Since they released this game as free to play I have heard a ton of good things about it. No reason not to give it a shot. Tried all the other crap MMO's on the market so might as well give this one a shot. It does have the type of setting and maturity that I like to see in an MMO.
Comments
The art and music is refreshing, but the gameplay drives you away instantly. Each zone is instanced down to 30 people max, you follow a linear path through each zone (see that mountain over there? can't get to it), and the entire game is just following the glowing quest compass doing fetch quests. Just like WoW and every other clone.
It's combat is above average though.
Going to not try it because of one persons opinion in a forum?
Should always try it for yourself and if you do not like it then get the hell outta dodge.
I'm just trying to temper your enthusiasm. I couldn't make it beyond the tutorial. But it's free so it is worth trying at least that.
"If I offended you, you needed it" -Corey Taylor
Oh boy... not sure if linking other threads is still a no, but there's a thread in the Pub, called "Disliking a previously liked game after reading forums" - this could be a textbook case there...
-hear a lot of good things
-linear path, fetch quests [ though I couldn't make through the tutorial ]
-stopped download, thanks the heads up.
Lol, you've made my morning, thanks for the laugh to be honest I'm a bit curious where did you heard the good things, based on the above I guess not on forums
As rodingo wrote, AoC has a pretty allowing f2p now, so definitely worth a download, great game. It's more than 5 years old, but still looking awesome, the melee combat is fun, and as an explorer I can't put my finger on the "see that mountain over there? can't get to it" part, you can climb a lot, there are nice shortcuts on the maps.
As for the quests, it has the standard design with quest hubs and quest lines, but FC tried to shake things up a bit, so there are multiple directions, inter-zone questlines, multi-step quests, out-of-the way quest starters (both people and hidden items) which opening up complete questlines, etc. Not to mention the conversation system with the npc's. So it's true, questing is a bit wow-ish, but it's still pretty different, considering the game's age.
But if you're so into non-linear, fetch quests, go and try TSW. That game has a unique, story-oriented, non-questhub model, and it's FC as well
Some day I'm going to put a sword through your eye and out the back of your skull!
Arya Stark
Not really. You get dumped into a deep forest...with only ONE path.
Then you arrive in a town where you pick up glowing sparkling bricks.
You weren't kidding then, with not finishing the tutorial Helping Turach is after like 10-15 minutes of gameplay... if you bring to him those 3 sparkling bricks, you can enter that town, where you'll have a switch-able single player (only for the tutorial) and mmo mode, with 3 different ways (and areas) to level.
You should give it a try, Tortage is one of the best starter areas of the market... I'd say imo, but that's actually not just me thinking
Thread is suspicious.