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is 14 going to be able to pull it off....again

GrievousXiGrievousXi Member UncommonPosts: 14

as a huge final fantasy fan - after the beta, i'm left wondering if 14 will be an equal to 11. i know an 11 replacement is not what SE is looking for, but as a customer and fan, i would sure like something that will deliver equal memories.

i remember when my monk hit 41 and got raging fists....or when i stood in line to get my NPC fellow...or when we beat zm8...or got my o-hat etc, etc, etc. I have screen dumps on a ps2 hdd of mass deaths in front of the tower, the entrance area in the nest and the citadel from MPK's before the mob de-pop nerf. all of us 11 players (pre abyssea) have tons of memories because of an mmo that made a hard core - community driven role playing game.

14 is looking nice so far - all my eggs are in their basket (fingers crossed).

Comments

  • striderbobstriderbob Member UncommonPosts: 174
    It's definitely not making things easy on itself with all these server issues and this whole preorder key fiasco but that aside I think the game is better than 11.
  • TorcipTorcip Member UncommonPosts: 669
    From what I've played, and as long as they mean it when they say end game dungeons will be hard. Then yes, an easy yes.
  • AlamarethAlamareth Member UncommonPosts: 570
    Originally posted by Torcip
    From what I've played, and as long as they mean it when they say end game dungeons will be hard. Then yes, an easy yes.

    Difficulty is a MUST.

    There were glimmers of hope in Copperbell Mines, but thus far the game is numbingly simple.  I'd hope they don't focus only on dungeons.  There is plenty of things to play with on the FATE system.  You keep that bland and you might as well remove it, would just be simple grinding.

  • TorcipTorcip Member UncommonPosts: 669
    Originally posted by Alamareth
    Originally posted by Torcip
    From what I've played, and as long as they mean it when they say end game dungeons will be hard. Then yes, an easy yes.

    Difficulty is a MUST.

    There were glimmers of hope in Copperbell Mines, but thus far the game is numbingly simple.  I'd hope they don't focus only on dungeons.  There is plenty of things to play with on the FATE system.  You keep that bland and you might as well remove it, would just be simple grinding.

    They've said that pretty much everything for leveling will be easy, and that they would put all the difficulty into the max level stuff such as the Odin and Behemoth fights(FATES), the free company primals, the hardmode dungeons, and the raids.  So I hope so because like you said, the leveling in this game is very easy. And it's not like SE is new to making challenging content.

  • lafaiellafaiel Member UncommonPosts: 93
    Originally posted by GrievousXi

    as a huge final fantasy fan - after the beta, i'm left wondering if 14 will be an equal to 11. i know an 11 replacement is not what SE is looking for, but as a customer and fan, i would sure like something that will deliver equal memories.

    i remember when my monk hit 41 and got raging fists....or when i stood in line to get my NPC fellow...or when we beat zm8...or got my o-hat etc, etc, etc. I have screen dumps on a ps2 hdd of mass deaths in front of the tower, the entrance area in the nest and the citadel from MPK's before the mob de-pop nerf. all of us 11 players (pre abyssea) have tons of memories because of an mmo that made a hard core - community driven role playing game.

    14 is looking nice so far - all my eggs are in their basket (fingers crossed).

    I don't know man, I enjoy XIV, and I played XI for 7 years, it really was something else, but like a lot of people that played XI for early on, your life changes a lot in those years and for a lot of us we can't play a game like that due to the time requirements anymore.  I really like this game as a modern MMO, only time will tell how it really goes but I think we'll be ok.

     

       What made games like EQ and FFXI so memorable was  the fact that you had to fight hard for everything you had, and in a harsh world you either band together or perish, its what made the community in those games so good, those days are pretty much gone, but FFXIV even in beta seemed to have a decent community, and once the game goes live we'll have the real answer in a few months.

  • Greymantle4Greymantle4 Member UncommonPosts: 809
    I really hope there is some challenge as you level.  Why put all the challenge only at the end makes no sense to me.  I feel players need to learn as they level or a lot will crash and burn at the end. 
  • vidiotkingvidiotking Member Posts: 587
    Originally posted by Zeppelin4
    I really hope there is some challenge as you level.  Why put all the challenge only at the end makes no sense to me.  I feel players need to learn as they level or a lot will crash and burn at the end. 

    How The West Was Won.

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