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I haven't been playing the game because I can't buy it! hahahahahahah
but I read the forums everyday and I noticed some people complaining
that after some point, the only viable way to level up is grinding FATE's.
They say that dungeons reward are too low and because you don't have
more quests. So, I was thinking: what if square enix makes possible to
craft gear as good as raid gear? For that, you'd need to complete difficult
dungeons where you would find very rare mats for crafting. Whatever, I
don't really well what I'm saying cause I'm totally inexperienced in mmo's.
Comments
...The game is brand new, in a manner of speaking. That's normally only a problem in older games lacking an LFG tool, and with many expansions. In which case you'll notice all older content is completely ignored. Like in EQ2.
You will most definitely find a group, I always do.
--Custom Rig: Pyraxis---
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Fates are a pain for healers though.....Though on the bit about dungeons being hard...They are incredibly hard in comparison to other games and their starting level or pre-end game dungeons. Some of them even rival older raids in WoW and EQ2, having to burn down things or getting instant KO'd, massive waves of adds that instantly KO and do things like split the party up with walls or lazer beams of doom....The one temple I ran the last boss drops adds you have to kite and kill on a certain square of ground, he also spawns egyption cruxes and they'll either be four and they shoot lazers that one shot you. And they actually gang up on you and shift about quite quickly, so you'll be standing there and then you'll be targeted by four lasers all crossed on you XD And then it spawns two more cruxes that cordon off a big invisible square of space and anybody inside dies, and you can't heal them or anything cause the invisible magic wall blocks your view. Then when it gets low it starts doing all these things at the same time, and it can also do an AOE that'll drop your party down to nothing if you don't kill all these adds. Yep....And you get next to nothing for this stuff... Whereas you can get a quarter level for spamming one ability in FATES XD
--Custom Rig: Pyraxis---
NZXT Phantom 410 Case
Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz
Asus Sabertooth Z87 Motherboard
Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0
Kingston HyperX Fury Blue 16GB
So yeah for leveling other classes..FATES is all you got. Why would anyone go to dungeon to get sucky XP for over an hour when you can do 10 times more in same time while doing FATES?
So do you think maybe SE needs to lower the xp given at FATES and give more reward for dungeon completion?
The rates are nowhere the same. If you are DPS through duty finder it takes anywhere between 30 minutes to one hour to get in dungeon. To cut that down time play tank or a healer but we know how many are interested in that. Don't want to use duty finder? fine shout for groups. Waste some more time get group together.
Once inside the dungeon spend over an hour killing trash MOB for bad xp and next to no gil.
Compare that to FATES. Multiple parties always going on, people always shouting for recruiting new members.... non stop action from one FATE to another with extremely good xp and decent gil.
If you are leveling alt class / job what option the players will go for?
Again the gear outlevels quite fast that you get from dungeons and drop rate is horrible. There are other ways to get seals faster (again FATES come to mind) along with hunting logs. The gear you can get from Grand companies is on par with dungeon gear.
So sorry my friend but you are wrong to say that 'rates are about the same'.
Leveling is already too quick. "Grindy" is a term used when people have to resort to the repetitious senseless killing of mobs and given no other alternatives by which to advance. The only way to remedy this situation is by adding content. XP rates have nothing to do with it. An MMORPG should be a long term experience. People should not be attaining top levels in class in a mere few days. Achieving top level is the carrot on the stick. What good does it do a game when it shoves the carrot in your mouth within the first few days? Where is the motivation to continue playing going to come from? The fun factor will only take you so far. At the very core, MMORPGs are ultimately about progression and achievement.
I'm at level 47 and cannot find any quests to do until 49 for main quest all I have is hunting log which I have finished, fates and leve's,(dungeons are not worth doing after the first run) to me this is obvious grinding and lack of content. I played Daoc for many years before they put quests in, that was pure grind. Been there seen that bought the T shirt. The year is 2013 and mmo's should not have obvious grind.
alto fo people like to grind instead of quest all the time tho why not have both options like they do
Not what I was expecting...
Only real dungeon problem is all the Fate farmers that never learn how to play their job hitting 50 and queuing for dungeons in their AF gear and a bunch of level 20 grays(weapons, waist, neck, wrist, rings). It's even worst when someone actually inspects them and the group breaks up before the first pull.
As far as Fate farming only viable way to level? LOLOLOL I hit 50 on my first job a week ago and have my second job into the 30s and have never Fate Farmed. In fact, I'm leveling the second job with the side quests that the first job doesn't even need to level. Funny reading so many posts about it being the "only way" or "fastest way" and it's usually coming from some lower level player who read a forum "OMG SKY FALLING MUST GRIND FATES!!"
Ofcourse Fates are the fastest way to level if you have no idea how to play a game and you believe every whiner on the forums.
Funny. I had had the same idea as the OP: dungeons giving you elite materials for crafting. Kinda thought that'd be a cool hing. I don't think that is what happens in the game, though.
I play a Tanker and the duty finder doesn't take too long. But I get the impression that fates reward DD considerably more, because they're easy and everyone plays a DD in easy Fates. If you're Tanker or a Healer, you're gonna deal little damage and hardly ever need to Tank or Heal, so I suppose the XP you'll get will be lower than the XP got by the real DDs.
Grinding is exclusively doing any activity repetitively over a long period of time. You can grind FATEs, you can grind Quests, you can Grind dungeons... just as much as you can grind mobs.
I read so much into people being to concerned about how much xp you get for this and what reward you get for that. Some people here make a damn game sound like playing the stock market. Some people here make every game sound so damn boring.
I swear that if I ever designed an MMO, you would reach level cap in 15min and the rest would be end-game. Then maybe people would shut up and just play for the fun of it.
"Be water my friend" - Bruce Lee