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Hey guys I found a new interview and gameplay of this great game.
Finally we see a bit of gameplay .
Found at this link: http://www.worldsfactory.net/2013/08/28/black-desert-gameplay-and-interview
Comments
Here too for those not wanting to allow foreign scripts / advertisements
[Gamescom 2013] Black Desert live gameplay and interview
WorldsFactoryTV
Aug 28, 2013
http://www.youtube.com/watch?v=WiGUMijz2L0
Thanks for the heads-up..
Combat looks really weak.. swing weapon, hit the dodge button, swing weapon .. particle effects, and the zone out/in blur effect is going to get annoying quick. I would've hope they would go for choreographed combat since this game is high-tech.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
i agree with you on the combat. I am NOT a fan of this action based combat bullshit. Also something i heard in this vid (6:55) was something about worker NPCs harvesting for him and delivering it to his inventory. Im not down with that shit ether. Sounds like some SWTOR nonsense.
Agree with most others. Everything about this game- the landscape, structures, character models, etc- is beautiful EXCEPT for one major thing:
That action-based combat looks like utter shit and is totally out of place.
It's a shame really. This had the potential to be great, with high marks for stunning visuals, quality realism, and a fantasy style done right. Why did they have to foul it up with that overly-colorful, flashy, speedy, over-the-top, cliched, unrealistic-looking combat that doesn't fit the style of the game at all?
If only they made the combat feel real and visceral!
It's hardly that over-the-top. I'm fairly hard to please, aesthetically speaking, & yet even I personally have no problem with the combat system in Black Deserts being the way it is. I suppose they could tone it down a notch, but it seems fine to me all the same. Maybe I've played too many trashy MMOs (fireworks displays for every attack) and they've desenzitised me a little.
I like it. One thing I noticed was the character performed an evasive roll to the side when that Troll thing charged him, and that allowed him to get an attack on it's back. They said that rear attacks get extra damage. This is cool maneuver tactics, in my opinion. I hope there's more, tactical reactions based on what the other is trying to do.
Once upon a time....
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I think it looks ok but 3 things i noticed.
The grass movement is too exaggerated even beyond the area the player would actually move it.The blood splats a tad over done and i don't like somersault dodging.I prefer dodging as in UT.
I realize some ancient monks and Samurai actually used a roll backwards on the shoulder technique but realistically nobody would be doing somersaults unless in gymnastics.
The shield bash and sword swings imo are done well, i don't see any problem there.
I think they also did a good job filling in the world so it doesn't look empty and they did not litter mobs every square inch which i also like.
Overall doesn't look too bad,i just hope the different classes have different combat styles other than Shield bash,kick and sword swing.I wonder if there are any combos or player>player combos.
Never forget 3 mile Island and never trust a government official or company spokesman.
This game actually looks too good ...lol,there seems to be a lot of work there for just a 50 man team.I am sure most if not all the terrain is auto generated but still i see things i like as in buildings with insides that MANY games skip out on that kind of effort.
This game is also Korean as is Archeage ,good to see Asian developers going big.They are very hopeful there game is a hit as they feel they put in the effort and i agree but there simply is not enough gamer's for yet another game.
I can't even get into FFXIV that i want to play because i simply don't have enough time while already playing FFXI.How would i fit this game in,i don't see there being any chance i could find the time.
From what i have seen over the last few months,this game definitely warrants a look see.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well Wizardry, unfortunately that's not a problem you will have anytime soon.
Black Desert will release in the Western countries in 2015 at the earliest.
Executive Editor (Games) http://www.wccftech.com
Looks good!
I really do not understand those stating the combat looks like shit, aside from the hit numbers floating after every hit it looks much better than the typical tab target skill script routine that has been over used for the last decade. It looks kinda like Darkfall free aim combat but a bit easier and more fluid, although i have not seen what the archery looks like, if it is FPS/free aim or some kinda auto aim assist crap...which will absolutely suck.
None the less game looks phenomenal and I again really do not understand why so many of you have this loyalty to TAB target games, I mean the combat really sucks for any game that still uses tab target imo.
Not at all. I found it interesting too
Personally the game fight moves(animations) are exactly the way vindictus have theirs. With nice polished long chain moves that are really great feel and it does look really shiny with great visuals as far as they have showed the game.
Does look like a great start, BUT they try to sell it as open world sandbox with a world full with players and NPC's that all perform all these polished moves on top of the spotless visuals.
Yep not happening it can be a great pve centered game but throwing 50+ characters with all that detail without some sort of restrictions ala GW where u see only the 5 players half a meter behind u when there is too much to handle for VGA or the alot more simple server/client crash haven't happened yet. And not that i dont wish Black Desert to be the 1st but..... yeah
wishfull thinking =/= reality