Originally posted by Xarko Not necessarily easy, but they became SIMPLE.
Exactly this. Less brains, more grind.
No - but many things can be done at once now, especially with programming. The power of the computers we use compared to what they were 5-10 yrs ago is astronomical. I don't think anyone has taken this into account.
This whole article reeks of a marketing tactic. So a guy trashes an MMO that he worked on in order to promote his new mmo that is being developed and is in the final stages. That's just mind boggling . Lay ya odds that even his MMO will be too easy by many here.
MMOs tend to have challenging approaches and really every MMO will be EZ once people figure out tactics. Take away strategy sites and databases like WoWhead and the difficulty will skyrocket. It's not the developer's fault that people piggyback on others work that makes it faceroll content. There are difficulty levels though.
Anyways difficulty is a pandora's box issue. Make it where any reasonable competent player can accomplish the task and people will rage that it's too easy, make it difficulty where it takes months to accomplish the task and people will rage that it was too hard and the forums are flooding with demands of nerfing said task. Also not everyone is on the same leveling field and people here are you serious to obsessed gamers who represent the minority that usually plow through content.
The problem with dark fall is its nothing But PVP. not that PVP is bad but haveing a game with deep inpact and a NPC driven narative as well as something like world PVP would be Awsome. Star Citizen is trying to do this
MMORPGs become to simple and too easy. The developers predefine a way how I have to play so I don't have to carry about it. Jesus, give me back my challange in MMORPGs ... Even if I just play 2 hrs a day. GuildWars 2 is the perfect example of how MMORPGs shouldn't work in my opinion.
Complexity in games are fun and let me play the game for several years ... I actually don't feel like beeing bound by GuildWars 2 or even feeling the need to stay in this game because every - good - damn - content feels like the same without complexity. I want those times back where I was bound to a game for 5 years ... Challange, complexity plus community combined makes an MMORPG worth to play for a long time.
Yes I miss the days of EQ when levels were achived at such a slow pace. You had hell levels and you went out of your way to camp gear at all levels because they had value for so long.
Another great game that is in my top 5 that I still play that gets no love and should is A Tale in the Desert. www.attid.com This game is DEEP and HARD. Love it.
You want the right answer? Look at Vanguard: Saga of Heroes.
Any 8-year old WoW refugee could succeed in Vanguard; however, a highly-skilled player in minimal gear could run rings around an average-skill player 5 levels higher and with far better gear! This was due to the complex combat system that offered more abilities than could be used, and also synergies with other classes.
Vanguard offered a VAST world. This allowed people making new characters to experience a vastly different world than they had the first time for good replayability. It was also RP-appropriate that players of the same race started out grouping together because other races were usually too far away.
To me, Vanguard was the best MMO ever...it just got released before it was ready, and remains practically dead from neglect by SOE.
/mourn
The big problem with too much "dynamic," instanced content is that you lose what EQ has, the sense that you're sharing the world with everyone else. That sense of community is easily lost in this manner, but is the main reason EQ is still alive and kicking.
I remember City of Heroes offered a lot of dynamic content, but they ruined it for me when they patched in a nerf that prevented players from fighting any level enemies. My friends and I enjoyed the challenge of fighting much, much, much higher-level enemies, but apparently it was "too much XP" and they put a complete stop to it. We didn't give a damn about the XP. An XP nerf instead would have been welcomed as we had no desire to level too quickly. We were just having fun in our way.
Anyway, I'm an odd duck that likes to be challenged, surprised, and scared. I'm aware I'm in a tiny minority and most people want EZ-mode, so that's why I put up Vanguard's system of easy to play, nigh impossible to perfect on a pedestal.
Maybe I will be kicked out. US marketing culture might be the cause of that kind of games of low quality... They want money, that's all. You had the same issue in the 50's when excellent films maker's has been kicked out: Hollywood blacklist....
US games could be excellent, why don't you wake up?? The world is suffering of your poor culture.
I think people think they we have forgotten the idea of a journey in wow but I as a vanilla player can tell you I saw people rush to max content because they only cared about the same thing people care about now raids and dungeons.This was always be a problem and will likely still be in many mmos. I care about the journey and the world but many people never did and never will.
WildStar Vet Dungeons and WildStar raids. The only game in the last 10 years that has truly given me that OMG I did it feeling. 1-1000 so far. Greedy greedy greedy = crap games. Don't think we'll ever get back to them days 100% .
I cannot really think of an MMO that wasn't easy. I think sometimes tedium and grind get mistaken for challenge. Most of the kids that started out in the EQ days are adults now, if we aren't on welfare or retired we don't have time to spend hours on corpse runs or raid five nights a week. I think success in the MMO space for a player should rely on the mind more and less on the time spent.
Depends on the player. I find most MMOs too easy and I get bored but that doesn't mean everyone does. There was one of the super hero MMOs that had a difficulty slider, I wonder why most MMOs don't have difficulty sliders.
Comments
No - but many things can be done at once now, especially with programming. The power of the computers we use compared to what they were 5-10 yrs ago is astronomical. I don't think anyone has taken this into account.
This whole article reeks of a marketing tactic. So a guy trashes an MMO that he worked on in order to promote his new mmo that is being developed and is in the final stages. That's just mind boggling . Lay ya odds that even his MMO will be too easy by many here.
MMOs tend to have challenging approaches and really every MMO will be EZ once people figure out tactics. Take away strategy sites and databases like WoWhead and the difficulty will skyrocket. It's not the developer's fault that people piggyback on others work that makes it faceroll content. There are difficulty levels though.
Anyways difficulty is a pandora's box issue. Make it where any reasonable competent player can accomplish the task and people will rage that it's too easy, make it difficulty where it takes months to accomplish the task and people will rage that it was too hard and the forums are flooding with demands of nerfing said task. Also not everyone is on the same leveling field and people here are you serious to obsessed gamers who represent the minority that usually plow through content.
This has been a relevant topic for many years now. surprised its just now being addressed 07/2013 .
Devs need to learn that making a game challenging keeps people entertained longer than ez mode. Even casual babies get bored if stuff is 2 ez.
Theres a fine line between entertainingly challenging and time sinkingly boring though.
Good luck finding that happy medium.
MMORPGs become to simple and too easy. The developers predefine a way how I have to play so I don't have to carry about it. Jesus, give me back my challange in MMORPGs ... Even if I just play 2 hrs a day. GuildWars 2 is the perfect example of how MMORPGs shouldn't work in my opinion.
Complexity in games are fun and let me play the game for several years ... I actually don't feel like beeing bound by GuildWars 2 or even feeling the need to stay in this game because every - good - damn - content feels like the same without complexity. I want those times back where I was bound to a game for 5 years ... Challange, complexity plus community combined makes an MMORPG worth to play for a long time.
Yes I miss the days of EQ when levels were achived at such a slow pace. You had hell levels and you went out of your way to camp gear at all levels because they had value for so long.
Another great game that is in my top 5 that I still play that gets no love and should is A Tale in the Desert. www.attid.com This game is DEEP and HARD. Love it.
Bzzt! Wrong answer!
You want the right answer? Look at Vanguard: Saga of Heroes.
Any 8-year old WoW refugee could succeed in Vanguard; however, a highly-skilled player in minimal gear could run rings around an average-skill player 5 levels higher and with far better gear! This was due to the complex combat system that offered more abilities than could be used, and also synergies with other classes.
Vanguard offered a VAST world. This allowed people making new characters to experience a vastly different world than they had the first time for good replayability. It was also RP-appropriate that players of the same race started out grouping together because other races were usually too far away.
To me, Vanguard was the best MMO ever...it just got released before it was ready, and remains practically dead from neglect by SOE.
/mourn
The big problem with too much "dynamic," instanced content is that you lose what EQ has, the sense that you're sharing the world with everyone else. That sense of community is easily lost in this manner, but is the main reason EQ is still alive and kicking.
I remember City of Heroes offered a lot of dynamic content, but they ruined it for me when they patched in a nerf that prevented players from fighting any level enemies. My friends and I enjoyed the challenge of fighting much, much, much higher-level enemies, but apparently it was "too much XP" and they put a complete stop to it. We didn't give a damn about the XP. An XP nerf instead would have been welcomed as we had no desire to level too quickly. We were just having fun in our way.
Anyway, I'm an odd duck that likes to be challenged, surprised, and scared. I'm aware I'm in a tiny minority and most people want EZ-mode, so that's why I put up Vanguard's system of easy to play, nigh impossible to perfect on a pedestal.
So, you're the person to blame for the crappiness of MMOs for the past decade, huh? Address, please.
Maybe I will be kicked out. US marketing culture might be the cause of that kind of games of low quality... They want money, that's all. You had the same issue in the 50's when excellent films maker's has been kicked out: Hollywood blacklist....
US games could be excellent, why don't you wake up?? The world is suffering of your poor culture.
Depends on the player. I find most MMOs too easy and I get bored but that doesn't mean everyone does. There was one of the super hero MMOs that had a difficulty slider, I wonder why most MMOs don't have difficulty sliders.
http://gnomophobia.com