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According to a new interview at Forbes.com, EverQuest Next: Landmark is described by Dave Georgeson as a "full blown MMO" and that combat elements were always supposed to be a part of the game world. While most have assumed that Landmark was the building/modding arm for EQN, it simply isn't so.
So what does this mean? EverQuest Next Landmarkis a full MMORPG experience. This may seem difficult to take in, considering that it’s also sort of a precursor to another complete MMORPG, EverQuest Next. It boils down to two full MMORPGs with the same building blocks but different focal points. EverQuest Next Landmark will be deeply based in creative, building, and exploratory experiences whereas EverQuest Next itself will feature story driven aspects and progression. While these are completely dissimilar titles, they will share many of the same underlying systems.
Read more at the link above.
Comments
to clarify differences
EQN - Norrath Landmark theme
- Many classes
EQNL - many themes, Scifi, Modern, etc
- one class, Adventurer
- one theme supporting EQN, the Norrath theme
EQ2 fan sites
Logic, my dear, merely enables one to be wrong with great authority.
i agree
EQ2 fan sites
EQNL is due this winter (whatever that means) and seems to be a stab at minecraft 2.0
EQN -- one big ? for timeline
EQ2 fan sites
Except your race options would be a tweenager or a fairy, and you'd have cartoon buggies. I get that some people are a bit frumpy about art style and whatnot but don't pretend like Norrath and the lore involved doesn't deserve another chance just because it isn't everything you ever dreamed.
EverQuest didn't look realistic and it didn't look cartoony... it looked drab and boxy because of the technology on it... but once they made the higher end models most of them had pastel cartoony coloration and not a focus on realism. A good example of realistic look is EQ2, which aged quite badly and quickly and has taken a lot more patching up over the years.
you're not alone. Im confused as hell now. Why dont they just focus on developing EQN rather than wasting time and money on another "amazing MMO". I dont have a good feeling about this.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Not all who wander are lost...
........
Amen to that Ive said for years Smed needs to go, his style of constant borderline BS, his almost mental illness like desire to stamp HIS DNA into every game even though he suffers badly from the first point I made, always gives SOE detractors endless ammunition.
Crowdsourcing/forging/funding is the trend of today. How can you blame a big company like SOE taking advantage of that? Especially when they seem to be actually paying the players for their work. Sure, we don't yet know how their payment plan will work and how big the royalties will be, but a few people have come off millionaires by selling silly hats in TF2. Talented persons could possibly make a living out of creating stuff in Landmark, while playing their favourite game.
Everyone knows that AAA MMOs are terrible risk investments and more than one high-profile MMO lately has crashed and burned spectacularly. This is probably the main reason they scrapped their first plans about EQN, which was turning out to be an updated copy of EQ2, effectively the same game with prettier graphics.
I for one take my hat off for SOE for trying something outside the norm. If they crash and burn, so be it. Us here at the forum have been crying for years to someone to try something different. Now that SOE is doing it, you jump at their throats and demand they go back to the true and tested (to fail) formula of making another WoW clone with subscription?
Sometimes I just don't understand what you actually want. Can you explain it to me?
This is going to be so interesting to try out. Has been looking good for so long now.
Some highly original ideas being put into play.
Free to live, Free to play!
Seems to me adding more features to EQL is indeed, "we want to start getting money sooner than later". I'm sure the sculping tools will be very cool in EQL however so it may work out well for both players and sony.
It seems also a stop-gap to the time it will take for EQN to be ready. In part assets and engagement from players already enjoying EQL. They're probably hoping players will create some really interesting stuff like LoL maps using storybrick ai, Skyrim cities (even Laputa cities!) and so on.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
OK lets all slow down just for a minute.
First we have the people who do not understand what this statement by SOE may mean.
Second we have the people who are just guessing as to what the meaning may be.
Of course in for their voice to be heard there are a few whiners thrown in piping in their two cents about how nothing is good enough for them and never will be until someone shows up at their door and allows them to be in charge of a game that they themselves might not even play in the end.
So lets slow down and not put all of our fears and lost expectations for EQN and EQNL ahead of us. Poking the imaginary bee hive will only lead to our getting us stung and soured on the concept of what we hope it will be for either of these two titles.
The facts are that Landmark will be released then incorporated into the entire EQN in part or maybe in its entirety, how much we don't know yet. The question to how they relate is listed in the FAQ's on the EQN site: "EverQuest Next Landmark is a world where you can design and make anything you can imagine! Objects and buildings that players construct may be featured in EverQuest Next". Will there be combat in Landmark? yes there will be but it has not been decided upon how or where or even when for that matter as of when the Forbes article was written. Will there be PvP? perhaps but not right away if at all in Landmark.
So then in the end what do we know and what conclusions can we reasonably for the sake of the community come to? There will be 2 titles one bringing in elements from the other. Some of these elements will be player created, others may be reactionary (as in how did the community like that idea, or did it work how we wanted, etc).
Perhaps this is the largest Beta ever assembled, perhaps this is a "crowd-funding" exercise. Perhaps it is a chance to actually hit upon what the player community actually wants and does not want in a game in a subversive exploratory manner that does not involve a poll of people who will probably never play the game that is developed.
I can not say for sure, but I have an inkling of an idea of what SOE might be onto, a fuzzy concept lingering at the edge of my thoughts that perhaps Landmark will be smaller and that the later release of EQNext will be a balls out huge world, go back to trying to be the reigning king of mmo games, you know that I am talking about a concept that all true EverQuest players and fans have been hoping for since WoW came out.
But whatever this turns out to be, it is a chance to help shape a community AND a game. It is a test drive into the unknown, and we as the player end should in all honesty be thankful that SOE is taking the chance to allow us a few things that other game development companies should sit up and take note of. What other company has looked to launch a MMO and yet launched a mini version of it before hand, and done that with the idea of both being free to play. It is a risk by SOE, but at the same time it is a great idea, even if this is what boils down to a Beta for EQNext.
A parting thought is this: imagine what any title in the past 4 years would be like if they had attempted something similar to this at all, where would they be now? how would the gaming community have responded? and yes this question in my own mind is directed at a few titles suck as SWTOR, Rift, Tera, and a few others ... if only they had or would ever listen to the players instead of doing what they had done.
But of course this is all my own opinion about what SOE is doing that is right... and nothing about what they may be doing that might be wrong. Chew this for a minute and formulate your own opinion, compare this to the launch of any other major title, and in the end what we have is a fresh idea and whether people are drawn in enough to give it a chance or want to sit in the back and be a naysayer, well at least this isn't the usual churning of a hype wheel trying to trick you into a purchase of a game that you wont play for more than a month or two before it collects dust on your hard drive.
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