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Word has it that the first four dungeons are easy, then after that they become hard. I somewhat agree and I'll have to admit I have not done Haukk Manor yet.
Well I'm scared...... Why?.....Because I'm playing a Conjurer, yes the healer. I've been in several groups doing the first four dungeons and for a healer they could be tricky, some times more than others. Tanks are holding agro, DPSs are playing their character right, and I'm healing effectively. So what's my problem ?
No one is using tactics the way dungeons are designed. By the time we reach the last boss, I'm healing my butt off. Everyone's health is all over the place and I could barely keep up. At the end everyone is high fiveing each other saying that was easy !!!....Sure for them !
No homework what so ever. Just play and have fun, if we die lets look at the healer.
Every dungeon has a trick. Like Sastasha the first dungeon. No one knows about the bubbling water coming from the grates on the floor that if not taken care of, adds will fill the room. Who pays ? The healer in a un-nessery fight. Every dungeon has tatics, more so than any other mmo except D&D Online. Back then people seem to know or at least wait and talk things over.
Know one knows about " Limit Breaks ". Each class has a powerful ability they can use, but ONLY one time total in a dungeon. It's impossible to explain this to a new group, then decide who will use it and when.
Well, I'm scared of Haukk Manor, I've seen some horror stories come out of their, yet people will NOT take the time to research or even develop a plan...I better rely on my guild, because everyone has the WoW mentality !
Comments
Pro Tip:
They can't kick you, but you can quit.
Killing dragons is my shit
Don't know about a command I just us the social list and leave, oh....and if they are real douches just logout, you will stay in party and they can't kick you or replace you and they must quit trololololol.
I know i'm being bad, but some people do deserve it.
And never get back in. Yay!
This sounds a lot like my experience in WoW - players (especially DPS) not caring about game mechanics or strategies for boss fights. They are just rushing through content to level up and get better gear. And if there is a wipe they just blame the healer.
So much for the trinity...
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
As a a healer, I've not had anyone get too upset if they have died.
I've run through Brayflox now, and have yet had a random party who didn't complete the instance.
We have had some wipes, we learn and adjust, no one has rage quit or douchebagged me yet. Everyone I've played with so far has kept a level head, been patient, explained the fight when needed, and had a decent time playing.
I have no doubt it happens - I just don't think it's nearly as frequent as it seems reading the forums.
Don't be afraid to queue up - it does get more challenging, but it also gets more interesting and fun.
What you're complaining about is a symptom of PUGs, as well as a game being only a week old. You're really surprised that in a new game, in a PUG of strangers, few are running groups using the tactics needed to complete a given dungeon?
To those saying it's the DPS, it's the DPS, RAWG!!!. Come on, if you know a dungeon and you're bitching about others who don't, while you're in their group, the worst offender is yourself no matter what job you're filling.
This type of attitude is exactly why I'd bet many turn away from the trinity, and prefer different approaches today, no one wants to put up with a pompous asshat who thinks they're above everyone else.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yes, it takes all of 5 minutes to either watch a video or ask how to do a fight. It's not 2003 anymore, everyone knows how MMOs work.
No, the worse offender is the person who doesn't take responsibility for their own lack of knowledge. I have no problem with you being new, but either do some research or ask questions. It's not anyone's responsibility to hold your hand. Especially if your a DPS, you are easily replaceable.
But by all means, please turn away from the trinity and go play GW2. The day I find myself struggling to fill a DPS slot is the day you can gloat. I hope you're as patient as you pretend to be.
Why can't people learn in groups the way it's meant to be? By actually playing the game? What an ill thought out response...
Edit 1: It's a new game....
Edit 2: I'm sorry but the WTF in this post deserves a second edit,
"lets all just cheat sheet our way through it"-a true gamer worthy of gloating...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
i healed tam tera with otu the tank tanking tillt he final boss with a ps3 controller only wiped ona group of mobs once mobs killed me cause the dps didnt pull them offen me fast enough.
i never througha fit at them i just asked once then said allw ell and did everythign in my power to keep them and my self alive made it kinda interesting but very hard
Talk about dumb responses, but I'll deign you an answer anyway. It's called being courteous and respectful of other people's time. Because I don't feel like wasting anyones time whileI try and riddle out the mechanics. Especially in involved fights w/ multiple stages and complex mechanics. By all means, if nobody knows the mechanics; then go in blind and have at it. I do this with my buddies, or when I ask in a PUG and nobody has any experience...but I'm not just going to be that asshole PUG player that fly's blind and wipes the party because I was too proud to "cheat" and ask fight mechanics. That's just being a selfish ass.
I can't believe I had to explain that, and I can't even fathom how you thought that was a "WTF post". You want people to bend over backwards and waste their time and suffer your ignorance because why? Because that's the way you think "groups are meant to be". FFS...
To have fun with group content which is at least a little challenging you have to do it with friends or guild members. At least in my oppinion.
I like to hear that the higher dungeons seem to be more challenging. Just hoping they don't nerf them till I get there because I am not really in a hurry.
I just never heal the dps, they can use potions of F**K off
They learn quickly to avoid damage, or they learn quickly to not play instances.
Healers priority is to heal the tank, and in some fights to heal the group (boss AoE and stuff), if a dps draws agro, he is dead, resses after the fight.....
Yeah - hang in there! I've played several healers and I know it sucks when you have a pushy DPS telling you to do a better job. The best thing you can do is just say "alrite well i'm working my ass off healing your chump ass. Want me to let you die because you aren't doing YOUR job?"
And then, just let them start dying so you can point out why they are failing.
I haven't found the first 4 dungeons hard at all. But then again I don't count people not paying attention to mechanics hard. The first instance I was bored off my ass until the final boss. No limit break and the tank couldn't hold agro on more than one thing at a time let alone pull anything off me once I gained agro from healing. Still didn't wipe and was hella fun kiting the mobs around the room stopping to toss a heal on me or the tank as needed. The bosses I cant stand are the ones where the mechanics don't work due to latency or poor programming. Anytime I know I'm clearly out of the red before an AoE goes off and I still get hit or one shot because of the way the game is coded pisses me right off. An example would be the ooze you gotta blow up with a bomb. Even had one wipe there where I wasn't even in the circle at any time and I was still blown up.
As for looking up fights no thanks. I do ask if there are any out of the ordinary mechanics to let me know. Usually I can pick up on mechanics easily during a fight unless they are extremely complex which I haven't seen any of so far.
As to doing damage as a healer. I do all the time. On bosses I tend to just throw a dot on the boss since for the most part bosses hit hard enough I can only spare one global cooldown every few casts. On trash though I go all out. My tanks learn very fast they aren't getting healed until they are half dead. None of them seem to care either since I'm helping DPS and they are always full HP ready for the next pull. Cant wait for the later instances though where I hear I may actually have to heal and use my brain.
What did you find hard about Toto? Did you not remove poison? I can see the last boss being a royal pain in the ass without an AoE (which you get as a normal conj.) or if you don't remove poison. That stuff does significant damage. The last boss all of the poison is easily avoidable but most likely someone is getting hit by it often (I took the job of popping the flesh pods so I could see who I would need to remove poison on before it popped).
Honestly I think the hardest thing early on is the amount of adds with limited AoE. Though I'm guessing that's to teach people about limit breaks. Almost every group I have been with fails horribly at using them though.
I heal as well, read up on the fights and share the knowledge. I tell people what I know about each fight. I ask people to wait so I can explain it. I ask dps to not pull aggro and if they do, I usually let them them die unless it was unusual or an obvious accident. I'll even mark if the tank doesn't know the fights or doesn't like marking.
School the rest of the group that doesn't read up in PUGS and hope that you have a decent tank and all should be well. It only really takes one well read player in a group to sway an inexperienced party to success in a dungeon. Be that player and your healing job will become soooooo much easier. Same for tanks, know the fights, know the pulls, know the strategy. Don't just tank because it makes for short queues. A job worth doing is worth doing well.
No bitchers.
To OP:
I am a level 47 scholar...Don't worry about it too much because as you progress when the DPS makes a mistake it will kill them instantly for most of the harder mechanics. Such as Titan(them getting tossed out of the arena), and Garuda. Early on you can ignore the mechanics and rely on the healer to play catch up...you can't later on. Just tough it out
EDIT to the guy above me:
Why would you read up on the fights if it is your first time there? I feel that would greatly cheapen the experience. 90% of the instances I went in with first timers who knew nothing and we cleared them fine after maybe 1 or 2 wipes to learn the mechanics ourselves.
Ranghar LoD
Lords of Death
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)