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Join us tomorrow at 7PM ET in The Pub for a live Q&A with game designer Raph Koster. Koster is known for, amongst many other things, being the lead designer on Ultima Online and creative director on Star Wars Galaxies.
If you've got questions for Raph on anything past, present or future this is an event you won't want to miss!
Please keep in mind that tomorrow's Q&A is NOT a discussion thread. Simply submit your questions in the thread (or follow-up questions to any of Raph's answers) and allow him a chance to answer.
Remember to be respectful and courteous with your questions. Disrespectful questions, comments, or outright trolling will be dealt with harshly by our moderation team.
If you have any questions about tomorrow's Q&A, feel free to drop 'em in the comments below.
Comments
Survivor of the great MMORPG Famine of 2011
Awesome. Maybe he will reveal next sandbox MMO ?
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Thanks for the opportunity to contribute to comments & questions.
1) What is Mr. Koster's take on the challenges for MMO dev / publishers today, that is different than the days of UO & SWG, given how competitive the playing field has become
2) What is his opinion on "Big Tent" MMORPGs vs "Niche" MMORPGs?
3) Given all the independent start-ups attempting to fill gaps in the current MMO market, what advice could he give to a person, or team, that is trying to progress an idea for a MMO into an actual game.
Getting a little deeper into MMO mechanics...
4) What is Mr. Koster's take on the effect of real money transfers in games?
5) What is his take on effective PvP switches in FFA MMOs? (Trammel / Felucca was cheap, yet brilliant)
The games that are popular with a large segment of the playerbase are typically those that require minimal time & effort to have fun and be somebody. Still a lot of players are not satisfied with these typically 'easy' games and long so badly for complex sandbox game features to play around with long term. What specific features and game mechanics do you believe are neccesary in a great MMORPG that would bring these two player segments together and interest both on a long term basis?
Mr Koster:
How does it make you feel when Sony Online Entertainment announces their "New innovative skill system that nobody has done before." in EQ Next, when that system WAS done before in Star Wars Galaxies?
This!
Let's sacrifice SWTOR on a blood altar and do some choir chanting, only magic can bring us SWG 2
SWG NEEDS TO RETURN IN NEW GLORY.
save us Mr. Koster, save the Galaxy
First Id like to say thank you for your contributions to the genre. They are what drew me in many years ago.
There are so many questions I want to ask. I guess the most important is what are your priorities when creating an mmo? It seems that there are so many aspects that must be taken into consideration. Create various game systems. Provide permancence, creativity, collaboration and competition. Create an immersive, detailed world including the flora fauna, critters, weather, days nights etc. Create systems that support an economy or tune it for a more action oriented experience. Reward skill? Time? Both?
Sorry its a lot of questions I guess. DO you have an order you prioritize these aspects?
I appreciate you taking the time to read this.
Wrong thread. We're live here: http://www.mmorpg.com/discussion2.cfm/thread/398146/page/1