New players are fine and normal and I will gladly give them advice if they want it.
But depending on what is meant by newb/noob/nub/scrubbingbubbles it might not be a new players, it might just be an idiot.
Nothing worse than seeing someone who is inexplicably well geared or has spent a fairly large amount of time playing the game asking or doing something stupid.
I do a much simpler thing. I ignore everyone who is asking questions.
But then, we would be surprised if you didn't manage to post some new antisocial provocation, Nariu ;-)
I answered "Struggling with an unintuitive GUI", though in reality I also find many "too lazy to find info". In both cases I do help the player: the struggling player I give the answer; the too lazy player I tell them where to find the answer.
The beggars (gold/gear) and "power level me" players can go rot, for all I care. WTH makes you think I would be carrying around gear that is useless to me? I might save tradeable gear for guildies but certainly not for random strangers. And what gold I have, I need for my own needs/wants. And power leveling? Yeah, I tried that once. Screwed my toon up so badly that I ended up deleting it and starting over. Therefore I will never power level anyone. Learn how to play your toon naturally as it develops, end game isn't the time to learn how to play.
I personally like to make sure that the "arcane secrets" are not left in the hands of the "initiated" but dispersed widely amongst the general population.
Finally: seeing the same question asked 30 times by 30 different people in the space of 5 minuets is beyond frustrating. It shows just how spoon fed some gamers expect to be. I will usually answer the first of the questioners and the rest I tell to scroll up. >.<
Some times the person is not a noob but just a new player looking to form up connections. There's no harm in giving them some advice and offering them guild passage. If they are really a noob ("any one got some money" - every day) then the guild leader can give them a polite warning and kick if they still obsess. Most "noobs" are just very young people - it doesn't hurt to be polite and help them grow up. Mentor them unless they are a hopeless cause.
I just realized. I don't see many sub classifications of newb any more...used to be a lot of them that were used like:
Main Categorization - Noob/Newb
Any player displaying an ignorance of the game (often used in a derogatory, razing, or hazing sense. The more phonetically spelled latter, being generally used in a less negative and more matter of fact context ).
Sub-Categorizations
Troob:
Extreme contraction of 'True Newcomer'. A a player with a lot to learn. completely unfamiliar with the game. [often used to denote a player percieved to be truly in need of, or deserving of assistance. Over ones who might know better and are though to not need as much help.]
Froob:
Extreme contraction of 'Free-to-Play Newcomer'. A player that is naive to Any thing that has to do with paying into the game.
[sometimes used to raz someone about a subscription having lapsed. And, likely over all one of the more light-hearted sub-categorizations.]
Choob:
Extreme (and convoluted) contraction of by 'Newcomer by Choice'. A player that, weather to get attention, to troll, or as a matter of simply being lazy or unmotivated and wishing to have things handed to them; Is Newb-like by choice, but does actually know the game well.
[perhaps one of the most disliked kinds of newb, given their tendency to beg.]
Stoob:
Extreme contraction of 'Stupid Newcomer'. A true New Player that simply does not have the aptitude to comprehend or retain information. And, does not have the ability to ever truly progress in the game without heavy dependence on assistance. Sometimes due to simply being to young (and only average intelligence for their age), or to being a person who is simply not very intelligent (sometimes used to denote someone who may have the aptitude for the game if they were not of such a short attention span or flighty nature).
[perhaps one of the most cruel sub-categorizations that has been most unfairly used.]
I recall a time when these used to abound in MMORPG's that I played. But, now-a-days, I simply don't see much of it. Only, more simple variations on Newb (just based on how people choose to spell it - such as - Nub, Newb, Newbie, N00b etc.) I do not necessarily miss it (although I found it was more immediately descriptive in conversing with those who knew the phrases meanings). But, I do wonder what happened to it. Perhaps they just fell out of favorable use in the games I still actively play, due to their -often perceived as negative- 'labeling' nature? Are they still used in games others here play?
Originally posted by Gorwe First of all-newb != noob. There is a reason why new words are formed.
NEWB(also Newbie or newby{this is the root of the word!} is pronounced njub{that fancy n-don't have it on iPhone-sorry!}) is the older term and describes a person who is new to the place, job, game, community, ... . It is NOT derogatory/inflamatory and is a simple fact of life.
NOOB(also n00b, nO0b etc is pronounced nu:b{long u}) is the younger term and describes a person who just refuses to learn(most often) or simply can't learn(Hey it happens!). It is derogatory and highly inflamatory. But, more often than not, the person that has been called this name deserves it(because he himself trolls, flames, refuses to participate, ...).
Now how do we handle these two?
A newb deserves a kind greeting so he can aclimatise quicker and become comfortable. The same as in any community yeah?
A noob deserves a kick in the jibbles and a ban(lifetime if applicable). They should be treated with no mercy because they are a cancer upon the community the inhabit.
There.
Now see, you have a different understanding of it then I am given to. I think either of us would be hard pressed to prove one way or the other absolutely correct. However I did point out the distinction you have made here when I said that the latter and more phonetically spelled is not as often used in such negative context. But, perhaps the way I put that was unclear.
I am thinking maybe it is just the pace of the internet, that sets or more rapid pace to the evolution of online vernacular. Probably within different MMORPG's the consensus on all this tends to evolve along slightly different paths. And so, if you play WoW and I play Runescape (for example), we likely have very different ideas of the origins of terms, what they currently mean, and how they are most correctly used.
I can see how tank can be percieved as making you out to either be the supposed superman of the group or the blaster to someones master. Also, some MMO have their own rather unique terms that try so hard to port out and never quite manage it and within their own frame of reference simply loose context over time. Like Rez in second life (originally taken from tron to refer to when someone was sl born or rezzed in, later used to denote having generated a primitive from nothing, or the users machine still rendering objects or an area like "rez a cub onto the ground" or "I am still rezzing")...
But, to bring this full circle and back on topic, A lot of the lexicon, I have found, can be hard to get one's head around in a new MMORPG experience. Especially when people may call a window that pops up when you click on something in the interface a dialogue, display, tab, menu, or sub menu....When these things are not clearly labeled it does make it harder to explain to someone else, accurately how to use them.
Like on runescape (my game of choice) a common question since their installation of the new interface is "how do I change experience allocation from combat to a different combative skill?" Firstly, the question is never asked so clearly, because it isn't well defined as to what doing that action is called. Secondly, it an unnamed icon that one can only describe to someone else. And thirdly, given that the new interface is highly customizable that icon could be anywhere on their screen.
But, I usually do not worry about the why and just the fact that they asked a question. If I concern myself with with what the drive behind the issue is. that doesn't solve the issue.
One of the potential poll answers on here really got me the "unintuitive GUI" answer. I mean do any of us really stop to think about what any of this means? Unintuitive is just another buzzword in relation to MMOG. Every one will have their own definition of what it means. And, probably none of those definitions will line up with the dictionary definition which really just means that it is not intuitive . And, I don't see how we can apply intuition to talking about interface to begin with. Because it is something that is reliant on individual ability. What enables a high level of intuitive ability in one person will not be the same for another....So what...we are saying unintuitive just means that it isn't idiot proof? with varrying levels of intelligence, age groups and such in our MMOG how can anything be absolutely idio-proofed?
Question here is more likely ... you have been abused, when possible you will become abouser or helper? Later for me. Never understood people being mistreated and then doing same thing to others.
Without getting into any long discussions about games and their communities, I never see any discussion about each and everyone of us was at one time a newb/noob. No one enters a game as expert knowing all the shortcuts to level up , being an elder with much experience, or already a crafting genius. We all had to start somewhere. I wish people could just remember how it felt when they started out. Sometimes I think the mean ones or trolls are just trying to get revenge for the way they were treated at some point.
Good watchful moderators are probably the only answer and you can't watch everyone all the time. My peeve would be when new or old ones get a new weapon or level up/upgrade and have to shoot everything they see animals, people, buildings , etc. Lets save that for the job at hand or enemy, mission, campaign.
Comments
I hate to disappoint you
I answered "Struggling with an unintuitive GUI", though in reality I also find many "too lazy to find info". In both cases I do help the player: the struggling player I give the answer; the too lazy player I tell them where to find the answer.
The beggars (gold/gear) and "power level me" players can go rot, for all I care. WTH makes you think I would be carrying around gear that is useless to me? I might save tradeable gear for guildies but certainly not for random strangers. And what gold I have, I need for my own needs/wants. And power leveling? Yeah, I tried that once. Screwed my toon up so badly that I ended up deleting it and starting over. Therefore I will never power level anyone. Learn how to play your toon naturally as it develops, end game isn't the time to learn how to play.
I personally like to make sure that the "arcane secrets" are not left in the hands of the "initiated" but dispersed widely amongst the general population.
Finally: seeing the same question asked 30 times by 30 different people in the space of 5 minuets is beyond frustrating. It shows just how spoon fed some gamers expect to be. I will usually answer the first of the questioners and the rest I tell to scroll up. >.<
I think on that we all agree. And personally, if they are part of a guild I'm in charge of, they get in trouble.
Charter of my guild:
BAD: "Begging. Anywhere. Ever. We WILL hear about it."
My computer is better than yours.
I just realized. I don't see many sub classifications of newb any more...used to be a lot of them that were used like:
Main Categorization - Noob/Newb
Any player displaying an ignorance of the game (often used in a derogatory, razing, or hazing sense. The more phonetically spelled latter, being generally used in a less negative and more matter of fact context ).
Sub-Categorizations
Troob:
Extreme contraction of 'True Newcomer'. A a player with a lot to learn. completely unfamiliar with the game. [often used to denote a player percieved to be truly in need of, or deserving of assistance. Over ones who might know better and are though to not need as much help.]
Froob:
Extreme contraction of 'Free-to-Play Newcomer'. A player that is naive to Any thing that has to do with paying into the game.
[sometimes used to raz someone about a subscription having lapsed. And, likely over all one of the more light-hearted sub-categorizations.]
Choob:
Extreme (and convoluted) contraction of by 'Newcomer by Choice'. A player that, weather to get attention, to troll, or as a matter of simply being lazy or unmotivated and wishing to have things handed to them; Is Newb-like by choice, but does actually know the game well.
[perhaps one of the most disliked kinds of newb, given their tendency to beg.]
Stoob:
Extreme contraction of 'Stupid Newcomer'. A true New Player that simply does not have the aptitude to comprehend or retain information. And, does not have the ability to ever truly progress in the game without heavy dependence on assistance. Sometimes due to simply being to young (and only average intelligence for their age), or to being a person who is simply not very intelligent (sometimes used to denote someone who may have the aptitude for the game if they were not of such a short attention span or flighty nature).
[perhaps one of the most cruel sub-categorizations that has been most unfairly used.]
I recall a time when these used to abound in MMORPG's that I played. But, now-a-days, I simply don't see much of it. Only, more simple variations on Newb (just based on how people choose to spell it - such as - Nub, Newb, Newbie, N00b etc.) I do not necessarily miss it (although I found it was more immediately descriptive in conversing with those who knew the phrases meanings). But, I do wonder what happened to it. Perhaps they just fell out of favorable use in the games I still actively play, due to their -often perceived as negative- 'labeling' nature? Are they still used in games others here play?
Now see, you have a different understanding of it then I am given to. I think either of us would be hard pressed to prove one way or the other absolutely correct. However I did point out the distinction you have made here when I said that the latter and more phonetically spelled is not as often used in such negative context. But, perhaps the way I put that was unclear.
I am thinking maybe it is just the pace of the internet, that sets or more rapid pace to the evolution of online vernacular. Probably within different MMORPG's the consensus on all this tends to evolve along slightly different paths. And so, if you play WoW and I play Runescape (for example), we likely have very different ideas of the origins of terms, what they currently mean, and how they are most correctly used.
I can see how tank can be percieved as making you out to either be the supposed superman of the group or the blaster to someones master. Also, some MMO have their own rather unique terms that try so hard to port out and never quite manage it and within their own frame of reference simply loose context over time. Like Rez in second life (originally taken from tron to refer to when someone was sl born or rezzed in, later used to denote having generated a primitive from nothing, or the users machine still rendering objects or an area like "rez a cub onto the ground" or "I am still rezzing")...
But, to bring this full circle and back on topic, A lot of the lexicon, I have found, can be hard to get one's head around in a new MMORPG experience. Especially when people may call a window that pops up when you click on something in the interface a dialogue, display, tab, menu, or sub menu....When these things are not clearly labeled it does make it harder to explain to someone else, accurately how to use them.
Like on runescape (my game of choice) a common question since their installation of the new interface is "how do I change experience allocation from combat to a different combative skill?" Firstly, the question is never asked so clearly, because it isn't well defined as to what doing that action is called. Secondly, it an unnamed icon that one can only describe to someone else. And thirdly, given that the new interface is highly customizable that icon could be anywhere on their screen.
But, I usually do not worry about the why and just the fact that they asked a question. If I concern myself with with what the drive behind the issue is. that doesn't solve the issue.
One of the potential poll answers on here really got me the "unintuitive GUI" answer. I mean do any of us really stop to think about what any of this means? Unintuitive is just another buzzword in relation to MMOG. Every one will have their own definition of what it means. And, probably none of those definitions will line up with the dictionary definition which really just means that it is not intuitive . And, I don't see how we can apply intuition to talking about interface to begin with. Because it is something that is reliant on individual ability. What enables a high level of intuitive ability in one person will not be the same for another....So what...we are saying unintuitive just means that it isn't idiot proof? with varrying levels of intelligence, age groups and such in our MMOG how can anything be absolutely idio-proofed?
Wiffle Bat + Sandpaper + Glue = "Welcome Stick"
In seriousness, anything short of mindlessness is fine, and just converse with the others as if they're humans.
Squishy, fragile, tasty, humans.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Without getting into any long discussions about games and their communities, I never see any discussion about each and everyone of us was at one time a newb/noob. No one enters a game as expert knowing all the shortcuts to level up , being an elder with much experience, or already a crafting genius. We all had to start somewhere. I wish people could just remember how it felt when they started out. Sometimes I think the mean ones or trolls are just trying to get revenge for the way they were treated at some point.
Good watchful moderators are probably the only answer and you can't watch everyone all the time. My peeve would be when new or old ones get a new weapon or level up/upgrade and have to shoot everything they see animals, people, buildings , etc. Lets save that for the job at hand or enemy, mission, campaign.
Thanks for your time, i hope this helps some.