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Poll: Will people be able to get into new and/or old servers after patch wednesday.

This is stupid, I know.  But on one hand I think the old servers will be swamped and on the other I think people will jump ship from old servers and flood the new.

Also, SE hasnt really earned my trust to make me really believe anything will be better come wednesday.  

Regardless, take the poll if you wish.  Or bash me for making a stupid poll.  Or bash me for questioning SE's abilities.  Or offer a timeline for when you think a casual player will actually be able to enter this game.

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Comments

  • blackburn11blackburn11 Member Posts: 46

    This may not even be English... I apologize.

    "everyone will not be able to log into either old or new NA server"

  • DecimanDeciman Member Posts: 101

    Well I don't see a poll...

    However

    This isn't a matter of voting on opinion.

     

    They stopped character creation for a reason.  And there is good reason that anyone who is playing, is enjoying a smooth and lag free game.

     

    They reduced the amount of people able to connect to the game, to a number lower than their maximum connections during these congestion issues.

    Once they get more servers, and more bandwidth, they will allow the servers to run at a higher capacity.

     

    So this means that everyone who created a character will be able to log in.

     

    I know this is a difficult concept to grasp for many as for some reason they see 20-50 afk people as the root of the issue.  Truth is...we should be more worried about lag when they unleash the full potential of the servers.

    Oh and stopping character creation was done to prevent the situation of having more people on a server than the server can handle.  So once they stop restricting connections...everything should clear up.

    You might get small queues still though.

  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    I'm honestly predicting that we come out of that long maintenance with a set of new problems and that old errors make their return followed by apologies and that they're working on fixing the issue.     

  • DecimanDeciman Member Posts: 101
    Originally posted by Aori
    If they patch in an AFK kicker then everything will be ok. If they don't then problem will compound into what we have now within the day.

    read my post above you please.

     

    getting sick of the afk people are the issue crowd.

  • DignaDigna Member UncommonPosts: 1,994
    Originally posted by Justsomenoob

    I'm honestly predicting that we come out of that long maintenance with a set of new problems and that old errors make their return followed by apologies and that they're working on fixing the issue.     

    This is what I am expecting as well. An AFK kicker needs to be implemented but fast. The server will add capacity and will relieve some pressure, both server capacity pressure and frustration pressure. That said, AFKers will still AFK and those of us who will roll an alt on a new server just to play will do so....and the servers will fill again.

    And then new sales will start to join......

    Since SE were loathe to add new servers even during OB, I doubt they are going to throw 10+ servers at each of the two groups for fear of empty servers in a few months time (and then server merges).

  • blackburn11blackburn11 Member Posts: 46
    Originally posted by Deciman
    Originally posted by Aori
    If they patch in an AFK kicker then everything will be ok. If they don't then problem will compound into what we have now within the day.

    read my post above you please.

     

    getting sick of the afk people are the issue crowd.

    I agree that people are latching onto that issue as the scape goat for all our problems. 

    The problems run deeper I believe, but this is an issue.   If a server has 20k accounts on it and can handle 5k people online and active at the same time.  If you allow people to stay logged in forever, the server is doomed to be full of people standing around.  5k people active is different than 3k active and 2k afk. 

    Whatever the numbers are, having afk people online takes up resources and space on servers and is not healthy.  Now someone will come on and say that afk people are not as heavy a load on servers as an active player.  Whatever, it still takes resources and space from active people.

  • DecimanDeciman Member Posts: 101
    Originally posted by blackburn11
    Originally posted by Deciman
    Originally posted by Aori
    If they patch in an AFK kicker then everything will be ok. If they don't then problem will compound into what we have now within the day.

    read my post above you please.

     

    getting sick of the afk people are the issue crowd.

    I agree that people are latching onto that issue as the scape goat for all our problems. 

    The problems run deeper I believe, but this is an issue.   If a server has 20k accounts on it and can handle 5k people online and active at the same time.  If you allow people to stay logged in forever, the server is doomed to be full of people standing around.  5k people active is different than 3k active and 2k afk. 

    Whatever the numbers are, having afk people online takes up resources and space on servers and is not healthy.  Now someone will come on and say that afk people are not as heavy a load on servers as an active player.  Whatever, it still takes resources and space from active people.

    Truth is you don't see hordes of afk people...you see hordes of people playing.

    Not only that...but anyone with half a brain can get around an afk kicker.

    Just run auto clicker and bam your active all night.

    The issue is capacity.  Once they allow the servers more connections everyone who has a character will have a MUCH better chance of getting on without issue.  Right now they are restricting access to their servers to prevent crashes.

    Im fairly certain that even after the new servers you wont be able to make a new character on the old ones...at least for a while.

    I would worry more about lag, which is non existent right now due to them restricting connections below what the servers are suppose to handle.

     

    I am really getting sick of the afk kicker cries...people really think this will solve all their issues....very naïve

     

    But yeah your analysis is correct...they allowed (lets use figurative numbers) 20k character to be created.  Servers can handle 10k connections.  Right now they are allowing 5k connections.  This is why on servers that are jam packed there isn't a lick of lag.  I would estimate the number of people afk to below 100.

  • ChocobroChocobro Member Posts: 64
    Originally posted by Rhoklaw
    Originally posted by Deciman
    Originally posted by Aori
    If they patch in an AFK kicker then everything will be ok. If they don't then problem will compound into what we have now within the day.

    read my post above you please.

     

    getting sick of the afk people are the issue crowd.

    So uhm, you think people being AFK on a server has no affect on people constantly seeing the "World is Full" message when trying to log in?

    Their capacity is limited, meaning that if they did magically kick all the afkers, people would still encounter that issue, since their server capacity for concurrent connections can't handle the amount of people trying to connect to the servers - afkers or not, don't see how people can't understand this issue.

    Would an afk kicker help aliviate the problem? sure, although not much, is it the root of the problem? No.

  • DecimanDeciman Member Posts: 101
    Originally posted by Rhoklaw
    Originally posted by Deciman
    Originally posted by blackburn11
    Originally posted by Deciman
    Originally posted by Aori
    If they patch in an AFK kicker then everything will be ok. If they don't then problem will compound into what we have now within the day.

    read my post above you please.

     

    getting sick of the afk people are the issue crowd.

    I agree that people are latching onto that issue as the scape goat for all our problems. 

    The problems run deeper I believe, but this is an issue.   If a server has 20k accounts on it and can handle 5k people online and active at the same time.  If you allow people to stay logged in forever, the server is doomed to be full of people standing around.  5k people active is different than 3k active and 2k afk. 

    Whatever the numbers are, having afk people online takes up resources and space on servers and is not healthy.  Now someone will come on and say that afk people are not as heavy a load on servers as an active player.  Whatever, it still takes resources and space from active people.

    Truth is you don't see hordes of afk people...you see hordes of people playing.

    Not only that...but anyone with half a brain can get around an afk kicker.

    Just run auto clicker and bam your active all night.

    The issue is capacity.  Once they allow the servers more connections everyone who has a character will have a MUCH better chance of getting on without issue.  Right now they are restricting access to their servers to prevent crashes.

    Im fairly certain that even after the new servers you wont be able to make a new character on the old ones...at least for a while.

    I would worry more about lag, which is non existent right now due to them restricting connections below what the servers are suppose to handle.

     

    I am really getting sick of the afk kicker cries...people really think this will solve all their issues....very naïve

     

    But yeah your analysis is correct...they allowed (lets use figurative numbers) 20k character to be created.  Servers can handle 10k connections.  Right now they are allowing 5k connections.  This is why on servers that are jam packed there isn't a lick of lag.  I would estimate the number of people afk to below 100.

    You are seriously mistaken if you think that.

    Ive been in game most of the day since launch due to time off.  I know the difference between 50 or so afk people per town vs 1k

     

    You are naïve to think that an afk kicker will do anything.  I don't afk since I don't have issues getting in.,..however all you need is an auto clicker to bypass one.  You don't think people will figure that out in the 36 hours between now and more servers....which will actually fix the issue btw.

  • DignaDigna Member UncommonPosts: 1,994
    Originally posted by Chocobro
    Originally posted by Rhoklaw
    Originally posted by Deciman
    Originally posted by Aori
    If they patch in an AFK kicker then everything will be ok. If they don't then problem will compound into what we have now within the day.

    read my post above you please.

     

    getting sick of the afk people are the issue crowd.

    So uhm, you think people being AFK on a server has no affect on people constantly seeing the "World is Full" message when trying to log in?

    Their capacity is limited, meaning that if they did magically kick all the afkers, people would still encounter that issue, since their server capacity for concurrent connections can't handle the amount of people trying to connect to the servers - afkers or not, don't see how people can't understand this issue.

    Would an afk kicker help aliviate the problem? sure, although not much, is it the root of the problem? No.

    It wouldn't fix the issues but sure would help the frustration of the MANY people who are trying to log in whose slot is taken up by the people who are AFK.

    100...per server? More like 50 per area per server (depending on the time of day of course).

  • MordithMordith Member UncommonPosts: 210

    It took me from 7 am PST Saturday morning to 1 am Sunday morning to finally be able to get in the game.  Since then I refuse to log out because I don't want to spend another 15 plus hours trying to get back in.  There are areas with masses of people just standing afk. What a mess.

    For what it's worth, once you do get in the game, it runs pretty flawlessly.

  • DecimanDeciman Member Posts: 101
    Originally posted by Aori
    Originally posted by Deciman

     

    Ive been in game most of the day since launch due to time off.  I know the difference between 50 or so afk people per town vs 1k

     

    You are naïve to think that an afk kicker will do anything.  I don't afk since I don't have issues getting in.,..however all you need is an auto clicker to bypass one.  You don't think people will figure that out in the 36 hours between now and more servers....which will actually fix the issue btw.

    Why are you so against an auto kicker? people merely state it needs to be implemented with server upgrades. There is a reason almost every MMO has had one.

    What the kicker will do is add a revolving door to the game, instead right now its gummed up by people who support AFKs.

     

    Throwing more servers at the problem has never fixed the issue for the old servers and it only caused new ones down the road.

    1. Its not the source of the issue

    2. they can easily be bypassed

    3. new servers tomorrow so why bother coding in something that wont even work?

  • LeGrosGamerLeGrosGamer Member UncommonPosts: 223
    Originally posted by Deciman

    Well I don't see a poll...

    However

    This isn't a matter of voting on opinion.

     

    They stopped character creation for a reason.  And there is good reason that anyone who is playing, is enjoying a smooth and lag free game.

     

    They reduced the amount of people able to connect to the game, to a number lower than their maximum connections during these congestion issues.

    Once they get more servers, and more bandwidth, they will allow the servers to run at a higher capacity.

     

    So this means that everyone who created a character will be able to log in.

     

    I know this is a difficult concept to grasp for many as for some reason they see 20-50 afk people as the root of the issue.  Truth is...we should be more worried about lag when they unleash the full potential of the servers.

    Oh and stopping character creation was done to prevent the situation of having more people on a server than the server can handle.  So once they stop restricting connections...everything should clear up.

    You might get small queues still though.

    More like a few hundred AFK'ers per server. image  

     

    Anyways, the reason it took them a week to try and resolve this traffic issue is just like you said, they received their new hardwares and will hook them all up Sept 4, so we should be seeing a crap load more bandwidth, therefor a lot less issues at log in.  

     

    And to the OP, I highly doubt that A LOT of people will flood on to the new servers (If they plan on releasing any new servers) JP Servers are doing fine since they are way more updated then the NA/EU ones, and since the game is based in JP it is to no surprise to me.   Never noticed how it's only the NA/EU server list that is always messed up but the JP server list is all nice and smooth like it's nobodies business? image

  • DignaDigna Member UncommonPosts: 1,994

    The JP list has been off for the last hour or so.....

     

  • DecimanDeciman Member Posts: 101
    Originally posted by Rhoklaw
    Originally posted by Deciman
    Originally posted by Aori
    Originally posted by Deciman

     

    Ive been in game most of the day since launch due to time off.  I know the difference between 50 or so afk people per town vs 1k

     

    You are naïve to think that an afk kicker will do anything.  I don't afk since I don't have issues getting in.,..however all you need is an auto clicker to bypass one.  You don't think people will figure that out in the 36 hours between now and more servers....which will actually fix the issue btw.

    Why are you so against an auto kicker? people merely state it needs to be implemented with server upgrades. There is a reason almost every MMO has had one.

    What the kicker will do is add a revolving door to the game, instead right now its gummed up by people who support AFKs.

     

    Throwing more servers at the problem has never fixed the issue for the old servers and it only caused new ones down the road.

    1. Its not the source of the issue

    2. they can easily be bypassed

    3. new servers tomorrow so why bother coding in something that wont even work?

    You're right, it's not the source of the problem. Let's keep people logged in forever and just increase server capacity. That way, you're so called "Lag Free" experience will no longer exist in major cities. I don't care if people bypass it, it's a problem and will become an even bigger problem if they don't fix it.

    so lets pretend that there were 3k people afk at all times and it was the source of the problems.

    lets also pretend that new servers were not coming.

    ok...so lets put the afk kicker in.

    2750 people out of that 3k now just use autoclick while afk and don't get kicked.

    I don't know why we pretend that those who are afk to stay logged in wont try to circumvent the afk kicker.

    what then? an intrusive window pop up for all who are online to counter the afk people using macros to stay online?  yeah that would be fun during a dungeon wouldn't it.

     

    its a stupid idea because it doesn't fix the issue and those who suggest that afk people are the majority are obviously never in game.

     

    New servers tomorrow.  Anyone who has actually been reading the official statements also know they are prepared for this.  That is why you cant create new characters.  They didn't want the situation to arise where new servers still mean all the old ones are having these issues.  Once they increase the amount of connections allowed problem is solved.  That wont happen without the capacity upgrade.  All of this happens in 36 hours (though I had though Wednesday, which it might be in japan when it happens)

  • DecimanDeciman Member Posts: 101
    Originally posted by Aori
    Or we can ban the people using third party software since it is a TOS violation.

    So is my razer naga an illegal 3rd party program since it uses a 3rd party program to bind keys to my mouse and possibly run scripts?

     

    do you want people who use gaming keyboards and mouses to get banned just to stop a small amount of people who stay logged in over night?

     

    do we want to ban these people when the solution to your gripes is 36 hours away.

     

    im really amazed at the short sightedness of people here.  AFK people are not the problem, im sorry to inform you, and your beloved afk kicker isn't going to solve the issues you have.  I know its hard to grasp for whatever reason.

  • DecimanDeciman Member Posts: 101
    Originally posted by Aori
    Originally posted by Deciman
    Originally posted by Aori
    Or we can ban the people using third party software since it is a TOS violation.

    So is my razer naga an illegal 3rd party program since it uses a 3rd party program to bind keys to my mouse and possibly run scripts?

     

    do you want people who use gaming keyboards and mouses to get banned just to stop a small amount of people who stay logged in over night?

     

    do we want to ban these people when the solution to your gripes is 36 hours away.

     

    im really amazed at the short sightedness of people here.  AFK people are not the problem, im sorry to inform you, and your beloved afk kicker isn't going to solve the issues you have.  I know its hard to grasp for whatever reason.

    All 3rd party programs are technically against TOS if you're using any form of automation.

    Well then a majority of people who play this game are going to get banned.  (not to mention those who use the in game macro functions )

    We have now gotten off topic though so im dropping this TOS crap for now.

  • xpsyncxpsync Member EpicPosts: 1,854
    Originally posted by Rhoklaw

    Time to think outside the box for a minute...

    Will an AFK kick mechanic fix everything thats wrong with the game? No

    Will it actually do anything at all? Don't know cause there isn't one

    Will it harm the game to have it implemented? Uhm, why even ask, just do it

     

    No an AFK kicker wont save the day, the game is far too popular is the real problem. Yea there are peeps i've seen just standing but over a 10 to 16 hour session i can flag well under a dozen, while there are literally streams of players running around, pretty cool actually.

    The game literally exploded on the scene no one was prepared even gold spammers, whom are just now starting to appear, usually they are in full force the second a new game goes live as they have been in the betas preparing as most have seen them in beta's. (i was not in this beta)

    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
  • JonnyBigBossJonnyBigBoss Member UncommonPosts: 702

    I'm positive that those of us on high-population servers will still have severe log in issues. Why? Because what SE is doing is adding more servers and reducing the stress on the instance servers. Neither of those things will have much affect on the 10k+ people trying to get on Gilgamesh on any given day.

    What I want are paid server transfers. I would pay $50 right now to transfer to a piece of trash server. I don't care. I just want to get in-game.

  • svannsvann Member RarePosts: 2,230
    As I understand it, the fix is a fix to the duty finder.  Then when servers come up they will be carefully raising the login cap to see if it does still work.  So immediately after servers go live there will still be a server cap and it will take probably a few to several hours before they feel confident enough to raise it all the way up to the 5k cap that it is supposed to be.  IOW dont be surprised if early wednesday you are still getting 1017 error.  Have a little patience and it may be fixed by wednesday noonish.
  • ReizlaReizla Member RarePosts: 4,092

    YEAY new servers...

    Well that will give (new) players an option to get into the game and make new characters. But what about the old servers..? If SE only adds new servers than the problems as they are now will remain. Just look at the 2 major problems we have now with the current servers:

    1. Login queue is not working and if the load on the queue(server?) is too big you the the dreadful 1017. This happens even when you are in queue already and the load is too high
    2. AFK players are not kicked from the game at all.
    Solving the above 2 points would be much more helpful for the players than adding new servers.
     
    Also, SE should increase the capacity of the current servers. Oddly enough, in the announcement SE made to add new servers, not a word about increasing capacity of the current servers has been mentioned.
     
    I fear that next weekend we're back at SquareOne and are not able to play again - not even on the new servers...
  • daltaniousdaltanious Member UncommonPosts: 2,381
    Pool results says enough. Obviously tragedy with 1.0 have repeated again even if in different ways. I just can not believe this is same company that have created FF series i enjoyed so much on console.
  • jonas555jonas555 Member Posts: 19

    i voted no because i do not think the company can provide the server infrastructure for the amount of people who want to play thus we will see a repeat of last week.

    jonas

  • DilligDillig Member UncommonPosts: 123
    Originally posted by Deciman
    Originally posted by Aori
    If they patch in an AFK kicker then everything will be ok. If they don't then problem will compound into what we have now within the day.

    read my post above you please.

     

    getting sick of the afk people are the issue crowd.

    I am getting sick of people stating it is not an issue.

     

    I have been playing since open beta. I have been able to get into the game usually in about 30 min of trying up until saturday afternoon when I lost power for an hour. Since then I have not been able to get into the game and that includes 1 day of trying for 4 hours before I gave up

     

     Also do take note that I woke up at 2am and 5am which normally it was right into the game. Afkers are not the only problem but it is a huge problem.

  • Kayo45Kayo45 Member Posts: 293
    Originally posted by Deciman

    read my post above you please.

     

    getting sick of the afk people are the issue crowd.

    It is! WTF? It may not be the only issue but its obviously a big one. There is a limit on logged in characters, if the server passes this, they flag it to give 1017 ... how can you not put 2 and 2 together? The problem has been getting progressively worse as people have been figuring out they can stay logged in and not have to put up with log in issues.

    100 tops? First of all that isnt even close to right. AFKers are all over the place just standing around anywhere. In towns, in the world, near aetherytes or other crowded areas ... just anywhere. Some even trying to be slick and hide behind objects. Yoshida only knows how many are just chilling in the inn rooms where no one will even know. Have you even joined an FC? Half the players arent just being shy, theyre AFK. Try addressing your FC members at night or even now during working hours. No its no where near 100 AFKers. Regardless, even if it was just 5 AFKrs, those 5 are causing another 5 not to be able to log in, so its wrong any way you look at it. It doesnt matter that people can bypass it ... its jumping through hoops which most wont do, otherwise no game would have an AFK kick implemented.

    Considering the measures that SE has taken with this issue it is incredibly stupid to not kick players off. An error that has you spamming the log in window instead of getting queued coupled with no way of clearing out the servers from AFK'rs and you got ... well ... im sure its hit you by now.

    As for the poll ... itll get better but I dont see it getting much better. They said mid September until the transfers start. Meaning for the next 2 weeks expect incredibly long queues at best. Thats IF they finally get rid of that 1017 b/s and set up a proper queue. Really hope im wrong on this.

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