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Combat Elements in EQNL

ZarriyaZarriya Member UncommonPosts: 446

I was very happy to see this tweet!

 

Comments

  • XarkoXarko Member EpicPosts: 1,180
    *speculates*
  • TygranirTygranir Member Posts: 741
    Need more speculation.

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  • Creslin321Creslin321 Member Posts: 5,359

    This is my vision of combat in EQN:Landmark.

    Are you team Azeroth, team Tyria, or team Jacob?

  • XarkoXarko Member EpicPosts: 1,180
    I speculate its gonna be more like this http://youtu.be/3H4qIen3saM?t=37s
  • MetrobiusMetrobius Member UncommonPosts: 96
    It seems like the differences between landmark and eqn proper could get watered down if they add combat. What the use of combat in landmark anyway?
  • bcbullybcbully Member EpicPosts: 11,843
  • nisraknisrak Member Posts: 70
    I think its pretty clear Landmark is going to serve as a live testing ground for EQN features as they are finished.  If they add rudimentary combat into Landmark once it is complete, they can get tons of feedback and improve it before EQN is live.  I'd speculate that they will be constantly rolling out simplified EQN features into Landmark until EQN is released.  This kind of tactic keeps players excited about EQN and allows very thorough alpha testing.  Pretty smart idea IMO.
  • KarteliKarteli Member CommonPosts: 2,646

    I wasn't very impressed with the "modern" combat style.  It just seemed too much like GW2, which was easily forgettable (more personal, although it did do insurmountable damage to MMORPG's).

     

    I guess SOE is introducing combat into EQL to garner a core group of players who like the combat style and will try to convince others to love it too via social marketing.

     

    /shrug

     

    If they include arcade Moonbounce combat in EQL to gather momentum, I guess it's having the reverse effect on me.  I'm Less enthusiastic about Landmark now.

     

    The other features did sound good all the same (except Parkour).  Shame :/

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • ZorlofeZorlofe Member UncommonPosts: 215
    That was not something I expected. Might make the wait for EQN itself better. Maybe we can set up our own arena in EQNL and play lazer tag ^ ^.
  • nisraknisrak Member Posts: 70
    We gotta bear in mind that SOE ultimately wants people to play EQN.  They said that Landmark will have a very limited store (if any), so they are really gonna take a bath on it.  The entire purpose of Landmark is to get people excited about EQN, give the Devs feedback, and work on the architecture of EQN.  Landmark is not a product that SOE will ever see a profit on.
  • MetrobiusMetrobius Member UncommonPosts: 96
    Well, iguess there are upsides. It will be fun to build some assault forts and have guild battles
  • NadiaNadia Member UncommonPosts: 11,798
    I bet SOE devs are speculating too image
  • dandurindandurin Member UncommonPosts: 498
    I am very much in favor of this development!
     
    The closer to launch the better.
     
    I love the sandbox potential of Landmark, but I need objectives that are more than just cosmetic.
     
     
  • ZolltinZolltin Member Posts: 3
    So that how leather pelts will be gathered then, and lowbies have to be careful not to be killed by the bears
  • MawneeMawnee Member UncommonPosts: 247
    Landmark is basically open beta for EQN. They are just letting us play with whatever features they have done right now because they are so far from having a real game finished.
  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by nisrak
    I think its pretty clear Landmark is going to serve as a live testing ground for EQN features as they are finished.  If they add rudimentary combat into Landmark once it is complete, they can get tons of feedback and improve it before EQN is live.  I'd speculate that they will be constantly rolling out simplified EQN features into Landmark until EQN is released.  This kind of tactic keeps players excited about EQN and allows very thorough alpha testing.  Pretty smart idea IMO.

    I suspect they be using it to test alot of feature for EQN aswell im kinda hoping they test 90% or more of EQN stuff in landmark so there will be a very little or no beta phase for EQN that way everyone comes in pritty much fresh to the game.

  • GrahorGrahor Member Posts: 828

    Oh, humanity...

     

    My opinion is that "combat elements" means that you will be able, eventually, hit and kill some animals with your avatar's sword.

     

    Not at launch, obviously, since they've clearly stated "no fauna at launch".

  • MightykingMightyking Member UncommonPosts: 235

    Good news. So now the question is whether the combat is PvE or PvP based, or maybe both. I'd assume it's PvE, but on the other hand, a good economy pretty much needs PvP to be really sustainable. But then if the combat is PvE based, what will be the difference between EQN and Landmark? If Landmark has all the features why would people leave when EQN launches.

     

    Humm so many questions, so little answers.

  • TibbzTibbz Member UncommonPosts: 613

    Combat will be with "A Small Rat" and "Flippy Darkpaw" only for EQNL

    :)

    image
  • NaqajNaqaj Member UncommonPosts: 1,673
    Originally posted by Grahor

    My opinion is that "combat elements" means that you will be able, eventually, hit and kill some animals with your avatar's sword.

    I thought it was just refering to 'slaying your boredom' ...

  • irpugbossirpugboss Member UncommonPosts: 427

    Thinking about EQLs focus I will gladly take platformer style combat with a simple attack, strong attack, block and maybe one special attack.

    I can see such combat being nothing more than a gateway for farming certain materials or even unlocking patterns, or other recipes.

    I am ok with all of that for EQL, and will probably enjoy the heck out of it with my wife :)

    image
  • EnrifEnrif Member UncommonPosts: 152

    a simple fighting system that incorporates the building would be nice. Like some one builds a thing. then the goal is to destroy more of it then the other player. But you have attacks to slow the other player or knocking of ledges.

    Imagine a tall wizard tower with long circular walkways and fighting on that. and imagine, destroying a walkway may cut off the opponent from parts to destroy. 

    By the way this is a kind of PvP that would be not the usual kill the enemy

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