MMORPG's by design are intended to be the one game you play to the exclusion of everything else.
Not anymore. In fact, i won't play any game that requires exclusion of my time. That is just a lot less fun (to me) than playing many different games.
MMhmmm we know what you like
And i know what you like. So? It is not like this forum is full of fresh and new ideas every day. It is just a good place to have some fun beating the so very dead horse.
One thing i should say about the crafting.... The closest thing i have ever experienced to a really good crafting is FFXIV just because when you lear a crafting profession you just dont learn to create something, you learn a whole new class that doesnt fight mobs to progress. With that said, this will be my crafting standard. Ill accept anything like this or better than this, not the crappy crafting we are used to get from other mmos.
EDIT: forgot to say, about the flying mounts...... I think flying mounts are good if the sky is also a playground. Not just an empty space. (the same way underwater works, you can go underwater and have a great experience / exploration / fights and danger, make it the same when you have to manually fly around).
Originally posted by rojo6934 i completely agree with all points OP.One thing i should say about the crafting.... The closest thing i have ever experienced to a really good crafting is FFXIV just because when you lear a crafting profession you just dont learn to create something, you learn a whole new class that doesnt fight mobs to progress. With that said, this will be my crafting standard. Ill accept anything like this or better than this, not the crappy crafting we are used to get from other mmos.
+1 It really puts most other crafting systems to shame. It carries over into gathering as well. Oh and Seacow. Dont encourage him.
Something else I seen stated was that people don't like non-humanoid races and this too is a fabricated option based off absolutely nothing factual. Infact, when WoW was in development...people were BEGGING Blizzard to make the Naga or Nerubian a playable race. Blizzard considered, I believe, the Nerubian but ultimately decided upon the Forsaken.
The reason was NOT because people do not like non-humanoid characters...it was because of the sheer work that would be required in animating a non-humanoid race. Why spend the time rigging a non-humanoid form when you can easily make a humanoid form for another race and rig it the same way you have every other? In combination, they would have had to make the armor unique to the Nerubian, they would have had to make new animations for every physical ability, etc.
They didn't choose a non-humanoid race because they knew they could pump out another humanoid, which would be easy for them to design and work with. THIS is why we don't see playable non-humanoid races...not because it can't be done, and sure as hell not because people don't want them. Every MMORPG I have followed, people have asked for non-humanoid races...and everyone knows why they aren't likely to see them.
When I first started playing WoW one of my favorite things about the game was the druid class. In that class you actually spend most of the time "playing" as animals! That was very cool and original to me and convinced me that non-humanoid races could definitely be just as fun to play in MMO as humanoid ones.
Heck one of my favorite things about MOBA's is that they have many non-humanoid characters to choose from to play. Some of my favorites are Nyx Assassin, Wisp and Jakiro from DOTA 2 and Kog'maw, Anivia and Nidalee (her animal form) from LoL.
Indeed.
Druid was a heavily favored class in WoW, and most people spent the majority of their time in animal form. When WoW was in development, I myself was one of those hoping that the Nerubian became a Horde race while many others wanted the Naga. We were all a little disheartened when we got the Forsaken in all their cartoonishly exagerated glory.
Originally posted by nariusseldon
Originally posted by seacow1g
MMORPG's by design are intended to be the one game you play to the exclusion of everything else.
Not anymore. In fact, i won't play any game that requires exclusion of my time. That is just a lot less fun (to me) than playing many different games.
So you just bounce around on a whim and sample? I like to get into a game, fleeting interests never really do it for me.
I've a heart of pure black jade, beating forth the ebon ink of shattered dreams. So spread those thighs my darlings, and let me hear those lustful screams... For twisting coils and silken strands, my venom coursing through your veins. It's my bliss you seek, to ease those troubled pains...
How about instead of everyone sitting in a forum saying what they wish developers would do, how about you actually do it. You know what you want, there's a lot of you. Do it.Come together, make a team, and do it. Otherwise... keep wishing on stars.
How about instead of everyone sitting in a forum saying what they wish developers would do, how about you actually do it. You know what you want, there's a lot of you. Do it.Come together, make a team, and do it. Otherwise... keep wishing on stars.
I'm a pharmacist with a life and job. I don't have time to learn programming and make one, especially a good one. I'm a customer with money and as such I can ask for w/e I want till someone who wants my money makes it.
How about instead of everyone sitting in a forum saying what they wish developers would do, how about you actually do it. You know what you want, there's a lot of you. Do it.Come together, make a team, and do it. Otherwise... keep wishing on stars.
I'm a pharmacist with a life and job. I don't have time to learn programming and make one, especially a good one. I'm a customer with money and as such I can ask for w/e I want till someone who wants my money makes it.
You dont necessarily need to learn programming. You could contribute money for instance,
How about instead of everyone sitting in a forum saying what they wish developers would do, how about you actually do it. You know what you want, there's a lot of you. Do it.Come together, make a team, and do it. Otherwise... keep wishing on stars.
I'm a pharmacist with a life and job. I don't have time to learn programming and make one, especially a good one. I'm a customer with money and as such I can ask for w/e I want till someone who wants my money makes it.
You dont necessarily need to learn programming. You could contribute money for instance,
as I said, a TEAM of people. Not one person.
With the money and time involved in making a proper MMO you're probably better off getting married and breeding a slew of future MMO developers than attempting to make one from scratch if you have little or no experience.
Probably cut down on the time until you get a finished product as well.
The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)
MMORPG's by design are intended to be the one game you play to the exclusion of everything else.
Not anymore. In fact, i won't play any game that requires exclusion of my time. That is just a lot less fun (to me) than playing many different games.
So you just bounce around on a whim and sample? I like to get into a game, fleeting interests never really do it for me.
Yes. These are games anyway. If a game is fun, i play a little more. If not, i move on. What is "doing it for you" obviously is different from what will do it for me.
How about instead of everyone sitting in a forum saying what they wish developers would do, how about you actually do it. You know what you want, there's a lot of you. Do it. Come together, make a team, and do it. Otherwise... keep wishing on stars.
Nah ... i am a consumer, not a developer. I am not deluding myself thinking i am changing MMO industry here. I am here just to chat and have some fun.
Plus, playing a MMO is having fun. Making one is work. I don't engage in gaming to work.
How about instead of everyone sitting in a forum saying what they wish developers would do, how about you actually do it. You know what you want, there's a lot of you. Do it.Come together, make a team, and do it. Otherwise... keep wishing on stars.
Sure.
Provide me with the millions of dollars needed to actually create an MMORPG and I'll be more than willing to hire myself a team, start a kickstarter for unpredicted expenses and hype, and then create an MMORPG that includes many, if not more, of the features discussed. I'll even make it purchase to play with a cash shop that possesses absolutely no pay to win mechanics. The only reason I say purchase to play, and not completely free to play, is for a more assured solid foundation.
Easy to say, difficult to do.
We're independent consumers, not companies with money to burn.
Originally posted by nariusseldon
Originally posted by TenebraeAeterna
MMORPG's by design are intended to be the one game you play to the exclusion of everything else.
Not anymore. In fact, i won't play any game that requires exclusion of my time. That is just a lot less fun (to me) than playing many different games.
So you just bounce around on a whim and sample? I like to get into a game, fleeting interests never really do it for me.
Yes. These are games anyway. If a game is fun, i play a little more. If not, i move on. What is "doing it for you" obviously is different from what will do it for me.
Obviously we do.
I prefer to find a game(s) that retain their sense of enjoyment for years to come over short lived gratification that burns away quickly and leaves me constantly ravenous for further enjoyment sources. A game I can enjoy for years is far more preferable than several that I only enjoy for a few months.
I've a heart of pure black jade, beating forth the ebon ink of shattered dreams. So spread those thighs my darlings, and let me hear those lustful screams... For twisting coils and silken strands, my venom coursing through your veins. It's my bliss you seek, to ease those troubled pains...
Yes. These are games anyway. If a game is fun, i play a little more. If not, i move on. What is "doing it for you" obviously is different from what will do it for me.
Obviously we do.
I prefer to find a game(s) that retain their sense of enjoyment for years to come over short lived gratification that burns away quickly and leaves me constantly ravenous for further enjoyment sources. A game I can enjoy for years is far more preferable than several that I only enjoy for a few months.
Every game got boring before long. I did play WoW for 3+ years so i would not say more than a year of enjoyment is impossible .. but highly improbable for me.
More importantly, so what if that "leaves me constantly ravenous for further enjoyment sources". Between games, books, movies, tv and even forum, there is no lack of enjoyment sources. In fact, my problem is the opposite. I don't have time for all the hobbies i want to do. (As i have to post here during breaks between work activities).
Yes. These are games anyway. If a game is fun, i play a little more. If not, i move on. What is "doing it for you" obviously is different from what will do it for me.
Obviously we do.
I prefer to find a game(s) that retain their sense of enjoyment for years to come over short lived gratification that burns away quickly and leaves me constantly ravenous for further enjoyment sources. A game I can enjoy for years is far more preferable than several that I only enjoy for a few months.
Every game got boring before long. I did play WoW for 3+ years so i would not say more than a year of enjoyment is impossible .. but highly improbable for me.
More importantly, so what if that "leaves me constantly ravenous for further enjoyment sources". Between games, books, movies, tv and even forum, there is no lack of enjoyment sources. In fact, my problem is the opposite. I don't have time for all the hobbies i want to do. (As i have to post here during breaks between work activities).
I have the exact opposite problem, all the time in the world and nothing interesting to do. Very little holds my interest now days and I find myself lethargic and bored.
With that said, the original Evercrack held that cute little term for a reason and WoW played out its franchise for many years. It's perfectly possible to do this again with a new game, but few companies go far enough to take up the mantle when they can release more watered down games that people will feed upon for less. Without competition, why bother?
The Elder Scrolls Online, in my opinion, has a great deal of potential towards providing a product that lasts for many years...if the subscription model they have chosen doesn't blow up in their face. Everquest Next could potentially deliver this time around and become exactly what they have wanted in a sequel to their original addictive game...if the fact that their racial blandness doesn't blow up in their face.
Both of these games have a LOT of potential towards enjoyable entertainment for many years over, if their respective flaws don't doom them instead.
- The Elder Scrolls is banking off the belief that no free to play game will challenge them.
- Everquest Next is banking off the belief that people want freedom to the extent that racial blandness won't bother them down the road throughout the course of the game.
If either of them are correct, or change their mind on these perceived problems, they'll provide some nice games that people can enjoy for years down the road.
I've a heart of pure black jade, beating forth the ebon ink of shattered dreams. So spread those thighs my darlings, and let me hear those lustful screams... For twisting coils and silken strands, my venom coursing through your veins. It's my bliss you seek, to ease those troubled pains...
I have the exact opposite problem, all the time in the world and nothing interesting to do. Very little holds my interest now days and I find myself lethargic and bored.
I don't envy you. I think i have the better problem.
May be you should explore and take up another hobby. I find wine-tasting an excellent hobby that can consume an abundance amount of time (but also money).
I have the exact opposite problem, all the time in the world and nothing interesting to do. Very little holds my interest now days and I find myself lethargic and bored.
I don't envy you. I think i have the better problem.
May be you should explore and take up another hobby. I find wine-tasting an excellent hobby that can consume an abundance amount of time (but also money).
I don't envy me either.
I've a heart of pure black jade, beating forth the ebon ink of shattered dreams. So spread those thighs my darlings, and let me hear those lustful screams... For twisting coils and silken strands, my venom coursing through your veins. It's my bliss you seek, to ease those troubled pains...
1)Robust player housing; not just with many decoration options but interactable too!
2)Robust character customization(not just looks but also different races altogether, don't want to just be human/humanoid). And ingame alerations like haircuts to change the style/color, workouts or binge-eating to change your body type etc. This also should definitely include armor/weapons customization; I want to be able to color my armor (at a cost of resources/money of course), put designs into it etc. There should be a limit to this so that armor/weapons are still distinguishable but I want to at least be able to put little custom tweaks to them. Also don't limit the armor and weapons designs to one art style; some people like large pauldrons and flashy stuff ala WoW and some like more realistic armor ala Elder Scrolls or EQ. The game should include a full array of artstyles in each of the armor tiers. Why should there be only one best armor/weapon in each tier? I say have a variety of equal strength items with varying designs and let people choose what they like. Horizontal progression games like max-level GW2 is like that but vertical progression mmo's could do it too.
3)Whatever races/classes DO exist need to be fully fleshed out. Playing as each individual race should feel different than the others (their experience and how they interact with the game and how the game world interacts with them should be different). Classes should also be the same way. I'd rather have less classes with more playstyle options available to them and each class interact with the world very differently then have a bunch of classes that adventure in exactly the same way. Why does a mage have to kill the same number of wolves as the warrior to get stronger? Why would a thief/assassin go around helping villagers to progress? Classes should be doing activities that are suited to their profession to get stronger/ more skillful. Not all of them doing the same things all of the time. That's not unique, creative or immersive.
4)Crafting should be both meaningful and skillbased. Make crafting items involve minigames that improve the quality of items created based on the quality of materials AND the minigame skill level from the player; only the most devoted, experienced and concentrated players can craft the best possible items. *Edit: Please read the comments in the following pages that I've been making to elaborate on this part, "minigames" may not be the best choice of word for what I envision.
5)Aside from gathering/crafting, include other activities with non-combat related progression and find ways to reward players for their progression other than simply increasing the strength of their character. Things like mount breeding, monster battles, strategy minigames, farming, fishing minigames, tracking/hunting minigames, debates/politics/lore-history minigames.
6)Include quality of life hassles in the game both to enhance a sense of realism and to reward players that engage in non-combat activities. I.e. having to eat food occasionally to reward farmers, gatherers or cooks. Having to feed, tame and/or bond with your pets if you're a hunter type. Have to buy or craft ammo if you're a gun user. Have to brew or buy poisons if you're a rogue type etc. (I know WoW used to have many of these hassles in classic WoW and honestly I miss them. Sure it doesn't appeal to the casual crowd but it definitely appeals to players that want an immersive MMO experience; these are supposed to be virtual WORLDS. Not just virtual run from area to area killing stuff and gathering stuff for quests).
7)Not such streamlined questing; areas of all levels should include very dangerous locations/monsters. Sure there should be some kind of visual/audio/ or lore-reinforced queues that ventures to these locales may be insane. But players shouldn't just be able to mindlessly run around in a zone and expect everything to be within their level range. I want to think twice about exploring caves or dark woods or troll camps or spiders nests etc etc.
8)As an addendum to not such streamlined questing: get rid of questgiver markers. Sure let the game have a clean quest interface but it shouldn't be so straightforward as to who you should be talking to and who you shouldn't; games like the Elder Scrolls series show that there are much cleverer ways of letting people know that an NPC has a task they want you to undertake.
9)Enough with the teleports and fast travel; I love for my MMO's to have options to decrease travel times like transportation hubs (ferries, zeppelins, caravans, trains, trams w/e), mounts, some limited teleportation (either stationary or player created but at a large cost), heck even flying mounts (though there should be some kind of upkeep associated with having that level of convenience) but I HATE everyone just being able to teleport willy-nilly all over the world ala GW2. You don't have to go all lazy like that to make travel more convenient. If the world is properly designed and transportation options are properly allocated you don't have to resign to some lazy teleport system and encourage people to never look twice at the same locales in your gameworld. Taking 30 minutes to get to a major city or dungeon? Unacceptable imo. Instant teleport all over the place? Also unacceptable imo. I want a happy medium; any important hub in the gameworld should take an average of 10 minutes of travel time to get to.
10)Encourage exploration and creative adventuring; I love jumping puzzles, hidden bits of lore etc. Hell why not even make creative use of the terrain beneficial in PVE/PVP? Why not make access to certain dungeons limited to people that can beat certain platforming challenges? Why not even make platforming and puzzles part of the dungeons themselves? Also what about underwater, high elevation or hot locale exploration? Not only should there BE things to explore in these places, but there should be inherent danger and preparation required in doing it; and I'm not talking just about including tough NPCs (though they can be there too). You should be able to easily drown, fall, burn or get lost etc. if you are not careful
11)Integrate MOBA-style mechanics into structured PVP: Everyone starts the same strength at the start of the match but can boost/alter their abilities, strengths and weaknesses as the match progresses based on their performance and also make it objective based. It can be done; just look at Smite to get an idea of how it could look in an MMO battleground. *Edit: Please read the comments I've made on this subject in the following pages to fully understand what I'm talking about.
12)Make the overall package more challenging. I agree that there should be activities for all skill levels in the game but 90% of it shouldn't be a faceroll grindfest. I want to be engaged and challenged by my game; not just in some arbitrary endgame "raid" but in also in adventures of varying types. And don't confuse challenging with dysfunctional; A good game should have a well laid out and functioning interface, controls and should not be bug-ridden. Any challenge should be by design and not as a by-product of shoddy code, pacing or dysfunctional design. Challenge should be about choices (in skills to use, positioning, items equipped, preparation, coordination, timing, understanding of the mechanics etc.) and not about having to struggle with crappy camera angles, overcoming bugs or complicated keybindings.
13)I don't want old content to be made obsolete by new content. This can be remedied by either having more horizontal progression or by making old content necessary to be completed in order to be strong enough to take part in new content. I have no problem with toning down the difficulty of old content to make it easier for less skilled players to complete it and progress, but I don't agree with making it obsolete altogether. These are adventures that EVERYONE should experience at some point; and as long as players keep playing and trying eventually they will experience it. I'm not a fan of having the entire community working on the same content at the same time; that just feels unrealistic and silly. Honestly that was the nail in the coffin for me back when I was playing WoW (and yes I played MMO's before WoW too, like EQ, EQ II, SWG and FFXI). Making content obsolete in old expansions was bad enough, but in Wrath of the Lich King when they not only made hardcore and normal mode raids and dungeons...but they ALSO released easy dungeons that gave comparable loot to the previous tier raids to get players up to speed for the newest raids, that was when I quit playing WoW forever (after beating HM Lich King of course ). Sure they probably did it to help people making alts as well but honestly I'd rather make every class available to 1 character (ala FFXIV) rather than embrace that garbage.
14)NOT FREE TO PLAY. Give people longer trials, make it buy to play, hell if the development scope is large enough then just make it free to download but subscription based and give players an option to earn gametime by playing (like EVE or Wildstar is planning on doing) but do NOT make it free to play/microtransaction. I want an immersive world and I want to know that I get access to all of it for a set price that I can find agreeable. Having to make decisions about what content, items etc. I want to buy rather than earn it all (or some of it) with my gameplay is just crap gameplay mechanics for me. It want to pay for the whole game and earn everything I have in-game myself, anything less is distracting and unimmersive for me.
15)And lastly extend the scope of social interaction too....like allow characters to get married, hug, kiss or hold hands (nothing too sexual but just enough to show affection).
In the end my major concern with MMO's is that they are so MASSIVE in size but not large enough in scope. I'd glad give up over half of that virtual real estate for a more interactive, engaging and varied experience. MMO's should take a lesson from games like GTA V. Though the setting and content for that game are not very wholesome, the principles of city design, world design and quest design are worthy to take note of. That game is not only large in size, it's very broad in scope too. A game that I'm paying a subscription for should be like that, not just giving me more gear or levels to grind out.
I would love this game but until then Try Wurm Online it has a lot of these already....
UO,Shadowbane,SWG,Darkfall,MO,Wurm Online,Secretworld,GW,GW2,PotBS,LotR,Atlantica Online,WWII Online,WoT,Battlestar Galactica,Planetside2,Perpetuum,Fallen Earth,Runescape,WoW,Eve,Xsylon,Dragon Prophet, Salem
But in actuality, that stuff would be pretty awesome in an MMO. I love customization, and I always hated finding a town full of clones.
Dunno why you'd think I want the Sims. Sims doesn't have an adventure, storyline or combat, it's just pure life simulation which honestly goes a lot further than I'd ever expect out of an MMORPG. I just want more scope out of my MMORPG, as a game that I'm supposedly to play for years and spend most of my playtime in I think they should be working on giving more things to do in it. Not just create more of the same kinds of experiences. There's a number of problems that surface when you focus all your development on more levelling, raiding and gear treadmills; you encounter power creep, spectacle creep and of course just plain old tedium.
I would love this game but until then Try Wurm Online it has a lot of these already....
I gave Wurm Online a try and I give props to the guy that made it. It's very ambitious for sure. I like the thinking that went into it. Unfortunately it can't really be taken seriously as a game. It's far too unpolished. I think it's a joke that the industry is at a point where only guys in a basement working by themselves or in a small team can produce any semblance of a game with forward thinking. MMORPG's need some sort of middle ground.
So, what you actually want is a full time job playing a game!
I can see why you might want this, but not for me thank you!
I've never played MMORPG's as a full time job, even when I didn't have one. A part-time job though maybe. The point is if it's fun it doesn't feel like a job. This is supposed to be hobby. I want a game that I can spend all my playtime playing. Not having to jump around from game to game. If i wanted to do that I'd just stick with consoles.
So, what you actually want is a full time job playing a game!
I can see why you might want this, but not for me thank you!
I've never played MMORPG's as a full time job, even when I didn't have one. A part-time job though maybe. The point is if it's fun it doesn't feel like a job. This is supposed to be hobby. I want a game that I can spend all my playtime playing. Not having to jump around from game to game. If i wanted to do that I'd just stick with consoles.
No need. I am doing that on MMOs too, and it is fun (not that i don't jump to console games too).
Why restrict myself on a smaller set of games to jump around on?
So, what you actually want is a full time job playing a game!
I can see why you might want this, but not for me thank you!
I've never played MMORPG's as a full time job, even when I didn't have one. A part-time job though maybe. The point is if it's fun it doesn't feel like a job. This is supposed to be hobby. I want a game that I can spend all my playtime playing. Not having to jump around from game to game. If i wanted to do that I'd just stick with consoles.
No need. I am doing that on MMOs too, and it is fun (not that i don't jump to console games too).
Why restrict myself on a smaller set of games to jump around on?
We have very different views on what MMO's should be. What's the point of making a massive game that you continue to update and expand ad-infinitum if it's intended to be a game you play for a bit then jump to another one? The console model works alot better for producing better quality short-term use experiences than MMO's can. I see jumping around as contrary to the MMORPG design concept. If you want to jump around the console model fits alot better.
So, what you actually want is a full time job playing a game!
I can see why you might want this, but not for me thank you!
I've never played MMORPG's as a full time job, even when I didn't have one. A part-time job though maybe. The point is if it's fun it doesn't feel like a job. This is supposed to be hobby. I want a game that I can spend all my playtime playing. Not having to jump around from game to game. If i wanted to do that I'd just stick with consoles.
No need. I am doing that on MMOs too, and it is fun (not that i don't jump to console games too).
Why restrict myself on a smaller set of games to jump around on?
We have very different views on what MMO's should be. What's the point of making a massive game that you continue to update and expand ad-infinitum if it's intended to be a game you play for a bit then jump to another one? The console model works alot better for producing better quality short-term use experiences than MMO's can. I see jumping around as contrary to the MMORPG design concept. If you want to jump around the console model fits alot better.
Yes, we have very different views. I don't really care what a particular game "should be". I only care about what it is, and whether it is fun to me.
"What's the point of making a massive game that you continue to update and expand ad-infinitum if it's intended to be a game you play for a bit then jump to another one?" .. since i am not the one who is making a game, i care less if there is a point to make it massive or not.However, if the devs does make it fun for me to jump in, play a bit, and jump out, i do not see a reason not to take advantage of it. May be they are wasting money making it massive .. but that is not my problem.
"I see jumping around as contrary to the MMORPG design concept" .. i don't play design concepts. I play games. If a game is fun, so what if i play it not according to some arbitrary design concept? Whether they are really MMOs to me makes zero difference.
"If you want to jump around the console model fits alot better." ... so? Since i jump around multiple games, this is not reason to restrict my games to only console ones. Sure, most of the games i play will be console games. However, i just jumped in and out of Marvel Heroes. Good 30 hours of free fun. Is there a reason not to have that 30 hours of fun, i don't think so.
Comments
And i know what you like. So? It is not like this forum is full of fresh and new ideas every day. It is just a good place to have some fun beating the so very dead horse.
i completely agree with all points OP.
One thing i should say about the crafting.... The closest thing i have ever experienced to a really good crafting is FFXIV just because when you lear a crafting profession you just dont learn to create something, you learn a whole new class that doesnt fight mobs to progress. With that said, this will be my crafting standard. Ill accept anything like this or better than this, not the crappy crafting we are used to get from other mmos.
EDIT: forgot to say, about the flying mounts...... I think flying mounts are good if the sky is also a playground. Not just an empty space. (the same way underwater works, you can go underwater and have a great experience / exploration / fights and danger, make it the same when you have to manually fly around).
+1 It really puts most other crafting systems to shame. It carries over into gathering as well.
Oh and Seacow. Dont encourage him.
Indeed.
Druid was a heavily favored class in WoW, and most people spent the majority of their time in animal form. When WoW was in development, I myself was one of those hoping that the Nerubian became a Horde race while many others wanted the Naga. We were all a little disheartened when we got the Forsaken in all their cartoonishly exagerated glory.
So you just bounce around on a whim and sample? I like to get into a game, fleeting interests never really do it for me.I've a heart of pure black jade, beating forth the ebon ink of shattered dreams. So spread those thighs my darlings, and let me hear those lustful screams... For twisting coils and silken strands, my venom coursing through your veins. It's my bliss you seek, to ease those troubled pains...
Don't feed the Nariusseldon....
I'm a pharmacist with a life and job. I don't have time to learn programming and make one, especially a good one. I'm a customer with money and as such I can ask for w/e I want till someone who wants my money makes it.
You dont necessarily need to learn programming. You could contribute money for instance,
as I said, a TEAM of people. Not one person.
With the money and time involved in making a proper MMO you're probably better off getting married and breeding a slew of future MMO developers than attempting to make one from scratch if you have little or no experience.
Probably cut down on the time until you get a finished product as well.
The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)
-The MMO Forum Community
Yes. These are games anyway. If a game is fun, i play a little more. If not, i move on. What is "doing it for you" obviously is different from what will do it for me.
Nah ... i am a consumer, not a developer. I am not deluding myself thinking i am changing MMO industry here. I am here just to chat and have some fun.
Plus, playing a MMO is having fun. Making one is work. I don't engage in gaming to work.
Sure.
Provide me with the millions of dollars needed to actually create an MMORPG and I'll be more than willing to hire myself a team, start a kickstarter for unpredicted expenses and hype, and then create an MMORPG that includes many, if not more, of the features discussed. I'll even make it purchase to play with a cash shop that possesses absolutely no pay to win mechanics. The only reason I say purchase to play, and not completely free to play, is for a more assured solid foundation.
Easy to say, difficult to do.
We're independent consumers, not companies with money to burn.
Obviously we do.
I prefer to find a game(s) that retain their sense of enjoyment for years to come over short lived gratification that burns away quickly and leaves me constantly ravenous for further enjoyment sources. A game I can enjoy for years is far more preferable than several that I only enjoy for a few months.
I've a heart of pure black jade, beating forth the ebon ink of shattered dreams. So spread those thighs my darlings, and let me hear those lustful screams... For twisting coils and silken strands, my venom coursing through your veins. It's my bliss you seek, to ease those troubled pains...
Every game got boring before long. I did play WoW for 3+ years so i would not say more than a year of enjoyment is impossible .. but highly improbable for me.
More importantly, so what if that "leaves me constantly ravenous for further enjoyment sources". Between games, books, movies, tv and even forum, there is no lack of enjoyment sources. In fact, my problem is the opposite. I don't have time for all the hobbies i want to do. (As i have to post here during breaks between work activities).
I have the exact opposite problem, all the time in the world and nothing interesting to do. Very little holds my interest now days and I find myself lethargic and bored.
With that said, the original Evercrack held that cute little term for a reason and WoW played out its franchise for many years. It's perfectly possible to do this again with a new game, but few companies go far enough to take up the mantle when they can release more watered down games that people will feed upon for less. Without competition, why bother?
The Elder Scrolls Online, in my opinion, has a great deal of potential towards providing a product that lasts for many years...if the subscription model they have chosen doesn't blow up in their face. Everquest Next could potentially deliver this time around and become exactly what they have wanted in a sequel to their original addictive game...if the fact that their racial blandness doesn't blow up in their face.
Both of these games have a LOT of potential towards enjoyable entertainment for many years over, if their respective flaws don't doom them instead.
- The Elder Scrolls is banking off the belief that no free to play game will challenge them.
- Everquest Next is banking off the belief that people want freedom to the extent that racial blandness won't bother them down the road throughout the course of the game.
If either of them are correct, or change their mind on these perceived problems, they'll provide some nice games that people can enjoy for years down the road.
I've a heart of pure black jade, beating forth the ebon ink of shattered dreams. So spread those thighs my darlings, and let me hear those lustful screams... For twisting coils and silken strands, my venom coursing through your veins. It's my bliss you seek, to ease those troubled pains...
I don't envy you. I think i have the better problem.
May be you should explore and take up another hobby. I find wine-tasting an excellent hobby that can consume an abundance amount of time (but also money).
I don't envy me either.
I've a heart of pure black jade, beating forth the ebon ink of shattered dreams. So spread those thighs my darlings, and let me hear those lustful screams... For twisting coils and silken strands, my venom coursing through your veins. It's my bliss you seek, to ease those troubled pains...
I would love this game but until then Try Wurm Online it has a lot of these already....
UO,Shadowbane,SWG,Darkfall,MO,Wurm Online,Secretworld,GW,GW2,PotBS,LotR,Atlantica Online,WWII Online,WoT,Battlestar Galactica,Planetside2,Perpetuum,Fallen Earth,Runescape,WoW,Eve,Xsylon,Dragon Prophet, Salem
Sounds like you want The Sims bro.
But in actuality, that stuff would be pretty awesome in an MMO. I love customization, and I always hated finding a town full of clones.
Dunno why you'd think I want the Sims. Sims doesn't have an adventure, storyline or combat, it's just pure life simulation which honestly goes a lot further than I'd ever expect out of an MMORPG. I just want more scope out of my MMORPG, as a game that I'm supposedly to play for years and spend most of my playtime in I think they should be working on giving more things to do in it. Not just create more of the same kinds of experiences. There's a number of problems that surface when you focus all your development on more levelling, raiding and gear treadmills; you encounter power creep, spectacle creep and of course just plain old tedium.
I gave Wurm Online a try and I give props to the guy that made it. It's very ambitious for sure. I like the thinking that went into it. Unfortunately it can't really be taken seriously as a game. It's far too unpolished. I think it's a joke that the industry is at a point where only guys in a basement working by themselves or in a small team can produce any semblance of a game with forward thinking. MMORPG's need some sort of middle ground.
So, what you actually want is a full time job playing a game!
I can see why you might want this, but not for me thank you!
I've never played MMORPG's as a full time job, even when I didn't have one. A part-time job though maybe. The point is if it's fun it doesn't feel like a job. This is supposed to be hobby. I want a game that I can spend all my playtime playing. Not having to jump around from game to game. If i wanted to do that I'd just stick with consoles.
No need. I am doing that on MMOs too, and it is fun (not that i don't jump to console games too).
Why restrict myself on a smaller set of games to jump around on?
We have very different views on what MMO's should be. What's the point of making a massive game that you continue to update and expand ad-infinitum if it's intended to be a game you play for a bit then jump to another one? The console model works alot better for producing better quality short-term use experiences than MMO's can. I see jumping around as contrary to the MMORPG design concept. If you want to jump around the console model fits alot better.
Yes, we have very different views. I don't really care what a particular game "should be". I only care about what it is, and whether it is fun to me.
"What's the point of making a massive game that you continue to update and expand ad-infinitum if it's intended to be a game you play for a bit then jump to another one?" .. since i am not the one who is making a game, i care less if there is a point to make it massive or not. However, if the devs does make it fun for me to jump in, play a bit, and jump out, i do not see a reason not to take advantage of it. May be they are wasting money making it massive .. but that is not my problem.
"I see jumping around as contrary to the MMORPG design concept" .. i don't play design concepts. I play games. If a game is fun, so what if i play it not according to some arbitrary design concept? Whether they are really MMOs to me makes zero difference.
"If you want to jump around the console model fits alot better." ... so? Since i jump around multiple games, this is not reason to restrict my games to only console ones. Sure, most of the games i play will be console games. However, i just jumped in and out of Marvel Heroes. Good 30 hours of free fun. Is there a reason not to have that 30 hours of fun, i don't think so.