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So...what's the main feature you are all looking forward to in this game?

LordMagnusLordMagnus Member CommonPosts: 1,322

I'm just wondering since this game seems to be getting alot of hype. Hype which I don't think it really deserves.::::28::

Just my opinion though. No need to flame.::::24::

Comments

  • sakinahsakinah Member UncommonPosts: 39

    hmmmm welllll (think morrowind online its being compared a lot to morrowind in a way)

    a skill system instead of the old boring class system.your skills get better as you use em and not by spending points in them.

    A real time fighting system where you can aim for weaker body part try and create opportunity to attack your enemy.block arrow by raising your shield.real body physic.Your a giant ogre with a giant sword?well you got a lot more range than my little goblin with a spear and watch out when you swing that thing you could end up hitting me instead of the mobs.

    a scaringly smart ai system that manage everything that goes on in the world from ressources to quest and npc.. and it act accordingly.
    go here if you want some example of what they aiming for http://www.mmocenter.com/forum/viewtopic.php?t=794

    and finaly they let you free to choose if you iether want to play a main character or casual character.where main character learn faster and are somewhat stronger but they get one life and thats it.you die your dead.

    i heard also they wanted too add mounted combat.

    if they can get all that stuff in i know id be happy. fear my stealth mage thief! ^-^v

  • shaeshae Member Posts: 2,509

    I think the feature that caught my attention the most was the Main Character and Regular Character idea. Seems like a wonderful compromise between what hardcore players would like and what casual players need.

    I aslo like the fact that RR talks alot about involvment, having players be part of the world instead of just viewers not able to really affect anything.

    But then again... I've seen so many promises and fake feature lists over the years for "upcomming" mmo's... I'll buy into it when I see it.

  • RemyVorenderRemyVorender Member RarePosts: 4,006

    Hmmm, well let's see.

    EAI, twitch/skill based combat, skill based player advancement, player constructed towns, open PvP, Permadeath (if you want it), 27 playable races/subraces....

    image 

    LordMagus, just curious, why don't you think this game deserves the hype it's getting? Because it's not another EQ clone? heheh....

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • DodooDodoo Member Posts: 78
    Dynamic world.
  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    My favorite thing is to see our Community Involvement.

    Something very special in the works for some of our more "talented" community members. :-)

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • RemyVorenderRemyVorender Member RarePosts: 4,006



    Originally posted by CaesarsGhost

    My favorite thing is to see our Community Involvement.
    Something very special in the works for some of our more "talented" community members. :-)



    image

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • neschrianeschria Member UncommonPosts: 1,406

    Skill-based advancement. The dreaded permadeath. Another venue for me to harass Caesar's Ghost.

    And I can be a short, dumpy goblin. that's the most important thing.

    image

    ...
    This is where I draw the line: __________________.

  • z80paranoiaz80paranoia Member Posts: 410

    I look foward to :
    - real time real space combat : if you miss it's only because you didn't physically touch your opponent : i much prefer twitch gaming over click and wait, even old style turn based combat is better than click and wait
    - collision detection : what normal offline fantasy 3d rpg games have and was sorely missing from mmprpgs : the realistic combat tactics that are only possible when collision detection is on

    Guild Wars 2 is my religion

  • darkmandarkman Member UncommonPosts: 767

    What first stood out for me was the Main and Regular character feature, but what I'm really looking forward too now is their EAI (Emergent AI, basically a dynamic AI system in which the world is changing with each action being done, not physically, but by NPCs offereing different quests, looking out for murderers, asking players to defend towns, etc...), I love the possibilities of a system in which you can be with a friend doing a quest when you suddenly realize your goals are the complete opposite of each other, one is supposed to save the goblin king and the other is supposed to kill the goblin king. It sounds so intriguing to see what they can do with the EAI, the possibilities are endless. This feature in my opinion will make TC stand out from the rest of the MMORPG world.

  • bodkopbodkop Member Posts: 6

    My favorites so far:

    - EAI including a dynamic gameworld. Im sick of beeing the glorious dwarfen dude #350023 defeating (*enter random static bossname here*) For illustration: Link to a great german wow comic. I guess its possible to understand the quintessence also without understanding the text bubbles.

    - Freedom of skills : No cookiecutter characters, you can also invent your own spells. Not unique to this game, but a feature i prefere over static class concept.

    - Open pvp : Im a big fan of open pvp games, not for the grief but for the stronger relationships that occure in such games.

    - Casual suitable : Not 100% sure on this one, but according to mmocenter business concept (producing alot of mmorpgs over the time), i guess every single game wont be such a necessary time sink to be fun.

  • vainzvainz Member Posts: 2
    For me it was Permadeath hehe i wanna see someone get so peed at another guy that he actule kill the other guys character or lets him live so he has to live with the shame of defet and the best part of that is that he will be know as the guy who has more bark than bite image
  • FarnahmFarnahm Member Posts: 43

    Many many years ago, when I played Morrowind (elder scrolls 3), I always wished that people would turn the game into some sort of an MMO.  I think that this game kind of feels like its sort of in that direction.

    - Skill System : As close to a morrowind-like feel as I could possibly hope for, just the fact that you level your skills based on what you use really interests me.  I can directly spend my time honing certain skills on what I'm going to be using, not just "grinding for level".

    - Open PvP : What more can I say?  So long as things don't get too out of hand, this would be perfectly what I hope for, a more realistic feel towards the game.

    Main Characters : This is probably the aspect that interests me the most.  The perma death and the main characters having special benefits.  You know, I was kind of thinking of a war between two guilds, like the anime Berserk lol.  Where the main army leaders clash and all around are all the regular characters clashing, everyone trying to take down the mains.  Wouldn't that be great?

    ____________________________
    何ゆうてんねんぼけ…

  • theanimedudetheanimedude Member UncommonPosts: 1,610

    this is going to be like an insanely awesome version of the D&D Online combat system.. which was a great system btw.

    Lets see... other than everything... I dont know... maybe this comment is what is pulling me more towards the game now:


    Originally posted by CaesarsGhost
    My favorite thing is to see our Community Involvement.Something very special in the works for some of our more "talented" community members. :-)


    But then again.. im a fan of the Ryzom Ring... so anything that involves the community like that excites me

    image

  • WonderwhatWonderwhat Member Posts: 19

    Cannot wait to use my CoD skills in this game, definitley something that will be enjoyable. 

  • DienzenDienzen Member Posts: 57

    I'm looking forward to the combat system and open pvp....buttttt I am quite sad that there is no penalty for dying ::::16::

  • HansgustavHansgustav Member Posts: 12

    The "FPS MMOrpg" this thing realy sounds kewl, now you need player skills to own! And you dont just click on Q and wait for mob to die!

    Skill system and the NPC AI seems nice aswell!

    Im cool!

  • DjPlangtonDjPlangton Member Posts: 5

    <?xml:namespace prefix = v ns = "urn:schemas-microsoft-com:vml" /><?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />image Oh were to begin, MAIN characters ... yes yes you'll se me running around as a MAIN ch GOBLIN hehe.image

    OPEN PvP I really hate where "other" MMO's put in all kinds of restrictions to force PvP ing in to Zones. I don't like Murdering player types either but to solve that buy Zones is unimaginative. The FAME system looks to solve some issues and if more players can interact and have an effect on the gaming world some of this boring stuff is going to be limited. Players being able to do more interesting things then bashing for no reason other than to bash.

    And the REAL combat feature is GREAT I still cant find a good reason for XP grinding it doesn't make my brain very exited. Real time combat and tactics does image

    And as some one stated its like a ONLINE MORROWIND witch isn't bad skill progression is really the way to go IMO. There’s just to many good features to name them all, ultimately its about giving player freedom and feedback for actions in the game be it crafting the best chairs to slaying most dragons I hope the ONLINE MMORPG community gets its eyes on this game.

     

    I'm new to the forums but this game really got me exited so I had to post, I hope that they can keep what they are promising if so this game is going to be a RPG heaven while still being appealing to casual gamers. ( I hope)image

     see you around

    cheers

    RKN3429G
  • WadeJWadeJ Member Posts: 45

    Definitly the fighting system has got me hyped so much im having a fit because im not playing TC atm::::16::
    I i can see how cool the fighting would be.
    Say if there was 3 enemys around you, you could swing your sword around yourself and kill all 3, even if its 3 against 1.
    So great that skill takes part in this wonderfull wonderfull wonderfull game::::08::::::08::
    Many praises to the team behind this.

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  • HansgustavHansgustav Member Posts: 12
    Everything seems kinda nice.. :) i say

    Im cool!

  • dvd30dvd30 Member Posts: 20

    I'm really looking forward to espionage, assassinations, kidnappings for ransom, main character tournaments, empire building, faction warring, and eye popping action image

  • MaxziusMaxzius Member UncommonPosts: 248


    Originally posted by CaesarsGhost
    My favorite thing is to see our Community Involvement.Something very special in the works for some of our more "talented" community members. :-)


    I would be very carefull with "special" things for only some of the community members. It's a very easy way to ensure that those are your only community members...

    =====================
    -Just My Thoughts-
    Max

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    Currently playing: Nothing

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136


    Originally posted by Maxzius
    Originally posted by CaesarsGhost
    My favorite thing is to see our Community Involvement.
    Something very special in the works for some of our more "talented" community members. :-)
    I would be very carefull with "special" things for only some of the community members. It's a very easy way to ensure that those are your only community members...

    We'll let you decide whether or not it's a good idea when we go public with it. But I think you'll find it's more of a neat idea then an idea that will help them ingame.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • BugginsBuggins Member Posts: 12
    the thing I like most is the building of characters and cities. cities are completly destroyable so its gonna take some statagy to make a city survive.
  • GreenAntGreenAnt Member Posts: 10


    Originally posted by Dienzen
    I'm looking forward to the combat system and open pvp....buttttt I am quite sad that there is no penalty for dying ::::16::

    There are some sought of penalties in The Chronicle if you die.

    For Main Characters
    Taken from the FAQs
    http://www.mmocenter.com/v2/faq.php

    What happens if a main character dies?
    "If your main character dies, you will be free to create another main character."

    Now i'm not entirely sure of the exact penalties if you die and are able to be ressurected or saved, but completely losing your main character due to perma-death and having to start a new one is what I would class as a pretty big penalty.


    For Regular Characters
    Taken from one of the Q&A sessions
    http://www.mmocenter.com/forum/viewtopic.php?t=258&sid=9be90f20ebd2e226179d2ef6f72c342e

    Rwt: now when u die where u respawn will depend on ur penalties

    Nathan-MMOCenter: Yes, rwt, but it's up to you how much and how far.

    Rwt: and i mentioned that if u respawned at the farthest bind point then recall to the closest (where u died), how will u fix bugs like these? or at least keep them in check

    Nathan-MMOCenter: This is still in the works, but right now we're going with a bind point system, but one in which you can set multiple bind points. When you die (as a regular character), you may select which bind point to respawn at, with your death penalty (stat loss, maybe item loss or degradation) increasing the closer to your point of death you want to respawn.

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