Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Oooo, hehe, the Devs got a long way to go. No rush.

Nerf09Nerf09 Member CommonPosts: 2,953
Quests:


some quest steps may have troubles.

Skills / Spell:


some missing or wrong FX NPC movements:
NPC movements are not optimized yet (transitions are not smooth)

Graphics:


Rivers generation : you can see through the borders
Map zoom / unzoom can crash when paths are activated
Level of details of some objects need more adjustments

Misc problems:


NPC and Pets don't collide with objects
Teleportation to coordinates (0,0) may occur if you mount on a vehicule
Catapults only available for Game Masters at the moment
Camera vibrations when you are passenger on a fast pet (dragon / drake / griffon)
FX not available when a fortress is attacked and destroyed
Mana Towers have no collision system

Comments

  • spizzspizz Member UncommonPosts: 1,971

    i dont think these are all mentioned bugs...

  • Nerf09Nerf09 Member CommonPosts: 2,953



    Originally posted by spizz

    i dont think these are all mentioned bugs...



    So not having a collision with a bunch of objects is working as intended?
  • LocheneLochene Member Posts: 9



    Originally posted by Nerf09



    Originally posted by spizz

    i dont think these are all mentioned bugs...


    So not having a collision with a bunch of objects is working as intended?

    Uh yeah...thats what I understood...this game has collision detection, meaning you can just run through someone to get to thier healers and casters in the back of a formation. Makes for better tactics. I think the problem the notes are describing is that pets ignore collision detection right now...meaning you could send your pet through the tanks to get to the squishies in the back.

  • Nerf09Nerf09 Member CommonPosts: 2,953



    Originally posted by Lochene



    Originally posted by Nerf09



    Originally posted by spizz

    i dont think these are all mentioned bugs...


    So not having a collision with a bunch of objects is working as intended?

    Uh yeah...thats what I understood...this game has collision detection, meaning you can just run through someone to get to thier healers and casters in the back of a formation. Makes for better tactics. I think the problem the notes are describing is that pets ignore collision detection right now...meaning you could send your pet through the tanks to get to the squishies in the back.



    Nice theories.  I like the one where you can randomly teleport to 0,0.  Got a theory on that one?
  • two2litrestwo2litres Member Posts: 50

    havent seen catapults yet, sounds interesting

Sign In or Register to comment.