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So, my brother made the terrible mistake of sending me a link to EverQuest NEXT

This video: 

EverQuest NEXT Combat and Gameplay (early stages)

https://www.youtube.com/watch?feature=player_embedded&v=jh_73qvfI8Y

 

Here's the response he got [warning: extreme nerdrage]:


I have 3 major problems with this game:

1.) Sony Online Entertainment? SOE? No. Not happening. 
2.) It's a PvE game, with some PvP tacked on. Just like WoW & every other shitty themepark mmo.
3.) It's free to play. AKA pay-to-win. 
 


As a PvP-minded gamer, my minimum requirements for an MMORPG in 2013+ are:


1.) Must be a PvP game FIRST, with PvE tacked on (if at all!), NOT the other way around.

2.) Must have meaningful Risk vs. Reward. That means lootable corpses. That means there's a reason to fear death. It means I get to burn your [weee!]ing house down. 

3.) Character progression must NOT be carrot-and-stick bs like "get better gear" so you can level up, so you can get more, even better gear.

4.) Compelling and fun combat that is SKILL BASED. NO tab targeting. NO heat-seeking magic spells. Aim your arrow or gun properly or you do NO damage. Combat should be, at its most basic, easy to learn, but difficult to master.

Mount & Blade: Warband, and Chivalry: Medieval Warfare are good examples. So are BF3 and Super Smash Bros, and Street Fighter. 

5.) One large, fully persistent world, which is NOT divided by INSTANCES of ANY kind. We have the technology. 

6.) Zero tolerance for hacking/cheating. Want to hack our game? Cool. YOU'RE BANNED FOR [weee!]ING LIFE VIA IP ADDRESS, MAC ADDRESS, PHYSICAL ADDRESS, CREDIT CARD #, NAME, PHONE #, AND EVERY OTHER POSSIBLE METHOD SIMULTANEOUSLY AND PERMANENTLY. WE WILL ALSO POST ALL YOUR CONTACT INFO ONLINE AND REWARD PLAYERS WITH EXCLUSIVE, RARE, AND POWERFUL ITEMS FOR BREAKING THE BONES IN YOUR FACE IN REAL LIFE. This should all be in the TOS, along with full legal protection for the developer.

7.) A robust, player-driven economy, with many trades/skills players can use to aid themselves and each other. No one player should be able to do everything. Nor should dungeon-raiding or PvE in ANY form be a requirement for staying competitive in the PvP endgame. 



MAJOR Bonus points if...
8.) Full player clipping. No walking through each other. DEFINITELY no walking through enemy players. 

 

9.) Players can directly affect/alter/shape the world. See Shadowbane, Dark Age of Camelot, and Star Wars Galaxies for good examples. The ideal of this would be a system like Wurm Online's, wherein players can actually alter the shape of the LAND itself through TERRAFORMING, pretty much with 0 limits.

 

Bonus points if...
10.) The gear I see an enemy wearing is the gear that enemy will drop when defeated. For both mobs/NPC's and players. If I go into a dungeon and see a badass demon of human-raping lvl 99, and that demon is wielding a flaming-[wee!]ing [woo]-sword, and I manage to slay that demon, I WANT MY FLAMING [wee!]ING [woo!]SWORD. I also want all that glowing armor the demon was wearing.

WHAT I DO NOT WANT, is what these themeparks games shove up my [waa!]. random-shitty [waa]loot that may or may not be useful to me. I DO NOT want RANDOMLY generated loot tables, so I have to kill the same [wee!]ing monster 88 times before I get my magical-hat-of-not-getting-my-ass-kicked-in-that-instanced-battleground-anymore.


11.) There is only one, massive server for the entire game world. Servers are, after all, just larger versions of instances. CCP got this aspect right in EVE online. 

12.) One character per account, per player - linked to IP address, MAC address, player name, physical address, etc. 

13.) Pretty graphics and beautiful world design.

14.) Day/night cycle where nighttime is ACTUALLY dark. DayZ dark. "Dark nights, bright lights." Make torches give off a good amount of light so they'll be easy to spot from a distance. This will force players to adapt strategically as the game changes from day to night, and allows for an entire stealth meta-game on dark nights. Include a real lunar cycle so that no moon = full dark /and/ full moon = almost twlight in visibility.

==================================================================


So yeah, I'm hard to please. But this is also 2013 and there's precisely ZERO reasons why a game fitting the above could not be made (aside from it probably won't make as much money as the shitty WoW-clones). Frankly, I give precisely zero fucks about any game which does not at least ATTEMPT to meet my basic requirements. 

Star Citizen, Camelot Unchained, and Embers of Caerus are really the only MMORPG's I know of that are worth my attention. Star Citizen is the only one of those 3 that has a release window within the next 18 months.

«13

Comments

  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Unicorn hunting, I see.
  • BeliathonBeliathon Member Posts: 7

    Yes.

     

    Except in this case, the unicorns are real. I've ridden them before. We will ride again.

  • TheBlackWolfTheBlackWolf Member UncommonPosts: 48
    EQnext doesn't use a level based system.
  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Originally posted by Beliathon

    Yes.

     

    Except in this case, the unicorns are real. I've ridden them before. We will ride again.

    Which unicorn was that?

  • BiskopBiskop Member UncommonPosts: 709
    Ok.
  • wowclonezwowclonez Member Posts: 74
    Welcome to like 2 months ago, we already seen this. Glad your brother found his way from under that rock.
  • f0dell54f0dell54 Member CommonPosts: 329
    Originally posted by Beliathon

    This video: 

    EverQuest NEXT Combat and Gameplay (early stages)

    https://www.youtube.com/watch?feature=player_embedded&v=jh_73qvfI8Y

     

    Here's the response he got [warning: extreme nerdrage]:


    I have 4 major problems with this game:

    1.) Sony Online Entertainment? SOE? No. Not happening. 
    2.) It's a PvE game, with some PvP tacked on. Just like WoW & every other shitty themepark mmo.
    3.) It's free to play. AKA pay-to-win. 
    4.) It uses a level-based system. This is how you know it's a PvE-focused game. Levels are asinine, dated, boring, and destroy meaningful PvP (since high level players are relative gods to low level players). We need a "get better at the skills you practice" system. MMO's in general need to integrate deeper and more meaningful simulations into their design. Physics, economics, combat. These elements should be deep and complex simulations. MMO's also need to embrace creativity and allow players to express change upon their gameworld. Sandbox it, guys.


    As a PvP-minded gamer, my minimum requirements for an MMORPG in 2013+ are:


    1.) Must be a PvP game FIRST, with PvE tacked on (if at all!), NOT the other way around.

    2.) Must have meaningful Risk vs. Reward. That means lootable corpses. That means there's a reason to fear death. It means I get to burn your [weee!]ing house down. 

    3.) Character progression must NOT be carrot-and-stick bs like "get better gear" so you can level up, so you can get more, even better gear.

    4.) Compelling and fun combat that is SKILL BASED. NO tab targeting. NO heat-seeking magic spells. Aim your arrow or gun properly or you do NO damage. Combat should be, at its most basic, easy to learn, but difficult to master.

    Mount & Blade: Warband, and Chivalry: Medieval Warfare are good examples. So are BF3 and Super Smash Bros, and Street Fighter. 

    5.) One large, fully persistent world, which is NOT divided by INSTANCES of ANY kind. We have the technology. 

    6.) Zero tolerance for hacking/cheating. Want to hack our game? Cool. YOU'RE BANNED FOR [weee!]ING LIFE VIA IP ADDRESS, MAC ADDRESS, PHYSICAL ADDRESS, CREDIT CARD #, NAME, PHONE #, AND EVERY OTHER POSSIBLE METHOD SIMULTANEOUSLY AND PERMANENTLY. WE WILL ALSO POST ALL YOUR CONTACT INFO ONLINE AND REWARD PLAYERS WITH EXCLUSIVE, RARE, AND POWERFUL ITEMS FOR BREAKING THE BONES IN YOUR FACE IN REAL LIFE. This should all be in the TOS, along with full legal protection for the developer.

    7.) A robust, player-driven economy, with many trades/skills players can use to aid themselves and each other. No one player should be able to do everything. Nor should dungeon-raiding or PvE in ANY form be a requirement for staying competitive in the PvP endgame. 



    MAJOR Bonus points if...
    8.) Full player clipping. No walking through each other. DEFINITELY no walking through enemy players. 

     

    9.) Players can directly affect/alter/shape the world. See Shadowbane, Dark Age of Camelot, and Star Wars Galaxies for good examples. The ideal of this would be a system like Wurm Online's, wherein players can actually alter the shape of the LAND itself through TERRAFORMING, pretty much with 0 limits.

     

    Bonus points if...
    10.) The gear I see an enemy wearing is the gear that enemy will drop when defeated. For both mobs/NPC's and players. If I go into a dungeon and see a badass demon of human-raping lvl 99, and that demon is wielding a flaming-[wee!]ing [woo]-sword, and I manage to slay that demon, I WANT MY FLAMING [wee!]ING [woo!]SWORD. I also want all that glowing armor the demon was wearing.

    WHAT I DO NOT WANT, is what these themeparks games shove up my [waa!]. random-shitty [waa]loot that may or may not be useful to me. I DO NOT want RANDOMLY generated loot tables, so I have to kill the same [wee!]ing monster 88 times before I get my magical-hat-of-not-getting-my-ass-kicked-in-that-instanced-battleground-anymore.


    11.) There is only one, massive server for the entire game world. Servers are, after all, just larger versions of instances. CCP got this aspect right in EVE online. 

    12.) One character per account, per player - linked to IP address, MAC address, player name, physical address, etc. 

    13.) Pretty graphics and beautiful world design.

    14.) Day/night cycle where nighttime is ACTUALLY dark. DayZ dark. "Dark nights, bright lights." Make torches give off a good amount of light so they'll be easy to spot from a distance. This will force players to adapt strategically as the game changes from day to night, and allows for an entire stealth meta-game on dark nights. Include a real lunar cycle so that no moon = full dark /and/ full moon = almost twlight in visibility.

    ==================================================================


    So yeah, I'm hard to please. But this is also 2013 and there's precisely ZERO reasons why a game fitting the above could not be made (aside from it probably won't make as much money as the shitty WoW-clones). Frankly, I give precisely zero fucks about any game which does not at least ATTEMPT to meet my basic requirements. 

    Star Citizen, Camelot Unchained, and Embers of Caerus are really the only MMORPG's I know of that are worth my attention. Star Citizen is the only one of those 3 that has a release window within the next 18 months.

     

    What a whiny bitch you are. I see this post going over well.

  • KnyttaKnytta Member UncommonPosts: 414
    Originally posted by Beliathonnd/ full moon = almost twlight in visibility.

    ==================================================================


    So yeah, I'm hard to please. But this is also 2013 and there's precisely ZERO reasons why a game fitting the above could not be made (aside from it probably won't make as much money as the shitty WoW-clones). Frankly, I give precisely zero fucks about any game which does not at least ATTEMPT to meet my basic requirements. 

     

    The reasons for studios not producing a game like this are:

    Small customer base, few people will pay to play a game like this

    It has to be perfect absolutely perfect to work as intended, if the design is not perfect it will crash and burn.

    The high cost i GMs and systems to make sure no one exploits or hacks the game.

    The game would be unlikely to make any money.

    I am looking forward to EQNext, I guess I wont see you there; I hope you find something that you like in the future.

     

    Chi puo dir com'egli arde é in picciol fuoco.

    He who can describe the flame does not burn.

    Petrarch


  • DauntisDauntis Member UncommonPosts: 600
    Here is the kicker, unfortunately for you, the companies that make these games also want to make money. This means appealing to the masses and not the super ultra elitist rawr pvp perma death full loot crowd. No matter what you think the majority of gamers, especially those who play MMOrpgs are not interested in this extreme type of gaming and most companies are not going to make a niche game for a few thousand players when they can make a main stream game for tens of thousands of players.

    Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk

  • rainmournrainmourn Member UncommonPosts: 38
    Originally posted by Dauntis
    Here is the kicker, unfortunately for you, the companies that make these games also want to make money. This means appealing to the masses and not the super ultra elitist rawr pvp perma death full loot crowd. No matter what you think the majority of gamers, especially those who play MMOrpgs are not interested in this extreme type of gaming and most companies are not going to make a niche game for a few thousand players when they can make a main stream game for tens of thousands of players.

    You said it so very well that I simply must put it in a pretty little box just to read it again. If I could, I'd make the frame impressive, a fine art, understated, glossy black, elegant sort of thing, more befitting the message...but this will have to do. =)

    It gives me hope. Thank you.  

  • BeliathonBeliathon Member Posts: 7
    Originally posted by grimgryphon
    Originally posted by Beliathon

    Yes.

     

    Except in this case, the unicorns are real. I've ridden them before. We will ride again.

    Which unicorn was that?

    Several. Multiple MMO's dating back to '99, but each was sadly only great for limited periods of time. When they were 'ripe', they were unicorns. SWG before they ruined it. DAoC before they ruined it. UO before they ruined it. You get the idea.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    EQN doesnt have levels
  • KazuhiroKazuhiro Member UncommonPosts: 608
    Dream on friend, you basically just described my perfect game too. And it just doesn't and won't ever exist unless one of wins the lottery or something. Best you can ever hope for is a game that meets a "few" of those requirements like Eve and such. But noone will ever make such a perfect game, it requires too much common sense on the part of developers.

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • DauntisDauntis Member UncommonPosts: 600

    Just keep in mind:

    One man's perfect game is another man's "OMFG WTF is this POS?!?!?!?"

    Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk

  • quix0tequix0te Member UncommonPosts: 138

    LOL.  EVE Online is as close as you'll ever get.  Be glad you have that.  What you are too dumb to figure out is that the 'glory days' of wide-open PVP (read:ganking) ended with UO.  As soon as EQ started up, players fled UO like chlamydia.  I played Shadowbane, it was okay.  Poorly conceived, honestly.  They should have built in speedbumps to prevent one superguild from ruling the world, but w/e.  

    You shouldn't trashmouth Freemium games.  Thats the horse I'd bet on to build your 'dream pvp mmo'. Smart games like Planetside and LOL are smart enough to allow players to buy minor advantages and cosmetic gear, but keep the playing field largely unaffected by cash.

  • djnexusdjnexus Member Posts: 677
    Well said and spot on for 99% of everything you mentioned, the only thing I thing I think should be diffrent from what you said is that PVE should be equal with PVP for people who dont want to put PVP first. And also Items should degrade over time like things in real life this will make crafting and the economy work well. And also yes death needs to be meaningful and give you a rush rather than ok I died big deal... games like Ultima Online, Eve Online etc got alot of the aspects you mentioned in your post right.
  • AkulasAkulas Member RarePosts: 3,029
    Play a FPS then?

    This isn't a signature, you just think it is.

  • psiicpsiic Member RarePosts: 1,642
    Originally posted by Beliathon

    This video: 

    EverQuest NEXT Combat and Gameplay (early stages)

    https://www.youtube.com/watch?feature=player_embedded&v=jh_73qvfI8Y

     

    Here's the response he got [warning: extreme nerdrage]:


    I have 3 major problems with this game:

    1.) Sony Online Entertainment? SOE? No. Not happening. 
    2.) It's a PvE game, with some PvP tacked on. Just like WoW & every other shitty themepark mmo.
    3.) It's free to play. AKA pay-to-win. 
     


    As a PvP-minded gamer, my minimum requirements for an MMORPG in 2013+ are:


    1.) Must be a PvP game FIRST, with PvE tacked on (if at all!), NOT the other way around.

    Attempted with multiple IP's failed with every attempt. The majority of the market share does not enjoy pvp, and the small percent that does, does not enjoy being ganked over and over in noob areas while trying to learn a new game.

    2.) Must have meaningful Risk vs. Reward. That means lootable corpses. That means there's a reason to fear death. It means I get to burn your [weee!]ing house down. 

    Again attempted numerous times, again the majority of gamers do not want  ANY risk in their games. While I agree with you that a level of risk makes the rewards that much more special. Very few players want to spend all their game time running around naked with a stick or a rock.
     


    3.) Character progression must NOT be carrot-and-stick bs like "get better gear" so you can level up, so you can get more, even better gear.

    Reasonable Alternative? 

    4.) Compelling and fun combat that is SKILL BASED. NO tab targeting. NO heat-seeking magic spells. Aim your arrow or gun properly or you do NO damage. Combat should be, at its most basic, easy to learn, but difficult to master.

    Mount & Blade: Warband, and Chivalry: Medieval Warfare are good examples. So are BF3 and Super Smash Bros, and Street Fighter.

    Totally agree twitch combat is awesome, and it actually is starting to make some headway into the genre.  I wish it would come faster but it is coming. 

    5.) One large, fully persistent world, which is NOT divided by INSTANCES of ANY kind. We have the technology. 

    Actually we do not have the technology. There have been some attempts, and even more deceptive illusion to make you feel like you are in a seamless world. However the truth is we just do not have the hardware power yet for seamless on a massive scale.

    6.) Zero tolerance for hacking/cheating. Want to hack our game? Cool. YOU'RE BANNED FOR [weee!]ING LIFE VIA IP ADDRESS, MAC ADDRESS, PHYSICAL ADDRESS, CREDIT CARD #, NAME, PHONE #, AND EVERY OTHER POSSIBLE METHOD SIMULTANEOUSLY AND PERMANENTLY. WE WILL ALSO POST ALL YOUR CONTACT INFO ONLINE AND REWARD PLAYERS WITH EXCLUSIVE, RARE, AND POWERFUL ITEMS FOR BREAKING THE BONES IN YOUR FACE IN REAL LIFE. This should all be in the TOS, along with full legal protection for the developer.
    Guilty dog always barks. While I do agree with you zero tolerance has more often than not sweeped up the innocent right along side the guilty. These zero tolerance approaches are either too costly for manpower, or result in flawed software to police the servers. These never end well.


    7.) A robust, player-driven economy, with many trades/skills players can use to aid themselves and each other. No one player should be able to do everything. Nor should dungeon-raiding or PvE in ANY form be a requirement for staying competitive in the PvP endgame. 

    I would LOVE to see a game totally geared on player crafting, maybe instead of mobs dropping gear they could drop rarer and rarer crafting materials.



    MAJOR Bonus points if...
    8.) Full player clipping. No walking through each other. DEFINITELY no walking through enemy players. 

     HELL NO! Been there done that.. many games in the past have done this and it is ALWAYS used to exploit and grief other players.

    9.) Players can directly affect/alter/shape the world. See Shadowbane, Dark Age of Camelot, and Star Wars Galaxies for good examples. The ideal of this would be a system like Wurm Online's, wherein players can actually alter the shape of the LAND itself through TERRAFORMING, pretty much with 0 limits.

    Not worth doing unless it is done right, and sadly technology is not quite there yet to do it right. Close

     

    Bonus points if...
    10.) The gear I see an enemy wearing is the gear that enemy will drop when defeated. For both mobs/NPC's and players. If I go into a dungeon and see a badass demon of human-raping lvl 99, and that demon is wielding a flaming-[wee!]ing [woo]-sword, and I manage to slay that demon, I WANT MY FLAMING [wee!]ING [woo!]SWORD. I also want all that glowing armor the demon was wearing.

    WHAT I DO NOT WANT, is what these themeparks games shove up my [waa!]. random-shitty [waa]loot that may or may not be useful to me. I DO NOT want RANDOMLY generated loot tables, so I have to kill the same [wee!]ing monster 88 times before I get my magical-hat-of-not-getting-my-ass-kicked-in-that-instanced-battleground-anymore.

    This has been done to a degree and what ends up happening is a majority of players will only fight bosses that drop the item they want, they will not ever help anyone else. Sorry human nature is a bitch.

     

     


    11.) There is only one, massive server for the entire game world. Servers are, after all, just larger versions of instances. CCP got this aspect right in EVE online. 

    Unless it has changed drastically since I played, EVE was thousands of servers using gate illusion to make you think it was all one big server or world when in reality it is a crap ton of them. 

    12.) One character per account, per player - linked to IP address, MAC address, player name, physical address, etc. 

    Been tried, being tried ( firefall ) usually a huge fail.  Gamers love alts, most of us are alt fanatics best seller on many F2P games is the extra character slot.

    13.) Pretty graphics and beautiful world design.

    Pretty much a given, a lot of games tank over crappy graphics/engines. A few of the hugely hyped kickstarter games coming down the line are going to crash and burn massively on this issue alone. 

    14.) Day/night cycle where nighttime is ACTUALLY dark. DayZ dark. "Dark nights, bright lights." Make torches give off a good amount of light so they'll be easy to spot from a distance. This will force players to adapt strategically as the game changes from day to night, and allows for an entire stealth meta-game on dark nights. Include a real lunar cycle so that no moon = full dark /and/ full moon = almost twlight in visibility.

    Turn off the outside lights at midnight and go outside. Give your eyes a few minutes to adjust then think about it. Is nighttime really pitch black? Never has been for me, even on my sailboat out in the middle of the ocean with only stars, and the reflection of stars on the water.  It's so bright you can see miles.

    ==================================================================


    So yeah, I'm hard to please. But this is also 2013 and there's precisely ZERO reasons why a game fitting the above could not be made (aside from it probably won't make as much money as the shitty WoW-clones). Frankly, I give precisely zero fucks about any game which does not at least ATTEMPT to meet my basic requirements. 

    Star Citizen, Camelot Unchained, and Embers of Caerus are really the only MMORPG's I know of that are worth my attention. Star Citizen is the only one of those 3 that has a release window within the next 18 months.

    I really do get where you are coming from and I am with you, but dreams and realities are still a long way apart.

     

  • XthosXthos Member UncommonPosts: 2,740
    I think the OP got trolled by his brother, and he must still be laughing if he saw his rage post.
  • ApraxisApraxis Member UncommonPosts: 1,518
    Originally posted by Beliathon


    4.) Compelling and fun combat that is SKILL BASED. NO tab targeting. NO heat-seeking magic spells. Aim your arrow or gun properly or you do NO damage. Combat should be, at its most basic, easy to learn, but difficult to master.

    Mount & Blade: Warband, and Chivalry: Medieval Warfare are good examples. So are BF3 and Super Smash Bros, and Street Fighter. 

    5.) One large, fully persistent world, which is NOT divided by INSTANCES of ANY kind. We have the technology. 



    MAJOR Bonus points if...
    8.) Full player clipping. No walking through each other. DEFINITELY no walking through enemy players. 


    11.) There is only one, massive server for the entire game world. Servers are, after all, just larger versions of instances. CCP got this aspect right in EVE online. 
     

    First of all, i would like a similar game like you.. and it are all good points. I would even further add

    - regional economy, markets, resources, which will making trading a prerequest.

    - trading should be actually transported with wagons, thips or the like.

     

    But the points i quoted don't work together, even in our today technic. Combat like M&B and withit different hitzones, actual hit detection require a rather good latenz (< 150ms), which is more or less impossible with your point 5), point 8) finally get the nail of ones coffin up to it, and 11) is absolutely illusion.. there is a reason why EvE is that slow paced as it is.. and that has to do with tolerance to high latenz.

  • MibletMiblet Member Posts: 333

    Turn off the outside lights at midnight and go outside. Give your eyes a few minutes to adjust then think about it. Is nighttime really pitch black? Never has been for me, even on my sailboat out in the middle of the ocean with only stars, and the reflection of stars on the water.  It's so bright you can see miles.

    Depends on the level of cloud cover / amount of light available.  In a field, or forest, at night with cloud cover you really can't make anything out (I live near a national park).

  • psiicpsiic Member RarePosts: 1,642
    Originally posted by Miblet

    Turn off the outside lights at midnight and go outside. Give your eyes a few minutes to adjust then think about it. Is nighttime really pitch black? Never has been for me, even on my sailboat out in the middle of the ocean with only stars, and the reflection of stars on the water.  It's so bright you can see miles.

    Depends on the level of cloud cover / amount of light available.  In a field, or forest, at night with cloud cover you really can't make anything out (I live near a national park).

    Even so unless inside an enclosed space there is no absolute pitch black.

     

    Our eyes evolved the way they did the size and shape when we were still prey animals. 

     

    Open them suckers up and they will find any and all light they can.

  • rawfoxrawfox Member UncommonPosts: 788
    You brother wants to play Face of Mankind.
  • nerovipus32nerovipus32 Member Posts: 2,735
    We know nothing about EQnext, all we have seen are building videos and a bit of free running. How exactly can you extrapolate wow from that?
  • dyermaker714dyermaker714 Member UncommonPosts: 192
    @OP while I do agree with most of what you said, I have to admit that the way you type is highly annoying and makes me want to punch a small animal. And I have a feeling you are on many people's /ignore lists. Just saying
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