I think its pretty clear Landmark is going to serve as a live testing ground for EQN features as they are finished. If they add rudimentary combat into Landmark once it is complete, they can get tons of feedback and improve it before EQN is live. I'd speculate that they will be constantly rolling out simplified EQN features into Landmark until EQN is released. This kind of tactic keeps players excited about EQN and allows very thorough alpha testing. Pretty smart idea IMO.
I wasn't very impressed with the "modern" combat style. It just seemed too much like GW2, which was easily forgettable (more personal, although it did do insurmountable damage to MMORPG's).
I guess SOE is introducing combat into EQL to garner a core group of players who like the combat style and will try to convince others to love it too via social marketing.
/shrug
If they include arcade Moonbounce combat in EQL to gather momentum, I guess it's having the reverse effect on me. I'm Less enthusiastic about Landmark now.
The other features did sound good all the same (except Parkour). Shame
We gotta bear in mind that SOE ultimately wants people to play EQN. They said that Landmark will have a very limited store (if any), so they are really gonna take a bath on it. The entire purpose of Landmark is to get people excited about EQN, give the Devs feedback, and work on the architecture of EQN. Landmark is not a product that SOE will ever see a profit on.
Landmark is basically open beta for EQN. They are just letting us play with whatever features they have done right now because they are so far from having a real game finished.
Originally posted by nisrak I think its pretty clear Landmark is going to serve as a live testing ground for EQN features as they are finished. If they add rudimentary combat into Landmark once it is complete, they can get tons of feedback and improve it before EQN is live. I'd speculate that they will be constantly rolling out simplified EQN features into Landmark until EQN is released. This kind of tactic keeps players excited about EQN and allows very thorough alpha testing. Pretty smart idea IMO.
I suspect they be using it to test alot of feature for EQN aswell im kinda hoping they test 90% or more of EQN stuff in landmark so there will be a very little or no beta phase for EQN that way everyone comes in pritty much fresh to the game.
Good news. So now the question is whether the combat is PvE or PvP based, or maybe both. I'd assume it's PvE, but on the other hand, a good economy pretty much needs PvP to be really sustainable. But then if the combat is PvE based, what will be the difference between EQN and Landmark? If Landmark has all the features why would people leave when EQN launches.
a simple fighting system that incorporates the building would be nice. Like some one builds a thing. then the goal is to destroy more of it then the other player. But you have attacks to slow the other player or knocking of ledges.
Imagine a tall wizard tower with long circular walkways and fighting on that. and imagine, destroying a walkway may cut off the opponent from parts to destroy.
By the way this is a kind of PvP that would be not the usual kill the enemy
Comments
SWTOR Referral Bonus!
Referral link
7 day subscriber level access
Returning players get 1 free server transfer
Leveling assistance items given to new player!
See all perks Here
This is my vision of combat in EQN:Landmark.
Are you team Azeroth, team Tyria, or team Jacob?
I wasn't very impressed with the "modern" combat style. It just seemed too much like GW2, which was easily forgettable (more personal, although it did do insurmountable damage to MMORPG's).
I guess SOE is introducing combat into EQL to garner a core group of players who like the combat style and will try to convince others to love it too via social marketing.
/shrug
If they include arcade Moonbounce combat in EQL to gather momentum, I guess it's having the reverse effect on me. I'm Less enthusiastic about Landmark now.
The other features did sound good all the same (except Parkour). Shame
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
EQ2 fan sites
I suspect they be using it to test alot of feature for EQN aswell im kinda hoping they test 90% or more of EQN stuff in landmark so there will be a very little or no beta phase for EQN that way everyone comes in pritty much fresh to the game.
Oh, humanity...
My opinion is that "combat elements" means that you will be able, eventually, hit and kill some animals with your avatar's sword.
Not at launch, obviously, since they've clearly stated "no fauna at launch".
Good news. So now the question is whether the combat is PvE or PvP based, or maybe both. I'd assume it's PvE, but on the other hand, a good economy pretty much needs PvP to be really sustainable. But then if the combat is PvE based, what will be the difference between EQN and Landmark? If Landmark has all the features why would people leave when EQN launches.
Humm so many questions, so little answers.
Combat will be with "A Small Rat" and "Flippy Darkpaw" only for EQNL
I thought it was just refering to 'slaying your boredom' ...
Thinking about EQLs focus I will gladly take platformer style combat with a simple attack, strong attack, block and maybe one special attack.
I can see such combat being nothing more than a gateway for farming certain materials or even unlocking patterns, or other recipes.
I am ok with all of that for EQL, and will probably enjoy the heck out of it with my wife
a simple fighting system that incorporates the building would be nice. Like some one builds a thing. then the goal is to destroy more of it then the other player. But you have attacks to slow the other player or knocking of ledges.
Imagine a tall wizard tower with long circular walkways and fighting on that. and imagine, destroying a walkway may cut off the opponent from parts to destroy.
By the way this is a kind of PvP that would be not the usual kill the enemy