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Not much fun ;(

ElderknightElderknight Member UncommonPosts: 322

After having great time playing for last couple weeks, having hard time logging into game now, find myself logging into gw2 more last couple days, have lvl 50 whm and lvl 50 aclh, with only 4 days left on my free time, just donated all my gil to my guild and not going to reup my acct, needs more endgame, lot more.

Comments

  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Elderknight

    After having great time playing for last couple weeks, having hard time logging into game now, find myself logging into gw2 more last couple days, have lvl 50 whm and lvl 50 aclh, with only 4 days left on my free time, just donated all my gil to my guild and not going to reup my acct, needs more endgame, lot more.

    I'd just like to point out, WoW only had Molten Core and the dungeons like BRS/Scholo/etc as their endgame for the first 2-3 months till Onyxia and later BWL came. Every game is like this. The one thing WoW had different(aside from its launch throes lasting much much longer and thus inhibiting peoples progress for quite sometime than FFXIV ARR's did) is it took a lot longer to level in WoW at launch than it did to lvl in FFXIV ARR which is where the problem stems from i believe.

     

    But sorry the game didnt have enough content to keep you interested, hopefully you might come back in the coming months when more gets added and it has enough to keep your attention. Sucks when a game is good but just doesnt have enough content to keep you occupied.

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  • LexinLexin Member UncommonPosts: 701
    How was Coil?

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  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Lexin
    How was Coil?

    Its nice. It's really varied which is what i like most about it. The first boss is your usual tank and spank boss with 1 major mechanic to it. The 2nd isn't even a boss fight perse, its a gauntlet with a boss at the end that you have to kill from the time you start the gauntlet in 10 minutes? i think somethin like that. The 3rd there is no boss, its just a little puzzle which is interesting. The 4th is a survival scenario where you gotta survive 7 waves of mobs so again no boss. The 5th is the guild killer. lol Twintania, really tough boss which people have given up until they've gotten better gear at the moment.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • GrailerGrailer Member UncommonPosts: 893
    Originally posted by Sephiroso
    Originally posted by Lexin
    How was Coil?

    Its nice. It's really varied which is what i like most about it. The first boss is your usual tank and spank boss with 1 major mechanic to it. The 2nd isn't even a boss fight perse, its a gauntlet with a boss at the end that you have to kill from the time you start the gauntlet in 10 minutes? i think somethin like that. The 3rd there is no boss, its just a little puzzle which is interesting. The 4th is a survival scenario where you gotta survive 7 waves of mobs so again no boss. The 5th is the guild killer. lol Twintania, really tough boss which people have given up until they've gotten better gear at the moment.

     

    Yeah I think the problem isn't the game , it is the lack of game

  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Grailer
    Originally posted by Sephiroso
    Originally posted by Lexin
    How was Coil?

    Its nice. It's really varied which is what i like most about it. The first boss is your usual tank and spank boss with 1 major mechanic to it. The 2nd isn't even a boss fight perse, its a gauntlet with a boss at the end that you have to kill from the time you start the gauntlet in 10 minutes? i think somethin like that. The 3rd there is no boss, its just a little puzzle which is interesting. The 4th is a survival scenario where you gotta survive 7 waves of mobs so again no boss. The 5th is the guild killer. lol Twintania, really tough boss which people have given up until they've gotten better gear at the moment.

     

    Yeah I think the problem isn't the game , it is the lack of game

    Nah, the problem is how easy it was to lvl to cap. If it took even dedicated players a month or 2 to hit lvl 50 (like it did back in Vanilla WoW) you wouldn't be hearing this issue. But i digress. Game developers keep making the same mistakes. Sure they make a few changes that are good, but they keep making the same major mistakes that are holding them back.

     

    Stop making the leveling process a mere pasttime that people barely can remember because they breeze through it so fast. Why bother making us level in the first place if you're gonna make it so easy. Just make everyone max lvl from the start, toss in the dungeons and make them progressively harder to get us used to playing the class, and spend more of your resources on the endgame rather than a half-assed leveling content that people only experience for 5% of their characters lifetime.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • TheSlitherTheSlither Member Posts: 59
    Originally posted by Sephiroso
    Originally posted by Grailer
    Originally posted by Sephiroso
    Originally posted by Lexin
    How was Coil?

    Its nice. It's really varied which is what i like most about it. The first boss is your usual tank and spank boss with 1 major mechanic to it. The 2nd isn't even a boss fight perse, its a gauntlet with a boss at the end that you have to kill from the time you start the gauntlet in 10 minutes? i think somethin like that. The 3rd there is no boss, its just a little puzzle which is interesting. The 4th is a survival scenario where you gotta survive 7 waves of mobs so again no boss. The 5th is the guild killer. lol Twintania, really tough boss which people have given up until they've gotten better gear at the moment.

     

    Yeah I think the problem isn't the game , it is the lack of game

    Nah, the problem is how easy it was to lvl to cap. If it took even dedicated players a month or 2 to hit lvl 50 (like it did back in Vanilla WoW) you wouldn't be hearing this issue. But i digress. Game developers keep making the same mistakes. Sure they make a few changes that are good, but they keep making the same major mistakes that are holding them back.

     

    Stop making the leveling process a mere pasttime that people barely can remember because they breeze through it so fast. Why bother making us level in the first place if you're gonna make it so easy. Just make everyone max lvl from the start, toss in the dungeons and make them progressively harder to get us used to playing the class, and spend more of your resources on the endgame rather than a half-assed leveling content that people only experience for 5% of their characters lifetime.

     

    Not so mister. I didnt see much difference for lvl capping here and in wow. But quests are little bit easy here. Here you can do bunch of quest within few minutes. Because game is little bit retarded in this way. Mostly you have go somewhere, where you can port or kill some mobs mostly 3-4 mobs max 6.

    In world of warcraft only mages have ports, in quests you often have to kill 12/24 mobs. So one quests often last for 30 minutes and not like 3-5 minutes here.

    By the way i still remember at WoW opening there was lvl cap 40 or 45. And new content every 1 month or 2. The only problem is today most of players acting like retards and QQ that there are no content cos they played game 12hours per day.

  • pmcubedpmcubed Member Posts: 289
    Originally posted by TheSlither

    By the way i still remember at WoW opening there was lvl cap 40 or 45. And new content every 1 month or 2. The only problem is today most of players acting like retards and QQ that there are no content cos they played game 12hours per day.

    Level 60 was cap.  Also, judging by your English skills, you are probably 14-17 years old.  Do you actually remember what made it so hard to level in vanilla? 

  • bloodybjornbloodybjorn Member Posts: 1

    no level 50 was cap man in vanilla so before you tell peeps cant write something because they are to young think again man

    im not english so sorry for my english greetz man

  • KhaunsharKhaunshar Member UncommonPosts: 349

    Frankly, people would go utterly apeshit if the levelling process was prolonged significantly. Especially in a game where it is likely you will not just be levelling one class, once.

    AND particularly if you cannot repeat the storyline quests, so you have to level by means like dungeons (good luck,DPS class!), Fates (which would be nerfed to make levelling slower), leftover quests and/or grind.

    I personally could have done with twice the levelling time for FFXIV, if dungeons would net a bit more exp, but a great number of players (as evidenced by the fate-fueled rush to max level for so many) are primarily interested in max-level gameplay in any MMO they play. And if the casual players ,who are as financially relevant as the hardcore ones are in a subscription-based system, take 3-4 months to level, I doubt they ll stick around at all.

    Max level has long ceased to be an achievement or a goal, it is a mere starting point for the "real" game, especially for the casual gamer who really hates seeing so many people pass him by, and then not be able to catch up in a short while.

    Endgame design, on the other hand, is something that I believe has not been done well since Burning Crusade, up until just before the introduction of tokens for raid gear. A tough progression through content, without jumping over past content or nerfing it to ridiculous levels of ease has in the past always been the best way to keep people interested.

    Old content that is designed well doesnt have to be made superfluos, and as such, I believe FFXIV has dropped the ball a little with their plans to not exceed Coils of Bahamut in the near future, but rather patchwork a 24 raid instance somewhere between the current levels of endgame content. Also, they really need to introduce hardmodes for levelling dungeons at 50, to alleviate the problem of realy only having 4 dungeons, and just 2 of them playable by 4 players.

  • TheSlitherTheSlither Member Posts: 59

    1. You are technically right but practically not

    There was soft cap because there was not so many high lvl quests and instances at beginning

    2. You are wrong

    No but english is not my primary language, yes bla bla bla you know not everyone is from USA or UK. You can try to speak my mother lang I think that you know less than 3 years old in it.

    3. After 2-3 days there were lvl 60s in WoW, just go read forums and archives. There is almost no difference in lvling here and in wow.

  • TheSlitherTheSlither Member Posts: 59
    Originally posted by bloodybjorn

    no level 50 was cap man in vanilla so before you tell peeps cant write something because they are to young think again man

    im not english so sorry for my english greetz man

    The USA man at his 30 just thinks that there is only USA and english in the world

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Sephiroso
    Originally posted by Elderknight

     

    I'd just like to point out, WoW only had Molten Core and the dungeons like BRS/Scholo/etc as their endgame for the first 2-3 months till Onyxia and later BWL came. Every game is like this. The one thing WoW had different(aside from its launch throes lasting much much longer and thus inhibiting peoples progress for quite sometime than FFXIV ARR's did) is it took a lot longer to level in WoW at launch than it did to lvl in FFXIV ARR which is where the problem stems from i believe.

     

     

    That's like saying Leonardo only had the Monalisa, and the Last Supper... ;)

     

    "Ding" meant something back then. There are no new titles that can fairly be compared to Vanilla, unfortunately.

  • FusionFusion Member UncommonPosts: 1,398

    Where are you people coming up with these WoW "facts" of yours...

    Vanilla level cap was 60

    Plenty of lv60's within 2 weeks. Leveling curve is the same as vanilla, took me about 3 weeks in both WoW and FFXIV to hit cap, which is lower in FFXIV.

    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
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