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So I've started doing a lil farming on my lvl 30, and I've noticed some lvl 50's have a 'trick' of hitting a mob you have aggro on and running it out till it leashes.
That part I understand - but _why_ do they then 'own' the mob when it leashes? I've got DoTs up on the mob, as soon as its looking for a new target, it should come back to me? Instead, it seems to _always_ go to the other player ?
Comments
Just because you have initial claim, doesn't mean you get to keep it.
Look on the bright side, as long as you claim it you always get 100% reward.
Basic aggro fundamentals. A level 50 should aggro any mob engaged in a fight with a much lower player. It is also quite unrealistic to expect to hold aggro over a mob after a player 20 levels above you has struck it. As mentioned by the above poster, however, this is remedied by the fact you still get 100% credit for engaging it first.
SE would need to change the mechanics or something so that a mob reset this way would still be tied to the original owner for a short period of time (even a second or two would suffice).
I'm just waiting for a F2P overhyped sandbox WoW clone with full PVP, epic raid bosses, instanced group content, and Crysis-quality graphics to come out. That, or something fun.
I wish people would read...
I understand the aggro mechanic...
What I don't understand is how they can 'hit' a reset mob, faster then my dots ?
Its like the 'reset' is doesn't clear the aggro list, and the mob gets 'owned' by the player highest on the aggro list before it 'reset'.
Umm...No, thats the problem - if I 'claim' a mob, and someone runs it out of aggro range, I get nothing...
as it seems to 'remember' who was highest on the aggro list before it reset, and sets itself to their 'claim'.
Stupid level 50's?
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