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I am a sore casualty of SWG (23 month vet). Been looking for another game to emerge myself into, but nothing is fitting just right. Desperate for suggestions.
Dskare,
Seattle, WA
Comments
If you're looking for something as great as SWG WAS, I doubt you'll find anything. My suggestion is look through some of these nexgen MMOs, find one to look forward too and while you're waiting pick up something that doesn't require a huge investment like WoW or GW(this is what I'm doing except I chose EVE because I already exhausted WoW), or pick up some free trials for older games.
Personally I look forward to Age of Conan and Auto Assault.
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MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.
MMOs Currently (worth) Playing: None.
MMO hopefuls: Age of Conan.
Glad to hear that there are other SWG casualties who are moving on
Dskare
Seattle, WA
What about SWG did u like ?
If you like Sci-Fi, try Anarchy Online, or Matrix Online. Haven't played those myself, but they fall under the Sci-Fi Category i believe. Oh and how could i forget Eve Online, that supposedly is an excelent game as well, a little too slow paced for me though.
If you liked how the leveling up system worked in SWG, maybe try Horizons. They have an extremely awesome multi-class system imo, including hybrids.
If you liked the amount of content in SWG (note: i only played SWG for a month, and did nothing but bols, so i am not sure if SWG has a lot of content or not) Try EQ1. The graphics aren't all that great, but they are definetly (spelling?) improving, and it has loads of content and items and dancing gnomes.
As my personal favorite, i would suggest EQ2 (yea typical, but its a good game) It does have player housing, but unlike SWG, it is instanced. Not sure if you like housing and such or not (which is a big part of SWG right?). The combat system is great, and there are a ton more skills than in SWG, since you get one every time you level, not 1 every 1-3 lvls or whatever it was like in SWG now
You think someone who just went through the horrors of NGE is going to jump right into another SOE game .
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MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.
MMOs Currently (worth) Playing: None.
MMO hopefuls: Age of Conan.
I honestly dont know, im in the same boat. Even though I quit SWG 2 months after it came out in 2003.
Just dont buy GuildWars. Its all instanced. Theres more crafting in DiabloII then in Guildwars, and even DiabloII's instance-mechanics were better designed. You spend half your time beggin for a monk to join your group, and when you do get one, theyre leechers or wielding a sword.
Try WWIIONLINE, allied airplanes are easymode. Occasionally youll find groudtargets to straffe/bomb but most of the axis-grunts have left the game in frustration. But thats a FPS game, if you like FPS. Planetside would be a close second choice for FPS.
Anarchy Online is super-generic for a MMORPG, and some of it is instanced too. Instanced
Eve Online, you level up in realtime nomatter how hard you grind. So you are theoretically always behind players that have been playing for more then 6 months, so in PvP you'll always be gimp. Heck in crafting youll always be gimp, come to think about it, any new player will always be gimp nomatter what you do in Eve Online. There is absolutely nothing you can do about it. I wouldnt reccomend it. Without PvP you end up mining-grinding asteroids for ISK (gold, money), but if you wait 6 months as your character levels up in realtime, you can mine-grind 100 times faster, so why bother, you dont bother, you just logon for 2 minutes to change your skill, then log-off and pray you have the patience to stay subscribed for the next 6-12 months while your doing absolutely NOTHING AT ALL.
Everquest 1 was fun, but at the time, my employment kept me away from the house 100% of the time, so had to quit after 2 months. I remember running from giants and breaking a good sweat. Giants were big too, but SWG topped that with those mountainous turtles.
Medeival Total War is fun, I bought that a long time ago and am playing it now.
Saga of Ryzom maybe (www.ryzom.com)
indepth crafting, beautiful world, helpful and friendly (if a little small) community
Another casuality of SWG here! SWG being mostly community based with the player cities, mass guilds, crafting and such is what made it so great to me(besides being a Star Wars geek ). Any games have an amazing community like SWG? I own EQ1,EQ2,WoW and Guild Wars and so far EQ2 has had the best community.
Sadly I haven't been able to find a good guild or anything like that in the game so I left. Anyways again if someone could point me in the right direction of a game with a great community let me know! Thanks!
Gonna have to combat the extreme disinformation here. Before doing so I'll list out some reason you may or may not want to explore EVE.
First, EVE is a social game. A game where players interact with other players. Just about every facet of the game revolves player interaction with the community be it combat PvP, playing the market, politics, crafting (manufacturing), farming (mining), trading, etc. You are competeing agianst other players, not the NPCs. Therefore if you limit yourself to NPC interactions and tasks (mission, NPC markets, NPC hunting) you're going to find it lacking and get bored of it real quick. The key to unlocking EVE's content is inteacting with other players.
Second, EVE is a PvP and a crafting/trading game. Combat PvP is intense, complex, and very brutal. You won't be flying your ship with a joystick, but the combat pvp has some of the best strategic and tactical elements in the MMO industry and is much more involving than the mouse+button interface suggests. Death (ship destruction) in EVE can be brutal in that when things are destroyed or lost, then those things are gone for good. There are some mechanisms to soften the economic impact, but the economic loss is significant. These economic losses ties into the crafting/trading aspects of EVE. In short, EVE's crafting industry and market system are the most robust and healthy systems in the MMO industry. Their excellence is due to an almost competely player driven market.
Third, EVE is a casual game. That's right, I said CASUAL. You don't grind for skill points at all and there are many non-grinding options to make money in game. If you find yourself bored with a task, there is almost always an alternative way of reaching your goal.
Forth, EVE is a long term game. The first month you're pretty much a noob. By your 2nd and 3rd month you're a valuable asset to your guild (corp) and are reasonably competitive with 80% of the playerbase. By your 5th to 6th month you are competitive with 99% of the playerbase. In fact, your success is determined more on your social network and experience (not character experience) than on your skillpoints. This is accomplished by the fact that each skill has a level cap (up to lvl 5) and there are diminishing returns as you approach the higher levels.
Now if you really don't like combat PvP, harsh death penalties, socially interacting with other players, prefer game lore and NPC quests, or prefer hunting NPC mobs, then I would not recommend EVE for you. EVE severly lacks in the area of NPC interaction and is very harsh when it comes to combat PvP and death.
Eh, I've written more than enough and I think I've kinda addressed Nerf09's points.
Gonna have to combat the extreme disinformation here. Before doing so I'll list out some reason you may or may not want to explore EVE.
First, EVE is a social game. A game where players interact with other players. Just about every facet of the game revolves player interaction with the community be it combat PvP, playing the market, politics, crafting (manufacturing), farming (mining), trading, etc. You are competeing agianst other players, not the NPCs. Therefore if you limit yourself to NPC interactions and tasks (mission, NPC markets, NPC hunting) you're going to find it lacking and get bored of it real quick. The key to unlocking EVE's content is inteacting with other players.
Second, EVE is a PvP and a crafting/trading game. Combat PvP is intense, complex, and very brutal. You won't be flying your ship with a joystick, but the combat pvp has some of the best strategic and tactical elements in the MMO industry and is much more involving than the mouse+button interface suggests. Death (ship destruction) in EVE can be brutal in that when things are destroyed or lost, then those things are gone for good. There are some mechanisms to soften the economic impact, but the economic loss is significant. These economic losses ties into the crafting/trading aspects of EVE. In short, EVE's crafting industry and market system are the most robust and healthy systems in the MMO industry. Their excellence is due to an almost competely player driven market.
Third, EVE is a casual game. That's right, I said CASUAL. You don't grind for skill points at all and there are many non-grinding options to make money in game. If you find yourself bored with a task, there is almost always an alternative way of reaching your goal.
Forth, EVE is a long term game. The first month you're pretty much a noob. By your 2nd and 3rd month you're a valuable asset to your guild (corp) and are reasonably competitive with 80% of the playerbase. By your 5th to 6th month you are competitive with 99% of the playerbase. In fact, your success is determined more on your social network and experience (not character experience) than on your skillpoints. This is accomplished by the fact that each skill has a level cap (up to lvl 5) and there are diminishing returns as you approach the higher levels.
Now if you really don't like combat PvP, harsh death penalties, socially interacting with other players, prefer game lore and NPC quests, or prefer hunting NPC mobs, then I would not recommend EVE for you. EVE severly lacks in the area of NPC interaction and is very harsh when it comes to combat PvP and death.
Eh, I've written more than enough and I think I've kinda addressed Nerf09's points.
It doesnt matter if you craft or PvP, all skills are trained in realtime, and it takes over a week to train a SINGULAR level 5 skill. So nomatter what you do, you are always behind in economics and PvP. And not just a little behind, VERY behind, by a factor of 100 to 1,000.