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Four year old Wizard101 by KingsIsle is a perennial favorite among gamers of many ages. There are a metric ton of reasons why, some of which we'll investigate in today's column. See which things we chose as our first five really cool things about Wizard101 then add your thoughts in the comments.
One of the most gratifying moments in Wizard101 is the first time your character casts an epic spell. Whether it’s a giant Heliphant or an Ice Giant or an arrow shooting Centaur, the spells in Wizard101 are the best in the business. Even low level spells contain their own special form of awesomeness. There are just not enough good things to say about the cinematic quality of the spell effects in the game. Every other MMO out there seems positively dull by comparison.
Read more of Suzie Ford's Wizard101: Five Really Cool Things About W101.
Comments
You mentioned the spell effects, but I would rank the combat system itself as being one of the neatest things about the game. To my knowledge there's simply nothing else quite like it in the genre. Pure turn-based systems themselves are something of a rarity in MMO-space.
I'd also note that they take the reading-angle one step further by having voiceovers for much of the on-screen dialogue, so even if a child is just learning to read they can follow along.
I think that might be my favorite thing about it, myself. Makes me hope the Fallout MMO will be turned based like its SPG's were, originally.
We really like Wizard 101 and Pirates 101, they have both been great games to play with our daughter. Wizards plays well a bit younger than Pirates, but both games are great for teaching tactics. I suspect both play really well in developing critical thinking skills too.
I have to second Suzie's point about housing. It floors me just how much depth the purchased housing has. The duel arenas in the houses are just too cool.
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LOL similar concerns Fendel.
Actually I think you get your dorm room pretty near right off the bat (not sure as I didn't get around to checking it out until I was about a level 5...).
I believe when you hit level 15 is when you can "buy" your first "real" houses using in-game Gold ("free" - meaning earned in the game, not requiring "real money.") from various in-game vendors. Some larger homes can be purchased through the Crown Shop for either Crowns (real money) OR Gold. The really big deluxe luxury homes seem to either be Crowns-only in the Crown Shop, or obtained by buying special "Bundle Cards" from the website or at various retailers (like Walmart).
My only gripe about playing Wizard101 is that you pretty much need a good high-speed internet connection. It won't even download on my home system, and play can get "jerky" when I'm using wi-fi connections at the library, at restaurants, etc. Does great on the 35MBS wired network connection at the office... not that I play while I'm supposed to be working... :-p