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Things that missing from MMORPG's that you'd like to see

Dynamic world or sandbox is one thing I'd like to see.  Even many of the Sandbox games have very limited methods or tools to interact with the world.

 

Less barrier between player interaction.  More open world PvP options, solid players, less restrictions on looting, more interdependcy with trade and combat.

 

More weaknesses, strengths, resistances, immunities and training/help seeking effects from NPCs.  

 

More exploration and reason to explore and more real traveling.

 

More skill based systems.  

 

More horizontal progression.

 

Less focus on crafted story and more focus on lore and players creating their own stories.

 

More meaningful death systems.  Not really a harsh penalty but reason not to die and even game play revolving around death.

 

More minigames.  Why don't more MMORPG's have social minigames?

 

That's all I can think of before I hope into GTA 5 :).

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Comments

  • DavisFlightDavisFlight Member CommonPosts: 2,556

    Noninstanced everything with non quest based progression.

    No mini map/GPS map.

     

    Its sad that most of the things people are asking for and called the "future" of MMOs were things we had already in 1999, and far more sophisticated than the versions we're getting today.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Overthrowing or conquering NPC factions

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • cagarcagar Member Posts: 98

    How about things returning that have been taken away.

    bring back classes with roles, no more sure I'm a rogue, I can do dps, ranged dps, cc, heal, or tank, my friend here is a cleric.he can also dps, cc, heal, tank, and are warrior can also do everything.

    and for th love of god, get rid of lvl restricted gear, then the economy in games might improve since people can buy great gear for thier alts. 

    70 monk eq1
    80 bruiser eq2
    43 druid wow
    Currently playing : rift

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by Loktofeit
    Overthrowing or conquering NPC factions

     

    Ugh Xbox has to warm up to read disk with no scratches :/

     

    But I would like to see this as well.  I also would like to see NPC's that could take over PC towns.

     

    Also GM/DM that are active daily to bring quest and adventure with specific tools that can create on the fly.  

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Good gameplay.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • TheocritusTheocritus Member LegendaryPosts: 10,022

    Spells: Dont just hand them to us, make us earn them.

    Skills: Same..Just because we level dont hand them to us...Let us pick which ones we want and get trained in them

    World: Dont make the entire world based on quests...Give us something worthwhile to explore.

    Housing: Let us build our own houses out in the wilds like they did in UO.....Instanced housing sucks

    Challenge: Make death mean something again.....Having no fear of anything in the world is no fun

    Builds: Dont force us into a build type...Let us make our own builds from the skills that class possesses.

    PVP: Open world is fine but need some safe spots....Also no full loot pvp...that just ruins the game.

    Story: Please stop with the silly single player storylines in so many MMOs.....I dont even feel like Im playing a MMO in several of those types of games.

    Crafting: Make it relevant and make it so crafters can improve raid drop quality gear...That way both the raiders and crafters win.....By always making the raid gear better you make the crafting worthless as it is too easy to just queue up for a dungeon and get better stuff than what may take months to perfect a high level in a craft.

  • KyleranKyleran Member LegendaryPosts: 44,078
    Random natural disasters, that level everything in their wake, just like in the real worlds, which the players have to rebuild back from.

    Just think, storms that turn the tide of battle, volcanoes that bury a town forever in lava, earthquakes, tsunamis, and no automatic regeneration of the world, players have to rebuild it themselves.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Kyleran
    Random natural disasters, that level everything in their wake, just like in the real worlds, which the players have to rebuild back from.

    Just think, storms that turn the tide of battle, volcanoes that bury a town forever in lava, earthquakes, tsunamis, and no automatic regeneration of the world, players have to rebuild it themselves.

    We were looking to do something like that in UO for the Zog Cabal plot, but we weighed the benefit of it against the rage of players whose houses got caught in the wake, and ended up abandoning that idea. Would love to see plagues or disasters change the landscape in a game, though. The current crop of MMOs are too static for it, but I wouldn't put it past SOE to have stuff like that in EQN

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • DeivosDeivos Member EpicPosts: 3,692

    Better AI.

     

    Don't mean in combat so much as on server side and world management.

    More or less I want a game that actively polls players and tracks events in the game world so that it can distribute procedurally generated events in an ongoing narrative. So the quests and activities taken in the game exist much more fluidly and discreetly.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Get rid of the restrictions of servers.

    Let people play their character in any "channel" and can group with anyone in the world.

    More scripted events in instances for telling stories.

  • Greymantle4Greymantle4 Member UncommonPosts: 809

    Three things for me:

    Player housing in the world with player shops like SWG.

    Player crafted economy.

    Challenging outdoor pve content. Bring back fear in my MMO!

     

    This would go a long way to being a game I would love.

  • MangonisiumMangonisium Member UncommonPosts: 23

    I'd like to see some more underwater content, weather systems/season systems, maybe even some form of age progression, even made basic like scarring or hair growth. Though I think that last requires some pretty techy engine and isn't nearly as important as good gameplay and good content - which is probably why it never gets implemented. It's "fluff", but I think it's fluff that'd give a game some extra personality.

     

    So basically, take some of Fable and put it into an MMO.

     

    Also I think something should be done about zones. Like it's been said and researched, zone creation is a lot of money. If there's a way to change the way games are mapped out (literally), they'd probably have enough reserve money to make further innovations... supposing making a game that mapped out differently would be cheaper.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Greater faction importance and influences on gameplay. Choice of faction loyalty or betrayal. Content being more focused on the collective effort to progress your faction than personal objectives. You can contribue to your faction in may ways like diplomacy politics, spying, crafting, etc as well as combat.
  • NaralNaral Member UncommonPosts: 748

    I know this is not a specific answer, but depth.

    Depth in crafting and economy, depth in player made content, depth in stories (most are SOOO cliche), depth and complexity of gameplay...pretty much depth in every aspect. They just seem to get shallower and shallower.

  • TheRealBanangoTheRealBanango Member UncommonPosts: 89
    minigames

    As big as arenas like wow to little things like sitting in a tavern and gambling with other players. Anything that promotes social interaction that isn't the driving story in the game.
  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    • No levels.
    • Class determined by your progression path and not by your choices at character creation. Non-combat class progression possible.
    • Modern->Futuristic. Not Fantasy.
    • Open World PvP with consequences - ganking noobs make you an outlaw, npc's shoot you on site.
    • 3 Faction PvP which has meaning in the world and not just for show - events that cause changes in the worlds geopolitical structure.
    • Full world Economy where crafting matters, ie item durability loss.

     

  • KyleranKyleran Member LegendaryPosts: 44,078
    Originally posted by Loktofeit
    Originally posted by Kyleran
    Random natural disasters, that level everything in their wake, just like in the real worlds, which the players have to rebuild back from.

    Just think, storms that turn the tide of battle, volcanoes that bury a town forever in lava, earthquakes, tsunamis, and no automatic regeneration of the world, players have to rebuild it themselves.

    We were looking to do something like that in UO for the Zog Cabal plot, but we weighed the benefit of it against the rage of players whose houses got caught in the wake, and ended up abandoning that idea. Would love to see plagues or disasters change the landscape in a game, though. The current crop of MMOs are too static for it, but I wouldn't put it past SOE to have stuff like that in EQN

    Well of course, insurance could be added into the game play mechanics, and players would have to decide how much to invest to protect their assets from harm. 

    See, there I go again, always trying to turn these into virtual worlds, I keep forgetting most players don't like that, they're here to play games.

    image

    But the OP did ask what I'd like to see, not what was likely to ever be provided.  But like you said, perhaps if all it did was change the landscape permanently without damaging player personal property perhaps it could work in some fashion.

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Kyleran

    See, there I go again, always trying to turn these into virtual worlds, I keep forgetting most players don't like that, they're here to play games.

    Yeh. I agree.

    In fact, if MMOs have not been designed as better (for me) games, i would not have even come back to play MMOs after i quit EQ.

     

  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by Loktofeit
    Overthrowing or conquering NPC factions

    If done correctly that would really interesting.  In reality I think any NPC faction would get obliterated within weeks of release of the game.

    Also, wouldn't the reverse also have to be possible?  NPC factions overthrowing your little kingdom.  I'm guessing that would not be popular.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • c0existc0exist Member UncommonPosts: 196

    Rare mobs that drop extremely rare gear which leads to camping an area

    Reduced exp gain to make it where even a hardcore player it takes 8-12 months to reach max

    Meaningful crafting that takes time and effort

    Exp gain in the form of groups camping a set of mobs

    No quest markers or hubs

    Quests do not give you exp and gear

     

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by c0exist

    Rare mobs that drop extremely rare gear which leads to camping an area

    Really? You want to camp in the same area waiting?

    That is exactly what i don't want to see in a game. I guess we are not playing the same games.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by nariusseldon
    Originally posted by c0exist

    Rare mobs that drop extremely rare gear which leads to camping an area

    Really? You want to camp in the same area waiting?

    That is exactly what i don't want to see in a game. I guess we are not playing the same games.

     

    Isn't that like asking why you want to play single player style in a MMORPG?  Some people have different taste.

  • maplestonemaplestone Member UncommonPosts: 3,099

    Kindness.

    Vitality.

    News.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    dangerous environments. not talking about roaming mobs that 1 shot you. Talking about extreme weather conditions which can damage your character ie extreme heat and cold that impedes your character's movement, health etc. Also would like to see things like rockslides, quicksand, unstable ledges where you could fall to your death, poisonous plants, molten lava etc. Blizzards and fog that make it impossible to see very far and a nighttime that is truly dark.

  • kjempffkjempff Member RarePosts: 1,760

    Lots of things, but in broader terms:

    Actual roles, not balancing. Worlds, not parks. Meaningful adventuring, not quest/level/gear grind. Consequences. Real faction systems, not a simplistic static one. Actual dynamic dynamic events. And kicking out systems that are not mmorpg'ish and reintroducing systems that worked well but were kicked in the name of innovation.

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