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Been in 3 pugs so far, and I am having trouble assisting the tank. I am a Lancer and usually we get a bunch of adds as is normal. But since tank has to go around and grab up all the aggro from 5-6 mobs, usually mobs that are all identical...I find myself having to wait until he settles on one, noticing the hp dropping, and then join in.
I haven't made a macro yet but it's on my to-do list. I noticed there were a bunch of different ways to make one for this issue. I know about marking the targets but I haven't seen anyone use them yet.
So what is your process as a dps'r? anyone have a macro they can share?
Thanks in advance.
Comments
When I'm not on my healer and the mob we're on is nearly dead, I'll click the tank's name next to the mob's at the top of the screen. They'll switch places, and as soon as he targets a new one I click back on it. So basically I just keep my mouse right at the top of the screen and make two slow clicks right before the mob dies.
As a healer I just drop down to the mob aggro list below the party frames to toss Aero or Virus as needed.
I have 4 macros:
/assist <1>
/assist <2>
etc
When we first enter the dungeon I hit alt-m (my keybind for macros window), and pull the one corresponding to the position the tank is. If it looks like he is switching targets a lot then Ill keep hitting it in between my attacks until he settles down.
First tell your tank about the Marking system. He can have it open and hit 1, 2, 3, 4 on all the mobs he wants killed in what order. Your tank will love you for it. I ran a dungeon already where the tank had numbers on in a mater of milliseconds, as if it was a second nature to just mark everything, was super fast and we owned that dungeon in record time, no deaths.
Secondly, If you target your tank and press the "T" button on keyboard, it will target the mob your tank is targeting currently, and to target back to your tank, just hit "T" again and it goes back to your tank, up to a second after the mob is already dead. So you will have time to retarget your tank and then back to the mobs.
Third, if you have a blm in party and the tank isnt good at taking damage or holding agro on alot of mobs, have the blm sleep all mobs, then dps the one tank is on by using the second method I just described. Most blm automaticly know to sleep mobs when a tank isnt good at keeping agro on everything because it goes right to the healer if they cant.
Fourth, If your tank is good, just aoe everything to death, unless all the agro goes to the aoe'r.
I do the same as you - wait to see where the tank settles, then assist.
It doesn't work if other DPS lays in early though. If that happens, I just ask to have a mark on at least the first mob
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F2-F8 whereever your tank is
create a macro that just contains
/assist <t>
and use it
Yes AE's are bad in groups unless youre all in agreement. Overall just assist the MT - any good THM will be sleeping adds.
I pay attention to which target he is actually hitting and then I hit that.
I don't like "assist button" and I do not like "auto-lock on", I manually target the mob.
Also for those who do not know: you need to face in the direction of a target to be able to hit it, if you face 180 degrees away from it, you will be unable to use skill on it; i.e. realism. The default mode is that the game will auto-switch the direction you are facing if you have a target selected; that way strafing "left/right" will actually move you in a circle. If you remove the auto-lock on like I do, you need to constantly readjust the direction you are facing manually, specially when the mob moves a lot or if you move around the mob.
I pugged with a tank who tagged the target he was attacking and I automatically snapped to that target when I tabbed. Seems like SE puts some smarts in the tagging systems.
Tanks need to be tagging the targets they want people to attack especially since cast through doesn't work.
TBH, aoe's aren't that much of a problem if used at the right time. If the tank is skilled with his taunt/threat management it really shouldn't be a problem.
I don't agree with tank assist, any decent tank will build enimty on the main target and then cycle through secondary/tertiary targets periodically to stop them bee-lining the healer, and also get a jump up on enimty for when the main target is dead.
Assist should be for a designated dps, failing that tank should mark.
Pray you don't get my noob self.... Lol
Seriously though, tanking is a little bit more involved in this game. You have to mark and use strategy. That is why I find the timed dungeons interesting. For a game that dictates use of good strategy to beat dungeons, a timer seems only needed for hard versions.
Tanking is fun though, but a lot more involved. I feel like a straight noob in this game (For the record, I never played WoW or EQ. I am a long time gamer, short time MMO player.)
On my 46 warrior I will mark targets, run in, throw a few AoE down to get threat, and let a BLM (if there is one) do their AoE sleep. Otherwise if no CC, I will mainly stick on the primary target while throwing some enmity increase abilities on the other targets to keep em off the healer.
As a tank, i gotta say the duty finder puts together some horrible parties. Lancers and Archers who just spam damage to any targets they want, won't listen when I ask them to target my tatget...call be a bad tank 'cuz u can't hold hate, dudz'...really?? it isn't hard to take hate from a tank..just keep mashing those skills and you'll be tanking for me in record time.
GLD/CNJ
/venting off
just finished the longest copperbell mines of my life like 5 minutes ago. my foerhead he red from all the facepalms
Frank 'Spankybus' Mignone
www.spankybus.com
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I tell them if you pull it you tank it.
Worse guy I had was a lancer who seemed to want to solo the dungeon. Knowing how long DPS have to wait in Q makes threatening to leave pretty effective. I admit it's a little childish but it works.