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Anyone else enjoying the end game grind?

gessekai332gessekai332 Member UncommonPosts: 861
I was really big on crafting for the first few weeks of the game when i got my bsm to 50, but afterwards when I got my pld to 50 as well I started to do the end game grinding bit. I dont know about everyone else, but i am having a good time running dungeons and primals as i make my way towards getting my relic weapons and gearing up for titan and coil. i have work so i can only play at night or when i have some free time, so its kinda nice being able to accomplish a few dungeon runs every day to work towards my goal. sometimes you get good team sometimes you get bad teams but usually if you communicate you can still get things done. i'm enjoying the difficulty and mechanics of the various dungeon/primal encounters and I like that in these encounters every person on the team is has an important role to fill, not just the tank and healer. i am excited for when i can finally run titan and bahamut. Even at this point I can still see myself subbing because theres lots of other things left that I wanted to do even after doing titan and bahamut, such as leveling up other crafting and fighting classes, and saving up money for a future house. can't wait til the next patch! :D

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

Comments

  • JustsomenoobJustsomenoob Member UncommonPosts: 880
    It's ok but could use a little more variety.  I think the 2.1 patch will help quite a bit since there'll be an intermediary place to go in the duty finder between amdapor keep and coil.
  • RidelynnRidelynn Member EpicPosts: 7,383

    As much as I think it could be improved, I am actually having a lot of fun with it.

  • TheSlitherTheSlither Member Posts: 59
    May I kindly ask which other game?
  • AlamarethAlamareth Member UncommonPosts: 570

    End game grind suffers from a lack of options for tome output.  With the hard cap between beating Titan HM and going to BCoB, the grind is unavoidable and limited to a extremely small subset of dungeons.

    Game opens back up again when you go BCoB.  You realize how much you actually suck at the game despite being able to consistently one shot Titan HM with 2 carries.

  • TheSlitherTheSlither Member Posts: 59
    Originally posted by DMKano
    Originally posted by TheSlither
    May I kindly ask which other game?

    Rift - more specifically new raids that were added last patch. (20man raids)

    Thank you,

    Rift is good game, but I dont like F2P.

  • TheSlitherTheSlither Member Posts: 59

    Was in game from open beta but I dont like that Trion "sold" the game.

    And now they are gonna fcuk up another game - ArcheAge.

    Also I dont like companies which are producing tons of games which end up in 2 scenarios:

    a) Make F2P game ... Make another F2P game ... Close first F2P game ... Make another F2P ... Close second F2P .. Make another 2 F2P.

    b) Make P2P game ... Make it F2P ... Make another P2P or F2P ... Sell some F2P .. Make another P2P or F2P

    Thats why I am little bit sceptical about Wildstar by NCSOFT.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by DMKano
    Originally posted by TheSlither
    May I kindly ask which other game?

    Rift - more specifically new raids that were added last patch. (20man raids)

    FF14 currently has nothing for large guilds, there are no 20man raids yet, BCoB turn 5 is designed to be unbeatable (it was done once due to a bug/exploit).

    So large organized guilds have nothing to do atm, except for unsub and come back when raid content gets added.

     

    I personally doubt that SE will add content for large guilds.

    If that's the kind of thing you're looking for, Rift should be a great option.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • AlamarethAlamareth Member UncommonPosts: 570
    Originally posted by Hyanmen
    Originally posted by DMKano
    Originally posted by TheSlither
    May I kindly ask which other game?

    Rift - more specifically new raids that were added last patch. (20man raids)

    FF14 currently has nothing for large guilds, there are no 20man raids yet, BCoB turn 5 is designed to be unbeatable (it was done once due to a bug/exploit).

    So large organized guilds have nothing to do atm, except for unsub and come back when raid content gets added.

     

    I personally doubt that SE will add content for large guilds.

    If that's the kind of thing you're looking for, Rift should be a great option.

    Except for the Crystal Tower being a 24-man raid...

    Coming in November with the 2.1 patch.

  • blunteybluntey Member UncommonPosts: 3
    Originally posted by Alamareth
    Originally posted by Hyanmen
    Originally posted by DMKano
    Originally posted by TheSlither
    May I kindly ask which other game?

    Rift - more specifically new raids that were added last patch. (20man raids)

    FF14 currently has nothing for large guilds, there are no 20man raids yet, BCoB turn 5 is designed to be unbeatable (it was done once due to a bug/exploit).

    So large organized guilds have nothing to do atm, except for unsub and come back when raid content gets added.

     

    I personally doubt that SE will add content for large guilds.

    If that's the kind of thing you're looking for, Rift should be a great option.

    Except for the Crystal Tower being a 24-man raid...

    Coming in November with the 2.1 patch.

     

    That isn't just for large guilds. That will be accessible via DF. I'm sure DF groups will be able to beat it. It's not like titan HM.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Alamareth
    Originally posted by Hyanmen
    Originally posted by DMKano
    Originally posted by TheSlither
    May I kindly ask which other game?

    Rift - more specifically new raids that were added last patch. (20man raids)

    FF14 currently has nothing for large guilds, there are no 20man raids yet, BCoB turn 5 is designed to be unbeatable (it was done once due to a bug/exploit).

    So large organized guilds have nothing to do atm, except for unsub and come back when raid content gets added.

     

    I personally doubt that SE will add content for large guilds.

    If that's the kind of thing you're looking for, Rift should be a great option.

    Except for the Crystal Tower being a 24-man raid...

    Coming in November with the 2.1 patch.

    Yeah, like someone said it's a DF-instance.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • AlamarethAlamareth Member UncommonPosts: 570
    Originally posted by Hyanmen
    Originally posted by Alamareth
    Originally posted by Hyanmen
    Originally posted by DMKano
    Originally posted by TheSlither
    May I kindly ask which other game?

    Rift - more specifically new raids that were added last patch. (20man raids)

    FF14 currently has nothing for large guilds, there are no 20man raids yet, BCoB turn 5 is designed to be unbeatable (it was done once due to a bug/exploit).

    So large organized guilds have nothing to do atm, except for unsub and come back when raid content gets added.

     

    I personally doubt that SE will add content for large guilds.

    If that's the kind of thing you're looking for, Rift should be a great option.

    Except for the Crystal Tower being a 24-man raid...

    Coming in November with the 2.1 patch.

    Yeah, like someone said it's a DF-instance.

    Because any instance that is on the DF'is impossible to run as a single FC or static group.

    Oh wait.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Alamareth
    Originally posted by Hyanmen
    Originally posted by Alamareth
    Originally posted by Hyanmen
    Originally posted by DMKano
    Originally posted by TheSlither
    May I kindly ask which other game?

    Rift - more specifically new raids that were added last patch. (20man raids)

    FF14 currently has nothing for large guilds, there are no 20man raids yet, BCoB turn 5 is designed to be unbeatable (it was done once due to a bug/exploit).

    So large organized guilds have nothing to do atm, except for unsub and come back when raid content gets added.

     

    I personally doubt that SE will add content for large guilds.

    If that's the kind of thing you're looking for, Rift should be a great option.

    Except for the Crystal Tower being a 24-man raid...

    Coming in November with the 2.1 patch.

    Yeah, like someone said it's a DF-instance.

    Because any instance that is on the DF'is impossible to run as a single FC or static group.

    Oh wait.

    Sure, you can also run the lvl15 dungeons with your FC - which doesn't mean it's designed for FC's.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • AlamarethAlamareth Member UncommonPosts: 570
    Originally posted by Hyanmen
    Originally posted by Alamareth
    Originally posted by Hyanmen
    Originally posted by Alamareth
    Originally posted by Hyanmen
    Originally posted by DMKano
    Originally posted by TheSlither
    May I kindly ask which other game?

    Rift - more specifically new raids that were added last patch. (20man raids)

    FF14 currently has nothing for large guilds, there are no 20man raids yet, BCoB turn 5 is designed to be unbeatable (it was done once due to a bug/exploit).

    So large organized guilds have nothing to do atm, except for unsub and come back when raid content gets added.

     

    I personally doubt that SE will add content for large guilds.

    If that's the kind of thing you're looking for, Rift should be a great option.

    Except for the Crystal Tower being a 24-man raid...

    Coming in November with the 2.1 patch.

    Yeah, like someone said it's a DF-instance.

    Because any instance that is on the DF'is impossible to run as a single FC or static group.

    Oh wait.

    Sure, you can also run the lvl15 dungeons with your FC - which doesn't mean it's designed for FC's.

    Durr - what?  Talk about false equivalency.

    Answer the question - how is a 24-man end game raid NOT large guild oriented?

    How does the Duty Finder, in any way, change whether or not its designed for PUGs or for static?  All that suggests is that it's not *necessary* to static the dungeon.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Alamareth

    Durr - what?  Talk about false equivalency.

    Answer the question - how is a 24-man end game raid NOT large guild oriented?

    How does the Duty Finder, in any way, change whether or not its designed for PUGs or for static?  All that suggests is that it's not *necessary* to static the dungeon.

    Because SE has said that it's Duty Finder content. They even held on releasing it in 2.0 because it was too hard for the average PUG to complete.

    You can hold on to that strawman but the fact is everything they've said about CT goes against it being large guild oriented.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • AlamarethAlamareth Member UncommonPosts: 570
    Originally posted by Hyanmen
    Originally posted by Alamareth

    Durr - what?  Talk about false equivalency.

    Answer the question - how is a 24-man end game raid NOT large guild oriented?

    How does the Duty Finder, in any way, change whether or not its designed for PUGs or for static?  All that suggests is that it's not *necessary* to static the dungeon.

    Because SE has said that it's Duty Finder content. They even held on releasing it in 2.0 because it was too hard for the average PUG to complete.

    You can hold on to that strawman but the fact is everything they've said about CT goes against it being large guild oriented.

    What strawman - I'm asking you a straightforward question. Seriously, this is quickly rising in the ranks of dumbest arguments I've seen about future FFXIV content.  The argument is so forced it's beyond logic.

    How does the DF force it to be "PUG" content as opposed to a 24-man static FC content?  Have you done it?  Does the existence of the DF automatically make it easier than the Rift dungeons?  Again, how do you know?

    Heck, would you consider TItan HM to be "PUG" content?  I can't think of many successful PUG runs on that.  Crystal Tower is ostensibly the higher and harder dungeon when compared to Titan HM.  What information do you have to backup the assumption that it's somehow easier?

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