Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

EverQuest Next: Contested Content Question Answered

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Dave Georgeson takes to the airwaves to answer the latest round table question: Contested Content: Yea or nay. Non-contested is instanced, contested is competitive game play for spawns and bosses. The plurality of people (46%) want a mix of contested/non-contested content. Find out what the EQN team has in mind. Let us know what you think in the comments.






¯\_(ツ)_/¯ 


«1

Comments

  • TygranirTygranir Member Posts: 741
    Originally posted by Vivasvan
    What's the point of round table and polls. They are doing what they want to do anyway.

    I'm bored of unneccessary EQnext news.

    Then why are you opening the links?

    SWTOR Referral Bonus!
    Referral link
    7 day subscriber level access
    Returning players get 1 free server transfer

    Leveling assistance items given to new player!

    See all perks Here

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051

    Since they put specifically in there what they mean by contested and non-contested, will we stop seeing people claiming that this somehow links to ffa pvp?

     

  • bcbullybcbully Member EpicPosts: 11,843

    "A larger portion of EQ:N will be contested." Some of you better hope for PvE servers :p Oh, what's that? You think they are going to build and open destructible world, with a large portion contested w/o Wpvp? lol

  • MontaronxMontaronx Member UncommonPosts: 273
    It saddens me that there are no static spawns/camp spots in this game. Thats actually what made eq1 so much fun for me personally. Knowing where to go for specific loot or items that would enhance my character. From the looks of it right now (still uncertain by the info we got) every mob/boss is random in the world and its probably gonna be finding ( or trying to) find a needle in a haystack for items and more a RNG roll on everything

    image

  • DavisFlightDavisFlight Member CommonPosts: 2,556

    NO! Uninstaanced dungeons DO NOT HAVE TO BE CAMPED COMPETITION MOBS. YOU CAN HAVE UNCONTESTED CONTENT IN SHARED SPACE!

     

    Fuck, did they learn nothing? NO INSTANCING. If you had just come out and said "Instances or no instances" in the poll, I'm sure the answers would have been WAY different.

  • LatronusLatronus Member Posts: 692
    Originally posted by Tygranir
    Originally posted by Vivasvan
    What's the point of round table and polls. They are doing what they want to do anyway.

    I'm bored of unneccessary EQnext news.

    Then why are you opening the links?

     Because he's really excited and thinks he looks cool if he makes posts claiming the opposite.

    image
  • niceguy3978niceguy3978 Member UncommonPosts: 2,051
    Originally posted by bcbully

    "A larger portion of EQ:N will be contested." Some of you better hope for PvE servers :p Oh, what's that? You think they are going to build and open destructible world, with a large portion contested w/o Wpvp? lol

    I'll take that as a no to my question.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by niceguy3978
    Originally posted by bcbully

    "A larger portion of EQ:N will be contested." Some of you better hope for PvE servers :p

     

    Oh, what's that? You think they are going to build and open destructible world, with a large portion contested w/o Wpvp? lol

    I'll take that as a no to my question.

    I din't know you had a question. I  commented on your question anyways ;) Broke it into two paragraphs so you can read clearly.

  • funyahnsfunyahns Member Posts: 315
    Originally posted by Montaronx
    It saddens me that there are no static spawns/camp spots in this game. Thats actually what made eq1 so much fun for me personally. Knowing where to go for specific loot or items that would enhance my character. From the looks of it right now (still uncertain by the info we got) every mob/boss is random in the world and its probably gonna be finding ( or trying to) find a needle in a haystack for items and more a RNG roll on everything

     I would like to see them mix static camps around in contested zones.  But, have a random factor to where bosses can spawn. That way people can make camps and fight inside zones with others.  Without no lifers doing the same boss for 20 hours a day.    Maybe make it so different boss mobs can spawn in several locations, that was one person can't lock down something for days on end. And if you can get in control of a camp room you have a shot to get some drops.

  • laseritlaserit Member LegendaryPosts: 7,591
    Originally posted by Montaronx
    It saddens me that there are no static spawns/camp spots in this game. Thats actually what made eq1 so much fun for me personally. Knowing where to go for specific loot or items that would enhance my character. From the looks of it right now (still uncertain by the info we got) every mob/boss is random in the world and its probably gonna be finding ( or trying to) find a needle in a haystack for items and more a RNG roll on everything

    I'm hoping this is the way it works and I'm also hoping this keeps database sites like Wowhead out of the picture. Make player's earn the reward instead of just looking it up and heading to coordinate xyz

    "Be water my friend" - Bruce Lee

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by DavisFlight

     

    Fuck, did they learn nothing? NO INSTANCING. If you had just come out and said "Instances or no instances" in the poll, I'm sure the answers would have been WAY different.

    Why do you still follow this game?  Its not being made for you.

    Its like walking into a chik fil a every day and expecting them to have burgers.

  • superconductingsuperconducting Member UncommonPosts: 871

    Funny how SOE's idea of "Round Table" polling works:

     

    (1) Ask intended audience a question

    (2) Reveal poll results

    (3) Inform masses of design decision that had already been made long ago.

    image
  • KilrainKilrain Member RarePosts: 1,185
    Originally posted by bcbully

    "A larger portion of EQ:N will be contested." Some of you better hope for PvE servers :p Oh, what's that? You think they are going to build and open destructible world, with a large portion contested w/o Wpvp? lol

    for the record, contested != pvp ( at least, not in the Kill other players sense)

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051
    Originally posted by Kilrain
    Originally posted by bcbully

    "A larger portion of EQ:N will be contested." Some of you better hope for PvE servers :p Oh, what's that? You think they are going to build and open destructible world, with a large portion contested w/o Wpvp? lol

    for the record, contested != pvp ( at least, not in the Kill other players sense)

    I took it to mean it would be like the original Everquest, but as with everything else they announce everyone seems to be interpreting it their own way, especially as it concerns pvp.  I don't see why they don't just come out and say how pvp will be handled and be done with it.  Well, I take that back, I know exactly why they are not saying they are getting lots of conversation and page hits.  When they finally do announce what their plans are they are going to piss off lots of people whether it is those that want ffa pvp or those that don't.

  • Burdoc101Burdoc101 Member UncommonPosts: 283

    I appreciate the fact they are trying to include the community, but they are leaving so much out about "really cool" stuff. They should either make these round table discussion with updates' or atleast a part 2 to recap and relay what they are actually going to do.

    I am still waiting on PVP and how it will effect contested areas to decide if I like their direction, there is too much in the air still.

    The coolest part about this video to me is that dungeon monsters will move like the open world monsters. That to me is the most interesting part!

  • Burdoc101Burdoc101 Member UncommonPosts: 283
    Originally posted by laserit
    Originally posted by Montaronx
    It saddens me that there are no static spawns/camp spots in this game. Thats actually what made eq1 so much fun for me personally. Knowing where to go for specific loot or items that would enhance my character. From the looks of it right now (still uncertain by the info we got) every mob/boss is random in the world and its probably gonna be finding ( or trying to) find a needle in a haystack for items and more a RNG roll on everything

    I'm hoping this is the way it works and I'm also hoping this keeps database sites like Wowhead out of the picture. Make player's earn the reward instead of just looking it up and heading to coordinate xyz

    Agreed. I love EQ 1, but I would love to hunt the mobs and I would love the mobs to feel pain. I mean if I was a boss getting stomped int eh same area over and over, I would want to find a better spot or kill the city where the players live. 

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by syriinx
    Originally posted by DavisFlight

     

    Fuck, did they learn nothing? NO INSTANCING. If you had just come out and said "Instances or no instances" in the poll, I'm sure the answers would have been WAY different.

    Why do you still follow this game?  Its not being made for you.

    Its like walking into a chik fil a every day and expecting them to have burgers.

    All their marketing and hype material says its for me. Why wouldn't it be?

    Is it purely for players who don't mind bad game design?

  • sakersaker Member RarePosts: 1,458
    Originally posted by superconducting

    Funny how SOE's idea of "Round Table" polling works:

     

    (1) Ask intended audience a question

    (2) Reveal poll results

    (3) Inform masses of design decision that had already been made long ago.

    all about just generating talk/hype perhaps?

  • superconductingsuperconducting Member UncommonPosts: 871
    Originally posted by saker
    Originally posted by superconducting

    Funny how SOE's idea of "Round Table" polling works:

     

    (1) Ask intended audience a question

    (2) Reveal poll results

    (3) Inform masses of design decision that had already been made long ago.

    all about just generating talk/hype perhaps?

    http://www.mmorpg.com/discussion2.cfm/thread/397038

    :)

    image
  • VintzQcVintzQc Member CommonPosts: 10
    Originally posted by DavisFlight

    NO! Uninstaanced dungeons DO NOT HAVE TO BE CAMPED COMPETITION MOBS. YOU CAN HAVE UNCONTESTED CONTENT IN SHARED SPACE!

     

    Fuck, did they learn nothing? NO INSTANCING. If you had just come out and said "Instances or no instances" in the poll, I'm sure the answers would have been WAY different.

    Guess thats why they're carefully picking their words... =D

     

     

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by DavisFlight

    Fuck, did they learn nothing? NO INSTANCING. If you had just come out and said "Instances or no instances" in the poll, I'm sure the answers would have been WAY different.

    Not everyone sees the question entirely as a matter of Black or White.

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • AzureblazeAzureblaze Member UncommonPosts: 130

    My feelings on this, if they can pull off what they plan: This would create a world that every time you login you have to explore and find things to do, not knowing one day to the next where something may be or what loot may drop. That to me is awesome as it would help things not grow stale by giving you a sense of adventure and I'm all for it as long as there is enough variety/content in the emergent AI content to go around :)

     

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Icewhite
    Originally posted by DavisFlight

    Fuck, did they learn nothing? NO INSTANCING. If you had just come out and said "Instances or no instances" in the poll, I'm sure the answers would have been WAY different.

    Not everyone sees the question entirely as a matter of Black or White.

     

    This isn't a matter of black and white, it's a matter of a shitty unclear poll question.

  • KyllienKyllien Member UncommonPosts: 315

    Was it just me or was the only thing made clear was that they are not talking about PvP yet?

    It sounded to me that they are looking to change the rules about contested and uncontested content.  What they are trying to get away from is the contested static spawns.  If the Orc boss moves around the area due to a number of external pressures and you have to go and find the boss (yeah for Rangers) then that eliminates camping. 

    What they still haven't addressed is shared reward or how to prevent kill stealing.  Either everyone gets credit for assisting in the kill and gets some reward or only certain persons/group get the reward because they did the most damage or struck first or what ever logic is applied.  What I hope is that we don't go back to the EQ1 contested where an UBER group could run through the area and one shot the mobs, including the named mobs and leave the other players constantly scrambling to find the mobs.

  • XarkoXarko Member EpicPosts: 1,180

    So I guess greasy hair + makeup is the new sexy.

    Anyways, I dont mind instances as long as there is enough noninstanced content to make the game feel like an actual MMOG. Lets hope they can make the ingame world insteresting again and they give us reason to travel and return to zones we liked.

     

Sign In or Register to comment.