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[Column] Warhammer 40.000: Eternal Crusade: The Importance of Customization

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Customization is one of the things that most MMO players are keen to have a lot of when making their characters. In today's Warhammer 40k: Eternal Crusade column, we take a look at why it's so vital for the game to have when it launches. See why we think so before heading to the comments.

If you have ever played a game of Warhammer 40K, or even picked up a paintbrush to sit down and work on a model, you will immediately connect with this week’s column. Games Workshop has been asking its players to paint their models since the 1980s when they first came out. Now, with so many plastic miniatures and bitz coming in model packs, we are also building very custom looking armies before they even get a drop of paint on them. This aspect of the hobby is great fun for many of us. So when taking a look at the MMO coming out in 2015, the team at Behaviour needs to launch with a ton of options for players to make their characters as detailed as their models.

Read more of Garrett Fuller's Warhammer 40k: Eternal Crusade: The Importance of Customization.

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Comments

  • orbitxoorbitxo Member RarePosts: 1,956

    For a game that is main core is board and model painting (games workshop)...

    This should be a very important focus-along with Lore!!!

    ..and lots of orcs!!!  =)

  • mattic65mattic65 Member UncommonPosts: 191

    I'd really like to see being able to pick which aspect my Eldar warrior hails from, as well as having the possibility of playing as one of the Dark Eldar sometime in the future of the game.  And the bit about the Chaos legions is spot on. I'd love to be able to make my Chaos toon look like a Khorne beserker!

     

  • Swedish_ChefSwedish_Chef Member Posts: 213

    Jus' lemme throw on some o' dem spiky bitz, pointy bitz, an' bloody bitz so I'z can look like a proppa ork for da WAAAGH!

    Maybe dere's sum  'o dem 'umie skullz round 'ere somewhere...

  • ArglebargleArglebargle Member EpicPosts: 3,485
    Games Workshop was always clever enough to have topnotch miniatures painters on staff to help make their spreads look amazing.   If the game designers have any sense, they'll mirror this online as well.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • tawesstawess Member EpicPosts: 4,227
    Yeah, not to be a downer but so far no GW computer game have really done much in the way of capture the TT customization. Will be nice if this does it but i will not held my breath

    This have been a good conversation

  • shantidevashantideva Member UncommonPosts: 186
    Nekkid gaffa-gretchins don't be needin' anys o'dem bits an spikeys! We gots rokkitsockits and blastobarrels!

    "Train by day, Joe Rogan podcast by night, all day!"

  • HatefullHatefull Member EpicPosts: 2,503
    IMO it would be a crime to not have heavy customization at launch.  This is one of the iconic things about WH 40K, the ability to make your army...YOURS!  Not having that ability, would be unthinkable I would hope.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • dwarfhunterdwarfhunter Member Posts: 8
    well i'm pretty sure you won't be able to change your marines armor color once you chose a chapater.
  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    Chuck 'em in the cash shop: Perfect way for the devs to monetize and the player to be happy to spend cash. Just ensure the game play and design are up to scratch.
  • AzorAhai-ArchangelAzorAhai-Archangel Member UncommonPosts: 27
    Originally posted by dwarfhunter
    well i'm pretty sure you won't be able to change your marines armor color once you chose a chapater.

    Well the article isn't saying that. If you've ever played WH40K, then you know that there is more to customization than changing armor color. Actually, if you know your lore - Ultramarines are really the only chapter that don't at all mess with their armor color scheme. EVERY other chapter can and do sometimes based specialty and rank.

     

    My bigger concern is will we have control of full chapters, squads, or just a single character? Because if it's just a single character, then all the customization in the world won't mean a hill of beans b/c everyone likes something different. I'm all for deep customization options, but WH40K is different than any other MMO in that; Space Marines don't run around solving quests by themselves. It's all Chapter based (at the least - squad based). It will be interesting to see how the devs tackle this crucial aspect. Which in turn, ties directly into what this article is about.

  • TiamatRoarTiamatRoar Member RarePosts: 1,689

    Just a single character.  That's the nature of a third person shooter that will, on purpose or not, attempt to simulate what it's like to experience the war of Warhammer 40k first hand as an individual partaking in it.

     

    This isn't a bad thing nor a good thing. It's just different. Whether it ends up being a good or bad game on its own merits will depend on the competency of the developers.  Truthfully an MMO that really wanted to stay "true" to WH40k in all its forms would be more like a tactics/war-sim game than a third person shooter, because that's what the tabletop is. However, it's not a bad thing to do a third person shooter instead because if people wanted a WH40k War-Sim, they can always just like, play the tabletop game that it is.

     

    That said, I wouldn't mind if some day, someone tried to make an MMO Warhammer 40k Tactical Campaign-sim game, some day.  Although WH40k: Eternal Crusade does contain a LOT of campaign elements. It's just that you'll be one marine/ork/elder in the cog of it experiencing the action first hand (even if perhaps asking or requesting the rest of the cogs to go a certain direction) as opposed to a nigh god-like intangible being looking down at a table that dictates what all your soldiers do every moment of their likely-brief lives (to the point where time is frozen for them as you decide what they'll do next) down to every single tile and target (as allowed by the random dice gods), excepting the times they fail a leadership test.

     
     
  • gda1369gda1369 Member UncommonPosts: 3
    Nice article, though you did forget one important customization tor the marines and especially the Iron Warriors for Chaos.  The bionic limb replacements/augmentics.  Augmentic for the helmet or arm or even a bionic leg would be a nice and easy customization for them to have at launch.
  • HatefullHatefull Member EpicPosts: 2,503
    Originally posted by gda1369
    Nice article, though you did forget one important customization tor the marines and especially the Iron Warriors for Chaos.  The bionic limb replacements/augmentics.  Augmentic for the helmet or arm or even a bionic leg would be a nice and easy customization for them to have at launch.

    Nice reference there and agreed, that would be an easy thing for them to have available at launch...I would even hit the cash shop if necessary.

     

     

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • mattic65mattic65 Member UncommonPosts: 191
    Originally posted by gda1369
    Nice article, though you did forget one important customization tor the marines and especially the Iron Warriors for Chaos.  The bionic limb replacements/augmentics.  Augmentic for the helmet or arm or even a bionic leg would be a nice and easy customization for them to have at launch.

    I thought it was the Iron Hands that were heavily augmented. And they're not a Chaos chapter, they're Imperium.

     

  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    I suppose one thing they'll have to consider is if you can play successor chapters, because there isn't much you can do to customize an Ultramarine's paint job beyond blue.
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