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Do you want your character to talk?

monochrome19monochrome19 Member UncommonPosts: 723

I dont think I've ever played an MMO and my character, well, you know... talked.

It's something I've always wanted and I suspect I'm not the only one.

However, I know it could possibly ruin the "immersiveness" for some people.

What do you think?

Comments

  • Elevenb4Elevenb4 Member UncommonPosts: 362

    SWTOR ruined questing for me. Although I haven't played it in awhile, the questing and story were really fun. I've been playing MMO's since '99 and I've never gotten attached to a toon like I have my Juggernaut in SWTOR. I had such a blast leveling him up.

    Been playing WoW again, and Tera and GW2 before that this year. Questing is so bland in those games. GW2 not so bad, but I can't get connected to my toons no matter how much I try. Compared to SWTOR, my toons have almost no personality.

    -Unconstitutional laws aren't laws.-

  • HolophonistHolophonist Member UncommonPosts: 2,091

    Not in an MMO because then that means I'm probably playing an MMO that relies on developer "content" and that probably means I'm not gonna enjoy that game.

     

    In non-mmo's it totally depends on the game. In an RPG with a lot of dialogue like I'd prefer my character talk. But in the Half-Life games, a silent Freeman works out pretty perfectly.

  • maplestonemaplestone Member UncommonPosts: 3,099
    If they aren't my words, it's not my character, I'm just watching someone else's character.
  • muffins89muffins89 Member UncommonPosts: 1,585
    no.
  • Whiskey_SamWhiskey_Sam Member UncommonPosts: 323
    Put me in the "No" camp.  A voiced character is voiced by someone else.  It's not my voice, and they aren't my words.  Perfectly fine with it in scripted games where I am playing a pre-made character.

    ___________________________
    Have flask; will travel.

  • flizzerflizzer Member RarePosts: 2,455

    I find GW2 balances this well. My Asuran mesmer is constantly reminding me " You are dumb and going to make a dumb corpse" or, "  Might makes right!".  My character doesn't talk all the time and if my mesmer did, I would probably find it irritating.  Too much talking just breaks the immersive feeling for me.  Also one of the reasons I dislike using voice chat in MMOs despite the fact many guilds use it and actually require it. 

     

    Now in LOTRO, aside from some grunts and a brief sentence, there is no talking in the game.  I find the story written so well that it does not bother me at all.  I love it this way.  If every npc and character was voiced, I actually think it would be irritating.  I'm thinking of a single player game called Two Worlds that had such horrible voice for the npcs.  It was literally some bored actor reading off a script   " Thou is a mighty hero".   "Is thou in need of refreshment?"   It really is that bad.  When I played that game I would cringe when I stepped in to the next town because I knew I would have to listen to this again.

  • DaxxanDaxxan Member UncommonPosts: 384

    NO.

     Not for my character.  Voice overs are fine for NPCs.  For me, I want to use my own imagination.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    It depends. I liked my character's voice and demeanor in the cutscenes in GW2, and I am currently getting a real kick out of SOEmote. However, in most MMOs I rather my character just shut up and do what its told.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    if the story is good, it doesnt matter if its voice over or text based but YES i want my character to talk back to the NPCs. Even if its the way Skyrim did it where you choose your own answer. I play mmos that have story and i follow the story so i want my character to talk back. MMO stories tend to be developed around monologues from the npcs and im tired of that. I like how GW2 did it, hell i also liked Swtors story telling, but other games like TSW had a good story negatively affected by always being a monologue.

     

    Like i said, even if i have to choose from 3 or 4 different answers myself and its text based without voice overs, i want my character to talk back to npcs. Otherwise i wouldnt play mmorpgs with story in them.





  • DeivosDeivos Member EpicPosts: 3,692

    There is a finite condition where I would want my character to talk, and that is if the game isn't designed with me necessarily being my character.

     

    I don't mean GW2 or Mass Effect style, though that's somewhat acceptable too if the story is strong enough.

     

    I mean your character has a semblance of autonomy, and you operate them in a more symbiotic fashion.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • KhinRuniteKhinRunite Member Posts: 879

    Given the current crop of MMOs I'd rather have an avatar detached from me. I never get "immersed" in silent protagonists anyway, because all that happens is I approach a NPC, it tells me what to do and I go do it. Never have I played a RPG where I am allowed to type in at the very least keywords for questions I want to ask to any NPC. At best they give me a list of responses to choose from.

    In short I'd rather have a customized avatar that I can control, than assuming I am the avatar. I enjoyed Mass Effect more than DA:Origins in this regard. Based on videos of SWTOR I probably would enjoy it more too than TSW(IIRC the avatar is muted there).

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by maplestone
    If they aren't my words, it's not my character, I'm just watching someone else's character.
    Exactly! (Or, not the voice in my head, someone else's character.)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • dave6660dave6660 Member UncommonPosts: 2,699

    Do I have the option to shut him up?

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • Neo_ViperNeo_Viper Member UncommonPosts: 609
    Originally posted by maplestone
    If they aren't my words, it's not my character, I'm just watching someone else's character.

    Agreed.

    My computer is better than yours.

  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Only if there is a skill that allows me to rip out the tongue of another player who won't shut up.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Talking is much better for communicating stories. Beat text a thousand times.
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