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Question about how quests become available

RemyVorenderRemyVorender Member RarePosts: 4,006

Hey gang,

 

One thing I'm having trouble with for some reason is how quests become available in each area. I started in Gridania, and had quests galore in every zone within the forest. However, now that I've started branching out to Limsa and Ul'Dah, I'm having trouble finding quests of any level, no matter what level of class I'm playing (1-15). Are there prereqs or a trick to getting these quests to become available to me?

 

 

Thanks for any help or tips you can provide,

 

Kinzo Voreen

Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

Comments

  • NanfoodleNanfoodle Member LegendaryPosts: 10,936
    A lot of quest wont pop till you progress your main story. It should be the quest you always do when you can. I ran out of quests as well waiting to do the main story with my wife and as soon as we spent a night doing them they popped up everywhere. Also some quests wont show up till you hit X level. 
  • BadSpockBadSpock Member UncommonPosts: 7,979

    I lot of them you won't see till you advance the main story, this is true.

    In the 1-15 range, I've found you have to do the lower levels ones to open up the other ones.

    Gotta follow the breadcrumbs...

    If you do all the quests in each city that have you run around and learn the layout and get your warp points, and don't have any further quests after - just head to each 1-10 region (there are two per city state) and just explore, you'll find the quest hub that starts the level 4-6 quests that chain into the 6-9 and so forth.

  • BearKnightBearKnight Member CommonPosts: 461

    As others have stated, the main story-line unlocks a lot of stuff. Others can unlock from doing previous quests as well.

     

    I found that there are several pre-reqs to popping new quests:

    -Main story is the first.

    -Needing to do some quests in other towns/areas first.

    -Level.

     

    The last, "Level", I found quite odd that I wasn't just seeing them as red quest markets, but then I realized that if they showed them to me as red quest markers i'd have a map full of red quest markers lol....so it kind of makes sense.

     

    They did this for one sole reason, there are so many quests per zone that if they didn't hide them behind pre-reqs like this your map would literally lag out or even crash your game from loading all the quest markers.

     

     

    Keep in mind, once you do a quest it is no longer available to you on another job. Quests are one-time experience shots, and then done. So save them for crappy jobs that are annoying to level like Conj.

  • RemyVorenderRemyVorender Member RarePosts: 4,006
    OK thanks guys. I did leave a few quests behind in Limsa. I'll do those and see where it leads me.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • AlamarethAlamareth Member UncommonPosts: 570

    Thus far, I've seen three "unlocks".

    Level

    Completion of Levequest (initial, usually noted as Levemetes of [location])

    Completion of Storyline Quest

  • RemyVorenderRemyVorender Member RarePosts: 4,006
    levequest unlock! that must be the key to my issue. I'll report back tonight. Thanks again gang. :)

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • TechnohicTechnohic Member Posts: 148
    Originally posted by BearKnight

    As others have stated, the main story-line unlocks a lot of stuff. Others can unlock from doing previous quests as well.

     

    I found that there are several pre-reqs to popping new quests:

    -Main story is the first.

    -Needing to do some quests in other towns/areas first.

    -Level.

     

    The last, "Level", I found quite odd that I wasn't just seeing them as red quest markets, but then I realized that if they showed them to me as red quest markers i'd have a map full of red quest markers lol....so it kind of makes sense.

     

    They did this for one sole reason, there are so many quests per zone that if they didn't hide them behind pre-reqs like this your map would literally lag out or even crash your game from loading all the quest markers.

     

     

    Keep in mind, once you do a quest it is no longer available to you on another job. Quests are one-time experience shots, and then done. So save them for crappy jobs that are annoying to level like Conj.

     

    Hmm.  Maybe I should head back and hit my main story quest.  i know it was due nad I had the last one completed still not turned in, but kept going to the next closest quest marker.  Fortunately for me, I guess, is I am leveling Conj to start.

  • MargraveMargrave Member RarePosts: 1,371

    I've heard that quests eventually dry up, and the early solo-ability kind of stops too. Like a tease of sorts I suppose.

     

    Any further information?

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by Margrave

    I've heard that quests eventually dry up, and the early solo-ability kind of stops too. Like a tease of sorts I suppose.

     

    Any further information?

    I've not gotten past level 22 on any class thus far, but I have heard there are enough quests between area quests, main story, and class quests to level up a single job to 50 without running out.

    Then there are a good number of quests in each city state to get 1-15 pretty easy on a 2nd and 3rd class, if you choose to level one class in each of the 3 city states.

    After that, however, most of your XP is going to come from grinding - be it FATE, dungeons, or leves.

     

  • MargraveMargrave Member RarePosts: 1,371
    Thanks much for the info! Good to know that it does end up grind-ish at some point I suppose.
  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by Margrave
    Thanks much for the info! Good to know that it does end up grind-ish at some point I suppose.

    Crafting/gathering classes are very grind heavy as well.

    As with the combat classes, leves are a great way to bang out a good chunk of XP.

    If you can handle it, doing a leve above your level (using the +difficulty slider when you initiate it) gives a good chunk of extra XP and gil.

    I've gotten the +bonus for speed of completion every single leve I have done (gathering or combat) so it's not hard.

  • BearKnightBearKnight Member CommonPosts: 461
    Originally posted by Margrave

    I've heard that quests eventually dry up, and the early solo-ability kind of stops too. Like a tease of sorts I suppose.

     

    Any further information?

    Quests do eventually dry up, but there are a lot, and if you do a lot of FATE's in the zone you're in when they're up while doing your main-story quests you won't eat all of them up with your first job to 50.

     

    Additionally, the reason why quests eventually "dry-up" is because all sub-jobs get a 50% bonus to ALL experience earned.

    The rule is, if your current job is lower than ANY higher level job it gets +50% all exp. In other words if you have a level 37 Gladiator, you can level ANY other sub-job to 37 before the +50% xp boost stops working for you until you level ANY other job above 37.

     

    Example:

    -I grind Gladiator to 36

    -My level 1 Arcanist gets +50% experience bonus until he reaches 36, exp bonus stops.

    -I then take Arcanist to 40.

    -My 36 Gladiator NOW gets the +50% exp boost since he is lower than my highest level job.

     

     

    This works very well because once you get any job to 50, leveling the others no longer needs quests for exp. In fact, leveling my first sub-job to 15 last night took about an hour. I was mass murdeing mobs for 152xp a pop at level 8, and quests around that level were giving about 500xp after the +50% bonus. So 5 kills in under a minute meant more xp than a quest that takes 5minutes to run around and do.

     

    Eventually, what will happen is that grind-groups, and "FATE Grinding" groups will become the norm once your feet are good and wet with Quests.

     

    I've always preferred grinding on mobs/camp spots rather than mindlessly rolling around doing pointless quests.

     

    Fates also become VERY useful once you have the sub-job exp bonus. Those lower end 2500xp fates become 3750xp behemoths, and those higher end fates that give 10,000 start giving 15,000...etc etc :)!

     

    Dungeons also start becoming good exp as the +300xp per/kill hardened mobs in dungeons become +450xp kills. So yea, it gets pretty good.

     

    Mind you, all of this is without the pre-order +20% xp helmets (while below lvl 10), and i've also not inlcuded the +3% xp bonus foods or +5% xp bonus Free-Company buff.

     

     

    Questing is only the beginning of FF14, and later on you get "eased" into classic Final-Fantasy style group-based leveling. A good tactic tbh, but i just wish questing wasn't FORCED in the beginning. It should be an option.

     

     

    [Edit[: One last thing, Leve quests aren't meant for leveling, or at least the benefits vs time aren't good for leveling. What Leve quests are wonderful at is free gear and your primary source of gil. You get 16/16 allowances per day, and you get a refresh of 3 allowances every like 3-4hrs. So you can realistically do 16 Leve quests per day if you time it right.

     

    Some higher-end Leve quests, i've been told, can yield upwards of 8,000 gil per attempt. Though i've not found this one yet, but i hear it is a 40ish Leve quest.

     

    Also, you can do Leve quests with friends in a group by grouping up and pulling the exact same Leve-quest apparently?

  • NanfoodleNanfoodle Member LegendaryPosts: 10,936
    Originally posted by BadSpock
    Originally posted by Margrave

    I've heard that quests eventually dry up, and the early solo-ability kind of stops too. Like a tease of sorts I suppose.

     

    Any further information?

    I've not gotten past level 22 on any class thus far, but I have heard there are enough quests between area quests, main story, and class quests to level up a single job to 50 without running out.

    Then there are a good number of quests in each city state to get 1-15 pretty easy on a 2nd and 3rd class, if you choose to level one class in each of the 3 city states.

    After that, however, most of your XP is going to come from grinding - be it FATE, dungeons, or leves.

     

    This is very true. I cant keep up to the quests there are so many but again I am all over every map. Mixing it up with fates, dungeon runs and quests. At this point I have out leveled my main story quest and I have had to drop all side quests other then my class quests for fear I will make the main story quest to easy lol. 

  • TribeofOneTribeofOne Member UncommonPosts: 1,006
     after i opened up airships i started over at one of the other citied Adventures guild to start level alternate classes. if you begin at the adventurers Guild just as you would if youd started there you can follow the new quest line of that new area.
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by BearKnight
    Originally posted by Margrave

    I've heard that quests eventually dry up, and the early solo-ability kind of stops too. Like a tease of sorts I suppose.

     

    Any further information?

    Quests do eventually dry up, but there are a lot, and if you do a lot of FATE's in the zone you're in when they're up while doing your main-story quests you won't eat all of them up with your first job to 50.

     

    Additionally, the reason why quests eventually "dry-up" is because all sub-jobs get a 50% bonus to ALL experience earned.

    The rule is, if your current job is lower than ANY higher level job it gets +50% all exp. In other words if you have a level 37 Gladiator, you can level ANY other sub-job to 37 before the +50% xp boost stops working for you until you level ANY other job above 37.

     

    Example:

    -I grind Gladiator to 36

    -My level 1 Arcanist gets +50% experience bonus until he reaches 36, exp bonus stops.

    -I then take Arcanist to 40.

    -My 36 Gladiator NOW gets the +50% exp boost since he is lower than my highest level job.

     

     

    This works very well because once you get any job to 50, leveling the others no longer needs quests for exp. In fact, leveling my first sub-job to 15 last night took about an hour. I was mass murdeing mobs for 152xp a pop at level 8, and quests around that level were giving about 500xp after the +50% bonus. So 5 kills in under a minute meant more xp than a quest that takes 5minutes to run around and do.

     

    Eventually, what will happen is that grind-groups, and "FATE Grinding" groups will become the norm once your feet are good and wet with Quests.

     

    I've always preferred grinding on mobs/camp spots rather than mindlessly rolling around doing pointless quests.

     

    Fates also become VERY useful once you have the sub-job exp bonus. Those lower end 2500xp fates become 3750xp behemoths, and those higher end fates that give 10,000 start giving 15,000...etc etc :)!

     

    Dungeons also start becoming good exp as the +300xp per/kill hardened mobs in dungeons become +450xp kills. So yea, it gets pretty good.

     

    Mind you, all of this is without the pre-order +20% xp helmets (while below lvl 10), and i've also not inlcuded the +3% xp bonus foods or +5% xp bonus Free-Company buff.

     

     

    Questing is only the beginning of FF14, and later on you get "eased" into classic Final-Fantasy style group-based leveling. A good tactic tbh, but i just wish questing wasn't FORCED in the beginning. It should be an option.

     

     

    [Edit[: One last thing, Leve quests aren't meant for leveling, or at least the benefits vs time aren't good for leveling. What Leve quests are wonderful at is free gear and your primary source of gil. You get 16/16 allowances per day, and you get a refresh of 3 allowances every like 3-4hrs. So you can realistically do 16 Leve quests per day if you time it right.

     

    Some higher-end Leve quests, i've been told, can yield upwards of 8,000 gil per attempt. Though i've not found this one yet, but i hear it is a 40ish Leve quest.

     

    Also, you can do Leve quests with friends in a group by grouping up and pulling the exact same Leve-quest apparently?

    Are you sure this works for any class and all exp?

     

    Spefically: does exp received from quests get affected? Do your crafting classes benefit too?

     

    I got a leatherworker at lv30 (my highest class) and my  other crafting classes do not seem to get any exp bonus to their crafting despite being lower level. 

  • NanfoodleNanfoodle Member LegendaryPosts: 10,936
    Originally posted by TwoThreeFour
    Originally posted by BearKnight
    Originally posted by Margrave

    I've heard that quests eventually dry up, and the early solo-ability kind of stops too. Like a tease of sorts I suppose.

     

    Any further information?

    Quests do eventually dry up, but there are a lot, and if you do a lot of FATE's in the zone you're in when they're up while doing your main-story quests you won't eat all of them up with your first job to 50.

     

    Additionally, the reason why quests eventually "dry-up" is because all sub-jobs get a 50% bonus to ALL experience earned.

    The rule is, if your current job is lower than ANY higher level job it gets +50% all exp. In other words if you have a level 37 Gladiator, you can level ANY other sub-job to 37 before the +50% xp boost stops working for you until you level ANY other job above 37.

     

    Example:

    -I grind Gladiator to 36

    -My level 1 Arcanist gets +50% experience bonus until he reaches 36, exp bonus stops.

    -I then take Arcanist to 40.

    -My 36 Gladiator NOW gets the +50% exp boost since he is lower than my highest level job.

     

     

    This works very well because once you get any job to 50, leveling the others no longer needs quests for exp. In fact, leveling my first sub-job to 15 last night took about an hour. I was mass murdeing mobs for 152xp a pop at level 8, and quests around that level were giving about 500xp after the +50% bonus. So 5 kills in under a minute meant more xp than a quest that takes 5minutes to run around and do.

     

    Eventually, what will happen is that grind-groups, and "FATE Grinding" groups will become the norm once your feet are good and wet with Quests.

     

    I've always preferred grinding on mobs/camp spots rather than mindlessly rolling around doing pointless quests.

     

    Fates also become VERY useful once you have the sub-job exp bonus. Those lower end 2500xp fates become 3750xp behemoths, and those higher end fates that give 10,000 start giving 15,000...etc etc :)!

     

    Dungeons also start becoming good exp as the +300xp per/kill hardened mobs in dungeons become +450xp kills. So yea, it gets pretty good.

     

    Mind you, all of this is without the pre-order +20% xp helmets (while below lvl 10), and i've also not inlcuded the +3% xp bonus foods or +5% xp bonus Free-Company buff.

     

     

    Questing is only the beginning of FF14, and later on you get "eased" into classic Final-Fantasy style group-based leveling. A good tactic tbh, but i just wish questing wasn't FORCED in the beginning. It should be an option.

     

     

    [Edit[: One last thing, Leve quests aren't meant for leveling, or at least the benefits vs time aren't good for leveling. What Leve quests are wonderful at is free gear and your primary source of gil. You get 16/16 allowances per day, and you get a refresh of 3 allowances every like 3-4hrs. So you can realistically do 16 Leve quests per day if you time it right.

     

    Some higher-end Leve quests, i've been told, can yield upwards of 8,000 gil per attempt. Though i've not found this one yet, but i hear it is a 40ish Leve quest.

     

    Also, you can do Leve quests with friends in a group by grouping up and pulling the exact same Leve-quest apparently?

    Are you sure this works for any class and all exp?

     

    Spefically: does exp received from quests get affected? Do your crafting classes benefit too?

     

    I got a leatherworker at lv30 (my highest class) and my  other crafting classes do not seem to get any exp bonus to their crafting despite being lower level. 

    Combat classes, Gathering, Crafting. If you got a White Mage to level 2 and made a new combat class you would get the 50% boost till you got to level 2. Same with Gathering, Fish to level 2-50 and start a new gathering class and it gets the 50% boost. Then again with crafting, get your first Crafting class leveled and the next crafting class you try on the same char, you get that 50% boost. Hope that helps.

  • VirgoThreeVirgoThree Member UncommonPosts: 1,198

    I just hit level 29 tonight, and right now I have way to many quests on the map. I actually have only touched about six side quests since level 20. The main quest, dungeons, occasional fate, and guildhests have pretty much given me these 9 levels. So like others have said just focus on the main quest when in doubt.

    It does a really good job of making you travel to each hub so that you are at least aware of where all of the level hubs are at.

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