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I honestly have been thinking about this for a while and wanted other people's input. What was the first MMO you ever played? The second and third? The reason why I am asking is this because after a maximum of three MMOs you probably started getting bored and noticing the same things in all MMOs. You were wowed by your first MMO and maybe even your second or third one. The reason is because you've never experienced anything like it.
What I'm getting at is that I doubt it is possible to get the same feeling of amazement and feeling of immersion that you got from your first few MMOs. I've been trying to get that feeling for a while and haven't managed to get it back. You want to know what MMO I was amazed by? Perfect World. Yeah, I was wowed by a game many consider crappy, and now that I've played a lot of MMOs Perfect World no longer amazes me like it used to do (in fact it's cash shop horrifies me and I've stayed away from it for a good 3-4 years now).
Has anyone managed to capture that feeling that their first MMO gave them? I doubt so, and if they have, those are rare cases. I honestly think this is why so many people grow tired of MMOs though. Yes the industry is made up of many MMOs that are very much the same, but you have to ask yourself, how much of it is the industry and how much of it is really you?
Smile
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I don't want to recapture the feeling of my first MMORPG. The first one I played was Runescape. It was also the worst one I played. I quit after four days; the only reason it took that long is that at the time, I was naive about just how bad grinding can get.
But to answer your questions, the second MMORPG that I played was A Tale in the Desert and the third was Puzzle Pirates. And no, I didn't see a ton of obvious similarities between those games, nor between any of them and WoW, which was the fourth MMORPG that I played.
I probably tried a dozen of MMOs before finding one that I liked. Surprisingly it was a lot different from the ones I played before.
I don't want to relive my first MMOs.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
For me, it is not about the same thing over and over. It is the MMOs that have players keeping an eye on what is coming out next the minute they log on that gives me that "sick of "feeling.
MMOs today just do not have the lasting power they used to for me. Unlike many players today, I am looking for one that I can spend my time in, not "win" every MMO out there.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I still feel there isn't a MMORPG that has come close to what SWG delivered to me. And no SWG wasn't my first it was my 4th. Meridian59 my first was okay, UO was okay, EQ just didn't click with me even after several attempts. It was SWG that gave me this virtual world feel for the first time.
But it has more to do with me wanting a different experiance than the experiance I already get in other genre of games.
I thought so too at one point, thinking that I'll never relive the awesome feeling of EQ1 back in the day. However, I was able to recapture that exact feeling I had with EQ1 in 2008.
The MMO that sparked my interest again was Final Fantasy XI. Hell, I played it way after the fact too and still fell in love with it. I think it was really a combination of the heavy focus on PVE gameplay, grouping mechanics, final fantasy flavor, community, and harsh penalties that kept me intrigued.
This game's grip on me was so intense that I had to actually make a conscious decision to quit because it was starting to consume me and my free time rapidly.
With that said, I'm a firm believer that it is possible to re-ignite that passion and feeling for a truly awesome MMO experience. Just be careful what you wish for, because it might be too good of an experience! lol.
Hmmmmmnnnn....Nope, I'll have to provide some data that doesn't support that fact.
My first MMO was Anarchy Online and it used a movement system that I haven't encountered since then and never wish to again where the torso and legs seemed to move seperately. It was ridiculous and haunting and if I played another MMO where I had to use 4 keys to turn my upper body and 4 keys to turn my legs I would shoot myself in the head. Not to mention it had a class and skill system, like you choose a class and then it had sandbox like skills inside that class....and I'm pretty sure you had to buy your abilities rather than train them...
So yeah that was terrible....
And every MMO since then has been similar, but that's cause it's a staple of the genre. Your MMO UI is a pretty standard set in stone thing that makes the game you're playing an MMO. A lot of people don't realize this and claim anything in the genre is a clone of X game...That is because they're "special", or unable to realize the simple fact that every genre has defining features. These features change over time but essentially they must be there such that it can be classified as that and recognized. For example the set up of a fighting game, there are lots of arcade style fighting games and you can recognize one right off the bat...Same with most FPSers....I just think people often mistake things that essentially make an MMO function as a system as things being copied.
Also that is why you'll see lots of the same things game to game.
Also I see different things in every MMO I play, different settings, different races, different lore and things to do. Different goals to set for myself in terms of levelling, items, and social interactions....I critique and admire different art styles, aesthetics, and graphic capabilities....All of which are different. You can have a stylized art style delivered in high definition and fidelity afterall, like Bastion. It's not supposed to be realistic, but it's very well delivered with awesome graphics...
Anyways nah...I don't see the same thing in all MMOs, except the people....I see the same community, and I generally hate it aside from the few people I eventually group and guild with. And that is what turns me off the most, the community...Cause it's festered over time. And if you were to go into Orgrimmar today and try to have a civilized conversation half the responses would be insulting your sexuality, the other threats on your life and insults along with defiling your mother or family.
Of course all my opinions, what else am I supposed to give...empirical evidence? P'shhhaw!
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My first was technically pristontale 1
However the first one I played seriously was wow.
Now that means I should get tired of mmorpgs like wow yes? Yet I think the perfect game has:
Enchanting similar to how wow's enchanting works.
Endgame build like wow.
Combat like tera.
Addon system from wow.
Pet system from wow, although before they streamlined it so much so the tbc version of it.
Ability to weild a ton of weapons example: warrior dagger, mace, axe, sword, polearm, gun bow crossbow staff thrown weapons (again before they streamlined it so the wotlk version of this)
The ability to die your items like rift or gw2
etc. Soooo, yea..... About your point...
EQ1 was the first MMORPG I played and I can never recapture that "same" experience with another game, but I have been as "engrossed" in other games as I was in EQ... Planetside 1 and WoW (pre-lich king ... I started to become less wow'd by that time). I also got into Anarchy Online for a while when it first came out, but it didn't hold my interest as well as those others.
After that .. I have tried many, but they just don't make them like they used to
With most of the games being cash shop driven they just seem so commercialized and I have a hard time being immersed in something that keeps reminding me of all the cool gear and items that can be purchased with a credit card. The worst is when you go to get a quest and you're told you need to go to the cash shop to purchase the quest.
When I played my 2nd MMORPG I felt ripped off that I was playing my 1st for as long as I did. 1st one was Kingdom of Drakkar. 2nd one was Merchants of Astonia private server. Payed by the hour and it was at a time where it was amazing to be able to see and interact with other people online.
Funny enough Runescape which was about my 3rd MMORPG I played it and thought it was cool because I couldn't stuff up my character as all you have to do is progress and you couldn't possibly stuff up no matter what. I never minded grinding as it used to be before the monetisation came along that time put in = how much xp you gained.
4th one was Ultima Online. I liked that you didn't have to grind and could just log in and play and set your own rules etc but the pvp which although fun was the reason I didn't stick it out and came back much later where it wasn't even the same game anymore.
Played afew little indie ones back in the day RPGWO, EUO etc which I stuck with for a good few years and have little communities and everyone knows everyone etc, It was at that time I noticed that the only goal of the game was to grind to level.
I thought it was cool that we didn't have to type /fish x each time we wanted to fish or /mine x etc or even worry about for example being able to talk while in a bezerk state without randomly attacking anything good or bad on screen.
So, KoD, MoA(private), UO, and RS all very different games with not much similarities. But it could be that games like EQ, DAoC, WoW etc are all basicly themepark grinders essentially.
This isn't a signature, you just think it is.
100% agreed. Another issue for me is that by removing literally all risk from mmo's it also removed the reward, and by extension, the fun. What does it matter if I die 475 trying to solo a boss? Nothing, absolutely nothing. What happens if I get killed by some guy I picked a fight with somewhere (wishfully in a town or open area, not a pvp zone or instance)? Nothing. Of course, this just led (chicken or egg?) to every mmo being populated by whiny annoying people. But, I'm 30 so maybe I old enough to still get enjoyment our of the risk of losing all my stuff without having to go cry in my moms arms at 17....
Wow. My list exactly. (maybe with the addition of fallen earth) Shame the latter two on that list were managed so poorly to the point of terminal failure, otherwise I'd just stick with them. I've been looking for that same strong, unique hook in mmorpg's but I just can't seem to find it and if something does come along there's usually some major deterrent involved that keeps me from enjoying the game.
I truly wish I could have played SWG as it looks like a game that would have really resonated with me. I've been a fan of Star Wars since I was 6 and my then parents had me watch the originals with them. It looks exactly like what a Star Wars MMO should be. It's a shame SW:TOR didn't copy the game with just better graphics.
Smile
I'm still playing my first MMO, so no problem there for me.
Of course, EVE actually is an MMO, which probably helps.
Give me liberty or give me lasers
I managed to avoid getting swept up into an MMORPG for most of my life. Then, almost two years ago, it happened. I had always wanted to play WoW, but knew there would be some expenses resulting. I finally bought a "gaming" system and decided to give it a try. Now, by this time, there were plenty of choices aside from WoW. Free to Play? What? Well, by all means, let's check these out! I did all the normal research: Youtube gameplay vids, reviews, comparisons, ...etc. Then, I compared the P2P's with the F2P's. Opinions were everywhere (and were voiced with anger in many cases.) So, I did the free trials and the downloads for 11 games. Some free, some not. And by the way, I still do. The games I expected to blow my hair back did nothing of the sort. Many times, I asked myself "Why are people playing this?" I started grouping games (and game engines) into "types" of game to better compare them. Similar graphics quality, similar artwork, similar gameplay, ...etc. The groupings alone seem to determine just "who" likes "which" game the most. Then, it was the thought of being a part of the "most popular" or maybe one from a "big movie". What shocked me the most was not how different each was, but how similar each was in most respects. At the time, I had no idea of just who had copied what from whom, so I did not judge on that basis. One stood out from the rest (for me!). The coloring was just right, not crazy cartoon colors. The graphics were well above par. The artwork and themes were stylish and not so anglo-square body-boring-traditional. It was free and right out of beta. I loved it! And guess what? I still do. This particular game is bashed left and right. Some don't even have enough respect for it to bash it. But, for me, it was and is the best. It has plenty of faults (most do) and it peaked about eight months ago, but I love it.
I played most of the others again recently and I keep saying "yuck, this looks real bad" or "That part is cool but the rest sucks" Even when the graphics are "technically" much better, they don't grab me and pull me in like my game does. It seems like the "better" the graphics are, the less of a 3-D feel the game has, if you get what I'm saying. I really like Aion, Tera, and Rift. They seem to be heavy in the "pastel" coloring and everything on the screen seems to "blend in" with everything else. My game may have even stole plenty of its content from Aion. WoW was just to cartoon looking and not what I was looking for. DDO, AoC, LoTRO were too, ....well....traditional looking. Nothing special or attractive about the toons. Movement is stiff and unnatural, ...etc. There are tons of loyal RoM, Runescape, GW, ...etc fans that I mean no harm to, but I was looking for something else there as well. Vindictus tried for a week. Even the GW2 box on my shelf could not compete with "my game".
End game is getting to be somewhat "dragging" for me except for all the guild fun and PvP type activities. I want my hair blown back again as well! I hope BaS, Bless, or Archeage can do it for me
Oh and to fix the games the devs, GM's, and Admins just need to work with the guilds. They have more influence over the players than the game does. Imagine guilds just for lvl 60 players. Hmmm?
I managed to avoid getting swept up into an MMORPG for most of my life. Then, almost two years ago, it happened. I had always wanted to play WoW, but knew there would be some expenses resulting. I finally bought a "gaming" system and decided to give it a try. Now, by this time, there were plenty of choices aside from WoW. Free to Play? What? Well, by all means, let's check these out! I did all the normal research: Youtube gameplay vids, reviews, comparisons, ...etc. Then, I compared the P2P's with the F2P's. Opinions were everywhere (and were voiced with anger in many cases.) So, I did the free trials and the downloads for 11 games. Some free, some not. And by the way, I still do. The games I expected to blow my hair back did nothing of the sort. Many times, I asked myself "Why are people playing this?" I started grouping games (and game engines) into "types" of game to better compare them. Similar graphics quality, similar artwork, similar gameplay, ...etc. The groupings alone seem to determine just "who" likes "which" game the most. Then, it was the thought of being a part of the "most popular" or maybe one from a "big movie". What shocked me the most was not how different each was, but how similar each was in most respects. At the time, I had no idea of just who had copied what from whom, so I did not judge on that basis. One stood out from the rest (for me!). The coloring was just right, not crazy cartoon colors. The graphics were well above par. The artwork and themes were stylish and not so anglo-square body-boring-traditional. It was free and right out of beta. I loved it! And guess what? I still do. This particular game is bashed left and right. Some don't even have enough respect for it to bash it. But, for me, it was and is the best. It has plenty of faults (most do) and it peaked about eight months ago, but I love it.
I played most of the others again recently and I keep saying "yuck, this looks real bad" or "That part is cool but the rest sucks" Even when the graphics are "technically" much better, they don't grab me and pull me in like my game does. It seems like the "better" the graphics are, the less of a 3-D feel the game has, if you get what I'm saying. I really like Aion, Tera, and Rift. They seem to be heavy in the "pastel" coloring and everything on the screen seems to "blend in" with everything else. My game may have even stole plenty of its content from Aion. WoW was just to cartoon looking and not what I was looking for. DDO, AoC, LoTRO were too, ....well....traditional looking. Nothing special or attractive about the toons. Movement is stiff and unnatural, ...etc. There are tons of loyal RoM, Runescape, GW, ...etc fans that I mean no harm to, but I was looking for something else there as well. Vindictus tried for a week. Even the GW2 box on my shelf could not compete with "my game".
End game is getting to be somewhat "dragging" for me except for all the guild fun and PvP type activities. I want my hair blown back again as well! I hope BaS, Bless, or Archeage can do it for me
Oh and to fix the games the devs, GM's, and Admins just need to work with the guilds. They have more influence over the players than the game does. Imagine guilds just for lvl 60 players. Hmmm?
I have no idea why this posted twice!!!!!
Sorry all!
I would have to say no to this.
My first MMO was NWNO right before Meridian 59 released. My third was UO and my favorite MMO ever was my fourth, Asherons Call. I still found SWG to be very good despite the horrible world design, complete lack of X/Y 3D axis and a few other major design flaws...and GW2 is just plain great with the most active PvP I have seen in a game.
My 1st was L2 C3 - C5.
Since them im waiting for L3... meanwhile playing something around...
Im still waiting for a game with political territory system like L2, or even better. But seams modern mmos dont want to touch that part...
ah, and i need to enjoy the world, class's and combat.
I played dozens of MUDs before MMORPGs and UO, EQ, AC, AO, Meridian 59, DAOC, SWG, WOW let's just say I played almost everything up to and including Final Fantasy 14. Biggest reason I would not try or quit a game is if it was a cheap knock off. Now brace yourself I know there are some people that hate the term WOW clone but that that is sort of what I'm talking about. Only a clone is a copy and a lot of WOW clones are more like failed Doctor Moreau test tube freaks.
To add insult to injury a lot of the knock off games usually have restrictions and pay walls that lead to a cash shop where the main focus is how much money they can get from the players.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Oh stop already. With most Freemium games you can unlock almost the entire game for far less than the normal $15 a month subscription fee for a year...and even more of them allow you to earn cash shop money/points to buy things just by playing the game (all Turbine games, Neverwinter, GW2...even Rift allows you to buy credits from other players with game money).
Subscriptions are the cash grab games.
You are playing bad games my friend. We all have, myself until dec 20th 2012.
Bad games with completely unoriginal systems and design. If all your mmorpg offers is questing, battlegrounds, and dungeons you will be bored in no time.
Wushu aint perfect, but I feel as good if not better than the first year I played WoW. The Wushu game design and systems are so fresh, that if you took quests, battle grounds, and instances out, the core game would remain unchanged. It was build on original design.