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Earlier this year I gave up MMOs. Not because I grew tired of the games I was playing, but rather because I felt a need to ALWAYS be playing. The daily grind of being level-capped in WoW plus the wonderment of a new world with Rift was stealing too many hours. So I ended it.
But then I found TSW. I did my 3-day trial and fell in love (not the weaird kind, sicko). Now I have purchased the game and have really been enjoying my time in this alternate reality where clandestine organizations and mythical monsters abound. I really feel like I've found the one to stick with. I don't feel compelled to be on for the duration of my waking hours, and as much as I love the questing in Kingsmouth area I don't get into this chain reaction of "one more thing" that lasts several hours. It's super fun for sure, but I feel okay about stepping away.
If you haven't bought it yet I would like to recommend you give it a try. I am more than willing to toss you a buddy key if you want to try before you buy.
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the good thing is it does not build on addiction, it´s not repetitive or grindy, so you can play it like a normal game for the story and come always back for a new story issue like watching a new episode of a TV series.
Secrets of Dragon?s Spine Trailer.. !
http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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The Return of ELITE !
Glad you're enjoyng the ride -- I'm the same way with TSW; no need to rush. The game feels perfect for taking small bits at a time. Maybe because there are no levels to worry about? Or just the limit on the number of missions? I think it's because the story and puzzles are good enough that you just want to slow down and just pay attention a bit more; the way the quests are tiered, you're really spending time getting through the mini-story, so just doing a few at a time works well.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
It's defintely at least worth the box price
I will tell you this much. Once you get a dozen abilities or so under your belt with the your two favorite weapons it will behoove you to find a website that gives you some direcrtion as to what a good combination is. I was following the Preacher deck with blades and blood, but after I decided to look up what other people were having success with I started killing entire groups of enemies in a quarter to a third of the time! Just switching out a few abilities did the trick. I suppose I could have just read the abilities better, but this sped it up.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've been playing since beta (bought life membership thingy), and I agree, the "fullness" of the story (relatively speaking) is something that makes playing this game slowly so much fun. When I was co-ordinating a cabal it was a real effort to get players to stop skipping content and rushing to the "end game." They missed so much good stuff.
I jump on once a week or two, and I really enjoy it. I am impressed that since they went b2p they are still delivering on the content, and the content is fun, for me, and obviously others. I hear peoples' unease/dislike with the character animations, and expect them to be sorted in the coming year.
It was interesting, for me, to listen to friends and colleagues that stopped playing. I was surprised that some didn't want the challenge that certain investigation missions present. For me, those missions have been a big selling point of the game, and that this game actually has had something more than kill x number of y, rinse and repeat, is a breathe of fresh air. That those missions have been the majority of the new content released is also refreshing.
I still jump on other MMOs like STO for the foundry stuff, and it's accommodation for ease of pace. I also jump on RIft, because Trion has been, again relatively speaking, one of the nicer players in the MMO landscape, and I want to support that. I tired to visit an old guild of mine in WoW, but unfortunately the game has gone of on several tangents I just don't like (clearly a huge number of people disagree with me there), and I really don't like Blizzard's customer relations at all.
TSW was unfortunately created by folks who thought it would be more than a niche market, with a bad MMO history. I think that more than anything has been it's biggest bane, for me, rather than the sub-standard animations etc.
have you never heard of gw2?
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
IMO, TSW and GW2 should be on any MMO player's harddrive.
Should be a staple, like Skyrim.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Sinister Savant MMORPG Community
I played TSW last July when it released for about a week before I quit. I had originally quit because I tried a quest labelled "Devestating" and completely failed it. It frustrated me so I ended up quitting. I was in the zone after Kingsmouth, I forget what it was called.
Now, almost a year later I am back and really enjoying the game, so long as I stay away from the Devestating quests, I'm sure. I love the graphics, the immersion, the ambience, the music, and would easily give this game a 8.5 out of 10. I haven't had this much fun in a while, and I've only played for a few hours since downloading it again.
I have a couple of questions, though. 1) How do I make a healing specific character? I did a Google search and it told me to go Fists and I did but I'm not seeing any healing specific skills. 2) What is the end-game like in this game?
Feel free to send me a private message! Thanks!
Fists, Blood and Assault Rifles are your healing weapons.
You will notice the inner ring of skills for any weapon has two "blocks" of available skills. One will always be damage skills, dps, and the other block will offer support skills which can be healing, buffing/debuffing, tanking etc. Once you have filled out that inner ring 6 blocks open per weapon. Three of the those blocks will be more dps while the other three are more oriented around the support abilities of that weapon with some damage abilities too.
Another tip - you dont have to use all +healing gear. You will find a couple of +health tanking pieces will give you a lot more survivability while learning the game and instances.
Hey there! Here are a good few sites on creating better builds -- hope these help!
http://forums.thesecretworld.com/showthread.php?t=66643 (read the weapons, gear and mission sections)
http://yokaiblog.wikidot.com/guides:build-mechanics
http://wordpress.tswguides.com/tsw-build-page/
Endgame can be pretty much what you want it to but but many folks focus on doing the Nightmare mode dungeons (8), the Lairs (8) and the Raids (2). Here's a bit more on endgame:
http://massively.joystiq.com/2013/04/08/chaos-theory-exploring-endgame/
TSW is the only 'latest' MMO gracing my hard drive these days.EQ1,Vanguard,and The Secret World..
Its so much more refreshing than the other MMO's out today imo..
My wife and I are currently playing this, and we are a having a blast. I can look past the clunky combat and meh character models, because the missions and overall atmosphere more then make up for it.
It truly is a wonderful game.