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Intelligent A.I. sounding more and more like....

KarbleKarble Member UncommonPosts: 750

What if they are planning on players playing as mobs in the game as well as regular races. Then the A.I. will be intelligent since there are people playing as mobs.

What we know so far...

Mobs will roam around and find a place where they can gang up on and pick off smaller groups.

Mobs will give up on an area and move to another one if they get killed to much.

Mobs will not just attack the tank in combat since they will know that the tank is not always the easiest or smartest target to go for first.

PvP has been mentioned lightly in interviews often.

So maybe players will be playing as mobs as part of the classes and looks in the game.

The Devs even mentioned that the crazy shadow behemoth or whatever it was in the video was a class you would have the abilities of.

Makes you think doesn't it?

How far of a stretch would it really be?

I know I played EQ and went on Dane missions and such as a heroic dwarf or a mighty dragon with my group and had abilities of those style classes that were different from my regular class.

Comments

  • gipfeligipfeli Member UncommonPosts: 98
    no
  • muffins89muffins89 Member UncommonPosts: 1,585
    i was kind of thinking about this the other day.  but I think it will be more like,  if you help the ogres and I kill ogres we would be flagged for pvp for eachother.  so the player choices matter and player factions would be formed sort of organically from how they choose to play the game.
  • KarbleKarble Member UncommonPosts: 750
    Originally posted by gipfeli
    no

    No yes or no maybe?

    You also should know that mobs are going to be sieging areas.

    Have you played an MMO where the AI was good enough to pull off a quality siege?

    Only game I have played so far that even came close is Rift and that was due to it's much talked about event systems that ramped up with the more people you had. It felt crazy at times and sure there were stages to it, but it lacked any siege weapons of any kind.

    They actually showed sketches of mobs with siege weapons laying siege to player towns.

    Do you honestly think the Devs have pulled off this level of sophistication, or the more obvious...players will be mobs as well as regular classes.

  • MischiefMischief Member UncommonPosts: 79
    Originally posted by Karble

    What if they are planning on players playing as mobs in the game as well as regular races. Then the A.I. will be intelligent since there are people playing as mobs.

    What we know so far...

    Mobs will roam around and find a place where they can gang up on and pick off smaller groups.

    Mobs will give up on an area and move to another one if they get killed to much.

    Mobs will not just attack the tank in combat since they will know that the tank is not always the easiest or smartest target to go for first.

    PvP has been mentioned lightly in interviews often.

    So maybe players will be playing as mobs as part of the classes and looks in the game.

    The Devs even mentioned that the crazy shadow behemoth or whatever it was in the video was a class you would have the abilities of.

    Makes you think doesn't it?

    How far of a stretch would it really be?

    I know I played EQ and went on Dane missions and such as a heroic dwarf or a mighty dragon with my group and had abilities of those style classes that were different from my regular class.

    EQnext AI uses storybricks...

  • zastenzasten Member Posts: 283
    Let the pvp'er appear to (& attack) the target player as a pve creature of some kind, rather than another player! Might be the only way I would ever consider playing any pvp...but would most likely just make me rage quit sooner!
  • LokeroLokero Member RarePosts: 1,514
    Originally posted by zasten
    Let the pvp'er appear to (& attack) the target player as a pve creature of some kind, rather than another player! Might be the only way I would ever consider playing any pvp...but would most likely just make me rage quit sooner!

    They actually did this for a weekend in EQ once way back in the day.  I doubt if many people remember it.  It was something they called Project M(m for monster) iirc.

    You could actually log in as a random monster in a random zone and attack players, etc.  It was a pretty neat experiment.

    Didn't they do something similar with LOTRO, also?

    Personally, I'd love to see something like that make a comeback.  I'm always a fan of them adding more flavor and different ways to play.  Variety is king.

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by gipfeli
    no

     


  • TalRashaTalRasha Member UncommonPosts: 827
    Originally posted by Karble

    What if they are planning on players playing as mobs in the game as well as regular races. Then the A.I. will be intelligent since there are people playing as mobs.

    Players intelligent? You don't have much experience with the average mmo player, do you?

  • RydesonRydeson Member UncommonPosts: 3,852
         Since this game is following the MOBA path, I'm assuming we are going to see instanced arenas..  SOE is still trying to tap into that Esport market, and I seriously doubt they'll allow open world non-consentual PvP, unless that is done on seperate PvP servers.. As for the AI in the game.. That is highly over rated and hyped.. I've played game with easy AI's and complex hard AI's.. I suspect we'll see changes in the AI after release that will dumb it down if it too hard for the average gamer..  People need to realize that any general trash mobs needs to be dumbed down to the lowest common denominator, or customers leave..  MONEY TALKS ,  AI walks..  :)
  • donpopukidonpopuki Member Posts: 591
    While imagination is an admirable quality the overall likelihood of this particular twist is low.
  • Electro057Electro057 Member UncommonPosts: 683
    This Nonsense..I Reject!

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  • jesusjuice69jesusjuice69 Member Posts: 276

    Intelligent A.I. sounding more and more like.... Bollocks!

     

    Fixed OP.

    An amazing AI is always PR hype, and nothing more.

    We saw ESO's amazing AI a few days ago.   How impressive was that? 

     

    No trinity = Zerg combat

  • GnostikGnostik Member Posts: 47

    a. won't happen

     

    b. Even if it did happen, you would still need to provide all the functionality to allow people to PvP or not, on their terms, and only when they want to.

  • AzothAzoth Member UncommonPosts: 840

    Unlikely, they could do something like lotro but it would probably be instanced.

    As for the supreme AI they are talking about, I am highly skeptical. Couple more scripted outcome doesn't make a mob more intelligent.

  • Cristina1Cristina1 Member UncommonPosts: 372
    Just the usual marketing buzz words/hype...
  • gkslashgkslash Member Posts: 27

    I think it would be awesome if there was some sort of volunteer program, like the guide program, where you could play as the NPC's in the game and give the player base dynamic encounters.

    The kicker being that YOU wouldn't know whether you were attacking a regular NPC or another player playing that NPC.

    The NPC player would have certain themes/rules that they would stick to for that particular NPC, and not have free reign to do something totally out of character.

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    different story if the combat is mostly pvp centered and the pve mobs are just there to steer things up...
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