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I dont think I've ever played an MMO and my character, well, you know... talked.
It's something I've always wanted and I suspect I'm not the only one.
However, I know it could possibly ruin the "immersiveness" for some people.
What do you think?
Comments
SWTOR ruined questing for me. Although I haven't played it in awhile, the questing and story were really fun. I've been playing MMO's since '99 and I've never gotten attached to a toon like I have my Juggernaut in SWTOR. I had such a blast leveling him up.
Been playing WoW again, and Tera and GW2 before that this year. Questing is so bland in those games. GW2 not so bad, but I can't get connected to my toons no matter how much I try. Compared to SWTOR, my toons have almost no personality.
-Unconstitutional laws aren't laws.-
Not in an MMO because then that means I'm probably playing an MMO that relies on developer "content" and that probably means I'm not gonna enjoy that game.
In non-mmo's it totally depends on the game. In an RPG with a lot of dialogue like I'd prefer my character talk. But in the Half-Life games, a silent Freeman works out pretty perfectly.
___________________________
Have flask; will travel.
I find GW2 balances this well. My Asuran mesmer is constantly reminding me " You are dumb and going to make a dumb corpse" or, " Might makes right!". My character doesn't talk all the time and if my mesmer did, I would probably find it irritating. Too much talking just breaks the immersive feeling for me. Also one of the reasons I dislike using voice chat in MMOs despite the fact many guilds use it and actually require it.
Now in LOTRO, aside from some grunts and a brief sentence, there is no talking in the game. I find the story written so well that it does not bother me at all. I love it this way. If every npc and character was voiced, I actually think it would be irritating. I'm thinking of a single player game called Two Worlds that had such horrible voice for the npcs. It was literally some bored actor reading off a script " Thou is a mighty hero". "Is thou in need of refreshment?" It really is that bad. When I played that game I would cringe when I stepped in to the next town because I knew I would have to listen to this again.
NO.
Not for my character. Voice overs are fine for NPCs. For me, I want to use my own imagination.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
if the story is good, it doesnt matter if its voice over or text based but YES i want my character to talk back to the NPCs. Even if its the way Skyrim did it where you choose your own answer. I play mmos that have story and i follow the story so i want my character to talk back. MMO stories tend to be developed around monologues from the npcs and im tired of that. I like how GW2 did it, hell i also liked Swtors story telling, but other games like TSW had a good story negatively affected by always being a monologue.
Like i said, even if i have to choose from 3 or 4 different answers myself and its text based without voice overs, i want my character to talk back to npcs. Otherwise i wouldnt play mmorpgs with story in them.
There is a finite condition where I would want my character to talk, and that is if the game isn't designed with me necessarily being my character.
I don't mean GW2 or Mass Effect style, though that's somewhat acceptable too if the story is strong enough.
I mean your character has a semblance of autonomy, and you operate them in a more symbiotic fashion.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Given the current crop of MMOs I'd rather have an avatar detached from me. I never get "immersed" in silent protagonists anyway, because all that happens is I approach a NPC, it tells me what to do and I go do it. Never have I played a RPG where I am allowed to type in at the very least keywords for questions I want to ask to any NPC. At best they give me a list of responses to choose from.
In short I'd rather have a customized avatar that I can control, than assuming I am the avatar. I enjoyed Mass Effect more than DA:Origins in this regard. Based on videos of SWTOR I probably would enjoy it more too than TSW(IIRC the avatar is muted there).
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Do I have the option to shut him up?
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Agreed.
My computer is better than yours.