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The Repopulation made its debut at this year's PAX Prime. We managed to get a good look at the upcoming title, one that has made many of our readers' watch lists. We've got a lot to share about the indie title so keep reading before heading to the comments to tell us what you think.
The Repopulation is a sandbox Sci-Fi MMO in development by Above and Beyond Technologies, an independent studio with great ambition and drive. It isn’t a wide open sandbox but will also contain elements from your regular theme-park type MMOs, while taking as touch-stones and inspiration elements from games like Star Wars Galaxies, Shadowbane and EVE Online.
Read more of Carolyn Koh's The Repopulation: Building Something Grand in the Sand.
Comments
Sadly it's f2p..
"You are all going to poop yourselves." BillMurphy
"Laugh and the world laughs with you. Weep and you weep alone."
Indeed...I wish the producers would reconsider that and make it pay own/pay to play option. I will play anyway, but I just feel it will have a better community if it costs a bit to play. Just my opinions.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Every community needs its haters.
I am impressed by what I have seen so far in Repopulation, but early days yet.
It does seem like a spiritual successor to SWG, which is a big selling point for me. The continuous progress and the regular communication from the team are really good signs, too.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
pity about the ftp
another big issue i've found with a mix of PVP and PVE is the constant battle of balancing PVP that tends to ruin the PVE game
It really depends on how you balance the shop. Repop is not going to have any items of power in the shop. It's convenience items, cosmetics, inventory space, bank slots, etc.
Smile
Word
can we all stop this F2P stuff makes games bad thing or makes you spend money, yet you ask for retail box plus sub which is spending money.
seriously lets think for a second retail box $50, 1 months sub $15. total $65
i honestly can never see a regular person spending more then $65 in a f2p game less they are alt users, or just damn lazy and do not want to earn with in-game time or coin.
all these newer f2p or pay for convenience is what they really should be called, have a better model for making money then the older f2p games.
i would like to see their pricing first when it comes to inventory and bag space plot owning and such. if to fully unlock one toon is less then $65 i find it a steal over paying box plus monthly sub.
Also pay for convenience allows more players into the game for two reasons
1. lower price to buy in(from free to reasonably i would guess $30 one time buy to unlock most things on toon), not everyone has the $$ to monthly pay for this and lets say their other main mmo, i mean not all mmo gamers make $75k a year .
2.it allows players who are cautious about the game style to try the game without putting cash down. i mean think of all the poor souls who purchased darkfall/darkfall 2 or ffxiv (first time around) or dark and light. if those games were free to play most customers would not have lost the cash they used to pre order.
i dunno i think pay for convenience is the best way to sell games i wish single player games were this way too. would def cut down on the pirating of games. since most people pirate to try out the game/software/movie/music and see if they like it, and if it is worth them to pay for it.
like i love sky rim but i would never play two-hander or heavy armor why should i have to pay full retail if i am not using all of the games services, i also never use a companion.
think i should get some $$ back from them
All I can say here...
Have realistic expectations and don't gamble more than you are willing to lose.
Ummm ok... So because you have a certain playstyle, you don't need to pay for the work the developers did on the rest of the systems, that make the game worth it for others, and thus worth playing for everyone?
I'm like most people, I'd be more interested in this game if it was B2P or required a monthly sub. That at least to me shows faith from the developers that they built a quality product that people will pay for. Seems lately the F2P option has become a crutch for bad games to survive.
You mention some pretty epic MMO failures (DnL especially), but piss poor products are marketed in every industry, people get burned all the time, gaming is not unique in that aspect. So because numerous automobiles are regarded as lemons people should be able to drive all of them for free, and only pay for the functions they actually use?
Life is risk, and $60 for a video game (also known as entertainment) is a smaller risk than so many other things.
F2P has become the ultimate in risk management, "I don't have to take a risk that the game won't be as much fun as I hoped, thus leaving me out $60, because it's free."
I won't even go into how F2P has completely eliminated buy-in and product/game loyalty.
The cash shop is the secondary issue in a player driven economy. If every single item sold in the cash shop was non-tradeable/sellable, and didn't give any clear advantages. It might work.
But the second there becomes away to convert real money into the game's economy, you no longer have a player driven economy, but rather a publisher driven economy.
I don't know of one that doesn't have one.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I'm rooting for these guys. Keep up the great work!