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[Column] General: The Return of Subs: FFXIV, WildStar, and ESO

BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

We've all seen the trend towards F2P in recent years, but with WildStar and Final Fantasy XIV: A Realm Reborn, and ESO sticking to subscriptions, is the model truly on its deathbed?

Two years ago I felt BioWare were plugging their fingers in their ears when they decided to stubbornly pursue subscriptions with Star Wars: The Old Republic. It was clearly not the right decision for them and you’d think that if the trend itself weren’t enough, the game’s spectacular failure would have really sealed the deal for anyone looking to go subscription-based. With that in mind, it’s hard to say if Square Enix and Carbine are simply making a calculated decision here or that they are just equally as stubborn and doomed to a similar fate.

Read more of Michael Bitton's The Return of Subs: FFXIV, WildStar, and ESO.


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Comments

  • DistopiaDistopia Member EpicPosts: 21,183
    I just hope (especially in the case of ESO) that these companies have some type of actual sustainable plan here. I certainly hope they're not simply going by the opinions shared on sites like this. As these sites typical side with anything viewed as "oldschool" over all else. There's little actual thought put into why this or that is preferred in these posts, they simply think it just means a better game or community and it doesn't.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • JorlJorl Member UncommonPosts: 257
    I am more than happy to pay for sub but they are playing a dangerous game here, excuse the pun. Many sub games have to be worth the monthly cost these days otherwise it'll just go down like a sack of ^&%*. I'll give Wildstar a year at most before it ends up going free to play, FF 9 months. Elderscrolls who knows, but their graphics seem fine to me but still not getting my hopes up.
  • udonudon Member UncommonPosts: 1,803
    Execution is going to be key here.  Hopefully these companies have learned that it takes more than slapping a AAA tittle on your game to rate a sub these days.  I also think FF has it right.  If your going to charge a sub what makes you think you can change piece meal for content created with those sub dollars as well?
  • udonudon Member UncommonPosts: 1,803
    Originally posted by Jorl
    I am more than happy to pay for sub but they are playing a dangerous game here, excuse the pun. Many sub games have to be worth the monthly cost these days otherwise it'll just go down like a sack of ^&%*. I'll give Wildstar a year at most before it ends up going free to play, FF 9 months. Elderscrolls who knows, but their graphics seem fine to me but still not getting my hopes up.
     

    Of the three I believe Wildstar has the best chance of pulling off rating a sub.  Of course that's based on the developers talking up end game progression like difficult group content you can't just zerg with any old pickup group in white gear and raid progression worthy of it's name.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    When GW1 launched, the death of the subscription payment model was triumphantly announced on game forums all over the internet. Yet it prevailed.

    When SWTOR went F2P, the death of the subscription payment model was triumphantly announced (again) on game forums all over the internet. Yet it prevailed.

    When GW2 launched, the death of the subscription payment model was triumphantly announced (this time with conviction) on game forums all over the internet. Yet it prevailed.

     

    When EQ:Next revealed that it would be a F2P game, it was widely accepted that the death of the subscription payment model was finally and irrevocably at hand. There were celebrations and "I told you so's" on game forums all over the internet.

     

    Then FFXIV:ARR, Wildstar and ESO happened...

     

    "The subscription payment model is dead !"

    "Long live the subscription payment model !"

  • GravargGravarg Member UncommonPosts: 3,424
    I'm happy to see all these games going P2P.  I can't stand F2P.  I played them for about a year, but finally got fed up with all the nickel and diming.  I'm P2P for life!  I liked Rift, but left as soon as it went F2P.   I just don't like the problems tha come with a F2P game.
  • dekkion1dekkion1 Member UncommonPosts: 152
    And guess what!! FF14 will be around longer than any of you think, in fact  blowing past wildstar forsure.
    gammer 4 life
  • someforumguysomeforumguy Member RarePosts: 4,088

    I wonder if these games will be different enough to warrant the p2p payment model. Like others mentioned, the bar is set really high for p2p.

    Thinking from a company's perspective, it seems more lucrative to launch as p2p with preorder deals if the hype for your game is high enough. You can always fall back to a hybrid model that so many other MMO's use. I wouldn't be surprised if they already considered how that would work.

    But I am cynical about these things. I tend to see part of the MMO community as easy marks for marketing deparment because of the way they behave as fans instead of critical customers.

    But who knows, maybe they will succeed where others had to let go of p2p.

  • dekkion1dekkion1 Member UncommonPosts: 152

    You have a lot of old school gammers that just plain get headaches from this newer mmo crapola,

    IM glad they   did such a great job on   FF 14 ARR  heck with that old school vibe back now , YOU bet im gonna keep my sub for life on that game and im  38 yrs old.

     
     
     
    gammer 4 life
  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by Gravarg
    I'm happy to see all these games going P2P.  I can't stand F2P.  I played them for about a year, but finally got fed up with all the nickel and diming.  I'm P2P for life!  I liked Rift, but left as soon as it went F2P.   I just don't like the problems tha come with a F2P game.

    so narrowminded, that is the problem with p2p people, which I was for years, until RIFT went free2play.  Their model is flawless, and it doesnt have any problems what so ever with f2p

    2 of these 3 games will be f2p within a yr of launch, FF14 has a loyal base, but it should be f2p as well, but they will keep it p2p.  ESO and Wildstar especially will be hurting for players, 3-6 months after launch.  Wildstar, wouldnt surpise me to see f2p within 6 months, its player base isnt gonna be that good, after the "free" 60$ month.
  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Distopia
    I just hope (especially in the case of ESO) that these companies have some type of actual sustainable plan here. I certainly hope they're not simply going by the opinions shared on sites like this. As these sites typical side with anything viewed as "oldschool" over all else. There's little actual thought put into why this or that is preferred in these posts, they simply think it just means a better game or community and it doesn't.

    Sub may not mean "better" community. But it does mean "different" community. You have to admit F2P mmos and P2P mmos have a different feel from each other. The tone of the game changes. When Rift when F2P, it just didnt feel the same anymore and that was a subtle cash shop.

    For an mmorpg to work for me, I want to know that everyone I'm playing with is paying the same price. Maybe its just me, but I like the feeling of "we're in it together" that a monthly sub creates.

    Cash shop games don't have that. You get whales that show off the crap they bought and the freeloaders that lol at the "suckers" and thank them for the free game. Its not the same vibe.

    Thats the best way I can describe it for me personally.

  • orbitxoorbitxo Member RarePosts: 1,956

    ii will wait till next year and see how these titles go before i revisit a sub game. so far no game has made me go 'YEZ!!!! ill pay 14.99 per month take my money!!!!-its got a better gaming community!!!'

     

    <.<

  • CingeCinge Member Posts: 120
    What the write fails to mention, is how many games "Release" f2p/b2p and how many are forced to because their game had a plethora of issues that had nothing to do with the sub cost.

    Swotr's failure had nothing to do with it's sub cost, and everything to do with the game itself.
  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Foomerang

     


    Originally posted by Distopia
    I just hope (especially in the case of ESO) that these companies have some type of actual sustainable plan here. I certainly hope they're not simply going by the opinions shared on sites like this. As these sites typical side with anything viewed as "oldschool" over all else. There's little actual thought put into why this or that is preferred in these posts, they simply think it just means a better game or community and it doesn't.

     

    Sub may not mean "better" community. But it does mean "different" community. You have to admit F2P mmos and P2P mmos have a different feel from each other. The tone of the game changes. When Rift when F2P, it just didnt feel the same anymore and that was a subtle cash shop.

    For an mmorpg to work for me, I want to know that everyone I'm playing with is paying the same price. Maybe its just me, but I like the feeling of "we're in it together" that a monthly sub creates.

    Cash shop games don't have that. You get whales that show off the crap they bought and the freeloaders that lol at the "suckers" and thank them for the free game. Its not the same vibe.

    Thats the best way I can describe it for me personally.

    To me that just seems like personality traits. Instead of the whale bragging about everything they bought, and the Freebie putting him down for doing it. IN a P2P you have the min-maxer bragging about all that he's earned and showing it off, while the casual guy puts him down for having no life.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by Foomerang

     


    Originally posted by Distopia
    I just hope (especially in the case of ESO) that these companies have some type of actual sustainable plan here. I certainly hope they're not simply going by the opinions shared on sites like this. As these sites typical side with anything viewed as "oldschool" over all else. There's little actual thought put into why this or that is preferred in these posts, they simply think it just means a better game or community and it doesn't.

     

    Sub may not mean "better" community. But it does mean "different" community. You have to admit F2P mmos and P2P mmos have a different feel from each other. The tone of the game changes. When Rift when F2P, it just didnt feel the same anymore and that was a subtle cash shop.

    For an mmorpg to work for me, I want to know that everyone I'm playing with is paying the same price. Maybe its just me, but I like the feeling of "we're in it together" that a monthly sub creates.

    Cash shop games don't have that. You get whales that show off the crap they bought and the freeloaders that lol at the "suckers" and thank them for the free game. Its not the same vibe.

    Thats the best way I can describe it for me personally.

    game feels even better for me, shorter queues, more people for events, its great.  And I havent spent a dime, but got a ton of free stuff from their cash shop.  Havent seen any item I have to buy in the store, and I havent

     

  • MyrdynnMyrdynn Member RarePosts: 2,483
    I predict 2 of these 3 titles will be f2p within a yr, with Wildstar unlikely to make it 6 months, I just see no player base for that game, its more of the same boring quest hub hopper we are sick of.  FF14 is likely to always stay p2p as it has a large fan base, and I think ESO after the "free" 60$ first month, will lose a ton of players.
  • Eddie_StilettoEddie_Stiletto Member UncommonPosts: 3

    Of the new "big" sub games coming soon, I see it going down like this:

    FFXIV- Will survive but not thrive. Will carve out a little niche for itself and eventually settle in at around 100k subscribers.

    WS- This I see really taking off. Its the first sub game since WoW to have pleasing graphics and a sense of humor. I think it actually could hold 1mil+ subscribers.

    ESO- Ring ring. Here comes the fail mobile. Hate to say it but this is TOR 2.0. Start off with huge box sales and then watch the subs plummet.

     

     

     
  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Distopia
    Originally posted by Foomerang   Originally posted by Distopia I just hope (especially in the case of ESO) that these companies have some type of actual sustainable plan here. I certainly hope they're not simply going by the opinions shared on sites like this. As these sites typical side with anything viewed as "oldschool" over all else. There's little actual thought put into why this or that is preferred in these posts, they simply think it just means a better game or community and it doesn't.
      Sub may not mean "better" community. But it does mean "different" community. You have to admit F2P mmos and P2P mmos have a different feel from each other. The tone of the game changes. When Rift when F2P, it just didnt feel the same anymore and that was a subtle cash shop. For an mmorpg to work for me, I want to know that everyone I'm playing with is paying the same price. Maybe its just me, but I like the feeling of "we're in it together" that a monthly sub creates. Cash shop games don't have that. You get whales that show off the crap they bought and the freeloaders that lol at the "suckers" and thank them for the free game. Its not the same vibe. Thats the best way I can describe it for me personally.
    To me that just seems like personality traits. Instead of the whale bragging about everything they bought, and the Freebie putting him down for doing it. IN a P2P you have the min-maxer bragging about all that he's earned and showing it off, while the casual guy puts him down for having no life.

    Choosing how you spend your time in a game and choosing how you spend your money in a game are not good comparisons imo. Id also argue that the player driven economy is one of the VERY few unique aspects of an mmorpg. No other genre has it. Cash shops undermine a defining feature of the genre.

  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by Eddie_Stiletto

    Of the new "big" sub games coming soon, I see it going down like this:

    FFXIV- Will survive but not thrive. Will carve out a little niche for itself and eventually settle in at around 100k subscribers.

    WS- This I see really taking off. Its the first sub game since WoW to have pleasing graphics and a sense of humor. I think it actually could hold 1mil+ subscribers.

    ESO- Ring ring. Here comes the fail mobile. Hate to say it but this is TOR 2.0. Start off with huge box sales and then watch the subs plummet.

     

     

     

    I say the opposite, there is no way that Wildstar ever comes close to 1 mil subs, its half the game TSW is, I cant get into details since I am bound by the NDA, but I havent been able to play for more than an hr straight without being bored out of my mind

     

  • EndoRobotoEndoRoboto Member Posts: 275
    ^ i agree except switch FF14 for WS. WS will make a niche for itself but FF14 will have the staying power and subs for at least the next year. Dont forget it's being played by PC and PS3 gamers. And also don't forget FF11 is SE's most profitable game ever and you know they want a repeat.
  • SephastusSephastus Member UncommonPosts: 455

    I have said it before, and will continue to say it: I cannot afford F2P games. Do your math: It is cheaper to spend 15/month for a year, than end up paying over $200.00 in transactions (low end of those that play F2P games and actually want to be competitive) during a 1 year period. I have seen people EASILY spend $800+ dollars in a game they liked, and upwards of $200 in one sitting, buying virtual items with a chance at getting something good out of it...

     

    If companies feel they can get more money going F2P, good for them... but I will not be a pawn in their game.

  • udonudon Member UncommonPosts: 1,803
    Originally posted by Eddie_Stiletto

    Of the new "big" sub games coming soon, I see it going down like this:

    FFXIV- Will survive but not thrive. Will carve out a little niche for itself and eventually settle in at around 100k subscribers.

    WS- This I see really taking off. Its the first sub game since WoW to have pleasing graphics and a sense of humor. I think it actually could hold 1mil+ subscribers.

    ESO- Ring ring. Here comes the fail mobile. Hate to say it but this is TOR 2.0. Start off with huge box sales and then watch the subs plummet.

    As much as I want ESO to be awesome I have to agree with you.

    Wildstar is the only unknown to me of the three.  ESO is to "mainstream" to get the kinds of subs they are looking for so is F2P waiting to happen and as you said I think FFXIV will crave it's place in the market even if small.  The only question with FF is will SE be happy with those numbers or will they push F2P.

    Wildstar's P2P future will live or die on it's execution and we just have not seen enough of the game to know how that's going to play out.  I doubt even the closed beta testers can really tell how well the game is going to execute things like long term progression yet.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Subs only works if your game is better then anything else in your cattegory..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Scott_JeslisScott_Jeslis Member RarePosts: 637
    Originally posted by dekkion1
    And guess what!! FF14 will be around longer than any of you think, in fact  blowing past wildstar forsure.

    From the numbers of people playing and getting excited in my guild (we're by no means "small") I tend to agree.

  • SirAoSSirAoS Member Posts: 203
    Final fantasy will not go f2p. Mark my words. Final fantasy has such a following it don't need to. I think games with big followings can be sub. because they already have a following and those people usually tend to only play that game. The sub is no worry because they are only playing their fav game instead of the other people who don't really have a love for a specific title and hate subs because the want to play a butt load of mmos but know they can't afford the sub for all of them
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