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Has early access been awesome so far?

Syno23Syno23 Member UncommonPosts: 1,360
I know that a lot of people have been having technical problems, but truth be told, this has been a smooth launch on Square Enix's part.

Comments

  • Stark3Stark3 Member Posts: 20
    Yep, early access has been a BLAST so far. No problems whatsoever, but then I was only able to start early access yesterday since I was out on a trip. Being able to advance from the quests from the previous betas feels GREAT.
  • SendenSenden Member UncommonPosts: 602

    It's hardly been bad but it's hardly been smooth either. Whoever though it would be a good idea to allow open beta characters to be carried on to full release needs to be slapped with a wet fish.  Still have friends who can't join me on Moogle all thanks to Square locking up servers. I wonder what percentage of characters created on Moogle are alts for reserved names or people who wanted to try open beta yet have no intentions of ever buying the game?

    Hopefully things will change come tomorrow when it's the "full release day" but tbh,  a little foresight and common sense planning would have gone a long way.  Nobody is perfect but some of their mistakes should have never been made. 

  • dreamsofwardreamsofwar Member Posts: 468
    I'm annoyed that it keeps locking me out. Getting a server full error again after being DC'd just now. I was fortunate to have a good 3 odd hours of gameplay during the early hours this morning though. Guess I won't be able to get back on till tonight now...
  • PrecusorPrecusor Member UncommonPosts: 3,589
    Other than the server issues.. early access has been fine.
  • taus01taus01 Member Posts: 1,352
    Originally posted by Syno23
    I know that a lot of people have been having technical problems, but truth be told, this has been a smooth launch on Square Enix's part.

    Yepp, the game is extremely polished and has none of the usual "released too early" problems. See my thread.

    "Give players systems and tools instead of rails and rules"

    image
  • sudosudo Member UncommonPosts: 697
    I've only been able to play for one hour so far, since the start of early access, because of the server issues, but from what I hear from guildies (some of them have much more free time to play at non-peak times), it's all smooth and good.

    "Only in quiet waters do things mirror themselves undistorted.
    Only in a quiet mind is adequate perception of the world."
    Hans Margolius

  • NildenNilden Member EpicPosts: 3,916
    It should be a commercial where one of those cat girls from Final Fantasy runs out on a beach with a wine glass. She scoops up a glass of sand and drinks some. Then says "Square Enix  launches Final Fantasy 14 smoother than drinking sand." because that's the only way this launch would seem smooth.

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  • YaevinduskYaevindusk Member RarePosts: 2,094

     

    Been loving it so far.  It's very optimized in terms of actual game play and not server issues.  Just got to the Ifrit fight and the game just keeps on getting better in terms of immersion and feeling like a legit RPG game with massive amounts of people around and a group Final Fantasy setting.  The game truly starts to pick up after the level 15 questline and defeating the first three dungeons in the story (surprisingly at level 15, 16 and 17 respectfully).

     

    Allow me to go into depth with this...

     

    ...

    Error 3102

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    Your queue in line to read this review is 290

    Error 1012

    You have lost connection to the server.

     

     

    xD

     

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  • NetSageNetSage Member UncommonPosts: 1,059
    When I can play it's a blast.  And, honestly I didn't have an issue playing until last night about 2 hours before work (took a break to eat and couldn't get back in).
  • KnightblastKnightblast Member UncommonPosts: 1,787

    The game itself is generally clean, polished and not buggy.

     

    However, the problem they have is that the architecture they have is probematic under this kind of load.  Beyond the normal for an MMO launch, really.  

     

    So I would say it depends on what one means by "launch".  If by "launch" one means the set-up of the game and giving people good access to it from the get-go, then no, it has not been a great launch by any means.  And that isn't just the login issue but also the duty finder/instance issues, which interfered quite a bit with gameplay inside the game as well over the weekend.

  • xpsyncxpsync Member EpicPosts: 1,854

    Very solid, the downtime due to overload and ques only scream, THIS IS AN AMAZING MMO!

     

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  • LugorsLugors Member UncommonPosts: 184

    Answer is no.

    From struggling through epic raid difficulty ordering and pre-order access process, to a heavily instanced game where transferring between instances crashes and locks you out.  There may be a good game hiding behind the broken servers,  but I have yet to experience it. 

  • nickster29nickster29 Member Posts: 486

    Early Access has been a nightmare for some people due to server issues.  I count myself lucky, as I was too busy for most the weekend to try logging in.

     

    As for the game itself... I have been enjoying it quite a bit.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Game is great, I got a good chunk of play time in Saturday, Sunday? Not so much... barely played at all, wasn't able to advance much due to instance issues.

    Hopefully by tonight things are in a bit more stable of a state.

    I can forgive a couple days of bad.

    Excited to get my CE box in the mail tomorrow! Hopefully it's easy to figure out how to get my CE bonuses and pre-order bonuses in game...

  • ZenTaoYingYangZenTaoYingYang Member Posts: 354

    game = amazing

    JP servers where we had the beta test until lately = amazing

    NA/EU servers = crap ton of crap

     

    Yoshida posted an apology today in regards to what happened in the NA/EU server, but if you read behind the lines, it seems the NA team fucked up the optimization of the servers, but now it is supposedly fixed.

    what worries me though, it seems they desperately need 5+ more servers which I do not think they can magically accomplish in 24h period. so the issues while minimized , it will continue until 1-2 weeks from now

    overall, the game can only be a success by the retention they have 1-2 months after release, but in my honest opinion, I do not think they are worrying or we should be worried. just look at all the systems together lodestone, game, duty finder, smart phone apps. they are all integrated and seems to me they are really keen to hook players up.

  • KuppaKuppa Member UncommonPosts: 3,292
    Go to the forums to see what has really been happening...

    image


    image

  • ZuvielifyZuvielify Member Posts: 168
    Originally posted by Kuppa
    Go to the forums to see what has really been happening...

    Assuming you can get the forums to load

  • doodphacedoodphace Member UncommonPosts: 1,858

    I have not touched a realm reborn at all, so cannot comment on the smoothness of its early access.

    With that said, can you imagine if the game had crazy server issues that drove people away from it at launch (as has happened to other games in tha past)?....how many on this site would claim "seeeee, P2P is dead!", rather than acknowledging  the actual cause? lol

  • fistormfistorm Member UncommonPosts: 868
    This is definatly game of the year!
  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    It's quite good.

     

    Server problems are severe, no doubt about it.   However, that's the kind of thing that's fixed short term.  It's not missing a bunch of features the game desperately needs that they might sorta kinda maybe get to in 6 months "while they keep an eye on developments" etc.

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