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What if they are planning on players playing as mobs in the game as well as regular races. Then the A.I. will be intelligent since there are people playing as mobs.
What we know so far...
Mobs will roam around and find a place where they can gang up on and pick off smaller groups.
Mobs will give up on an area and move to another one if they get killed to much.
Mobs will not just attack the tank in combat since they will know that the tank is not always the easiest or smartest target to go for first.
PvP has been mentioned lightly in interviews often.
So maybe players will be playing as mobs as part of the classes and looks in the game.
The Devs even mentioned that the crazy shadow behemoth or whatever it was in the video was a class you would have the abilities of.
Makes you think doesn't it?
How far of a stretch would it really be?
I know I played EQ and went on Dane missions and such as a heroic dwarf or a mighty dragon with my group and had abilities of those style classes that were different from my regular class.
Comments
No yes or no maybe?
You also should know that mobs are going to be sieging areas.
Have you played an MMO where the AI was good enough to pull off a quality siege?
Only game I have played so far that even came close is Rift and that was due to it's much talked about event systems that ramped up with the more people you had. It felt crazy at times and sure there were stages to it, but it lacked any siege weapons of any kind.
They actually showed sketches of mobs with siege weapons laying siege to player towns.
Do you honestly think the Devs have pulled off this level of sophistication, or the more obvious...players will be mobs as well as regular classes.
EQnext AI uses storybricks...
They actually did this for a weekend in EQ once way back in the day. I doubt if many people remember it. It was something they called Project M(m for monster) iirc.
You could actually log in as a random monster in a random zone and attack players, etc. It was a pretty neat experiment.
Didn't they do something similar with LOTRO, also?
Personally, I'd love to see something like that make a comeback. I'm always a fan of them adding more flavor and different ways to play. Variety is king.
Players intelligent? You don't have much experience with the average mmo player, do you?
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Intelligent A.I. sounding more and more like.... Bollocks!
Fixed OP.
An amazing AI is always PR hype, and nothing more.
We saw ESO's amazing AI a few days ago. How impressive was that?
No trinity = Zerg combat
a. won't happen
b. Even if it did happen, you would still need to provide all the functionality to allow people to PvP or not, on their terms, and only when they want to.
Unlikely, they could do something like lotro but it would probably be instanced.
As for the supreme AI they are talking about, I am highly skeptical. Couple more scripted outcome doesn't make a mob more intelligent.
I think it would be awesome if there was some sort of volunteer program, like the guide program, where you could play as the NPC's in the game and give the player base dynamic encounters.
The kicker being that YOU wouldn't know whether you were attacking a regular NPC or another player playing that NPC.
The NPC player would have certain themes/rules that they would stick to for that particular NPC, and not have free reign to do something totally out of character.