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Hello ladies and gentlemen Safehouse here. If you are looking for information on boss fights (or just want to see what boss fights are like) in FFXIV my Youtube channel is the place to go. I have a few videos up now with plenty to come in the next bit as I keep leveling up. Just about to hit lvl 47 so I have played through quite a lot and if you are looking to play a Dragoon then there is a bunch of info you can gather from the vids. Anyways links below to stuff you may be interested in watching, especially if you haven't seen anything from FFXIV: A Realm Reborn yet!
Demon Wall (hardest fight so far): http://www.youtube.com/watch?v=zVF64ADCDiA
Garuda (must watch): http://www.youtube.com/watch?v=sRDlquTtUU4
First 8 man: http://www.youtube.com/watch?v=_x5SbVjms84
Primal Titan (Poor quality sorry!): http://www.youtube.com/watch?v=EI-NNXaxRq0
Channel: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
But seriously if you haven't seen anything FFXIV related watch the Garuda fight towards the end I ran that Trial 15 times and succeeded twice. If you don't have a good party with very good knowledge on the fight you are going to fail.
Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
Comments
Yeah lets see how emergent that EQN AI actually is, promising something is not the same as delivering it. TERA fights at level 40 are not hard at all, Cultists Refuge is a complete faceroll.
Its opinion really, I felt that the Tera bosses while also scripted tended to offer more focus then tank and spank bosses shown above. Using an aggro system that is currently in place really takes away from the difficulty of the game. You are right though, EQN is a wait and see at the moment, but the concept is a great idea and I hope it works its way into newer MMOs.
That Aiatar fight looked rough! I'm afraid to show it to my tank, he may collapse in terror!
Very ice job on the vids though.
I LOVE the bosses and encounters in ARR. I greatly prefer pre-2002 mmorpg combat and boss encounters over newer, faster paced, action based combat. I still love me some GW2 combat,but XIV's step backwards in this area is right up my alley.
+1
i like GW2 dungeons more
boss fights req you focus not just tank and spank
Emergent AI !?!?!?!?!?!?! Oh okay bud, Other than factoring distance and no taunt or escape abilities The AI is no different then other MMO AI. All MMO AI will focus the healer but a tank will throw out a taunt to stop it, in EQnext youll just DPS DPS DPS to keep your healer safe as he jumps around like an idiot to exploit the distance threat.
Nice quality vids, but I have to say that those battles do not look at all epic.
The Boss just stands in one place and doesnt really do much as far as I can see. All the bosses attacks are pretty well telegraphed- standard fare, there dont appear to be any clever mechanics or anything to defeating them, the players attacks all look pretty standard, basic tank and spank with some occasional flashy fx.
Now dont get me wrong. Boss fights are always more intense and more of a rush when you are playing them rather than watching them. I have been in many boss fights that were awesome when I was playing them, but when I looked back on the vids they were nothing special. Being involved in the moment is what counts and if the boss fights are involving and intense then that is what will keep people playing.
Its just that they dont look all that epic
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
I am only 27 so I expect the difficulty to ramp up eventually but all the fights seem pretty straight forward thus far.
Tank aggro, stand behind boss. Avoid any red floor.
I like the poison pool mechanic as it forces good positioning for each pool though.
+1
Ran some dungeons myself - not the stuff for me. Where are the good old days when there was no "Trash" and every Trash pack required a little bit of preparation in the dungeons and the boss mobs deserved the predicate "lethal".
Wow did a nice job with that (vanilla dungeons/TCB heroic dungeons), Tera had nice boss fights (played a Slayer - at least you had to dodge the boss abilities - which inlcuded to find the right timing), I didn't play Rift.
I don't think the game will provide a decent challenge especially if you reach the level cap.
Just added a couple more vids, would recommend watching the end of Isgebind (link below) as the difficulty is ramping up and this is only a lvl 41 dungeon. We did wipe on our first attempt!
Isgebind: https://www.youtube.com/watch?v=TDJLl3pUIyI
If this doesn't convince you I will have to wait til I hit 50 content then come back with something ridiculously epic.
Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
There hasn't been a group where I haven't wiped in a dungeons yet, minus the first couple. I'm not sure if it's due to difficulty, design or just players not knowing what they're doing. Though the quality of Tanks and Healers thus far have been pitiful, almost as if they've never played the role before. I've even seen a white mage just spam attacks, not knowing it was their role (or that they could) heal other players. I'm guessing this stems from the concept of Healing and Tanking being foreign to some console players, as when I asked politely they did say they were on the PS3 and that it was their first online game. After all, a single player game where you just heal would likely be boring, hence why it does not exist.
Though the first time where we had a good group and kept on wiping to a boss was probably The Manor at level 28; the main boss wiped the group like 5 times, partly because the DPS couldn't down the adds and interrupt the boss's spells at the same time (not to mention having to kite the flaming bombs that chased you down).
I've started just waiting by solo instances for some classes, as on average people wipe two to three time due to increasing difficulty of storyline quests. It saves them some time in getting back and I give them tips here and there. Though as a whole, when talking about Dungeons, having to solve puzzles to advance and even during fights is pretty fun and challenging. It's easy to watch a video and not see it, but there are many, many factors to account for and things to set up in preparation. It's quite refreshing as a whole.
The topic name already made me distance myself, since there is not a grain of objectivity in it. I wonder what makes a game epic for you when I watch these fight. They are decent, look smooth and interesting, but there is nothing epic about it unless you traveled in time from 2004. It looks like step back compared to action combat seen in recent mmo's. It's ok that it is slow, more tactical etc. just please don't promote it as epic, since there is nothing breath taking about it.
Looks pretty epic to me, probably even more EPIC when you're actually playing it, can't wait.
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Define epic.
Because the dictionary seems to be wrong about the definition.
Queueing using Duty Finder for the lv15 and lv16 dungeon took me about 2 hours each time. I was queueing as dps. Luckily, you can queue as one class, then switch class doing something else and then when the system says that there are people available, you just have to simply quickly change back to the class you used to apply for the dungeon through Duty Finder.
So it was 2 hours crafting/gathering sessions each time. I still haven't done the 3rd dungeon associated with lv15ish main quest; but I guess that will be another 2 hour crafting session while waiting XD.
I don't mind though; have so far 6 crafting classes to lv10ish, one to lv15 and one to lv6 (culinerian ).
Fights in ARR arent anything out of the ordinary but you should all look up wtf a real tank'n'spank fight is. Ive already faced quite a few bosses where its more than just tank'n'spank. Hitting switches, fighting adds, killing spawns in time or boss wipes everyone, using other mobs to do damage. Get over yourselves. Its an MMO, AI's in almost all games are scripts ... some are more complicated than others but in the end they can all be learned and facerolled. A real AI "learns" and adapts to players which requires A LOT more computing power (some fighting games do this to a small degree but most of it is just defense cheating). Something a server thats managing multiple instances simply canot do.
Sure ... a more realistic (smarter) boss would just go for the healer first ... but id honestly love to see some of you kill something that can one shot a clothy (like most healers) and has 100x your HP. Id bet you wouldnt go a day with heading to the forums about how this smart boss is OP.
Oh and GTFO with Tera ... how hard can a game possibly be when you got players soloing group mobs and coming off without a scratch.
So people were getting a little mad and saying I am biased etc and I am because I enjoy the game but I'm just trying to convince you that these fights feel epic. My last 2 encounters have been insanely hard, Dzemael Darkhold was one rough dungeon, failed one run after over an hour in there. But the real boss is Garuda., she is NUTS. Failed 90% of her fights so I highly recommend checking out the video below to see the toughest fight I have encountered up til now!
Garuda: http://www.youtube.com/watch?v=sRDlquTtUU4
Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
Yeah cant believe some of these comments. You might not like this type of gameplay and that is fine.
Saying GW2 boss fights were better though...I mean seriously? I was able to read a paper while I spammed 3 during those...no group mechanics...which is fine if you like that but don't call it harder or more complicated.
Tera was pretty easy too...combat was more fun but in the end that's all the game was, combat and a pretty field of mobs to farm.
I hope its like Rift boss fights, before they started dumbing it down. Some of those hard mode and raids were actually difficult. I don't want an easy game...if I did I would still be playing GW2.
I dunno it seems to be quite clear that there is a kind of clash going on here between people who want a deep and complex RPG and people who favor the fast and easy action mmo games. I see no problem with that...though it seems that theres a lot of people not interested in this game that really want to let people who are interested know they think the game is bad ect.
Theres plenty of room in the Tera, GW2 and WOW forums for you guys to discuss those games. Not sure why you guys are even here...well I do but I wont say it =D
+2
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I'm sorry those just look like, as others have said, sit in one spot and tank and spank...
This is Wildstars LOWEST LEVEL DUNGEON. Show me some dungeons that look like this and I will be interested in playing.
http://www.youtube.com/watch?v=QG_82r0RzfI Skip to 2:05
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