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This is stupid, I know. But on one hand I think the old servers will be swamped and on the other I think people will jump ship from old servers and flood the new.
Also, SE hasnt really earned my trust to make me really believe anything will be better come wednesday.
Regardless, take the poll if you wish. Or bash me for making a stupid poll. Or bash me for questioning SE's abilities. Or offer a timeline for when you think a casual player will actually be able to enter this game.
Comments
This may not even be English... I apologize.
"everyone will not be able to log into either old or new NA server"
Well I don't see a poll...
However
This isn't a matter of voting on opinion.
They stopped character creation for a reason. And there is good reason that anyone who is playing, is enjoying a smooth and lag free game.
They reduced the amount of people able to connect to the game, to a number lower than their maximum connections during these congestion issues.
Once they get more servers, and more bandwidth, they will allow the servers to run at a higher capacity.
So this means that everyone who created a character will be able to log in.
I know this is a difficult concept to grasp for many as for some reason they see 20-50 afk people as the root of the issue. Truth is...we should be more worried about lag when they unleash the full potential of the servers.
Oh and stopping character creation was done to prevent the situation of having more people on a server than the server can handle. So once they stop restricting connections...everything should clear up.
You might get small queues still though.
I'm honestly predicting that we come out of that long maintenance with a set of new problems and that old errors make their return followed by apologies and that they're working on fixing the issue.
read my post above you please.
getting sick of the afk people are the issue crowd.
This is what I am expecting as well. An AFK kicker needs to be implemented but fast. The server will add capacity and will relieve some pressure, both server capacity pressure and frustration pressure. That said, AFKers will still AFK and those of us who will roll an alt on a new server just to play will do so....and the servers will fill again.
And then new sales will start to join......
Since SE were loathe to add new servers even during OB, I doubt they are going to throw 10+ servers at each of the two groups for fear of empty servers in a few months time (and then server merges).
I agree that people are latching onto that issue as the scape goat for all our problems.
The problems run deeper I believe, but this is an issue. If a server has 20k accounts on it and can handle 5k people online and active at the same time. If you allow people to stay logged in forever, the server is doomed to be full of people standing around. 5k people active is different than 3k active and 2k afk.
Whatever the numbers are, having afk people online takes up resources and space on servers and is not healthy. Now someone will come on and say that afk people are not as heavy a load on servers as an active player. Whatever, it still takes resources and space from active people.
Truth is you don't see hordes of afk people...you see hordes of people playing.
Not only that...but anyone with half a brain can get around an afk kicker.
Just run auto clicker and bam your active all night.
The issue is capacity. Once they allow the servers more connections everyone who has a character will have a MUCH better chance of getting on without issue. Right now they are restricting access to their servers to prevent crashes.
Im fairly certain that even after the new servers you wont be able to make a new character on the old ones...at least for a while.
I would worry more about lag, which is non existent right now due to them restricting connections below what the servers are suppose to handle.
I am really getting sick of the afk kicker cries...people really think this will solve all their issues....very naïve
But yeah your analysis is correct...they allowed (lets use figurative numbers) 20k character to be created. Servers can handle 10k connections. Right now they are allowing 5k connections. This is why on servers that are jam packed there isn't a lick of lag. I would estimate the number of people afk to below 100.
Their capacity is limited, meaning that if they did magically kick all the afkers, people would still encounter that issue, since their server capacity for concurrent connections can't handle the amount of people trying to connect to the servers - afkers or not, don't see how people can't understand this issue.
Would an afk kicker help aliviate the problem? sure, although not much, is it the root of the problem? No.
Ive been in game most of the day since launch due to time off. I know the difference between 50 or so afk people per town vs 1k
You are naïve to think that an afk kicker will do anything. I don't afk since I don't have issues getting in.,..however all you need is an auto clicker to bypass one. You don't think people will figure that out in the 36 hours between now and more servers....which will actually fix the issue btw.
It wouldn't fix the issues but sure would help the frustration of the MANY people who are trying to log in whose slot is taken up by the people who are AFK.
100...per server? More like 50 per area per server (depending on the time of day of course).
It took me from 7 am PST Saturday morning to 1 am Sunday morning to finally be able to get in the game. Since then I refuse to log out because I don't want to spend another 15 plus hours trying to get back in. There are areas with masses of people just standing afk. What a mess.
For what it's worth, once you do get in the game, it runs pretty flawlessly.
1. Its not the source of the issue
2. they can easily be bypassed
3. new servers tomorrow so why bother coding in something that wont even work?
More like a few hundred AFK'ers per server.
Anyways, the reason it took them a week to try and resolve this traffic issue is just like you said, they received their new hardwares and will hook them all up Sept 4, so we should be seeing a crap load more bandwidth, therefor a lot less issues at log in.
And to the OP, I highly doubt that A LOT of people will flood on to the new servers (If they plan on releasing any new servers) JP Servers are doing fine since they are way more updated then the NA/EU ones, and since the game is based in JP it is to no surprise to me. Never noticed how it's only the NA/EU server list that is always messed up but the JP server list is all nice and smooth like it's nobodies business?
The JP list has been off for the last hour or so.....
so lets pretend that there were 3k people afk at all times and it was the source of the problems.
lets also pretend that new servers were not coming.
ok...so lets put the afk kicker in.
2750 people out of that 3k now just use autoclick while afk and don't get kicked.
I don't know why we pretend that those who are afk to stay logged in wont try to circumvent the afk kicker.
what then? an intrusive window pop up for all who are online to counter the afk people using macros to stay online? yeah that would be fun during a dungeon wouldn't it.
its a stupid idea because it doesn't fix the issue and those who suggest that afk people are the majority are obviously never in game.
New servers tomorrow. Anyone who has actually been reading the official statements also know they are prepared for this. That is why you cant create new characters. They didn't want the situation to arise where new servers still mean all the old ones are having these issues. Once they increase the amount of connections allowed problem is solved. That wont happen without the capacity upgrade. All of this happens in 36 hours (though I had though Wednesday, which it might be in japan when it happens)
So is my razer naga an illegal 3rd party program since it uses a 3rd party program to bind keys to my mouse and possibly run scripts?
do you want people who use gaming keyboards and mouses to get banned just to stop a small amount of people who stay logged in over night?
do we want to ban these people when the solution to your gripes is 36 hours away.
im really amazed at the short sightedness of people here. AFK people are not the problem, im sorry to inform you, and your beloved afk kicker isn't going to solve the issues you have. I know its hard to grasp for whatever reason.
Well then a majority of people who play this game are going to get banned. (not to mention those who use the in game macro functions )
We have now gotten off topic though so im dropping this TOS crap for now.
No an AFK kicker wont save the day, the game is far too popular is the real problem. Yea there are peeps i've seen just standing but over a 10 to 16 hour session i can flag well under a dozen, while there are literally streams of players running around, pretty cool actually.
The game literally exploded on the scene no one was prepared even gold spammers, whom are just now starting to appear, usually they are in full force the second a new game goes live as they have been in the betas preparing as most have seen them in beta's. (i was not in this beta)
I'm positive that those of us on high-population servers will still have severe log in issues. Why? Because what SE is doing is adding more servers and reducing the stress on the instance servers. Neither of those things will have much affect on the 10k+ people trying to get on Gilgamesh on any given day.
What I want are paid server transfers. I would pay $50 right now to transfer to a piece of trash server. I don't care. I just want to get in-game.
YEAY new servers...
Well that will give (new) players an option to get into the game and make new characters. But what about the old servers..? If SE only adds new servers than the problems as they are now will remain. Just look at the 2 major problems we have now with the current servers:
i voted no because i do not think the company can provide the server infrastructure for the amount of people who want to play thus we will see a repeat of last week.
jonas
I am getting sick of people stating it is not an issue.
I have been playing since open beta. I have been able to get into the game usually in about 30 min of trying up until saturday afternoon when I lost power for an hour. Since then I have not been able to get into the game and that includes 1 day of trying for 4 hours before I gave up
Also do take note that I woke up at 2am and 5am which normally it was right into the game. Afkers are not the only problem but it is a huge problem.
It is! WTF? It may not be the only issue but its obviously a big one. There is a limit on logged in characters, if the server passes this, they flag it to give 1017 ... how can you not put 2 and 2 together? The problem has been getting progressively worse as people have been figuring out they can stay logged in and not have to put up with log in issues.
100 tops? First of all that isnt even close to right. AFKers are all over the place just standing around anywhere. In towns, in the world, near aetherytes or other crowded areas ... just anywhere. Some even trying to be slick and hide behind objects. Yoshida only knows how many are just chilling in the inn rooms where no one will even know. Have you even joined an FC? Half the players arent just being shy, theyre AFK. Try addressing your FC members at night or even now during working hours. No its no where near 100 AFKers. Regardless, even if it was just 5 AFKrs, those 5 are causing another 5 not to be able to log in, so its wrong any way you look at it. It doesnt matter that people can bypass it ... its jumping through hoops which most wont do, otherwise no game would have an AFK kick implemented.
Considering the measures that SE has taken with this issue it is incredibly stupid to not kick players off. An error that has you spamming the log in window instead of getting queued coupled with no way of clearing out the servers from AFK'rs and you got ... well ... im sure its hit you by now.
As for the poll ... itll get better but I dont see it getting much better. They said mid September until the transfers start. Meaning for the next 2 weeks expect incredibly long queues at best. Thats IF they finally get rid of that 1017 b/s and set up a proper queue. Really hope im wrong on this.