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I always play the class that uses 2H swords to cleave down my enemies in any MMO or DnD game I've ever played. I know this class exists in the FF universe and I'm sad to see it not in at launch.
What classes would you guys like for them to add eventually?
Comments
2 handed axe is the new 2 handed sword.
New Classes:
Samuari
Ninja
Red Mage
Blue Mage
Dark Knight
Magi-tinker
Sword Sage
Fencer
Nihilist
to name a few
yupp a 2 hander class and a dual wiled class are definitelly missing in the game.
Also more types of weapons based on what each class can use. For example, a gladiator uses one hand sword. Why not one hand mace, morningstars and axes as well? thats lame, considering mages have 2 types of weapon, one hander + magic shields, and 2 hander staff.
Also more job combinations are needed. I could very much use a new job based on Marauder / arcanist, or Marauder / thaumaturge, or Marauder / archer, or Pugilist / conjurer, etc. Just to name a few
Dont forget they can add more jobs to base classes.
Ninja has already been more or less confirmed as coming
My guess is at some point MRD 30 + THM 15 = Dark Knight as a 2H sword class
Definitelly.
The game was severely rushed and the whole design suffered for it.
Then they had to spend the last several months tidying up and implementing noob tools and ways to get players to easily get into the game.So they have not yet had a lot of time to actually finish the content that was intended for this game.
I guess the good news is that you will have lots more to do in months to come.
The problem i have is exactly what happened to ffxI,speeding up leveling is an absolutely HUGE mistake..Example in FFXI they added two new classes Geomancer and Rune Fencer,well because of the speed leveling mechanics,nobody actually gets to enjoy a class,it is simply speed level to 99 then grind 99 gear,that is really shallow gaming.
Point being they could add any cool class even a 2H class but if players race to level 50 in one week,how fun actually will it be?Answer is not fun at all,then it becomes WOW 2.0,nobody will care about the game,only what they can do at level 50,at least until level cap rises.
The game just released a little over a week ago an already i see tons of players with level 50 characters,that is not enjoying the experience of raising a character at all,that is treating it like some race.When FFXI came out most of us were still learning the game 2-3-4 months later,let alone have any maxed classes.
Never forget 3 mile Island and never trust a government official or company spokesman.
There will always be people who rush to max in any MMO. But there are also those who take their time and enjoy the experience.
If I was designer for FFXIV (and had infinite resources ot make all these class quests) i would add:
DoW:
Thief
DoM:
Druid (nature based caster, new for FF as far as I know, but needed for jobs)
new Jobs:
30 THF + 15 PUG = Ninja
30 LNC + 15 THF = Samurai (Lancer may not be ideal, but MRD and GLD have other options)
30 MRD + 15 THM = Dark Knight
15 THM + 15 CNJ + 15 GLD = Red Mage
15 GLD + 15 DRU + 15 ACN = Blue Mage
30 DRU + 15 PUG = Geomancer
30 GLD + 15 THM = Spellblade
Oh god, "thief" would actually be a hybrid between a crafting & gathering class XD. It is paramount for any thief in FF games to actually be able to steal items from mobs, lol.
Just looking at this pic makes my neck hurt. lol
Someone that has no clue what he is talking about.
If you would have taken the time to look at the roadmap from 1.0 to 2.0, a very detailed timeline and feature document released for everyone to see, read and judge the progress, you would find that EVERYTHING has been not only implemented as promised and delivered on time. It also exceeded the initial content adding new dungeons and mechanics.
Good ideas there. Although you could replace Druid (since it hasn't really existed in the franchise before) with Beastmaster. I especially like you ideas for the 15/15/15 jobs, it's a neat way to handle the more hybrid type jobs.
Actually, the way things are currently set up, they could add a huge variety of Classes/Jobs. Personally, I'd like to see the return of the Time Mage. They'd have to either be DPS/Support or a Healer/Support, but giving more control options would be neat. You'd have to be careful with it though, depending on how something like Haste could work, it could easily make other classes very OP (Pug/Monks for example).
This^^^
It's an mmo, it ain't finished, it's not over till the... ummm, well um, well it's never over, it's never finished.
Till the power shuts off, that's IT!
Yeah because having a traffic cone on your head is awesome.
LOL just what I was thinking and my buddy is REALLY wanting
So you are telling me what I can and can't enjoy? If you enjoy slow leveling and using the same few abilities than that's fine but I certainly don't. The reason I try to hit cap as fast as I can is to play my class like it was meant to be played with all the tools they are meant to have. The 1-49 experience is worthless anyway as you will keep NOTHING of what you get while you level up. What is the point of making the leveling part last 7 months if in the end you will still be 50 and will still need to start grinding 50 gear.
Point being they could add any cool class even a 2H class but if players race to level 50 in one week,how fun actually will it be?Answer is not fun at all,then it becomes WOW 2.0,nobody will care about the game,only what they can do at level 50,at least until level cap rises.
Please explain to me how it ruins the fun of the class to race to 50????