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Divergence 2008 - a look at the earlier days

LoktofeitLoktofeit Member RarePosts: 14,247

www.divergence-online.com/businessplan.doc - The 2008 SGL business plan for Divergence Online. 

It looks like he's since dialed back the original scope and set out a still ambitious but far more realistic plan for the game. 

There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

Comments

  • FradenFraden Member UncommonPosts: 53
    Originally posted by Loktofeit

    www.divergence-online.com/businessplan.doc - The 2008 SGL business plan for Divergence Online. 

    It looks like he's since dialed back the original scope and set out a still ambitious but far more realistic plan for the game. 

    You know I have to give you props for looking at this in a fair viewpoint. You're the only one I've seen to fairly judge this game and developer. There is hope for this place yet.

    (It sucks you dont wanna see it)

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