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During today's live cast, the EVE Online team announced the name of the annual winter expansion. Called "Rubicon", the expansion will release on November 19th and will bring some brand new, interesting features into the game.
Rubicon represents the defining moment when the scales of intergalactic power will shift irrevocably to players, the immortal capsuleers. It expands the unmatched autonomy that EVE’s pilots have over their massive game universe at the expense of its four main factions and gives them a greater arsenal with which to build up and tear down the alliances within.
In EVE Online: Rubicon, empowered players wage guerilla-style warfare against their opponents, raid their space and erode industrial power from deep behind enemy lines. Focused on individual and small fleet activity, new quick-strike options offer a powerful war tactic and a fresh style of victory in EVE’s “sandbox” universe.
This November will also see a new set of mobile, player-owned structures created to support action outside of the safety of the hangar. Meant for both solo and group use, they accentuate and diversify gameplay for pilots seeking to find their homes amongst the stars.
Rubicon continues where Odyssey left off with new exploration content and a versatile new line of faction ships that are perfect for navigating and infiltrating the nearly 8,000 solar systems of the EVE Universe. In addition, the Marauder, Electronic Attack Frigate, Interceptor and Interdictor class hulls head back to the shipyards for re-engineering amongst other balancing changes. New certificate and ship identification systems will help novice players ease into one of the world’s most indisputably deep games and give veteran players a greater sense of what to accomplish next.
Read more on the EVE Online site.
Comments
Except for going to dangerous areas.
I was a newb a long time ago and impatient., lost my ship and had no reason to play. Did not like the combat, and exploration seemed limited to what i would call wall papers of different colors with a black background.
If they improved the combat system to twitch style combat for small ships at least in first person, put planet exploration then i would give it another try.
Mobile homes are nice, but not my thing if the combat is in the style of large cargo ships.
And i have no problems playing it at first as a browser game but as stated...
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
The thing keeping me from playing EVE is that the game, while looking gorgeous, does extremely poorly in the suspension of disbelief. It's like disbelieving through the matrix and seeing the 1s and 0s it is comprised of. I don't know how to explain it better, but it loses a feeling of a world first and a game second. All you're left are formulas and spreadsheets with a pretty GUI.
I get enough of formulas and spreadsheets at work.
Sounds more like transformer's stuff to me.
http://ancienthistory.about.com/od/caesarevents/g/Rubicon.htm
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I kinda think they where going for the following meaning.
"Rubicon --> A point that when passed or exceeded permits of no return and typically results in irrevocable commitment."
EVE sets several standards actually:
Spot on Arimos.
The players have advanced further than the Empire factions are comfortable with. In Rubicon, they expand their control and ownership in the EVE universe, infringing even on Empire's sacred High Security space. They are forcing the factions of the Empire to face the reality that their creation has outgrown them in ability and power.
Defiant, unstoppable creations and their scared, desperate creators vying for control of a universe... what could possibly go wrong?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I agree, the interface still needs addressing to bring it up to today's standards. Don't see much in this for the average gamer either..
Smile
Yeah, as opposed to all that immersive clicking and number punching/tab-targeting in all the other MMO's you probably enjoy...
There's a reason eve doesn't use twitch based gameplay for ship combat, you're not flying a 1 man attack craft, your flying a warship. If you want an analogy that's based on something you're familiar with from the real world.
A speedboat is small, fast and piloted by 1 person (your twitch based space sim ship)
Now try manning an Invincible Class Carrier with 1 person. Just because the crew is not displayed or manageable does not mean they are not there.
Eve is getting Twitch based ship combat soon(tm), the fighters launched from Carriers fall into the 1 man attack craft realm, and compared to eve's frigates they are small.
Google --> Eve:Valkyrie
For some reason Eve sticks to you like glue.
I am a member of CFC and it seems there is always something to do or join.
But Null sec needs a massive boost to both powerblocks and pilots to make things shake up the current gameplay.
Its a very thin line and the structure grinds are damn awfull.....
Tough we make it fun, but you get burned out from endless pve structure grinds without oposition :P
I hope Null Sec gets some love in Rubicon
Nullsec in general, moon-harvesting, sov-systems, supercapitals... they all need a serious overhaul before I consider playing EvE again.
After 7 years of grinding structures in sov-warfare - first POS, then hubs, then stations... - it all gets pretty tedious. It was more fun in the early days, when we had sovereignity because we actually controlled an area of space, instead of just placing structures and defending them once in a while.
Sov should be dependant on player-activity, moons should deplete and "regrow" ressources slowly, so that there's more emphasis on harvesting all you can get and then transforming the moon-minerals via alchemy. This alonme would totally shake up the currrent picture of Nullsec.
Last but not least supercapitals... make them what they should've been from the beginning: mobile stations!
Motherships should be huge transports for a vast amount of battleships to be launched. There's a reason for the medical bays, y'know.
And titans should be mobile stations, with huge hangars for equipment and fuel. they shouldn't be those hardhitting behemoths they're are today.
Anyways... the above will probably never happen, so I won't be subscribing again in the next few years to come.
You'll probably enjoy reading A Message from CCP Seagull and watching her Fanfest presentation on where EVE is headed.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
They do lot's of stuff, sure, but they do nothing about the things I talked about there, allthough me and alot of others talked about these necessary steps in the EvE-forums for several years now.
These things I mentioned would lead to more diversity in Nullsec, and smaller alliances, as alliances would be forced to move more frequently when their current area is depleted.
Truesec is the keyword here, and if the truesec gets closer and closer to 0.0 the longer you kill the NPCs in that area, then the area becomes worthless after a while and you need to stay away from this area until it has "replenished".
All the afore mentioned plus the "new" truesec-mechanic would make it way better to have smaller more flexible alliances instead of having these big powerblocs sitting on their buttocks all the time.
And if we're at it... remove jumpfreighters and jumpbridges aswell. When I started playing EvE, we had to do freighter-runs with a fleet guarding it and not this nonsense we have today, where 10 people can maintain a whole region.
Well you should only need a few days skills to be "PvP viable". Run all the tutorials, do the Sisters Of EVE Epic arc, maybe spend a day or two nosing around the map just to see what's there and that should have you up to the SP required to usefully participate in a group.
Give me liberty or give me lasers