Quests:
some quest steps may have troubles.
Skills / Spell:
some missing or wrong FX NPC movements:
NPC movements are not optimized yet (transitions are not smooth)
Graphics:
Rivers generation : you can see through the borders
Map zoom / unzoom can crash when paths are activated
Level of details of some objects need more adjustments
Misc problems:
NPC and Pets don't collide with objects
Teleportation to coordinates (0,0) may occur if you mount on a vehicule
Catapults only available for Game Masters at the moment
Camera vibrations when you are passenger on a fast pet (dragon / drake / griffon)
FX not available when a fortress is attacked and destroyed
Mana Towers have no collision system
Comments
i dont think these are all mentioned bugs...
Uh yeah...thats what I understood...this game has collision detection, meaning you can just run through someone to get to thier healers and casters in the back of a formation. Makes for better tactics. I think the problem the notes are describing is that pets ignore collision detection right now...meaning you could send your pet through the tanks to get to the squishies in the back.
Uh yeah...thats what I understood...this game has collision detection, meaning you can just run through someone to get to thier healers and casters in the back of a formation. Makes for better tactics. I think the problem the notes are describing is that pets ignore collision detection right now...meaning you could send your pet through the tanks to get to the squishies in the back.
Nice theories. I like the one where you can randomly teleport to 0,0. Got a theory on that one?
havent seen catapults yet, sounds interesting