a ripple in a pond of water.

    EVE has a good video about the butterfly effect one person can have in a sandbox game where your one choice can cause a lot things to happen. The hook of a sandbox game is too get evolve into wants going on around you in the game world and too make your own mark in it.

    I hope those 2 statements will go together. If grouping isn't forced to complete the rally calls, most probably won't group up, just zerg it, as seen in other DE/public type content. I know forced grouping is a dirty word for most, but if content is easy enough to solo or no reason to stay grouped after Rally, the lack of interaction could make community suffer. Also, the CS could impact interaction if you can buy things in CS instead of getting it from crafter or builder. They have some great ideas on paper, but we've all seen paper ideas not turn out do great in game play.

     There will be a need for groups and guilds to take down the hardest monsters in the game they said, no trinity idea works in a real sandbox because its been done before, U.O had no trinity in it though you can make a group that functions like it it wasn't require too. Combat roles will still play a part in the game you will still have defensive and healing players and cc roles too, this has been talk about on Reddit on confirmed by devs. A smart A.I will change the way people play, I guess we will see what storybricks is capable of.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Victor_Kruger
    Originally posted by Karteli
    Originally posted by Victor_Kruger
    Originally posted by Crazy_Stick
    So there is a gear cap? We haven't really seen enough of their end game ideas to know what is in store yet and I don't want to trash it ahead of time. Maybe they will one up GW2 for WV3 with PVP that allows you to chop off another player characters head and steal their power so you don't have to quest grind for classes? Maybe the assumed raid dungeons will have random elements. Maybe there will be guildhall and feature grind to open up new functional additions in landmark. I am just not stoking a fire till there is meat to burn dude. 

    There is no endgame in Sandbox game, you do want to do and make your own goals.  Sandbox game doesn't end its just there for you to play in. The content comes from interacting with the other players in the world and making your own adventures. Rallying Calls are big world events that you can take part in or not , but they said even if you are on the other end of the world you can still effect the out come of a Rallying Call just by doing something that triggers other events like a ripple in a pond of water.

    EVE has a good video about the butterfly effect one person can have in a sandbox game where your one choice can cause a lot things to happen. The hook of a sandbox game is too get evolve into wants going on around you in the game world and too make your own mark in it.

    I dunno, I dislike the similarities people make between EQN and EVE.  EQN as proposed seems more like GW2 with other MMORPG altaholic stuff going on, perhaps more like SWTOR, where altaholics got global account benefits via Legacy for doing more alts.

     

    GW2 had no endgame, and like hell thats a sandbox.

     

    All this talk about EVE, and I think I'll be playing that tonight!

     

    GW 2 is not a sandbox, its a themepark game that took some ideas from sandbox games and tried to make the world less rigid as far giving players choices on how to level and progress. You still follow a quest line that has a end and nothing in the world changes because the dynamic events are scripted and reset themselves.

    EQ Next is a true sandbox game, there is no comparison between the two games. EQ Next will give you the freedom to go and do anything you want to do and as long as you progress your gear and items higher tier areas will open up to you to explore and harvest resources. Players in GW 2 have to wait on devs to make new content to get anything new to do in it. Players in EQ 2 make there own content just by being in the world and effecting change in it, this has been done in older sandbox games.

    I enjoy others enthusiasm in an upcoming game, although I'm just going off what devs say in news releases and trying to base any speculations off what was said, as opposed to speculations off other speculations.

     

    For EQN being a true sandbox .. well, have to wait and see, but it seems more of a hybrid to me.  Which isn't a bad thing .. I actually prefer a hybrid to a flat-out sandbox - hybrids give more substance to roleplaying, for example.

     

    As to this thread topic though, it would definitely seem as though EQN is going to need a massive influx of sandbox at gear cap, if this game is to have any significant longevity in the marketplace.  I'm not seeing much sandbox yet though ... just statements by players on the game they want .. but little as to what gamers will actually get.

     

     

     

     

     

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280
    Originally posted by GrayKodiak
    Originally posted by Victor_Kruger
     

    Yes they talk about player housing , player cites and the crafting is going to be a improved version of SWG according to them. All this info comes from the panels at SOE live and the devs tweets. The crafting system is said to be the backbone of the whole game which is the core of sandbox game play.

    Dude or Ma'am,

    I have seen the panels and read the tweets...absolutely nothing concrete has been released to show whether this game is a real sandbox or not. When they talked about the crafting they said things like "we really want crafting to be an important part of this game"...in fact I think they said exactly that in exactly those words...but so have almost every other MMO developer in the last 10 years. Exactly what they considered improved, and remember this is the same company that thought NGE was an improvement, is still up in the air and we will not know until they release more information.

    I hope for the best, but I am not an idiot to argue that this is a sandbox until they actually show, or at least explain in greater detail, exactly HOW this is a sandbox.

    Why would they say it if they can't do it, this a big company with a marketing stuff. Everything that been publicly said is something they are doing, the devs are policed on what they can say or can't say.  You already been shown a voxel world where you can make any thing you can imagine in it via land mark.

  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280
    Originally posted by Karteli
    Originally posted by Victor_Kruger
    Originally posted by Karteli
    Originally posted by Victor_Kruger
    Originally posted by Crazy_Stick
    So there is a gear cap? We haven't really seen enough of their end game ideas to know what is in store yet and I don't want to trash it ahead of time. Maybe they will one up GW2 for WV3 with PVP that allows you to chop off another player characters head and steal their power so you don't have to quest grind for classes? Maybe the assumed raid dungeons will have random elements. Maybe there will be guildhall and feature grind to open up new functional additions in landmark. I am just not stoking a fire till there is meat to burn dude. 

    There is no endgame in Sandbox game, you do want to do and make your own goals.  Sandbox game doesn't end its just there for you to play in. The content comes from interacting with the other players in the world and making your own adventures. Rallying Calls are big world events that you can take part in or not , but they said even if you are on the other end of the world you can still effect the out come of a Rallying Call just by doing something that triggers other events like a ripple in a pond of water.

    EVE has a good video about the butterfly effect one person can have in a sandbox game where your one choice can cause a lot things to happen. The hook of a sandbox game is too get evolve into wants going on around you in the game world and too make your own mark in it.

    I dunno, I dislike the similarities people make between EQN and EVE.  EQN as proposed seems more like GW2 with other MMORPG altaholic stuff going on, perhaps more like SWTOR, where altaholics got global account benefits via Legacy for doing more alts.

     

    GW2 had no endgame, and like hell thats a sandbox.

     

    All this talk about EVE, and I think I'll be playing that tonight!

     

    GW 2 is not a sandbox, its a themepark game that took some ideas from sandbox games and tried to make the world less rigid as far giving players choices on how to level and progress. You still follow a quest line that has a end and nothing in the world changes because the dynamic events are scripted and reset themselves.

    EQ Next is a true sandbox game, there is no comparison between the two games. EQ Next will give you the freedom to go and do anything you want to do and as long as you progress your gear and items higher tier areas will open up to you to explore and harvest resources. Players in GW 2 have to wait on devs to make new content to get anything new to do in it. Players in EQ 2 make there own content just by being in the world and effecting change in it, this has been done in older sandbox games.

    I enjoy others enthusiasm in an upcoming game, although I'm just going off what devs say in news releases and trying to base any speculations off what was said, as opposed to speculations off other speculations.

     

    For EQN being a true sandbox .. well, have to wait and see, but it seems more of a hybrid to me.  Which isn't a bad thing .. I actually prefer a hybrid to a flat-out sandbox - hybrids give more substance to roleplaying, for example.

     

    As to this thread topic though, it would definitely seem as though EQN is going to need a massive influx of sandbox at gear cap, if this game is to have any significant longevity in the marketplace.  I'm not seeing much sandbox yet though ... just statements by players on the game they want .. but little as to what gamers will actually get.

     

     

     

     

     

    A hybrid would have vertical progression like the first EQ, which is a hybrid that spawn the thempark games.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    For me, in SWG, I felt the game began at level cap. My adventures were best after I had used all my points and then started trying new class combinations.

    Survivor of the great MMORPG Famine of 2011

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Victor_Kruger
    Originally posted by GrayKodiak
    Originally posted by Victor_Kruger
     

    Yes they talk about player housing , player cites and the crafting is going to be a improved version of SWG according to them. All this info comes from the panels at SOE live and the devs tweets. The crafting system is said to be the backbone of the whole game which is the core of sandbox game play.

    Dude or Ma'am,

    I have seen the panels and read the tweets...absolutely nothing concrete has been released to show whether this game is a real sandbox or not. When they talked about the crafting they said things like "we really want crafting to be an important part of this game"...in fact I think they said exactly that in exactly those words...but so have almost every other MMO developer in the last 10 years. Exactly what they considered improved, and remember this is the same company that thought NGE was an improvement, is still up in the air and we will not know until they release more information.

    I hope for the best, but I am not an idiot to argue that this is a sandbox until they actually show, or at least explain in greater detail, exactly HOW this is a sandbox.

    Why would they say it if they can't do it, this a big company with a marketing stuff. Everything that been publicly said is something they are doing, the devs are policed on what they can say or can't say.  You already been shown a voxel world where you can make any thing you can imagine in it via land mark.

    Many were burned that EQ2 was a lack luster sequel to EQ1 .. there was the SWG NGE ..

     

    Wizardry Online was supposed to be super fun ...

     

    Thats just SOE .. take into account that SOE is big like EA and you get SWTOR having everything anyone could have ever wanted in a game ... if it isn't there yet, keep subscribing, maybe it will be there next week, or the week after ... or next quarter.

     

    Most dev comments are just words of daydreamers.  Specific details are worth more weight than broad overachieving statements.  So saying your game is fully sandbox is just daydreaming, until details are given.

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

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