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Sunken Temple

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Comments

  • TheSlitherTheSlither Member Posts: 59

    All dungeons should be like ST or even harder. 1 mistake = instadead is fine for me.

    People should learn avoid aoe or kill something really fast or move somewhere.

  • SephastusSephastus Member UncommonPosts: 455

    Did this dungeon with a PUG and we couldn't get passed the first boss. We were figuring things out on our own, but there was too much responsibility placed on people that never even once wanted to comment on chat, and probably weren't reading what I was saying.

     

    Second time, took one member of my FC in, and me tanking, and we went through without a single wipe, and completing the final boss without properly killing the faces on the squares, and everyone running around and fending for themselves. This was one of the more intense dungeons I have been in since I started playing the game.

     

    With that said, there should be GRADUAL increase in difficulty as you go in up level and skill. As it stands now, ST is like slamming noobs against a brick wall. Also... Fates should be severly nerfed, or severely ramped up in difficulty. Right now they are just xp piñatas that offer no sort of challenge or teach any of the players any proper tactic.

     

    The AOE Doom attack/cleanse should have been taught on some fates, or super high damage attacks, like final sting. IMO

  • TheSlitherTheSlither Member Posts: 59
    Originally posted by Sephastus

    Did this dungeon with a PUG and we couldn't get passed the first boss. We were figuring things out on our own, but there was too much responsibility placed on people that never even once wanted to comment on chat, and probably weren't reading what I was saying.

     

    Second time, took one member of my FC in, and me tanking, and we went through without a single wipe, and completing the final boss without properly killing the faces on the squares, and everyone running around and fending for themselves. This was one of the more intense dungeons I have been in since I started playing the game.

     

    With that said, there should be GRADUAL increase in difficulty as you go in up level and skill. As it stands now, ST is like slamming noobs against a brick wall. Also... Fates should be severly nerfed, or severely ramped up in difficulty. Right now they are just xp piñatas that offer no sort of challenge or teach any of the players any proper tactic.

     

    The AOE Doom attack/cleanse should have been taught on some fates, or super high damage attacks, like final sting. IMO

    Well, the  ST is dungeon which is not mandatory for story, and its not so hard in the end. Just try to tank boss where bees spawn, tank should help with bees also and you will be OK.

  • BluewhitehellBluewhitehell Member Posts: 66
    Originally posted by Sephastus

    Did this dungeon with a PUG and we couldn't get passed the first boss. We were figuring things out on our own, but there was too much responsibility placed on people that never even once wanted to comment on chat, and probably weren't reading what I was saying.

     

    Second time, took one member of my FC in, and me tanking, and we went through without a single wipe, and completing the final boss without properly killing the faces on the squares, and everyone running around and fending for themselves. This was one of the more intense dungeons I have been in since I started playing the game.

     

    With that said, there should be GRADUAL increase in difficulty as you go in up level and skill. As it stands now, ST is like slamming noobs against a brick wall. Also... Fates should be severly nerfed, or severely ramped up in difficulty. Right now they are just xp piñatas that offer no sort of challenge or teach any of the players any proper tactic.

     

    The AOE Doom attack/cleanse should have been taught on some fates, or super high damage attacks, like final sting. IMO

     

    IMO, this dungeon is actually the hardest dungeon in this game, barring Binding coil of bahamut(which is 1 tier harder than intended). 

    After Qarn every other low lv dungeon are pretty easy. All lv 50 dungeons are super easy right now, due to one million speed run party 25 min rushing through them in lv 70 or even relic weapons. Lower level dungeon felt harder due to level sync(and quite a bit of players aren't using proper macro at that level).

     

     

  • Darknessguy64Darknessguy64 Member Posts: 233

    I was going to enjoy running the dungeon when I get there (only lvl 30), but now that it's nerfed, any sense of accomplishment is gone because Mtibbs1989 says it's just all casual garbage now.

     

    Darn it all. So unfair!!

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