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So I played this game at launch. Picked it back up two weeks ago. I have to say, early on I found the game too simple and smallish. Fast forward to today...
1. HUGE
2. Complex gaming and lots to do, duty officers, crafting, its pretty neat
3. Looks great
4. Missions are fun
5. Events are fun
6. A ton of variety
7. Its a space game!
I am so surprised and wonder why more folks are not taking a look at this game.
Comments
I also tried STO. However, I could not get past the crappy graphics. On my rig, it looked like the graphics came from 10 years ago.
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
I am playing it from time to time.
Some additional points ...
- F2P ...and i can enjoy the game without paying a dime.
- Very solo-able. In fact, i can enjoy it pretty much like a solo game.
- You can "drive" famous star ship class like the constitution class refit (in ST1-ST6 movies) and the miranda class (USS reliant in ST2). Obviously this is more a plus if you are a trekkie.
Sorry man, Star Trek Online.
It is f2p. The most you can lose is 15-30 min .. so why not?
Looks amazing on my higher end machine.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Maybe, I am two weeks in, I will chime in again soon. The DUTY officer stuff and FLEET stuff sure added a ton of stuff to do. I keep finding stuff I had no idea were in there and now they added Foundry (user made) quests.
Well it seems you can do a TON for free. They have to pay for the game somehow, you prefer sub model?
To be fair, the star ship graphics looks great, and the ground based graphics is just ok.
- "too much instancing" is good in my books. It helps to do the trek-like story missions, and i can play the game as a SP game.
- I basically ignore the cash shop and still have fun. You can get some iconic star ships without paying a cent, and upgrades are plentiful. You don't need to pay a cent to get through all the story content.
The duty officer stuff was fun but as I leveled up my ranks, it became a big grind. I wold log in for a few minutes, assign the duty missions and then log off. Nice addition but it wore off after a while.
Uh? The season story missions are grind to you? They are fun RPG stuff to me. I play the game primarily for the story content.
I'd hop in to add to your O.Post:
8. Foundry
but I see you've found it
And it's not a new addition from them, it's in game for a while now. Maybe the best part in STO, at VA I mostly play the Foundry, the DOff system and the festivals. Fleet grind is too grindy for my taste, rep grind is a bit better, there are some fun options on the list to do that.
The story missions and the DO system are two separate things.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
the graphics are pretty good un ultra settings. Not 2013 graphics but far from old. Somewhat on par with Neverwinter.
Aloha Mr Hand !
You don't have to play the endgame. I don't plan to do so. There are so many story missions that i won't be finishing this game for a long time (particularly i play on and off).
That's not what I mean. I mean PW/Cryptic are more focused on making money then on creating an enjoyable experience. My biggest problem with the game is in no order:
A) Lock Boxes - These are just by the worse thing to be put in STO or any F2P game for that matter. I have no problem spending money on F2P games. But Lockbox rely too heavily on milking you for ever penny or eating up absurd amounts of time farming money to buy keys to unlock boxes.
Nothing being fixed - I started playing STO back in early 2012 I think (I still play now matter of fact). But some of the same bugs that were present then, are there now.
C & D) Too much repetition/Too much time required farming - STO is like I said a decent game. The story is enjoyable and moves along at a good pace, and is interesting. It comes to a screeching halt once you hit VA though. Not too bad right? Till you find out their idea of what to do at VA is grinding tokens in the same STF's over, and over, and over, and over. Still not too bad right? Every game has a bit of repetition for endgame. What makes it bad is that you are expected to also spend ridiculous amounts of time farming as the reputation systems starts requiring greater and greater amounts of items that just eat away your EC faster then you can make it. The worse part of the Reputation on top of that is the Dith requirements for some of the projects. Even funnier is if you decide to start a new character. Your rep grind starts all over. Your dith grind starts all over. Your mark grind starts all over. In the same STF's you been running before.
Like I said it is a decent game it is just held back by a lack of patching to fix bugs. A lack of new content. Too great a focus on milking you for ever penny, and eating up as much of your time as possible while rewarding you with as little as possible.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
You weren't asking me, but Yes, and always. It is dangerous to rely on the generosity of Large aquatic Mammals.
I found STO enjoyable, but shallow, as a Trekkie there were a number of "issues" i had with the game, but Cryptic didn't care during beta or at Launch. Cryptic has added content, some things did get better. Good to hear a Player (OP) is enjoying themselves.
For me the Lock Boxes got on my nerves.... If it's Loot in a MMO Then I had better be at least able to toss it in Replicator and get some Energy Credits out of it, but no. The announcements every time a Player got a Ship from a Lockbox was completely annoying for me.... the whole Lockbox and Announcements thing was ultimately why I quit. If another Player Captain wants to tell me they got a new ship, then cool, but it shouldn't be announced to the Galaxy.